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Author Topic: Using a memory viewer to "Find secret Pokemon"  (Read 5489 times)

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Photon-Phoenix

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Re: Using a memory viewer to "Find secret Pokemon"
« Reply #30 on: February 07, 2009, 07:49:04 PM »
(That line 9000 is the START of the pokemon sprite, not the entire sprite on screen.)

 So how do I get the WHOLE Pokemon sprite into line 9000 or any other please.

You save the block starting at 9000 at size 310 then dump it into line 9000 on another game or w/e.
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BLMNDEF

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Re: Using a memory viewer to "Find secret Pokemon"
« Reply #31 on: February 08, 2009, 06:18:17 AM »
You save the block starting at 9000 at size 310 then dump it into line 9000 on another game or w/e.

   Ummmm....what. I don't know much about memory viewer although I can make a video game I cant edit one. Could someone give me a step-by-step sorta like this:
e.x.
1. Open up pokemon G/S/C

2. Go to memory viewer.

3. Go to line 9000

4. Go to save.

5. Type in 9000 in the first box and 315 in second box.

6. Open pokemon r/b/y and find a wild pkmn. When it's about to come, open memory viewer.

7. Go to line 9000

8. Go to load.

9. Load the dump from g/s/c

10. Type in 315 in 2nd box.

Now exit the memory viewer.


 Something like that. I'td be apprichiated.
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Photon-Phoenix

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Re: Using a memory viewer to "Find secret Pokemon"
« Reply #32 on: February 08, 2009, 07:59:27 AM »
That's basically it. :\  You just have to put 9000 in the first box though when loading.
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BLMNDEF

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Re: Using a memory viewer to "Find secret Pokemon"
« Reply #33 on: February 08, 2009, 08:07:18 AM »
Nothing happened. Just a normal ratata.
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Photon-Phoenix

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Re: Using a memory viewer to "Find secret Pokemon"
« Reply #34 on: February 08, 2009, 04:59:46 PM »
Urnotdoinitrite.
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Re: Using a memory viewer to "Find secret Pokemon"
« Reply #35 on: February 08, 2009, 06:06:17 PM »
This is what I do:

  Open up pokemon gold.
  Go to Hoothoot's pokedex entry.
  Go to memory viewer.
  Go to line 9000.
  Go to save.
  Type in 9000 in first box and 315 in second and save the dump as "Hoothoot Dump.dmp"
  Open up pokemon blue.
  Go find a wild pokemon.
  When the screen turns black, open up memory viewer.
  Go to load.
  Load the dump.
  A normal pokemon comes up.


What am I doing wrong?
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Photon-Phoenix

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Re: Using a memory viewer to "Find secret Pokemon"
« Reply #36 on: February 08, 2009, 06:21:12 PM »
You have to do it when the sprite stops and the thing says "WILD X APPEARED".
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Re: Using a memory viewer to "Find secret Pokemon"
« Reply #37 on: February 08, 2009, 06:27:08 PM »
You have to do it when the sprite stops and the thing says "WILD X APPEARED".

WOOT IT WORKED! THANKS!
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Zowayix

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Re: Using a memory viewer to "Find secret Pokemon"
« Reply #38 on: March 04, 2009, 05:44:27 PM »
Have some screenshots and stuff.
Pokemon Crystal to Pokemon Blue
Pokemon Blue to Pokemon Crystal
This is what Azuzeus.DMP looks like. It might have been in color if I had put it into Pokemon Crystal instead, but who cares.
Additionally, here's some screenshots of me trying to put Sentret in other games (and failing due to not knowing how the VRAM works.)
Donkey Kong Land 2. Nothing interesting here that I can see, although I think bits of Sentret's tail might be in there.
Kirby's Pinball Land. If you look closely, you'll see there's a chopped up Sentret on the bottom left portion of the screen.
Ant Soldiers, which I think is just some homebrew Lemmings clone. As you can see the icons at the bottom have been replaced with chopped up pieces of Sentret.
Link's Awakening. Again, nothing to see here, move along.
Pokemon Blue in the overworld. Once again no interesting sights.
Pokemon Trading Card Game. I think the things replacing the damage counter symbols are Sentret's left ears.
Super Mario Bros DX. The flag is now made of Sentret's face.
And finally, Tony Hawk's Pro Skater 2. To be honest I didn't really expect anything interesting due to my results with all the other games but it was the last one that I could be bothered to test.

« Last Edit: March 04, 2009, 05:46:10 PM by Zowayix »
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pikalax

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Re: Using a memory viewer to "Find secret Pokemon"
« Reply #39 on: May 07, 2009, 07:48:57 PM »
Well, I might as well.....

Open Gold or Silver (you may get away with Crystal), Open the Pokedex, look at it's stats or find a wild one. Open the VBA Memory viewer and go to line 9000. Save the dump at 9000 at about size 310.

Get Red/Blue/Yellow to a suitable place to find the Pokemon and then as the wild pokemon begins to appear (for better effect) open the Memory viewer and apply your dump to 9000. The opponent will become a G/S pokemon.



Then to make it more realistic you need to change the following

    CFDA - CFE3 (Name)
    CFE7 + CFE8 (Current HP)
    CFF3 (Level)
    CFF4 + CFF5 (Max HP)
    CFF6 + CFF7 (Attack)
    CFF8 + CFF8 (Defence)
    CFF9 + CFFA (Speed)
    CFFB + CFFC (Special)
    CFE5 (Backup if caught, also provides colour if in SGB mode)

If you were willing to spend a LONG TIME you could even completely design a Pokemon this way but the VRAM would take a long time.

Anyway, have fun.

Oh yeah.... Little thing extra that Abwayax may like.

I remember there being an attachment here called Azuzeus.DMP and I'm wondering what happened to it?

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Re: Using a memory viewer to "Find secret Pokemon"
« Reply #40 on: May 07, 2009, 08:16:05 PM »
I have it, hang on.

EDIT: There you go.
« Last Edit: May 07, 2009, 08:16:22 PM by Missing? NO! »
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