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Author Topic: Ditto Trick - extended [APPROVED]  (Read 1404 times)

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GlitchManic

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Ditto Trick - extended [APPROVED]
« on: April 17, 2006, 03:06:46 PM »
I found that with a special of 400 in the ditto trick gives you a Persian.
I don't know if it's important but still...

 ;D

(I used the trusty brainboy for the special status)

ACE91

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Re: Ditto Trick - extended
« Reply #1 on: April 17, 2006, 05:50:22 PM »
The HEX list resets to 0 every time it passes 255. Therefore, a Pok?mon with 256 Special would yield the Pok?mon at HEX 0, one with 305 Special would yield the Pok?mon at HEX 9, etc. I suppose we forgot to mention that on the site.
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Adrian Malacoda

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Re: Ditto Trick - extended
« Reply #2 on: April 17, 2006, 05:58:17 PM »
This isn't exactly new, but as Ace said, it is something we overlooked. Therefore, I am moving this into Accepted.
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Re: Ditto Trick - extended [APPROVED]
« Reply #3 on: May 07, 2006, 01:23:55 AM »
that is interesting.

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Re: Ditto Trick - extended [APPROVED]
« Reply #4 on: May 16, 2006, 06:16:30 AM »
shouldn't this be locked?

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Re: Ditto Trick - extended [APPROVED]
« Reply #5 on: September 10, 2006, 05:26:26 PM »
I unlocked it because I just think it should be open...

rjaguar3

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Re: Ditto Trick - extended [APPROVED]
« Reply #6 on: September 10, 2006, 06:44:06 PM »
However, oddly enough, it doesn't work for 'M and 3trainerpok?, according to this topic.  So 3TrainerPok? is still only obtainable by ET (as far as is known).

blitzer

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Re: Ditto Trick - extended [APPROVED]
« Reply #7 on: July 05, 2007, 11:59:48 PM »
Why doesn't it work for 3TrainerPok
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rjaguar3

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Re: Ditto Trick - extended [APPROVED]
« Reply #8 on: July 06, 2007, 07:14:38 PM »
Apparently, when the game sees 0x00 in the "pok?mon to be created" slot, it thinks that there is no encounter needs to occur.

Piplybird Lover

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Re: Ditto Trick - extended [APPROVED]
« Reply #9 on: August 01, 2007, 01:36:03 PM »
Sorta odd...
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Newo

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Re: Ditto Trick - extended [APPROVED]
« Reply #10 on: August 03, 2007, 10:15:27 AM »
Apparently, when the game sees 0x00 in the "pok?mon to be created" slot, it thinks that there is no encounter needs to occur.
That is also why the code 010059D0 has no results, but something like 010159D0 does.
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Re: Ditto Trick - extended [APPROVED]
« Reply #11 on: September 03, 2007, 07:16:17 AM »
How does Special go above 255 if hex only goes up to 255? just a thought-
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Newo

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Re: Ditto Trick - extended [APPROVED]
« Reply #12 on: September 03, 2007, 07:22:58 AM »
Special is 4 digit hex.
00 FF is 255.
« Last Edit: September 03, 2007, 07:23:11 AM by Newo »
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Charizard 'M

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Re: Ditto Trick - extended [APPROVED]
« Reply #13 on: October 14, 2007, 07:54:47 AM »
Wow, I would want to do that glitch ;D
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Re: Ditto Trick - extended [APPROVED]
« Reply #14 on: October 15, 2007, 02:10:06 PM »
It's nothing special really. Just loops around after 255.
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