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Author Topic: ?????(000)'s Decamark comparisons  (Read 918 times)

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Jolteon

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?????(000)'s Decamark comparisons
« on: May 22, 2008, 12:33:37 PM »
OK. I've been comparing the Decamarks in Fire red and those in Ruby. I'm only going to post the base stats, Starting moves, and Stat pictures. (Those with all stats freezing will have a battle picture against itself instead)


Name: T ATTACK
HEX: 0277
FR: Start moves: Thunderpunch. Encounter level: Normal. Hold item: ?????? Stat freeze: Yes. *freezes on all stat screens*
Ruby: Start moves: Struggle. Encounter level: 0. Hold item: None. Freezing stats: Yes. Ability and possibly type as well.
Base stats: Ruby:hp76 attack77 defense97 speed98 sp.attack255 spdefense255 FR:hp141 attack10 defense 28 speed18 sp.attack154 sp.defense28

Name: ICE
HEX: 0304
FR start moves: Thunderpunch Encounter level: normal. Held item: none. freezing stats: no
Ruby start moves: Struggle Encounter level: normal Held item: none. freezing stats: no

Base stats: Ruby:hp0 attack0 defense0 speed0 sp.attack0 sp.defense0. FR: hp0 attack0 defense0 speed0 sp.attack0 spdefense0


More coming soon. Notice how so far, the stat freezes are similar, as are the held items. ICE and T ATTACK are my discoveries and mine only. Please don't steal them.
« Last Edit: May 22, 2008, 03:08:52 PM by ?????(000) »
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Absol

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Re: ?????(000)'s Decamark comparisons
« Reply #1 on: May 22, 2008, 12:38:59 PM »
I noticed. By the way, you forgot the images.





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Jolteon

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Re: ?????(000)'s Decamark comparisons
« Reply #2 on: May 22, 2008, 12:39:40 PM »
OK. I'll fix it.
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DESU~ DESU~ DESU~

:56 ERROR

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Re: ?????(000)'s Decamark comparisons
« Reply #3 on: May 22, 2008, 03:13:41 PM »
nice finds!  ;)
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Re: ?????(000)'s Decamark comparisons
« Reply #4 on: May 22, 2008, 03:15:14 PM »
Thanks. It's odd how they are different with the games. Seems just like what happens with glitches between Red/Yellow versions.
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:56 ERROR

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Re: ?????(000)'s Decamark comparisons
« Reply #5 on: May 22, 2008, 03:39:49 PM »
so... these are all new glitch pokemon found in R/S?

how did you find them? I wanna find some too  ;D
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Re: ?????(000)'s Decamark comparisons
« Reply #6 on: May 22, 2008, 03:52:29 PM »
I've found I think nearly well, perhaps all Emerald, Decmarks, I can't find anymore, or the codes, crash or I get a copy of the same Decmark I already have by another code. I'm gonna move onto FR/LG, when I can find a Master Ball code, but I've checked out so many sites, half their codes are for fake versions, or something else, so it's kinda annoying. You need a VBA 1.8.0.-Beta 3, and a copy of Emerald or Ruby/Sapphire, and use the Master Codes, from Newo's thread, and replace the XXXX with, codes like 0245 and you'll get a Decmark. Some can crash the game, or can crash before the battle starts, so when you catch a Decmark save the slot, before you check.
« Last Edit: May 23, 2008, 02:20:42 AM by Mutou Yami »
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Re: ?????(000)'s Decamark comparisons
« Reply #7 on: May 27, 2008, 03:38:30 PM »
Interesting how they compare... (-:3
Watch this space

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Re: ?????(000)'s Decamark comparisons
« Reply #8 on: May 27, 2008, 10:28:57 PM »
I haven't had any luck recently. I can't find on Hex that freezes or is uncatchable. I have been trying.
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Re: ?????(000)'s Decamark comparisons
« Reply #9 on: May 28, 2008, 12:18:34 AM »
I've had that problem on Emerald. FR/LG, again I can't find one single code, for Master Balls, it's driving me insane. So, for now, I've got nothing to do. If I can get D/P, to work, witch they won't, I can't hunt for any glitches/Decmarks, on there.
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Re: ?????(000)'s Decamark comparisons
« Reply #10 on: May 28, 2008, 04:50:15 AM »
When they invent an emulated version of Pokemon D/P and some cheating device that works, THEN I will be able to do more glitching. Currently, nothing though.
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Re: ?????(000)'s Decamark comparisons
« Reply #11 on: May 28, 2008, 02:06:22 PM »
Hmm, well I know Japanese Crystal, is glitch-proof.
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Re: ?????(000)'s Decamark comparisons
« Reply #12 on: May 28, 2008, 02:21:37 PM »
Actually, I think you need some Japanese codes. (Don't ask where, I'm just suggesting)
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Re: ?????(000)'s Decamark comparisons
« Reply #13 on: May 28, 2008, 02:42:54 PM »
I wouldn't know where to look. I've tried English codes, and I get endless, symbols on the screen, and it freezes. I know the Walk-through walls code, causes it to go weird, but that's it. I'll have to hunt about and see what I can find.
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Re: ?????(000)'s Decamark comparisons
« Reply #14 on: May 28, 2008, 05:16:22 PM »
English codes don't work in the Japanese version due to translation and some major game composistion changes.
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