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Author Topic: D/P Glitches that don't crash the game (working title)  (Read 1905 times)

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Torchickens

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Re: D/P Glitches that don't crash the game (working title)
« Reply #15 on: August 23, 2008, 01:44:27 PM »
dudes, new discovery, hex 81EE is a hex that doesn't freeze on the pokedex screen

Edit: sadly, it will not appear anywhere.

Edit2: that encounter code give me a glitched amount of master balls in the first slor of my items bag.

Really? it crashes whenever I encounter it for me, I'm going to use an emulator now.

EDIT: I assume it has a sprite of an Egg or am I wrong?
« Last Edit: August 23, 2008, 01:47:52 PM by Torchickens »

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Re: D/P Glitches that don't crash the game (working title)
« Reply #16 on: August 23, 2008, 01:47:56 PM »
no, you're wrong, it's a weird white glitch block

Edit: the master balls are not appearing in the ball bag they're appearing in my items bag.

Fivex

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Re: D/P Glitches that don't crash the game (working title)
« Reply #17 on: August 24, 2008, 11:30:16 PM »
That's supost to happen.
Don't toss them what ever you do.

Fivex

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Re: D/P Glitches that don't crash the game (working title)
« Reply #18 on: August 24, 2008, 11:38:16 PM »

HMmm
The full dex code  -
94000130 fcfb0000
B21c4d28 00000000
B0000004 00000000
E000154c 00000124
Ffffffff ffffffff
Ffffffff ffffffff
Ffffffff ffffffff
Ffffffff ffffffff
Ffffffff ffffffff
Ffffffff ffffffff
Ffffffff ffffffff
Ffffffff f0001fff
Ffffffff ffffffff
Ffffffff ffffffff
Ffffffff ffffffff
Ffffffff ffffffff
Ffffffff ffffffff
Ffffffff ffffffff
Ffffffff ffffffff
Ffffffff ff001fff
70000000 00000000
00000000 08050000
00000000 00000000
00000000 00032000
00000000 02000000
00000000 08000000
80000000 00800000
20000000 00000080
7fffffff fffffffc
Ffffffff 7ffff9ff
Ffffffff ffffffff
Ffffffff ffffe7ff
Ffffffff feffffff
Ffffffff efffffff
Dfffffff ffffffff
Fbffffff 00ffffff
00000000 f0f0ffff
03020100 07060504
0b0a0908 0f0e0d0c
13121110 17161514
1b1a1918 00000000
D2000000 00000000

Strange thing is I can't find a 1ED (493), i hope we can tweak the code to make it work though.
Italics = probally end.
Bold = probally beginning.

Glitch-Lord

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Re: D/P Glitches that don't crash the game (working title)
« Reply #19 on: August 25, 2008, 04:14:19 PM »
How Bout Migrating R/S/E Glitches, like ?? and different Varities of ??????????
GLITCHINESSSSSSSSSSS!!!

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Re: D/P Glitches that don't crash the game (working title)
« Reply #20 on: August 25, 2008, 04:40:57 PM »
How Bout Migrating R/S/E Glitches, like ?? and different Varities of ??????????

They'll turn into their D/P eqivalents, nothing special.

Tell us a way to migrate them, and we'll get back to you.

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Re: D/P Glitches that don't crash the game (working title)
« Reply #21 on: August 25, 2008, 06:17:29 PM »
kk Gary, cuz some of them aren't able to be migrated at all, like they won't let u do tht. a ?? might give u a Chimchar or continue being a glitch

I'll have to experiment with Hacking Ruby With the AR For ?????????? Tonight - I'll see what i can dig up =]
GLITCHINESSSSSSSSSSS!!!

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Re: D/P Glitches that don't crash the game (working title)
« Reply #22 on: August 25, 2008, 06:52:14 PM »
kk Gary, cuz some of them aren't able to be migrated at all, like they won't let u do tht. a ?? might give u a Chimchar or continue being a glitch

I'll have to experiment with Hacking Ruby With the AR For ?????????? Tonight - I'll see what i can dig up =]
Ugh. He was being sarcastic. What he meant was "You shouldn't do that because nothing extra special will happen." :P
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Fivex

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Re: D/P Glitches that don't crash the game (working title)
« Reply #23 on: November 20, 2008, 11:53:55 PM »
I created a stub on bulbapeadia about this.
http://bulbapedia.bulbagarden.net/wiki/DP_hybrids
« Last Edit: November 21, 2008, 08:35:56 PM by Fivex the Third »

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Re: D/P Glitches that don't crash the game (working title)
« Reply #24 on: December 26, 2008, 06:14:44 PM »
I did some research of my own with emulators and my DS.

DS Stuff:
1) They can (so far) only be put in your team with a fossil modifying code to get one from the lab.
2) You can NOT look at Summary, use in battle, use in contests, delete moves, or learn new moves (ater 4).
3) I put one in the Daycare to see if it can learn different moves and such, but now I CANT get it out (started at LV 25 and its LV 43 now).

Emulator stuff:
1) They can be caught normally
2) They can be used in battle
3) They can NOT get new moves (After 4).
4) Freezes when you look at summary.
____________
Code to get (in DS versions):
94000130 FCFF0000
B21C4D28 00000000
B0000004 00000000
10001170 00008XXX
D2000000 00000000

XXX=Hex of ORIGINAL pokemon you want a Glitch version of.

Hopefully its only another glitch move thats keeping my Glitch from being taken from the daycare... Then I just have to wait untill its gone. (I heve Glitch versions of Bulbasaur and the "DP MissingNo.")

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Re: D/P Glitches that don't crash the game (working title)
« Reply #25 on: August 17, 2009, 03:04:38 PM »
What happens when you try to take it out of the Daycare ?
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Re: D/P Glitches that don't crash the game (working title)
« Reply #26 on: August 17, 2009, 03:59:25 PM »
I see my naive disregard for poor emulation quality has caused research into glitches that do not work...
As a matter of fact sort of thing, has anyone tried Platinum for working Glitches?
R/S/Lg/Fr/E Extended Hacker 1.5 for Decamark research ~  New interface and features added!

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Re: D/P Glitches that don't crash the game (working title)
« Reply #27 on: August 17, 2009, 04:04:21 PM »
I see my naive disregard for poor emulation quality has caused research into glitches that do not work...
As a matter of fact sort of thing, has anyone tried Platinum for working Glitches?
Hmm...are there any encounter codes for Platinum?
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Newo

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Re: D/P Glitches that don't crash the game (working title)
« Reply #28 on: August 18, 2009, 03:02:59 AM »
I see my naive disregard for poor emulation quality has caused research into glitches that do not work...
As a matter of fact sort of thing, has anyone tried Platinum for working Glitches?
Hmm...are there any encounter codes for Platinum?
Apparently:
Quote
Go to the Calculator app, and enter the National Dex number. Press L. Clear the calculator screen and enter the desired level. Press R. Enter the number for the desired nature and Press select. To reset back to default pokemon, simply leave the route.
94000130 FDFF0000
62101D40 00000000
B2101D40 00000000
D9000000 00111D10
C0000000 0000000C
DC000000 00000004
D6000000 000233E8
D1000000 00000000
C0000000 0000000A
D6000000 000233E8
D2000000 00000000
94000130 FEFF0000
62101D40 00000000
B2101D40 00000000
D9000000 00111D10
C0000000 0000000C
D6000000 000233E8
DC000000 00000004
D2000000 00000000
94000130 FFFB0000
62101D40 00000000
B2101D40 00000000
DA000000 00111D10
D4000000 00002400
D3000000 00000000
D7000000 020738D4
D2000000 00000000
I haven't tested it at all though...
« Last Edit: August 18, 2009, 03:03:54 AM by Newo »
R/S/Lg/Fr/E Extended Hacker 1.5 for Decamark research ~  New interface and features added!

Fivex

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Re: D/P Glitches that don't crash the game (working title)
« Reply #29 on: August 18, 2009, 08:42:30 PM »
I see my naive disregard for poor emulation quality has caused research into glitches that do not work...
As a matter of fact sort of thing, has anyone tried Platinum for working Glitches?
Hmm...are there any encounter codes for Platinum?
Apparently:
Quote
Go to the Calculator app, and enter the National Dex number. Press L. Clear the calculator screen and enter the desired level. Press R. Enter the number for the desired nature and Press select. To reset back to default pokemon, simply leave the route.
94000130 FDFF0000
62101D40 00000000
B2101D40 00000000
D9000000 00111D10
C0000000 0000000C
DC000000 00000004
D6000000 000233E8
D1000000 00000000
C0000000 0000000A
D6000000 000233E8
D2000000 00000000
94000130 FEFF0000
62101D40 00000000
B2101D40 00000000
D9000000 00111D10
C0000000 0000000C
D6000000 000233E8
DC000000 00000004
D2000000 00000000
94000130 FFFB0000
62101D40 00000000
B2101D40 00000000
DA000000 00111D10
D4000000 00002400
D3000000 00000000
D7000000 020738D4
D2000000 00000000
I haven't tested it at all though...
Except that it just loops arround.