February 08, 2012, 03:31:03 AM
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A bit of encouragement from me, even though I do very little to contribute to glitchology.Bulbapedia is probably going to defeat us in the wiki-on-glitches thing, and TRsRockin still seems to be accepted as fact. We don't even appear on the first page for "pokemon glitches" on Google, except for an unrelated page.So... I really think we would find and document much on glitches, but only if people know about it. A wiki is meant to be contributed to by multiple people, and they are rather effective at documenting a lot of things.We know that we are rather reliable when it comes to documenting glitches, and we freak out whenever people confuse glitches in more recent games with MissingNo. Meaning, we want to see GCL be better-known than it is today, and we already have enough to spread it around. I certainly would like to see GCL be more often chosen for Pokemon glitches over other sites.So... let's let GCL be known, because we can't advance glitchology with so few people.
In Generation I, a glitch allowed struggling to be avoided by allowing the game to automatically use a move to attack, which could happen to any attack if a Pokémon attacked immediately after being defrosted, or due to a handful of moves (Bind, Clamp, Fire Spin, Hyper Beam, Metronome, Mimic, and Wrap) because of the auto-selection involved with partial trapping moves. A move that is used with 0 PP in this way will underflow to the maximum possible value of the data that stores it. In Generation I, the PP data for one move was stored as one byte, with the first two bits being how many PP Ups were applied to that move, and the last six being the remaining PP. Due to this, when a move with 0 PP is used, the PP value will roll over to 255. This gives the move 63 PP, (or 26 - 1), and if no PP Ups were used originally, full PP Up status will be applied to the move. (If PP Ups were used beforehand, the move will lose one PP Up instead.) In Generation II and onward, a check was added that prevents execution of a move that has 0 PP if it is autoselected.
Or we could collaborate with Bulbapedia. Become affiliated with each other. Use Bulbapedia to bring in more members here. Because if there are glitches on Bulbapedia that we don't have here then there is a glitch community on Bulbapedia therefor we could attract people. See them not as a enemy but as an ally.
Looking around Bulbapedia, it seems that a lot of their content in articles focussed on glitches in the Pokémon glitches template and their list of minor glitches article, are less thorough and we tend to already have articles about them but in more detail on most cases.A lot of those articles just tend to 'touch' the subject, instead of thoroughly evaluating the glitch, and giving technical information for instance. Its a strange case where some of the good content on Bulbapedia is hidden within other articles, which focus on another subject rather than the actual glitches themselves. I guess that its due to having to carefully evaluate the game engine to 'un-stub' some of those essential articles like Power Points. Its a shame that some of those glitches are not too well known, I guess its because of how some people perhaps dogmatically draw a line between what is an oversight and what is a glitch. If you have a look at a lot of Bulbapedia's "glitch" articles, they're not very thorough.
We, being the original source to so much of the information on glitches, should demand the credit, citation, and linking from bulbapedia that we properly deserve. The keepers of the keys of copyrights at bulbapedia will surely understand what attribution is.
We, being the original source to so much of the information on glitches, should demand the credit, citation, and linking from bulbapedia that we properly deserve. The keepers of the keys of copyrights at bulbapedia will surely understand what attribution is.Our 4th page listing on google, however, is a problem that is much more difficult to directly address.
Lemme just make a site announcement that says POKEMON GLITCHES over and over again.