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Author Topic: Glitch City Laboratories MythBusters  (Read 18817 times)

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Fivex

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Re: Glitch City Laboratories MythBusters
« Reply #240 on: December 20, 2009, 04:35:31 PM »
D/P are also taken advantage of, and HG/SS is being worked on

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Re: Glitch City Laboratories MythBusters
« Reply #241 on: December 20, 2009, 07:57:55 PM »
Mythbusters isn't a sticky thread, although the thresh-hold for necroposting is 4 months - xeno's post is certainly valid.

Should we sticky it? It's a good place to find rumors.




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Re: Glitch City Laboratories MythBusters
« Reply #242 on: December 20, 2009, 08:02:16 PM »
Mythbusters isn't a sticky thread, although the thresh-hold for necroposting is 4 months - xeno's post is certainly valid.

Oh, thats how it is here?
Most of the forums I've been to lately, have a thresh-hold of 10-14 days without it counting as a necropost.

Back on topic, I noticed that the masterball trick is considered to be a myth and completely false, but out of habit I almost always use it, and it seems to increase chances of catching a pokemon, but not outright catch them for you on the first go.

For example, I found Cresselia, got it down to about 10 HP or so, maybe less, and threw about 20 ultra balls at it, but finally caught it with a great ball, with the master ball trick.

So, it may just increase the chances, just not increase it to the max chance of catching it.
Not sure by how much...

I also remember being told, and I can't give a source, but I remember being told that a developer said the master ball trick was on the right track, but not quite there.
There is a timing, but no one has found it yet.
But I realize without a source its no better than a rumour.

A similar situation happened to me with the Shadow Lugia from Pokemon XD. I wasted my masterball earlier and bought 50 ultra balls; unfortunately I ran out of ultra balls and had 2 great balls left. But that first great ball caught it!

However; it might just be some sort of psychological phenomenon. Nothing on a pokemon game is ever random, just pseudorandom. Somes games are more pseudorandom than others; such as in Emerald/Platinum some people take advantage of  a flaw in the psuedorandom number generator http://bulbapedia.bulbagarden.net/wiki/Pseudo-random_number_generation_in_Pok%C3%A9mon  like in Emerald; "The game neglects to reseed the PRNG on startup (only doing so when the adventure is begun), which means that the personality values of an encountered Pokémon follow a predictable sequence once the seed is found and/or forced."

Exactly what I mean is say the game makes a random number based on various bytes flowing at a current time. When you get to the last pokeball/lose ultra balls you may hesitate and take longer to throw the ball/throw it at a 'tenser' time. Therefore bytes may be set to a value they weren't before, and allow you to catch the pokemon.
If your theory is true, wouldn't that mean all humans subconsciously know exactly how the RNG works?
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Re: Glitch City Laboratories MythBusters
« Reply #243 on: December 21, 2009, 11:47:02 AM »
Mythbusters isn't a sticky thread, although the thresh-hold for necroposting is 4 months - xeno's post is certainly valid.

Oh, thats how it is here?
Most of the forums I've been to lately, have a thresh-hold of 10-14 days without it counting as a necropost.

Back on topic, I noticed that the masterball trick is considered to be a myth and completely false, but out of habit I almost always use it, and it seems to increase chances of catching a pokemon, but not outright catch them for you on the first go.

For example, I found Cresselia, got it down to about 10 HP or so, maybe less, and threw about 20 ultra balls at it, but finally caught it with a great ball, with the master ball trick.

So, it may just increase the chances, just not increase it to the max chance of catching it.
Not sure by how much...

I also remember being told, and I can't give a source, but I remember being told that a developer said the master ball trick was on the right track, but not quite there.
There is a timing, but no one has found it yet.
But I realize without a source its no better than a rumour.

A similar situation happened to me with the Shadow Lugia from Pokemon XD. I wasted my masterball earlier and bought 50 ultra balls; unfortunately I ran out of ultra balls and had 2 great balls left. But that first great ball caught it!

However; it might just be some sort of psychological phenomenon. Nothing on a pokemon game is ever random, just pseudorandom. Somes games are more pseudorandom than others; such as in Emerald/Platinum some people take advantage of  a flaw in the psuedorandom number generator http://bulbapedia.bulbagarden.net/wiki/Pseudo-random_number_generation_in_Pok%C3%A9mon  like in Emerald; "The game neglects to reseed the PRNG on startup (only doing so when the adventure is begun), which means that the personality values of an encountered Pokémon follow a predictable sequence once the seed is found and/or forced."

Exactly what I mean is say the game makes a random number based on various bytes flowing at a current time. When you get to the last pokeball/lose ultra balls you may hesitate and take longer to throw the ball/throw it at a 'tenser' time. Therefore bytes may be set to a value they weren't before, and allow you to catch the pokemon.
If your theory is true, wouldn't that mean all humans subconsciously know exactly how the RNG works?

As ridiuculous as it sounds maybe. If you think of say some form of medication for a disease if you keep taking it over time eventually the bacteria could become immune to it so in a sense 'know' how to overcome it as a last resort (compare with the great balls being a last resort). Unless the RNG somehow bases itself on common values like the colour of the ultra ball and the bytes related to it. If you change to a great ball some bytes will change.
I'm also fairly active on Youtube, Bulbapedia and Starfy Wiki.


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Re: Glitch City Laboratories MythBusters
« Reply #244 on: December 21, 2009, 12:46:50 PM »
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Re: Glitch City Laboratories MythBusters
« Reply #245 on: July 12, 2010, 08:48:17 AM »
When I was like 6 or 7 my friend told me a rumor I haven´t seen anywhere on the internet. He said that if you surf around the S.S. Anne for 10 hours straight, you´ll encounter Mew. And stupid as I was, I fell for it.

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Re: Glitch City Laboratories MythBusters
« Reply #246 on: July 12, 2010, 01:10:05 PM »
When I was like 6 or 7 my friend told me a rumor I haven´t seen anywhere on the internet. He said that if you surf around the S.S. Anne for 10 hours straight, you´ll encounter Mew. And stupid as I was, I fell for it.
You were very dedicated.
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Re: Glitch City Laboratories MythBusters
« Reply #247 on: July 12, 2010, 08:09:11 PM »
When I was like 6 or 7 my friend told me a rumor I haven´t seen anywhere on the internet. He said that if you surf around the S.S. Anne for 10 hours straight, you´ll encounter Mew. And stupid as I was, I fell for it.
You were very dedicated.
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Posts:  1,023 (1.746 per day) Date Registered:  May 08, 2006, 02:54:50 am

dutschinat0r

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Re: Glitch City Laboratories MythBusters
« Reply #248 on: July 13, 2010, 02:43:54 AM »
But we´re not in Soviet Russia^^
I have another one, which is actually beleavable, but still fake: You go to Cinnabar Mansion and read all the diary entries in the right order, then you get Mew. Also, we all know the 'Mew is under the truck' garbage, but I´ve also heard that you can smack it´s tires with Cut.

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Re: Glitch City Laboratories MythBusters
« Reply #249 on: July 13, 2010, 01:26:34 PM »
But we´re not in Soviet Russia^^
I have another one, which is actually beleavable, but still fake: You go to Cinnabar Mansion and read all the diary entries in the right order, then you get Mew. Also, we all know the 'Mew is under the truck' garbage, but I´ve also heard that you can smack it´s tires with Cut.
Its close.
Posts:  1,023 (1.746 per day) Date Registered:  May 08, 2006, 02:54:50 am