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Author Topic: Foreign language R/B glitches (project)  (Read 1465 times)

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Molotov Madman

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Foreign language R/B glitches (project)
« on: April 08, 2010, 08:50:16 PM »
LIST UPDATED APRIL 22TH, 2010

GREEN VERSION

BF

This glitch has a sped-up Nidoran(F) cry, and it's name is just "ji" (ジ). It's known moves at level 3 (or 1) are: Screech, Pay Day, Cut, and TM05.

C0

This is a Poliwhirl hybrid and knows the moves Bubble, Hypnosis, and Water Gun at level 3 (or 1.) I think it evolves into a Poliwrath hybrid, but I'm not sure yet.

C1

This glitch has a Slowpoke cry, and 3/4 of its sprite doesn't exist. Unfortuantely, catching it immediately turns it into a Rhydon even if it doesn't go into the PC. I can't find it's learned moves as I would have to put it in my party by editing the RAM, and yet that won't give me a moveset and it has Rhydon's moveset when caught. This is a unique glitch as it is a Pokémon in the 205 family that does not crash the game when appearing.

C2

This glitch has a glitched cry, and turns into a Rhydon when caught. It's family is 234 and has a highly-garbled species.

C3

This glitch has a sped-up Kangaskhan cry AND is a Kangaskhan hybrid. It's moves at level 3 are: Pound, Disable, and Poison Gas.

FA

It's an untouched Glitcherino.

FB

This is a glitch that has a perfectly normal Growlithe cry, and bears an extremely garbled type. Sending it out screws the music up and selecting "FIGHT" will crash the game. Anything else will work fine, but I don't recommend saving as walking sprites will appear away from the player after exiting the battle. It's name is garbled (ゾ[part of health bar]Aビケ (zo[block]Abike)

FD

It happens to be the Ghost with a garbled cry and the picture appears perfectly. It's known moves are unknown, and it's name is "Beabiwo9101" (ベアビヲ9101)

ITALIAN R/B

Post 1
Post 2
Post 3

JAPANESE R/B

Post

GERMAN R/B

Post
« Last Edit: May 01, 2010, 10:38:44 AM by MissingNoguy55 »
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Wack0

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Re: Green Version glitches (project)
« Reply #1 on: April 14, 2010, 02:31:36 PM »
Can we expand this for other language R/B/Y/whatever ?
I mean, the only languages that have been researched so far are English, Japanese, and Spanish and the French 'A'. I have Gen I and Gen II ROMs in French, German and Italian, if anyone wants them I can upload them somewhere.
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Bassmasta

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Re: Green Version glitches (project)
« Reply #2 on: April 14, 2010, 04:43:49 PM »
I suggest compiling all known glitches for these languages? I have games in English, Japanese, German, French, Italian, and Spanish for Green, Red, Blue, Yellow, Gold, Silver, Crystal, and TCG if anyone's interested in this and interested in helping.

Molotov Madman

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Re: Green Version glitches (project)
« Reply #3 on: April 14, 2010, 06:37:19 PM »
Can we expand this for other language R/B/Y/whatever ?
I mean, the only languages that have been researched so far are English, Japanese, and Spanish and the French 'A'. I have Gen I and Gen II ROMs in French, German and Italian, if anyone wants them I can upload them somewhere.
Please do, I'm interested in glitches from other foreign games as well. Make sure you scan them for viruses - I'm paranoid about that after my hard drive was killed once.
« Last Edit: April 14, 2010, 06:39:05 PM by MissingNoguy55 »
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Wack0

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Re: Green Version glitches (project)
« Reply #4 on: April 15, 2010, 02:25:07 AM »
uhm, roms don't have viruses. I've had them for years, anywho. I posted a link somewhere, let me find it..

edit: I can't find it, I'll just upload it again.
I'm uploading my "Pokemon RBYGSC all roms.zip" file which contains all Gen I and Gen II main games in English, Japanese, German, Spanish, French, Italian and it includes a bunch of rom hacks and translations.

It's just zipped 7zs, the 7zs inside have file modified dates of 13 June 2006.

edit: It's finished uploading, http://www.sendspace.com/file/bet96b
also, to translate moves you can also look at Bulbapedia.

edit 3rd time lucky: BTW, can you get screenshots from the emulator of those glitches, aswell as descriptions ?
« Last Edit: April 15, 2010, 02:42:58 AM by Wack0 »
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Molotov Madman

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Re: Green Version glitches (project)
« Reply #5 on: April 15, 2010, 05:17:20 PM »
uhm, roms don't have viruses. I've had them for years, anywho. I posted a link somewhere, let me find it..

edit: I can't find it, I'll just upload it again.
I'm uploading my "Pokemon RBYGSC all roms.zip" file which contains all Gen I and Gen II main games in English, Japanese, German, Spanish, French, Italian and it includes a bunch of rom hacks and translations.

It's just zipped 7zs, the 7zs inside have file modified dates of 13 June 2006.

edit: It's finished uploading, http://www.sendspace.com/file/bet96b
also, to translate moves you can also look at Bulbapedia.

edit 3rd time lucky: BTW, can you get screenshots from the emulator of those glitches, aswell as descriptions ?

Thanks.

I'm doing the Italian version now, so I can probably get screenshots, but the wild encounter codes are different in this language.

BF



This glitch has a PokéFlute cry and has a red box with black lines as a sprite.

C0



This is basically "a" with a different name. Surprisingly, it still has the name glitch as it did in the English Blue version.

C1



This is a glitch that has Charmander's palette, and has an exaggerated Psyduck cry.

I'll give more info if someone can find me a wild encounter code, please.

Also, if it will help, here's the party WRAM offsets:

D168: Amount of Pokémon
D169: First Pokémon
D16A: Second Pokémon
D16B: Third Pokémon
D16C: Fourth Pokémon
D16D: Fifth Pokémon
D16E: Sixth Pokémon
D16F: End of list marker (normally FF)
D171-D172: Current HP
D178-D17B: Moves 1-4
D17E-D180: Total Exp.
D18D-D190: Moves 1-4 PP
D191: Level
D192-D193: Max HP
D194-D195: Attack
D196-D197: Defense
D198-D199: Speed
D19A-D19B: Special
D322: Amount of items
D323: Item
D324: Item quantity
« Last Edit: April 15, 2010, 05:55:25 PM by MissingNoguy55 »
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Wack0

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Re: Green Version glitches (project)
« Reply #6 on: April 16, 2010, 11:12:58 AM »
Encounter code for Italian R/B: 01xx1ED1
Encounter code for Italian Yellow: can't find one yet.
The Old Man Trick works on Italian R/B.
To get proper sprites you have to use the Old Man Trick or the MewDitto Trick.
« Last Edit: April 18, 2010, 12:35:04 PM by Wack0 »
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Torchickens

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Re: Green Version glitches (project)
« Reply #7 on: April 16, 2010, 02:24:53 PM »
Encounter code for Italian R/B: 01xx1ED1
Encounter code for Italian Yellow: can't find one yet.
The Old Man Trick works on Italian R/B.
To get proper sprites you have to use the Old Man Trick or the Mew Trick.

Unless I am mistaken, for all languages you can just lower the sixth digit in the code by 1 to get the equivalent Pokémon Yellow code, i.e. the Pokémon Yellow code would be 01xx1DD1.

Molotov Madman

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Re: Green Version glitches (project)
« Reply #8 on: April 16, 2010, 04:58:07 PM »
Um, Wack0, that code doesn't work.

Encounter code for Italian R/B: 01xx1ED1
Encounter code for Italian Yellow: can't find one yet.
The Old Man Trick works on Italian R/B.
To get proper sprites you have to use the Old Man Trick or the Mew Trick.

Unless I am mistaken, for all languages you can just lower the sixth digit in the code by 1 to get the equivalent Pokémon Yellow code, i.e. the Pokémon Yellow code would be 01xx1DD1.
That only works when going across R/B and Yellow. For example, the encounter code for Green is 01xxBFCF, and the WRAM data is shifted a few bytes from what I can remember.
« Last Edit: April 16, 2010, 05:11:06 PM by MissingNoguy55 »
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Wack0

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Re: Green Version glitches (project)
« Reply #9 on: April 18, 2010, 10:48:06 AM »
*cough* Japanese Blue anyone ? *cough*
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Re: Green Version glitches (project)
« Reply #10 on: April 18, 2010, 11:25:27 AM »
*cough* Japanese Blue anyone ? *cough*

We could try that. As I said in that last post, that encounter code you gave me for the Italian R/B doesn't work.
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Wack0

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Re: Green Version glitches (project)
« Reply #11 on: April 18, 2010, 12:32:17 PM »
Well, only thing I can think of now is for someone to find one. Or just use the Ditto Trick.

BTW, French Yellow encounter code is 01xxDCCF.
French R/B encounter code is 01xxDDCF.
German R/B encounter code is 01xxDDCF, coincidentally the same as the French encounter code.
so you'd think that the German Yellow encounter code is the same as the French, 01xxDCCF.
Spanish R/B encounter code is also 01xxDDCF, so Y would be 01xxDCCF.
So I think the Italian R/B encounter code is 01xxDDCF aswell, and for Y 01xxDCCF.

But for the correct sprites, use the Ditto Trick.
« Last Edit: April 18, 2010, 12:46:07 PM by Wack0 »
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Re: Green Version glitches (project)
« Reply #12 on: April 18, 2010, 02:31:43 PM »
I've been meaning to get confirmation on several "glitches" rumored to be in Green version that may have inspired some PokeGod codes, and with you all apparently researching it, would anyone mind taking some glitches into mind to look into?

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Re: Green Version glitches (project)
« Reply #13 on: April 18, 2010, 02:37:46 PM »
*cough* Japanese Blue anyone ? *cough*
If anyone knows the encounter code for Japanese Blue I'll gladly do that one.

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Re: Green Version glitches (project)
« Reply #14 on: April 18, 2010, 02:47:45 PM »
Um, Wack0, that code doesn't work.

Encounter code for Italian R/B: 01xx1ED1
Encounter code for Italian Yellow: can't find one yet.
The Old Man Trick works on Italian R/B.
To get proper sprites you have to use the Old Man Trick or the Mew Trick.

Unless I am mistaken, for all languages you can just lower the sixth digit in the code by 1 to get the equivalent Pokémon Yellow code, i.e. the Pokémon Yellow code would be 01xx1DD1.
That only works when going across R/B and Yellow. For example, the encounter code for Green is 01xxBFCF, and the WRAM data is shifted a few bytes from what I can remember.

I would like to suggest that if you are using an emulator, VBA has its own search option. You can check our Big HEX List to look up the hexadecimal identifiers of certain Pokémon you may encounter, e.g. Nidoran(male) has a hexadecimal identifier 03.

When you encounter a Pokémon you can use this tool to search for the relevant identifier in standard decimal (normal base 10 digits 0 to 9) and then search for the relevant identifier again to narrow down the results when you encounter another Pokémon. This way you will likely find the code after about two or three searches.
« Last Edit: April 18, 2010, 02:50:49 PM by Torchickens »