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Author Topic: General Pokemon Glitchiness  (Read 7488 times)

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Redstar

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Re: General Pokemon Glitchiness
« Reply #105 on: April 19, 2010, 04:52:18 PM »
I think I've done something like this before. There are codes that edit each stat of the individual Pokémon including movepool and species (where the color is retained from the original). My guess is that he got the part of the code that edited the Pokémon species to Growlithe from a Bulbasaur. I might have saved the document from my old computer, which will be uploaded if I can find it.

EDIT: Found and attaching document. Can't remember original author.

I see.  Nothing impressive really, just changing the sprite without changing the palette.
Actually, it's a single-line code: 0999d8cf

As you can see, the code is entirely different from usual codes (09 rather than 01, for example)
« Last Edit: April 19, 2010, 04:58:23 PM by Redstar »

Bassmasta

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Re: General Pokemon Glitchiness
« Reply #106 on: April 19, 2010, 06:17:21 PM »
When I tested the code, I encountered a brown Bulbasaur with Growlithe's cry and the name Growlithe, as well as normal Growlithes (this is when I used a Growlithe encounter code with this one). So your code is just the same as mine, just coded differently.

When I used your code standalone, however, nothing really seemed to happen. But having 09 instead of 01 in the coding is something unusual for me still. On a side note, replacing 09 with 01 in your code is the normal Pokémon encounter code set to Bulbasaur's hex identifier.

Redstar

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Re: General Pokemon Glitchiness
« Reply #107 on: April 22, 2010, 12:26:24 PM »
I can't seem to get the code to work on Visual Boy Advance, which is what I use, but my partner did so with BGB. Not sure what that implies, or if I just couldn't get the setting right.

I finally did manage to get it working, as you can see here:


Photon-Phoenix

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Re: General Pokemon Glitchiness
« Reply #108 on: April 22, 2010, 01:57:53 PM »
Replace 09 with 80 and it should work.
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randomwordgenerator

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Re: General Pokemon Glitchiness
« Reply #109 on: September 23, 2010, 10:20:24 AM »
I did some little discoveries regarding bad clones/the level 0 bad clones in pokémon Crystal. I hope they'll will help!

If your bad clone is making your box unacessible, you can enter in a wild battle, use your bike or a TM outside battle to fix this. I think it's because it uses data of the last action you did or something to put as his name. If you didn't do anything or spoke with someone as the last action you did before seeing it, the name will be a bunch of garbage, which causes freezing or the need to press A for a long time.

Regarding the lv.0 clone (the one used for celebi glitch), maybe his IVs all turn 0 or at least change from the original. The proof for that is that I cloned my red gyarados, and in return I received a level 0, blue one.