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Messages - ISSOtm

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It would make sense for all Celebis to be blocked, since you could have leveled up your Celebi and taught it new moves.
Epsilon just checked, and there has been a Celebi distribution in Europe, with OT "FRANCO". OT ID may not matter.
Wiki Discussion / Re: Death
« on: November 16, 2017, 09:49:21 am »
Abwayax investigated, and apparently you were banned from the server previously. Try again.
You can set b and d by using pushing and popping cleverly. I agree it doesn't add much, but it still has potential if a large script is ever needed, such as a GUI memory editor (offgao's being the reference for this in Gen I)
Actually, the 6-Pokémon bootstrap (using Arbok instead of Kangaskhan) lets you have any Pokémon in slot 1, so your previous setup was perfectly fine.

By the way, always use the 6-Pokémon bootstrap. Nothing's more frustrating than your 233 HP Pidgey taking damage.
Try checking a bit before. Maybe some memory before DF00 is also unused.
If your editor's size is less than 256 bytes, that's better ('cause it could be copied using a 1-byte length loop, which is slightly easier to program)
For the large space, you should check, but IIRC the space at DF00-DF80 is left unused. 128 bytes is still a neat quantity, isn't it ?
Multimedia Discussion / Re: What song are you listening to right now?
« on: November 13, 2017, 12:05:06 am »
I have made this playlist of VGM music. And I'm listening all of it, non-stop.
Lucky channel slightly more than the rest :p
The mail might be stored in SRAM, but can't you make a setup that copies mail data into WRAM and executes it ?
For extra easiness, copy backwards.
Code: [Select]
ld de, MailDataEnd
ld hl, TempStorage
ld c, length
ld a, [de]
dec de
ld [hld], a
dec c
jr nz, .loop
inc hl
jp [hl]
No, it's actually very often that Europe releases have a slightly different memory layout than US releases. This is the case for all Pokémon games (at least until Gen IV), as well as other GB titles, which I'm not going to list because :p
The memory is shifted in UE releases. Not sure how exactly, though, but it's definitely shifted.
Emulation & ROM Hacking / Re: GBZ80 - Teleportation
« on: November 09, 2017, 06:14:07 pm »
You mean, that warps you to a given map once you use the item (but after closing the menu), right ?
Emulation & ROM Hacking / Re: GBZ80 - Teleportation
« on: November 09, 2017, 05:39:28 am »
What are you trying to do exactly, editing the warps in the current map ? All warps, or just one ?
General Discussion / Re: This place feels dead
« on: November 07, 2017, 06:48:50 am »
Why don't you come and chat more often on the Discord ? We'll make you feel better ! \o/
What the code does not do:
Load $?? Into $AD82, meaning the name on the stats page stays the same (AFAIK this affects nothing)
Writing to only one address instead of two will make the Pokémon an unstable hybrid. You should load to $AD62, because the generated hybrid could then be fixed by depositing it into the daycare and back

What's $AD62? Can't find it on the RAM map.

Edit: You're likely referring to $AD82. Do you mean to load it with or as opposed to $AD6D? If it's the forward, it may not be possible due to the heavy amount of SMC.
I was indeed referring to $AD82 ; writing to AD82 only produces a hybrid that can be stabilized, writing to both produce no hybrid.
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