Main Menu
Main Page
Forums
Recent changes
Random page
Help

Databases
GlitchDex
AttackDex
ItemDex
TrainerDex
TypeDex
UnownDex
More

Major Glitches
Trainer escape glitch
Old man trick
Celebi Egg trick
Select glitches (Japan)
SRAM glitch
CoolTrainer♀ corruption
LOL glitch
Rival LOL glitch
Super Glitch
ZZAZZ glitch
Pomeg corruption glitch (Glitzer Popping)
Tweaking
Elite Four door glitch (Japan)
Pokémon merge glitch
Pokémon cloning
Time Capsule exploit
Arbitrary code execution
Coin Case glitches
More

Other Glitch Categories
Glitches by generation
Glitches between two generations
Japan-only/language specific glitches
Music glitches
Natural glitches
Non-core series glitches
Non-Pokémon glitches
Officially acknowledged glitches
Recurring glitches
Dead glitches

References
Pokémon GameShark codes
The Big HEX List
Glitch Pokémon cries
GB programming
Curiosities
Debugging features
Easter eggs
Error traps
Glitch areas
Glitch myths
Non-glitch exploits
Placeholder texts
Pokémon glitch terminology
Unused content and prerelease information

Useful Tools
8F Helper
GBz80 to Items
Old man trick name generator
PATH (Prama's Advanced Tweaking Heaven)
Save file editors
Special stat/Pokémon converter
Trainer escape Trainer Pokémon finder

Affiliates
Legendary Star Blob 2 (Hakuda)
Pokémon Speedruns wiki
PRAMA Initiative
Become an affiliate!

Technical
Site Source Code

Search Wiki

 

Search Forums

 

Author Topic: Coin cACE - Streamlining [UE Version]  (Read 837 times)

0 Members and 1 Guest are viewing this topic.

FMK

  • GCLF Member
  • Offline Offline
  • Mysterious
    • View Profile
Coin cACE - Streamlining [UE Version]
« on: September 30, 2017, 12:56:09 pm »
As most know, using Coin Case ACE is a bit impractical -- you gotta walk a specific way, listen to specific cries, and even when everything is done right, you need to save and reset after a single use. Which is all fine and dandy for R&D, but is quite a pain for practical use.

To that end, for updating ACE for 2017, it's time to give the Coin Case the IE (Sorry, 'Edge') treatment -- using it to access a better ACE.

Prerequisites:
Coin Case (... Duh)
A low level slide Pokemon in slot 3 (Gift Pokemon Tyrogue, if you're far enough to get it, seems to reliably work too)
Quagsire in slot 4 Holding TM02, with Return (TM27) as Move 1
At least one Ball
Bellsprout registered in Pokedex

Step 1) Name Pokemon Storage Boxes the following
Code: (Ball Slot 1 is TM25) [Select]
Box 1:   A  p  0 'v 'v  8  .  9
Box 2:   é  7 't  p  é  Z  (mult) 'l
Box 3:  'l 'l 'l  x 'd

Step 2) Enter Cherrygrove Mart
Step 3) Exit Cherrygrove Mart and take exactly four steps to the right (You should be lined up with the right-most tree between the Mart and Center)
Step 4) Listen to Bellsprouts cry
Step 5) Open inventory, swap to Key Items pocket (If already there, swap to Balls/TMs and then back to Key Items)
Step 6) Use Coin Case, confirm that Ball 1 is TM25
Step 7) Save and Reset
Step 8) Move your slide Pokemon to slot 2
Step 9) Move Quagsire to slot 3
Step 10) Congratulations, you never need to use the Coin Case ever again.


Now, let's get rid of that pesky slide Pokemon.

Step 1) Name Pokemon Storage Boxes the following
Code: (Pokemon 3, jp $d8c0) [Select]
Box 1:   A  p  0  z 'v  0  5  5
Box 2:   é  (  4  p  0  z 'v  3
Box 3:   é  )  4  0 'v 'v  8  5
Box 4:   é  :  4  x 'd

Step 2) Use TM25
Step 3) Swap Quagsire to slot 2
Step 4) Congratulations, all ACE is now dependent on a single Pokemon being in the right spot. (Make sure to never gain EXP/EVs with the Quagsire.)

NOTE: In order to make codes made for the Coin Case compatible with TM25, when you see péD9, replace it with x'd and stop inputting any code beyond that. If there isn't one, it probably uses the 'Required' code of mine, which means just add x'd at the end. Alternatively, if you've used my 'Required' code from the other topic, TM25 codes can be used with the Coin Case by just removing the ending x'd for codes.


TM25 CODES

Code: (Pokemon 3 Modifier - Radio Reader) [Select]
Box 1:   A  p 'v  D  é  ?  2  5
Box 2:   é  0  2  5  5  5  5  5
Box 3:   p  0  f 'v  A  é  ♂  2
Box 4:   5  5  5  5  5  5  5  5
Box 5:   5  5  4  A 'v  5  5  5
Box 6:  'v  9  é  A 'v  é  K  4
Box 7:   é  A 'v  x 'd

Explanation: This sets Pokemon 3 in your party (Both Values) to PokeRadio's value +1 (As well as the Radio itself). By default, the radio can only go from $0 to $50 for values, and increases/decreases by 2 each time you change it. However, if it's an odd value it can go below 0 (aka, wrap around to 255) and, more importantly, you can just use TM25 a few times to get to any in-between values.

Known Drawbacks: Won't register in Pokedex, name remains that of original Pokemon.


Code: (Pokemon 3 Modifier - Radio Reader (Egg Mode)) [Select]
Box 1:   A  p 'v  D  é  ?  2  5
Box 2:   é  2  2  é  ♂  2  5  5
Box 3:   p  0  f 'v  A  é  9  2
Box 4:   p  0  b 'v  a  é  f  4
Box 5:   5  5  4  A 'v  5  5  5
Box 6:  'v  9  é  A 'v  é  K  4
Box 7:   5  5  é  A  4  p  0  7
Box 8:   é  A  4  x 'd

Same thing, but forces the Pokemon to be an Egg with between 1-255 steps to hatch, countering both drawbacks. Also shows what value you're to by changing your second Pokemon's current HP, since it can be a bit hard to tell on the Radio screen (.. Though there's a funny story behind the real reason it exists).


Code: (Pokemon 3: Experience and Nature Modifier (Replace ? with a to y)) [Select]
Box A:   5  p  0  M 'v  A  5  5
Box B:   é  S  4  p  é  T  4  5
Box C:   0  ?  5  5  5  5  5  5 (After inputting once, can just do 0? rather than 0?555555)
Box D:  'v  2  é  U  4  x 'd

For PokeTransporter, assuming it remains the same as RBY. Sets you to just a bit less than 800,000 EXP, which is level 85-99, depending on growth.

Code: [Select]
Nature:   -Atk,     -Def,      -Spe,      -SpA,      -SpD
+Atk: a-Hardy ; b-Lonely; c-Brave  ; d-Adamant; e-Naughty
+Def: f-Bold  ; g-Docile; h-Relaxed; i-Impish ; j-Lax   
+Spe: k-Timid ; l-Hasty ; m-Serious; n-Jolly  ; o-Naive 
+SpA: p-Modest; q-Mild  ; r-Quiet  ; s-Bashful; t-Rash   
+SpD: u-Calm  ; v-Gentle; w-Sassy  ; x-Careful; y-Quirky


Code: (Mass Clone Current Box to Box 1) [Select]
Box 1:   A  p  0  z 'v  7  5  5
Box 2:   é 'm  2  p  5  5  5  5
Box 3:   é  A  2  x 'd

Pretty self-explanatory, "clones" your currently selected box to box 1 -- overwriting anything there, obviously. Much faster than save cloning, and very convenient for when PokeTransporter is updated.


Code: (Pokemon 3: Shiny, Female (For some Gender Ratios, anyways)) [Select]
Box A*:   p  0  4 'v 'd  é  ]  4
Box B :   p  0  k  é  a  4  5  5


Code: (Pokemon 3: Shiny, Male) [Select]
Box A*:   p  0  4  é  ]  4  5  5
Box B :   p  0  k  é  a  4  5  5

Self-explanatory.
* Any Box except Box 1.


Code: ("Instant" Text (Lasts Until Reset)) [Select]
Box A:   5  p  é  Z 'l  5  5  5
Side Note: Labeled with numbers means the code absolutely requires the specific box, labeled with letters means there's no location-specific code and it can be placed sequentially starting with any box. Just remember to remove x'd from the end of all names except the last one if you're going to use multiple together.


Hex Editor (This Ones a Doozy)
01) Name Boxes
Code: [Select]
Box 01:   5  4 'm  2 'v  9  5  5
Box 02 can be left alone for the moment.
Box 03:   é  -  2  5  5  5  x 'd
Bpx 04:   5  5  5  5  5  5  5  5

Box 05:   4  ?  ? 'v  A  ?  4  ?
Box 06:  'v  A  ?  ?  ?  ?  E  ?
Box 07:   ?  ? 'v  A  ?  4  ?  ?
Box 08:   A  ?  ?  ?  ?  F  ?  p 
Box 09:   A  4  ?  ? 'v  A  ?  4
Box 10:   ? 'v  A  ?  ?  ?  ?  q
Box 11:   x 'd

02) Rename Box(es) and Use TM25 as noted in the following steps, don't touch any other box names:

Code: [Select]
[Box 5 Naming]
03) Box 02:   é 'm  2  p  0  z 'v  3    : Use TM25 Once
04) Box 02:   é 'm  2  p  0 'v 'v  8    : Use TM25 Once
05) Box 02:   é 'm  2  p  x 'd          : Use TM25 Twice
06) Box 02:   é 'm  2  p  0  ! 'v  A    : Use TM25 Once
07) Box 02:   é 'm  2  p  x 'd          : Use TM25 Once
08) Box 02:   é 'm  2  p  0  z 'v  4    : Use TM25 Once
09) Box 02:   é 'm  2  p  0 'v 'v  8    : Use TM25 Once

[Box 6 Naming]
10) Box 02:   é 'm  2  p  x 'd          : Use TM25 Twice
11) Box 02:   é 'm  2  p  0  H 'v  A    : Use TM25 Four Times
12) Box 02:   é 'm  2  p  x 'd          : Use TM25 Once
13) Box 02:   é 'm  2  p  0  ! 'v  A    : Use TM25 Once
14) Box 02:   é 'm  2  p  0  4  5  5    : Use TM25 Once

[Box 7 Naming]
15) Box 02:   é 'm  2  p  0  z 'v  1    : Use TM25 Once
16) Box 02:   é 'm  2  p  0 'v 'v  8    : Use TM25 Once
17) Box 02:   é 'm  2  p  x 'd          : Use TM25 Twice
18) Box 02:   é 'm  2  p  0  ♂ 'v  A    : Use TM25 Once
19) Box 02:   é 'm  2  p  x 'd          : Use TM25 Once
20) Box 02:   é 'm  2  p  0  z 'v  2    : Use TM25 Once
21) Box 02:   é 'm  2  p  0 'v 'v  8    : Use TM25 Once
22) Box 02:   é 'm  2  p  0 'v  5  5    : Use TM25 Once

[Box 8 Naming]
23) Box 02:   é 'm  2  p  x 'd          : Use TM25 Once
24) Box 02:   é 'm  2  p  0  H 'v  A    : Use TM25 Once
25) Box 03:   é  9  3  5  5  5  x 'd    : Use TM25 Three Times (!! NOTE: Says Box 3, Not 2)
26) Box 02:   é 'm  2  p  x 'd          : Use TM25 Once
27) Box 02:   é 'm  2  p  0  ♂ 'v  A    : Use TM25 Once
28) Box 02:   é 'm  2  p  x 'd          : Use TM25 Once
29) Box 02:   é 'm  2  p  0  0  5  5    : Use TM25 Once

[Box 9 Naming]
30) Box 02:   é 'm  2  p  x 'd          : Use TM25 Twice
31) Box 02:   é 'm  2  p  0  z 'v  ♀    : Use TM25 Once
32) Box 02:   é 'm  2  p  0 'v 'v  8    : Use TM25 Once
33) Box 02:   é 'm  2  p  x 'd          : Use TM25 Twice
34) Box 02:   é 'm  2  p  0 'd 'v  J    : Use TM25 Once
35) Box 02:   é 'm  2  p  x 'd          : Use TM25 Once
36) Box 02:   é 'm  2  p  0  z 'v  0    : Use TM25 Once

[Box 10 Naming]
37) Box 02:   é 'm  2  p  0 'v 'v  8    : Use TM25 Once
38) Box 02:   é 'm  2  p  x 'd          : Use TM25 Twice
39) Box 02:   é 'm  2  p  0  H 'v  A    : Use TM25 Four Times
40) Box 02:   é 'm  2  p  x 'd          : Use TM25 Once
41) Box 02:   é 'm  2  p  0  1 'v  A    : Use TM25 Once

42) Box 01: HHLLAA55
43) Box 02: 55555555
44) Box 03: 55555555

Congratulations, assuming you've done everything right, Boxes 5 to 11 contain the Hex Editor code and are ready for use.
A somewhat simple way to see if everything is right, there should be no ?'s anywhere in Box 5 to 11's name.



How To Use:
A through P represent 0 through F
(A=0, B=1, C=2, D=3, E=4, F=5, G=6, H=7, I=8, J=9, K=0xA, L=0xB, M=0xC, N=0xD, O=0xE, P=0xF)
HH is the value you want H to be
LL is the value you want L to be
AA is the value you want write to HL

So say you want to write $FF to $D573, you'd make Box 1 be NFHDPP55.
« Last Edit: November 05, 2017, 07:06:37 pm by FMK »

forsyz

  • GCLF Member
  • *
  • Offline Offline
  • CHARIZRAD 'M ROXORX or is it.
    • View Profile
Re: Coin cACE - Streamlining [UE Version]
« Reply #1 on: September 30, 2017, 06:14:33 pm »
As most know, using Coin Case ACE is a bit impractical -- you gotta walk a specific way, listen to specific cries, and even when everything is done right, you need to save and reset after a single use. Which is all fine and dandy for R&D, but is quite a pain for practical use.

To that end, for updating ACE for 2017, it's time to give the Coin Case the IE (Sorry, 'Edge') treatment -- using it to access a better ACE.

Prerequisites:
Coin Case (... Duh)
A low level slide Pokemon in slot 3 (Gift Pokemon Tyrogue, if you're far enough to get it, seems to reliably work too)
Quagsire in slot 4 Holding TM02, with Return (TM27) as Move 1
At least one Ball
Bellsprout registered in Pokedex
'Menu Account' set to Off in Options (Not required, but useful)

Step 1) Name Pokemon Storage Boxes the following

Ball Slot 1 is TM25:
Box 1: Ap0'v'v855
Box 2: é7'tp'v7'v'd
Box 3: é?2péD95
Box 4: 55555555
Box 5: 5'l'lA'lx'd

Step 2) Enter Cherrygrove Mart
Step 3) Exit Cherrygrove Mart and take exactly four steps to the right (You should be lined up with the right-most tree between the Mart and Center)
Step 4) Listen to Bellsprouts cry
Step 5) Open inventory, swap to Key Items pocket (If already there, swap to Balls/TMs and then back to Key Items)
Step 6) Use Coin Case, confirm that Ball 1 is TM25
Step 7) Save and Reset
Step 8) Move your slide Pokemon to slot 2
Step 9) Move Quagsire to slot 3
Step 10) Congratulations, you never need to use the Coin Case ever again.


Now, let's get rid of that pesky slide Pokemon.

Step 1) Name Pokemon Storage Boxes the following

Pokemon 3, jp $d8c0:
Box 1: Ap0z'v055
Box 2: é(4p0z'v3
Box 3: é)40'v'v85
Box 4: é:4x'd

Step 2) Use TM25
Step 3) Swap Quagsire to slot 2
Step 4) Congratulations, all ACE is now dependent on a single Pokemon being in the right spot. (Make sure to never gain EXP/EVs with the Quagsire.)

NOTE: In order to make codes made for the Coin Case compatible with TM25, when you see péD9, replace it with x'd and stop inputting any code beyond that. If there isn't one, it probably uses the 'Required' code of mine, which means just add x'd at the end. Alternatively, if you've used my 'Required' code from the other topic, TM25 codes can be used with the Coin Case by just removing the ending x'd for codes.


TM25 CODES
Pokemon 3 Modifier - Radio Reader:
Box 1: Ap'vDé?25
Box 2: é0255555
Box 3: p0f'vAé♂2
Box 4: 55555555
Box 5: 554A'v555
Box 6: 'v9éA'véK4
Box 7: éA'vx'd

Explanation: This sets Pokemon 3 in your party (Both Values) to PokeRadio's value +1 (As well as the Radio itself). By default, the radio can only go from $0 to $50 for values, and increases/decreases by 2 each time you change it. However, if it's an odd value it can go below 0 (aka, wrap around to 255) and, more importantly, you can just use TM25 a few times to get to any in-between values.

Known Drawbacks: Won't register in Pokedex, name remains that of original Pokemon.

Pokemon 3 Modifier - Radio Reader (Egg Mode):
Box 1: Ap'vDé?25
Box 2: é22é♂255
Box 3: p0f'vAé92
Box 4: p0b'vaéf4
Box 5: 554A'v555
Box 6: 'v9éA'véK4
Box 7: 55éA4p07
Box 8: éA4x'd

Same thing, but forces the Pokemon to be an Egg with between 1-100 steps to hatch, countering both drawbacks. Also shows what value you're to by changing your second Pokemon's current HP, since it can be a bit hard to tell on the Radio screen (.. Though there's a funny story behind the real reason it exists).

Pokemon 3: Experience and Nature Modifier (Replace ? with a to y):
Box A: 5p0M'vA55
Box B: éS4péT45
Box C: 0?555555 (After inputting once, can just do 0? rather than 0?555555)
Box D: 'v2éU4x'd

For PokeTransporter, assuming it remains the same as RBY. Sets you to just a bit less than 800,000 EXP, which is level 85-99, depending on growth.

Code: [Select]
Nature:   -Atk,     -Def,      -Spe,      -SpA,      -SpD
+Atk: a-Hardy ; b-Lonely; c-Brave  ; d-Adamant; e-Naughty
+Def: f-Bold  ; g-Docile; h-Relaxed; i-Impish ; j-Lax   
+Spe: k-Timid ; l-Hasty ; m-Serious; n-Jolly  ; o-Naive 
+SpA: p-Modest; q-Mild  ; r-Quiet  ; s-Bashful; t-Rash   
+SpD: u-Calm  ; v-Gentle; w-Sassy  ; x-Careful; y-Quirky

Mass Clone Current Box to Box 1:
Box 1: Ap0z'v755
Box 2: é'm2p5555
Box 3: éA2x'd

Pretty self-explanatory, "clones" your currently selected box to box 1 -- overwriting anything there, obviously. Much faster than save cloning, and very convenient for when PokeTransporter is updated.

Pokemon 3: Shiny, Female (For some Gender Ratios, anyways):
Box A*: p04'v'dé]4
Box B: p0kéa455

Pokemon 3: Shiny, Male:
Box A*: p04é]455
Box B: p0kéa455

Self-explanatory.
* Any Box except Box 1.

Instant Text (Lasts Until Reset):
Box A: 5péZ'l555


Side Note: Labeled with numbers means the code absolutely requires the specific box, labeled with letters means there's no location-specific code and it can be placed sequentially starting with any box. Just remember to remove x'd from the end of all names except the last one if you're going to use multiple together.

tried it with the memory editor using pc box item codes and that doesn't work what items do i need to change to make it work
« Last Edit: September 30, 2017, 07:16:45 pm by forsyz »

FMK

  • GCLF Member
  • Offline Offline
  • Mysterious
    • View Profile
Re: Coin cACE - Streamlining [UE Version]
« Reply #2 on: September 30, 2017, 11:13:10 pm »
...

tried it with the memory editor using pc box item codes and that doesn't work what items do i need to change to make it work

What are you trying to do with which code, exactly?

forsyz

  • GCLF Member
  • *
  • Offline Offline
  • CHARIZRAD 'M ROXORX or is it.
    • View Profile
Re: Coin cACE - Streamlining [UE Version]
« Reply #3 on: October 01, 2017, 12:04:11 am »
https://www.youtube.com/watch?v=ffZjCabeNr4 would be cool if you could make a memory editor like this one using box names
« Last Edit: October 01, 2017, 12:15:14 am by forsyz »

FMK

  • GCLF Member
  • Offline Offline
  • Mysterious
    • View Profile
Re: Coin cACE - Streamlining [UE Version]
« Reply #4 on: October 01, 2017, 03:16:15 am »
https://www.youtube.com/watch?v=ffZjCabeNr4 would be cool if you could make a memory editor like this one using box names

Ask, and ye shall receive. Though it's a rather... brute force way to do it. Also makes viewing boxes 5 and below a mess, but shouldn't cause any issues.

Disclaimer: I haven't fully tested the steps, but it should all work. Should work now, tested.

01) Name Boxes
Code: [Select]
Box 01: 54'm2'v955
Box 02 can be untouched for the moment.
Box 03: é-2555x'd
Bpx 04: 55555555

Box 05: 4??'vA?4?
Box 06: 'vA????E?
Box 07: ??'vA?4??
Box 08: A????F?p 
Box 09: A4??'vA?4
Box 10: ?'vA????q
Box 11: x'd

02) Rename Box(es) and Use TM25 as noted in the following steps, don't touch any other box names:

Code: [Select]
[Box 5 Naming]
03) Box 02: é'm2p0z'v3  : Use TM25 Once
04) Box 02: é'm2p0'v'v8 : Use TM25 Once
05) Box 02: é'm2px'd    : Use TM25 Twice
06) Box 02: é'm2p0!'vA  : Use TM25 Once
07) Box 02: é'm2px'd    : Use TM25 Once
08) Box 02: é'm2p0z'v4  : Use TM25 Once
09) Box 02: é'm2p0'v'v8 : Use TM25 Once

[Box 6 Naming]
10) Box 02: é'm2px'd    : Use TM25 Twice
11) Box 02: é'm2p0H'vA  : Use TM25 Four Times
12) Box 02: é'm2px'd    : Use TM25 Once
13) Box 02: é'm2p0!'vA  : Use TM25 Once
14) Box 02: é'm2p0455   : Use TM25 Once

[Box 7 Naming]
15) Box 02: é'm2p0z'v1  : Use TM25 Once
16) Box 02: é'm2p0'v'v8 : Use TM25 Once
17) Box 02: é'm2px'd    : Use TM25 Twice
18) Box 02: é'm2p0♂'vA  : Use TM25 Once
19) Box 02: é'm2px'd    : Use TM25 Once
20) Box 02: é'm2p0z'v2  : Use TM25 Once
21) Box 02: é'm2p0'v'v8 : Use TM25 Once
22) Box 02: é'm2p0'v55  : Use TM25 Once

[Box 8 Naming]
23) Box 02: é'm2px'd    : Use TM25 Once
24) Box 02: é'm2p0H'vA  : Use TM25 Once
25) Box 03: é93555x'd   : Use TM25 Three Times (!! NOTE: Says Box 3, Not 2)
26) Box 02: é'm2px'd    : Use TM25 Once
27) Box 02: é'm2p0♂'vA  : Use TM25 Once
28) Box 02: é'm2px'd    : Use TM25 Once
29) Box 02: é'm2p0055   : Use TM25 Once

[Box 9 Naming]
30) Box 02: é'm2px'd    : Use TM25 Twice
31) Box 02: é'm2p0z'v♀  : Use TM25 Once
32) Box 02: é'm2p0'v'v8 : Use TM25 Once
33) Box 02: é'm2px'd    : Use TM25 Twice
34) Box 02: é'm2p0'd'vJ : Use TM25 Once
35) Box 02: é'm2px'd    : Use TM25 Once
36) Box 02: é'm2p0z'v0  : Use TM25 Once

[Box 10 Naming]
37) Box 02: é'm2p0'v'v8 : Use TM25 Once
38) Box 02: é'm2px'd    : Use TM25 Twice
39) Box 02: é'm2p0H'vA  : Use TM25 Four Times
40) Box 02: é'm2px'd    : Use TM25 Once
41) Box 02: é'm2p01'vA  : Use TM25 Once

42) Box 01: HHLLAA55
43) Box 02: 55555555
44) Box 03: 55555555

Congratulations, assuming you've done everything right, Boxes 5 to 11 contain the Hex Editor code and are ready for use.
A somewhat simple way to see if everything is right, there should be no ?'s anywhere in Box 5 to 11's name.



How To Use:
A through P represent 0 through F
(A=0, B=1, C=2, D=3, E=4, F=5, G=6, H=7, I=8, J=9, K=0xA, L=0xB, M=0xC, N=0xD, O=0xE, P=0xF)
HH is the value you want H to be
LL is the value you want L to be
AA is the value you want write to HL

So say you want to write $FF to $D573, you'd make Box 1 be NFHDPP55.
« Last Edit: October 02, 2017, 07:54:22 pm by FMK »

forsyz

  • GCLF Member
  • *
  • Offline Offline
  • CHARIZRAD 'M ROXORX or is it.
    • View Profile
Re: Coin cACE - Streamlining [UE Version]
« Reply #5 on: October 01, 2017, 05:04:58 am »
can't get shiny male pokemon to work my boxs are like this http://prntscr.com/grv7hp

FMK

  • GCLF Member
  • Offline Offline
  • Mysterious
    • View Profile
Re: Coin cACE - Streamlining [UE Version]
« Reply #6 on: October 01, 2017, 11:26:17 am »
can't get shiny male pokemon to work my boxs are like this http://prntscr.com/grv7hp

Rename Box1 to 55555555 -- While some of the codes can go anywhere, TM25 still executes code starting at Letter 2 of Box1, meaning if you don't buffer it with a safe letter (IE: 5) issues can and will occur.

windylacine

  • GCLF Member
  • Offline Offline
  • CHARIZRAD 'M ROXORX or is it.
    • View Profile
Re: Coin cACE - Streamlining [UE Version]
« Reply #7 on: October 01, 2017, 03:08:49 pm »
@FMK

is there a code to turn Pokemon Shiny regardless of gender?

FMK

  • GCLF Member
  • Offline Offline
  • Mysterious
    • View Profile
Re: Coin cACE - Streamlining [UE Version]
« Reply #8 on: October 01, 2017, 03:40:41 pm »
@FMK

is there a code to turn Pokemon Shiny regardless of gender?

Both codes work for any gender, it's just that since the Attack IV both determines shininess and gender, what gender they end up as after turning them shiny is what the Male/Female is for.

windylacine

  • GCLF Member
  • Offline Offline
  • CHARIZRAD 'M ROXORX or is it.
    • View Profile
Re: Coin cACE - Streamlining [UE Version]
« Reply #9 on: October 01, 2017, 04:11:05 pm »
I see, thanks for that though. :)

theSLAYER

  • GCLF Member
  • Offline Offline
  • PEW
    • View Profile
Re: Coin cACE - Streamlining [UE Version]
« Reply #10 on: October 02, 2017, 02:14:21 am »
Hey FMK,
The initial steps gave me TM25 in my ball pocket successfully.
However when I do the second part, it throws me an invalid opcode error (on bgb)

Third spot slide Pokemon is definitely at a low enough level (which is why I was able to get TM25 in wrong pocket),
and my TM02 Holding Return Quagsire is at Slot 4 when I "used" TM25.
« Last Edit: October 02, 2017, 02:15:16 am by theSLAYER »

forsyz

  • GCLF Member
  • *
  • Offline Offline
  • CHARIZRAD 'M ROXORX or is it.
    • View Profile
Re: Coin cACE - Streamlining [UE Version]
« Reply #11 on: October 02, 2017, 02:59:58 am »
hex editor doesn't work did all the steps correctly and theres still question marks and it crashes my game when i try to use it  this was the code it wrote  FA C0 D8 D6 80 67 FA BF D8 D6 80 07 07 07 07 84 67 FA C2 D8 D6 80 6F FA CB D8 D6 80 E6 07 07 07 07 E6 6F 50 F6 FA E6 C4 D8 80 E6 67 50 C3 D8 80 E6 07 07 07 07 50 77 D0 50 F7 F7 50 00 00 00 81 8E 97 F7 F8 50 00 00 00 81 8E 97 F7 F9 50
« Last Edit: October 02, 2017, 04:13:11 am by forsyz »

windylacine

  • GCLF Member
  • Offline Offline
  • CHARIZRAD 'M ROXORX or is it.
    • View Profile
Re: Coin cACE - Streamlining [UE Version]
« Reply #12 on: October 02, 2017, 06:28:36 pm »
Hey, have you come up with a code for set third pokemon's level? I want to reset hatched pokemon's level to 0 just to gain their default moves.

FMK

  • GCLF Member
  • Offline Offline
  • Mysterious
    • View Profile
Re: Coin cACE - Streamlining [UE Version]
« Reply #13 on: October 02, 2017, 06:54:37 pm »
Hey FMK,
The initial steps gave me TM25 in my ball pocket successfully.
However when I do the second part, it throws me an invalid opcode error (on bgb)

Third spot slide Pokemon is definitely at a low enough level (which is why I was able to get TM25 in wrong pocket),
and my TM02 Holding Return Quagsire is at Slot 4 when I "used" TM25.

Quote
Step 8) Move your slide Pokemon to slot 2
Step 9) Move Quagsire to slot 3

Seems like you missed those steps, since it's trying to execute the TrainerID of Pokemon 3 as an OpCode, which it shouldn't reach if Quagsire is in slot 3.

hex editor doesn't work did all the steps correctly and theres still question marks and it crashes my game when i try to use it  this was the code it wrote  FA C0 D8 D6 80 67 FA BF D8 D6 80 07 07 07 07 84 67 FA C2 D8 D6 80 6F FA CB D8 D6 80 E6 07 07 07 07 E6 6F 50 F6 FA E6 C4 D8 80 E6 67 50 C3 D8 80 E6 07 07 07 07 50 77 D0 50 F7 F7 50 00 00 00 81 8E 97 F7 F8 50 00 00 00 81 8E 97 F7 F9 50

.. Off by one errors are the worst.

Up to step 22 of my instructions are correct, so assuming you saved after inputting everything...

Rename Box 1, 2, 3, 8, 9, 10, and 11 so they match what they were for step 1.

Rename Box 3 to é72555x'd
23) Box 02: é'm2px'd    : Use TM25 Once
24) Box 02: é'm2p0H'vA  : Use TM25 Once
25) Box 03: é93555x'd   : Use TM25 Three Times (!! NOTE: Says Box 3, Not 2)

Continue from Step 26 of the original, and that should fix everything.

Hey, have you come up with a code for set third pokemon's level? I want to reset hatched pokemon's level to 0 just to gain their default moves.

For the EXP and Nature Modifier code, change the M for Box A to an A, and make the ? be A as well. That will set its experience to 0. After that, you just need to deposit it into the PC and withdraw it for it to update its level.

Alternatively:
Box A: 5pej4x'd

Sets their level to 0 but doesn't affect their EXP, so having them gain any EXP will cause them to level from 0 back to whatever level they were before.
« Last Edit: October 02, 2017, 07:12:38 pm by FMK »

forsyz

  • GCLF Member
  • *
  • Offline Offline
  • CHARIZRAD 'M ROXORX or is it.
    • View Profile
Re: Coin cACE - Streamlining [UE Version]
« Reply #14 on: October 02, 2017, 07:32:42 pm »
Hey FMK,
The initial steps gave me TM25 in my ball pocket successfully.
However when I do the second part, it throws me an invalid opcode error (on bgb)

Third spot slide Pokemon is definitely at a low enough level (which is why I was able to get TM25 in wrong pocket),
and my TM02 Holding Return Quagsire is at Slot 4 when I "used" TM25.

Quote
Step 8) Move your slide Pokemon to slot 2
Step 9) Move Quagsire to slot 3

Seems like you missed those steps, since it's trying to execute the TrainerID of Pokemon 3 as an OpCode, which it shouldn't reach if Quagsire is in slot 3.

hex editor doesn't work did all the steps correctly and theres still question marks and it crashes my game when i try to use it  this was the code it wrote  FA C0 D8 D6 80 67 FA BF D8 D6 80 07 07 07 07 84 67 FA C2 D8 D6 80 6F FA CB D8 D6 80 E6 07 07 07 07 E6 6F 50 F6 FA E6 C4 D8 80 E6 67 50 C3 D8 80 E6 07 07 07 07 50 77 D0 50 F7 F7 50 00 00 00 81 8E 97 F7 F8 50 00 00 00 81 8E 97 F7 F9 50

.. Off by one errors are the worst.

Up to step 22 of my instructions are correct, so assuming you saved after inputting everything...

Rename Box 1, 2, 3, 8, 9, 10, and 11 so they match what they were for step 1.

Rename Box 3 to é72555x'd
23) Box 02: é'm2px'd    : Use TM25 Once
24) Box 02: é'm2p0H'vA  : Use TM25 Once
25) Box 03: é93555x'd   : Use TM25 Three Times (!! NOTE: Says Box 3, Not 2)

Continue from Step 26 of the original, and that should fix everything.

Hey, have you come up with a code for set third pokemon's level? I want to reset hatched pokemon's level to 0 just to gain their default moves.

For the EXP and Nature Modifier code, change the M for Box A to an A, and make the ? be A as well. That will set its experience to 0. After that, you just need to deposit it into the PC and withdraw it for it to update its level.

Alternatively:
Box A: 5pej4x'd

Sets their level to 0 but doesn't affect their EXP, so having them gain any EXP will cause them to level from 0 back to whatever level they were before.

also why do you name box 2 Box 02: é'm2px'd55 in step one if your just going to name it something different in step two then use tm25