« on: March 22, 2017, 09:03:30 am »
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Messages - ISSOtm
« on: March 21, 2017, 01:44:30 pm »
Multiple different is always better.
You can skip SS Anne legit by trading a Pokémon that knows Cut, or blacking out of the ship. For example.
So it's 100% fine, and you're able to go back later without the glitch ^^
« on: March 20, 2017, 03:05:59 pm »
When you build the ROM, it generates two files which contain all the addresses.
I attached the file for Red.
I recommend you know how to use Ctrl+F
« on: March 20, 2017, 06:10:21 am »
If we manage to make it in time, I guess ?
« on: March 20, 2017, 06:09:50 am »
You could remove the
Item pack :
A more efficient setup (IMO) is
« on: March 18, 2017, 02:16:23 pm »
« on: March 18, 2017, 11:34:39 am »
What code do you run during the OAM DMA ?
« on: March 17, 2017, 08:29:50 pm »
I don't have a proof of what I'm saying, but this glitch (caused by the game still running the VBlank interrupt during the first three transferred screen rows) suggests that the only code that runs during VBlank is the VBlank interrupt handler. Your explanation is still right, though - only the VBlank case would never happen.
« on: March 17, 2017, 07:33:46 pm »
The low chance is due to VRAM being read while the LCD is accessing it ; the 01 01 15 bytes are (at least partially) read as $FF due to the LCD having priority.
Eventually the read lands on a HBlank period and the evolutions succeeds.