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Messages - Torchickens

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1
Thanks Torchickens, I was suspecting there was a way to smuggle out a Mew from a Select glitch but I wasn't sure, and didn't know about this other glitch. This made me realize the Yami Shop glitch works in our games, for some reason I believed it to be a jp-exclusive. Cool!

You're welcome! ^^

Yeah, I used to think it was a Japan-only glitch as well until TheZZAZZGlitch made a video of it (link) in the English versions. It's a great glitch.
2
@ajxpk You're welcome! :)

I don't think it's necessarily referring to fifth's method. Before 2003 the Trainer escape glitch (fifth's method) wasn't the only means of obtaining Mew.

There was a method that preceded the Trainer-Fly glitch involving the Select glitch and a Pokémon with Water as its second type known in at least 2001 or earlier, so it's possible that was known in 1997, although I don't know who discovered it.

Quote from: https://www.math.miami.edu/~jam/azure/forum/tuff/ultimatebb.php?ubb=get_topic;f=7;t=001124
Zerot: I think the glitch involved renaming a Magikarp to Myuu or something. I am not sure, however it shouldn't be too hard to find out.

Meowth346: There are too many glitches to get Mew to name, but one involves using the 15th item to change a Pok�mon into Mew (Mew's hex value is 15), and the name rater can change a Water Type (water's hex value is 15) Pok�mon into Mew. Etc, etc, etc...

Furthermore this is another popular method for obtaining Mew that may have been known before fifth's method.

https://www.youtube.com/watch?v=k0dj82Gf5tA
3
It worked yes! I too had written a d instead of a 'd in the box names haha.

And I used a freshly hatched Magby as my slide Pokemon, so maybe for those struggling with slide Pokemon try a freshly hatched egg Pokemon.

Awesome! Congratulations :D

I relate. It's easily done. Often I make mistakes like this in glitching too, like when recording something I might forget something or mess something up.
4
Torchickens I've still been trying to turn my Ditto shiny via the Coin Case+Box method from your vid and I'm still not getting anything.

Are you really sure there's nothing else other than a bad slide pokemon in slot 3 that could prevent the glitch from working? Do the mons in slots 2 and 5 have to work as well?
I've been doing the steps exactly with a few differences in the beginning, namely:

  • Saving outside a grass patch before catching the mon for slot 3 so I can catch a new one if the one in slot 3 fails to work and save having to buy more poke balls
  • Pokemon in slots 2 and 5 are clones of the same mon and they don't trigger the glitch if put in slot 3
  • Healing the party after catching the mon for slot 3

I've double checked my box names and everything and yet I still get either funky color resets or the game freezing on a white screen.  :-\ Someone else also seemed to mention to me that if a mon has a Special Defense/Speed stat of 9 it will never work too.

Here's a few pictures of my save position, mon in slots 2+5 and my box names: https://i.imgur.com/AWdmtyM.png
I've gone through at least 50+ mons for slot 3 and none of them worked...


Hmm I had a look a few times and found a problem with your box names. It looks like you used a "d" instead of "'d". If you don't use the 'd the game doesn't create an inc sp opcode that is responsible for not freezing the game.



Otherwise, I'm afraid I really don't know sorry. Somebody sent me a message saying they tried over 300 slide Pokémon with no success, which has affected my confidence in the glitch. It would be interesting if the Coin Case glitch does work slightly differently on 3DS Virtual Console, as unlikely as it appears.

I've just realized something. I wonder if OT names could be a problem (but I can't find anything that messes with the stack). The name TAYLOR seems to be fine, however. The Trainer ID shouldn't be a problem because the game doesn't read DA90, DA91 (it goes to DA98, so only Pokémon 3 addresses beyond that should matter).

Torchickens I've still been trying to turn my Ditto shiny via the Coin Case+Box method from your vid and I'm still not getting anything.

Are you really sure there's nothing else other than a bad slide pokemon in slot 3 that could prevent the glitch from working? Do the mons in slots 2 and 5 have to work as well?
I've been doing the steps exactly with a few differences in the beginning, namely:

  • Saving outside a grass patch before catching the mon for slot 3 so I can catch a new one if the one in slot 3 fails to work and save having to buy more poke balls
  • Pokemon in slots 2 and 5 are clones of the same mon and they don't trigger the glitch if put in slot 3
  • Healing the party after catching the mon for slot 3

I've double checked my box names and everything and yet I still get either funky color resets or the game freezing on a white screen.  :-\ Someone else also seemed to mention to me that if a mon has a Special Defense/Speed stat of 9 it will never work too.

Here's a few pictures of my save position, mon in slots 2+5 and my box names: https://i.imgur.com/AWdmtyM.png
I've gone through at least 50+ mons for slot 3 and none of them worked...

Torchickens helped me with a code to change my trainer ID, but I can't get her rare candy video code to work. I assume it was because I needed a new slide pokemon, but like you I used a lot of slide Pokemon and nothing. :/ I was doing your steps too, saving near the grass to get a new slide Pokemon if it didn't work because it saved a bit of time. I remember in the originals messing around with the Coin Case a few years back, it seemed easier to get a working slide Pokemon then it does in the VC games. Idk why. And older videos on Coin Case glitches suggested a low level female Pokemon tend to work better, I assume it's because female Pokemon have a worse attack stat and therefore more likely a bad DV spread. I'm not sure if this 100% true, but I have messed around with the Coin Case a lot and it seemed a low level female Pokemon seemed to work better and when I started playing VC Gold and used the Coin Case to change my trainer ID, I used a female level 3 Sentret.

Weirdly though, the Sentret stopped working as a slide Pokemon, I assume because of a happiness increase from walking with it, but I fainted it twice to reset it happiness but it still didn't work. :/



Interestingly that's the same trick somebody tried with over 300 slide Pokémon as well.

When I test both box name codes they work perfectly on my side, so the only thing I know might be wrong if the slide Pokémon persistently doesn't work on 3DS Virtual Console is to make sure you haven't made a small mistake in the box names (regardless of how small), to switch item pockets (underlined as it's easy to forget) before using the Coin Case and after listening to Bellsprout's cry, and to make the correct movements.

If you or Nostalgia have 3DS CFW and still can't get it to work you can send me your save file if you like and I'll try to see what's wrong. :)
5
Very useful post, as I was interested in the hidden powers. Great job.

Though I was having some trouble with my last code (in the PM I sent you) and I wasn't sure if it was the slide pokemon or Quagsire. Can it ever be a issue with the Quagsire or does the code only check that the Quagsire is holding TM02 and has Return has the first move and no other factors of the Quagsire matter? And the amount of pokemon in a box doesn't change anything?

Just have no idea why it didn't work as it seemed I had tried everything.

Thanks Nostalgia. :)

That's right. Other than the slide Pokémon, the game will only read the species, held item and move 1 of the Quagsire which in this case is a jump to the box names, so it's likely something went wrong with your slide Pokémon. The number of Pokémon in a box doesn't matter as well. It may help therefore to just catch a new one if the box names are fine.

Sorry for the late response.
6
Hey Torchickens, nice codes!

I was wondering: technically, if we use TM25/17 to execute code from box names in european games, these codes would work exactly the same way, right?

Thanks Krys! :)

I'm unsure, however most of them should work if the jump is to PC box name 1 character 2 as the addresses are unchanged between different language versions, and if all the characters can be input regardless of version. I tested D5B7 (the number of items address) for instance and it was unchanged on the French version.

However even if all the addresses are the same the all TM/HMs code may not work. This is because a call to ByteFill (314C) is involved, which may be at a different pointer in other languages (including at least French).
7
I created these for the Quagsire holding a TM02 with Return as first move setup for arbitrary code execution in English Gold/Silver. :) Let me know if you have any difficulties with them and I'll try to help.

Change Pokémon 1 codes:

Pokérus:

Ap0'd'vK55
é'm2p0955
éA455555
55555555
5555555p
'v7'v'dé42p
éD9'l'lA'lx
'd5555555

Shiny:

Ap0'd'vR55
é'm2pp045
éA4p0'd'vQ
é?2p0k55
55éA4ppp
'v7'v'dé42p
éD9'l'lA'lx
'd5555555

Max DVs:

Ap0'd'vR55
é'm2p0955
éA4p0'd'vQ
é?2p0955
55éA4ppp
'v7'v'dé42p
éD9'l'lA'lx
'd5555555

Dark max Hidden Power:
Atk Def 15 15

Ap0'd'vR55
é'm2pp095
éA4p0'd'vQ
é?2p0955
55éA4ppp
'v7'v'dé42p
éD9'l'lA'lx
'd5555555

Dragon max Hidden Power:
Atk Def 15 14

Ap0'd'vR55
é'm2pp085
éA4p0'd'vQ
é?2p0955
55éA4ppp
'v7'v'dé42p
éD9'l'lA'lx
'd5555555

Ice max Hidden Power:
Atk Def 15 13

Ap0'd'vR55
é'm2pp075
éA4p0'd'vQ
é?2p0955
55éA4ppp
'v7'v'dé42p
éD9'l'lA'lx
'd5555555

Psychic max Hidden Power:
Atk Def 15 12

Ap0'd'vR55
é'm2pp065
éA4p0'd'vQ
é?2p0955
55éA4ppp
'v7'v'dé42p
éD9'l'lA'lx
'd5555555

Electric max Hidden Power:
Atk Def 14 15

Ap0'd'vR55
é'm2pp0(male)5
éA4p0'd'vQ
é?2p0955
55éA4ppp
'v7'v'dé42p
éD9'l'lA'lx
'd5555555

Grass max Hidden Power:
Atk Def 14 14

Ap0'd'vR55
é'm2p0é'v6
éA4p0'd'vQ
é?2p0955
55éA4ppp
'v7'v'dé42p
éD9'l'lA'lx
'd5555555

Water max Hidden Power:
Atk Def 14 13

Ap0'd'vR55
é'm2p0é'v7
éA4p0'd'vQ
é?2p0955
55éA4ppp
'v7'v'dé42p
éD9'l'lA'lx
'd5555555

Fire max Hidden Power:
Atk Def 14 12

Ap0'd'vR55
é'm2p0é'v8
éA4p0'd'vQ
é?2p0955
55éA4ppp
'v7'v'dé42p
éD9'l'lA'lx
'd5555555

Steel max Hidden Power:
Atk Def 13 15

Ap0'd'vR55
é'm2p0'v'v1
éA4p0'd'vQ
é?2p0955
55éA4ppp
'v7'v'dé42p
éD9'l'lA'lx
'd5555555


Ghost max Hidden Power:
Atk Def 13 14

Ap0'd'vR55
é'm2p0'v'v2
éA4p0'd'vQ
é?2p0955
55éA4ppp
'v7'v'dé42p
éD9'l'lA'lx
'd5555555


Bug max Hidden Power:
Atk Def 13 13

Ap0'd'vR55
é'm2p0'v'v3
éA4p0'd'vQ
é?2p0955
55éA4ppp
'v7'v'dé42p
éD9'l'lA'lx
'd5555555

Rock max Hidden Power:
Atk Def 13 12

Ap0'd'vR55
é'm2p0'v'v4
éA4p0'd'vQ
é?2p0955
55éA4ppp
'v7'v'dé42p
éD9'l'lA'lx
'd5555555

Ground max Hidden Power:
Atk Def 12 15

Ap0'd'vR55
é'm2p0z'vé
éA4p0'd'vQ
é?2p0955
55éA4ppp
'v7'v'dé42p
éD9'l'lA'lx
'd5555555

Poison max Hidden Power:
Atk Def 12 14

Ap0'd'vR55
é'm2p0u'v?
éA4p0'd'vQ
é?2p0955
55éA4ppp
'v7'v'dé42p
éD9'l'lA'lx
'd5555555


Flying max Hidden Power:
Atk Def 12 13

Ap0'd'vR55
é'm2p0u'v!
éA4p0'd'vQ
é?2p0955
55éA4ppp
'v7'v'dé42p
éD9'l'lA'lx
'd5555555

Fighting max Hidden Power:
Atk Def 12 12

Ap0'd'vR55
é'm2p0u'v.
éA4p0'd'vQ
é?2p0955
55éA4ppp
'v7'v'dé42p
éD9'l'lA'lx
'd5555555

Change Pokémon 5 codes:

First use:

[REQUIRED code by FMK] One-off code so all future codes don't need the 'return to game' code:
Box 1 : Ap0w'vA55    (XOR A; OR b6; SUB 0x80)
Box 2 : é'm2p'v7'v'd (LD [d2f8], A; XOR A; SUB fd; SUB d0)
Box 3 : éA355555     (LD [80f9], A)
Box 4+: 55555555     (Safe filler code)
Box 13: 5555péD9     (XOR A; LD [83ff], A)
Box 14: 'l'lA'lx'd55 (POP DE; POP DE; INC SP; POP DE; OR A; RET NC)

Next you can use:

Max out stat experience, give experience for Level 100 after battle:

Box 1: Ap09é♀45
Box 2: é04é1455
Box 3: é24é3455
Box 4: é44é5455
Box 5: é64é7455
Box 6: é84é.455
Box 7+: 55555555
Box 13: Unchanged from before
Box 14: Unchanged from before

All TMs/HMs:

Requires above one-off code:

Box 1: Ap'vCé025
Box 2: 'vj'vué♀25
Box 3: 'v.é32p'v9r
Box 4: é22pé425
Box 5: 'vué62'v 5 (there is a space after the 'v and before the 5)
Box 6: é52'v:é72
Box 7: 55♀55555
Box 8-12: 55555555
Box 13, 14: Same as before, don't change them.
8
Many thanks Torchickens it worked. :) Now any Pokemon I catch has that ID. I'll be keeping that slide Pokemon to use for future Coin Case glitches. It took over 10 attempts to get a working slide Pokemon, every other time it failed and I got sent in the glitch dimension lol.

You're very welcome! :) Glad it worked.

Make sure not to walk around with the slide Pokémon too much and store it in the PC when you're not using it because if it gains a bad happiness value (in addition to stat experience from training it) it can cause the glitch to no longer work. It's also safe to give it the nickname "SLIDE" so you don't forgot what it is.
9
So I did both steps (took awhile to get a working slide Pokemon) and it changed the ID of the first Pokemon in my party to 56665, but the rest of the Pokemon still have the old ID and the trainer ID did not update.

I'm guessing because the code is the same as the one in your Mew video to change the one Mew to get the 22796 trainer ID, but I'm looking to permantely change the ID of the player character.

Edit: swapping any Pokemon to the first Pokemon in the party and using the coin case changes that Pokemon's ID to 56665, but the player's trainer ID remains unchanged meaning the Pokemon won't obey.

I see. That's right, that code was a modified version of the GF Mew Trainer ID code.

These codes will change your Trainer ID (modification of addresses d1a1, d1a2) to 56665. To confirm this you can check the Trainer card.

Box 1: Ap0bé's25
Box 2: 'v9é(multiplication x)2p0'v
Box 3: 'v3éA(multiplication x)p0?
Box 4: 'vN555555
Box 5: 55555555
Box 6: 5555éA(multiplication x)5
Box 7+:55555555
Box 13: Unchanged from before after using one-off code
Box 14: Unchanged from before after using one-off code

Please note this will not change the ID of existing Pokémon. For that you'll have to use the other code that changes the ID of Pokémon 1.

Sorry about that, I thought you meant the ID of just Pokémon.

Hope this helps. :)
10
Well seeing as I will need Return and I have TM02 already, I will go with this method seeing as it seems more simple (from how you describe it) then the TM04 method.

I just read that the clock reset trick for Gold and Silver apparently still works in VC, so I might try that tomorrow and reset the time to Sunday. If not, I'll just wait until Sunday. So many thanks if you can tell me what box names I will need to change my ID to 56665. :)

Yeah it would of been quicker if Wooper wasn't such a hassle to train, with it's 15 base Speed it's cripplingly slow to the point all the AI Pokemon outspeed it - and with it's base 25 Special Attack it's Water Gun hurts very little haha.

OK good luck! :)

Ouch, that sounds painful :/, lol. Glad you were able to train it without too many problems.

I've come up with a box name method that will give you 56665. Hope this works out for you.

First use the one-off code by FMK:

(REQUIRED) One-off code so all future codes don't need the 'return to game' code:
Box 1 : Ap0w'vA55 (XOR A; OR b6; SUB 0x80)
Box 2 : é'm2p'v7'v'd (LD [d2f8], A; XOR A; SUB fd; SUB d0)
Box 3 : éA355555 (LD [80f9], A)
Box 4+: 55555555 (Safe filler code)
Box 13: 5555péD9 (XOR A; LD [83ff], A)
Box 14: 'l'lA'lx'd55 (POP DE; POP DE; INC SP; POP DE; OR A; RET NC)

Next use this code:

Note: Multiplication x is the small x on the uppercase section.

Box 1: Ap'v'dé's25
Box 2: 'v9é(multiplication x)2p0'v
Box 3: 'v3éA4p0?
Box 4: 'vN555555
Box 5: 55555555
Box 6: 5555éA45
Box 7: 'v9éA5555
Box 8+:55555555
Box 13: Unchanged from before after using one-off code
Box 14: Unchanged from before after using one-off code
11
Wait a moment, sorry.  :( I made a mistake and you still need the Return TM as Return is the D8 in D8XX (box names). The only other move 1 here that would (at least reliably) work for box names is Future Sight (F8) because F8XX is effectively the same as D8XX, but Quagsire cannot learn Future Sight.

The TM04 would be possible only both with Quagsire holding it and Return as the first move (requiring getting the Return TM).

So it looks like waiting until Sunday is required (or possibly resetting the clock, see here) for the Return TM, unless the TM is traded over (outside of getting it with another ACE but that's what we're trying to do with Coin Case in the first place).

Congratulations on getting to Goldenrod, Quagsire and TM02, TM04 in under two hours though! :)
12
You're welcome. :)

Oh OK, that's good then. ^^ I just checked and it requires 150/255 happiness, so yep it may have enough by that point.

Good luck!
13
Hello, i decide to open a post for my request becouse in others topics there are too many request per person.
Well as the title say i need to know how i can change ID NUMBER in pokemo silver VC italian version. I think there are some people that know or can create a way for achive it. I pray this people to help me becouse i unfortunatelly don't know how glitchs here work. If someone work on this project for me i can support him, just contact me. Anyway i say Thanks in advance to this comunity which always tends to help people like me.
I'll Wait some news.
Cya and good game!

Hi I've yet to do this in the Italian version but will see if I can look into it for you.

Let me know of the ID number you want, and I'll try and put together what to do.

On the topic of changing your ID but in the English version (I thought I would ask in here instead of create a new thread...) what's the earliest you can perform it with the coin case? I assume by the time you are at Goldenrod so you can have a Quagsire with Return? Because changing your ID with box names surely makes it faster then the older method which required specific items in the PC, some of which you couldn't get until later in the game.

And a Quagsire can be required by Goldenrod by levelling up a wooper instead of waiting to get Surf and clearing the 4th gym to catch one. 

Please correct me if I'm wrong, I'm interested in changing my ID on English Gold for VC at the earliest opportunity possible in game.

That's right. You've also got to be able to get to Goldenrod because the Coin Case is in the underground.

Technically if one of your Pokémon doesn't have max happiness for the Return TM then you can use another TM (such as TM04, which can be found on Route 35 at the south when you get to the tall grass), but this would mean all the existing codes that use TM02 would have to be rewritten to begin at another box letter. (Notice the TM02 codes always begin with "A" because TM02 means the code starts at box name 1 character 2 and the first character of the first box name doesn't matter).

For TM04 it means the code would start at box 1 character 4 instead (D8C2), and because many of the box names are programmed to modify other characters at a specific place in the boxes it may not be as simple as shifting the code two more spaces forward "AAA(code)"

You can also use Wooper instead of Quagsire but its possible Wooper may not always make the jump to box names because instruction C2 (jp nz,$xxyy) will fail if the z flag is set, so it may be best to always use Quagsire. Additionally it must be night time for Wooper to appear (at Johto Route 32).

Tell me which ID you need and I can try and make a code for TM04 if you don't have the max happiness if you like. :)
14
Somebody named DragonArbock finished a list of codes for every Pokémon.

You can find it here:

https://pastebin.com/F93hVh7w

Torchickens, thank you so much for the codes! And thank you too DragonArbok for this!

You're very welcome! DragonArbock did most of this though (except for Celebi, Mew and a few others which were written by myself). Glad our codes came in useful. :)
15
Thanks for the quick reply.
I'll see if I can get some results by doing some tests on both VC and VBA or other emulators.
If RNG manipulation isn't a viable solution in my case, I'll eventually use ACE to modify my TID later in the game.

I'm unexperienced with this but if I remember rightly VBA isn't an accurate emulator for RNG manipulation in the Game Boy games, and BGB only recently updated to fix it after the speedrunning community addressed it.

So for RNG manipulation tests you should use BGB (maybe a few others emulate it correctly but I don't know of any that do so it's safest to use the latest version of BGB). You'll also need the CGB Bootstrap ROM or it won't work correctly.

When you have it right click, select Options>System and make sure the settings are like this:

(I don't know if you need both bootroms, probably not, but it may be safe to make sure)


From the videos I've seen it has you holding down specific buttons/resetting (to get the Game Boy screen to appear, potentially having input there as well which can change the palette) at certain times after resetting the game with a cleared save file and depending on what you press at specific times you can manipulate the right ID.

This is an example of a manip for Blue that gives you the Trainer ID 32862:
https://www.youtube.com/watch?v=XgycGIg0VHw

It looks like the process could be really tedious though, so I don't know if I'd recommend it through trial and error alone. There are 65535 possible Trainer ID values (although I don't know if all are used; some DVs are actually unused for certain wild Generation I battles for instance) and finding the right manip could take a very long time.

For that reason maybe luckytyphlosion or another knowledgeable person in the speedrunning community like Dabomstew could help you in relation to bots and successfully finding a manip.

However I don't know how doing it on 3DS Virtual Console would go and luckytyphlosion hinted that a manipulation on Game Boy Color may not work on 3DS Virtual Console, so if you find a manip on emulator it may not be enough sadly. Unless you want to settle for BGB/Game Boy Color it may not be a good idea as luckytyphlosion said they don't know what causes the different RNG in Virtual Console.

Best of luck! and hope someone else with more insight into this can help you in putting together the manip. :)
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