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Recent Posts

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21
Generation I Glitch Discussion / Re: Foreign language R/B glitches (project)
« Last post by danny on December 15, 2017, 02:53:49 pm »
I am getting Japanese Blue for christmas and decided to investigate this glitch:

Japanese Blue item $00 sure is wacky. It's the only version of $00 (or really, any item at all) that I've seen that has a completely dynamic name, kind of like super glitch. Its name is usually エ゙ (E), エ゙エ゙メ (Eeme), イ゙ (I), {Blank}, and sometimes it is just a bunch of voice marks followed by the screen data. Clicking on it usually crashes the game, like so:

Although the crash is always different.

Whether it crashes seems to, unfortunately, be time-dependent, and happens because of the item name buffer like most glitches.

However, sometimes it can have other effects. Once I got it to go to the use/toss menu, but it also made the music cut out and the old man/oak battle behaviour to come on. Is there any practical use for this item?
22
Writing / Re: A glitchy journey.
« Last post by Parzival on December 15, 2017, 02:42:58 pm »
[shameless necro]
new edition when?
23
Emulation & ROM Hacking / Re: Emulating the Mobile Adapter GB
« Last post by Team Fail on December 14, 2017, 10:13:26 pm »
I thought I'd join in the Discord channel, I'm thinking on attempting to emulate it via Arduino. I still need to get my hands on a breakout board, but I'd at least like to start porting over the Python script and see how far the game can get once I am able to hook the two together.
24
General Discussion / Re: Net Neutrality
« Last post by ISSOtm on December 14, 2017, 05:14:07 pm »
IT'S NOT. CONGRESS CAN STILL STOP IT.
25
General Discussion / Re: Net Neutrality
« Last post by Parzival on December 14, 2017, 02:19:52 pm »
If you'll excuse me, i'm gonna go cry into my pillow.
26
General Discussion / Re: Net Neutrality
« Last post by Epsilon on December 14, 2017, 12:44:32 pm »
27
If there are at least 8 bytes free in HRAM, you can fit this code there, and greatly reduce the chances of said code steamrolling itself. Unless you corrupt h with $FF.
28
Until it steamrolls itself.
29
Hey, in this, the great balls and pokeballs, are in multiple spots, how do I get them there?

Either by other ACE    shenanigans or by depositing 99 of said item and then deposit some more. Afterwards withdraw to the desired amount and be careful while swapping to not merge them (swap next to another stack of the same item).
30
Hi. :)

I'm unsure how to modify it as the parts that modify the other addresses seem to take up a significant portion of the code.

I have this though for the Sleep Talk as move 1 Quagsire holding a Protein:

(ANY ITEM) x(ANY)
(ANY ITEM) x(ANY)
X Accuracy x73
TM27 x1
(ANY ITEM) x(ANY)
Great Ball x62
Wht Apricorn x1
(ANY ITEM) x(ANY)
Leaf Stone x1
(ANY ITEM) x(ANY)
Great Ball x38
TM22 x1
(ANY ITEM) x(ANY)
Great Ball x46
Lovely Mail x1
(ANY ITEM) x(ANY)
Poké Ball x5
Poké Ball x62
X Accuracy x5
Super Rod x1
(ANY ITEM) x(ANY)
Poké Ball x9
Poké Ball x46
HM03 x1
X Speed x1
Full Heal x18
Flower Mail x51
TM06 x1
(ANY ITEM) x(ANY)
TM41 x1

This code will set your first Pokémon's level to 97 and replace item 1 with Rare Candies, and do nothing else.

Raw bytes in case anybody wants them:
@D61B:

21 49 DA 01 01 01 04 3E 61 01 01 01 22 01 01 01 04 26 D5 01 01 01 04 2E B8 01 01 01 05 05 05 3E 21 05 3D 01 01 01 05 77 05 2E F5 01 34 01 26 12 9E 33 C5 01 01 01 E9

Hope this helps!

Hey, in this, the great balls and pokeballs, are in multiple spots, how do I get them there?
Pages: 1 2 [3] 4 5 ... 10