Main Menu
Main Page
Forums
Recent changes
Random page
Help

Databases
GlitchDex
AttackDex
ItemDex

Major Glitches
Trainer escape glitch
Old man trick
Celebi trick
Select glitches (Japan)
SRAM glitch
CoolTrainer♀ corruption
LOL glitch
Rival LOL glitch
Super Glitch
ZZAZZ glitch
Pomeg corruption glitch (Glitzer Popping)
Tweaking
Elite Four door glitch (Japan)
Pokémon merge glitch
Pokémon cloning
Time Capsule exploit
Arbitrary code execution
Coin Case glitch
More

Other Glitch Categories
Glitches by generation
Glitches between two generations
Japan-only/language specific glitches
Music glitches
Natural glitches
Non-core series glitches
Non-Pokémon glitches
Officially acknowledged glitches
Recurring glitches
Dead glitches

References
Pokémon GameShark codes
The Big HEX List
GB programming
Curiosities
Debugging features
Easter eggs
Error traps
Glitch areas
Glitch myths
Non-glitch exploits
Placeholder texts
Pokémon glitch terminology
Unused content and prerelease information

Useful Tools
8F Helper
GBz80 to Items
Old man trick name generator
PATH (Prama's Advanced Tweaking Heaven)
Save file editors
Special stat/Pokémon converter
Trainer escape Trainer Pokémon finder

Affiliates
Legendary Star Blob 2 (Hakuda)
Pokémon Speedruns wiki
PRAMA Initiative
Become an affiliate!

Search Wiki

 

Search Forums

 

Recent Posts

Pages: 1 ... 8 9 [10]
91
I've been trying to bootstrap to DA80 with pokemon for a while but I'm not very good with asm so it involves a pokemon with 128218 defence
I'm not even kidding...
Once GBA4IOS comes back I'll be able to test this and post it as a proof of concept.
It's not possible for a Pokémon to have 128218 DEF stat. (Hardware) maximum is 65535.

Also, this has been PoC'd already on GB, GBC and GBA, and it works fine. You can still get such a save for your personal use, though.
92
Well, VBA is a pretty bad emulator (even more for the GB than the GBA), so first of all I think you should switch to either BGB, Gambatte, or at the very least VBA-M.
I'm not sure this will fix the error, though.
93
Generation VII Glitch Discussion / Re: Bugs fixed in v1.2
« Last post by SnorlaxMonster on May 19, 2017, 01:56:45 am »
• A rare case where the game ends after using an Evolution item as the last item in your Bag.

I had not heard anything about the game crashing if the last item in your Bag is an Evolution item and you use it, and I can't find any discussion of it online. Seems like it would be unlikely for someone to accidentally discover it though.

I'm kinda curious about this because this reminds me of the bug in this thread: http://forums.glitchcity.info/index.php?topic=7749.0
Might there be some correlation between them?
I don't think two different glitches crashing the game means there's a relationship between them. In that case, I never even used an item, just scrolled through my Bag, when the game froze. The patch notes seem to describe a bug where you actually use the item.
94
This past week, I have been learning about arbitrary code execution. I started off with simple scripts in Pokemon Yellow, and I am currently working on creating Pong in Pokemon Blue using TheZZAZZGlitch's code. Currently, the program is running when I use 8F, but unlike in the video by TheZZAZZGlitch, my ball is always starting off by going in the top left direction instead of the top right direction. This is causing the ball to phase through the left wall and causing the ball to phase through the paddle on its way down.

I finally noticed a workaround: First, I changed the last "0D" byte in the seventh row to a "0A", waited for the ball to continuously hit the paddle and the top left corner repeatedly, and then I changed that "0A" byte back to a "0D". After changing it back to the 0D while the program is running, it functions completely as intended. I should mention that I am trying this on VBA which is how I am editing the memory.

I am looking for a workaround to this that would allow me to not have to manually change the memory while the program is running. Would anyone know how to change the bytes around to allow the ball to start off moving in the top right direction rather than the top left? I am not sure if this would be the solution though. Any help is greatly appreciated.
95
I've been trying to bootstrap to DA80 with pokemon for a while but I'm not very good with asm so it involves a pokemon with 128218 defence
I'm not even kidding...
Once GBA4IOS comes back I'll be able to test this and post it as a proof of concept.
96
Generation VII Glitch Discussion / Re: Bugs fixed in v1.2
« Last post by Lost-Paisley on May 18, 2017, 05:04:23 pm »
• A rare case where the game ends after using an Evolution item as the last item in your Bag.

I had not heard anything about the game crashing if the last item in your Bag is an Evolution item and you use it, and I can't find any discussion of it online. Seems like it would be unlikely for someone to accidentally discover it though.

I'm kinda curious about this because this reminds me of the bug in this thread: http://forums.glitchcity.info/index.php?topic=7749.0
Might there be some correlation between them?
97
I remember a ROMhack of Black and White that set all the battles to either Doubles or Triples... and almost all of the trainers would attack each other!

I guess that explains it...
98
I can't imagine the game launching a double battle with the sprites this way if it wasn't planned at first. Could it not be just GF implementing a funny way to battle them?
99
Generation V Glitch Discussion / Unintended double battle in Reversal Mountain
« Last post by SM on May 18, 2017, 10:24:34 am »
Two cyclists at Reversal Mountain are intended to fight in single battle.
But if you wait them in specific timing, you can fight them in double battle.
Their AI is not ready for double battle, so they attack themselves.

video link
https://www.youtube.com/watch?v=FwAWRbpl3EE
100
Generation VII Glitch Discussion / Re: Spiky Shield Sky Drop glitch
« Last post by SnorlaxMonster on May 18, 2017, 12:51:38 am »
https://www.youtube.com/watch?v=M32v9L5jGjQ
Doing this in a link battle just skips you but we should try this with rocky helmet. Glitzer Popping Part 2 Anyone?
O... You can't hit that slot.
GOD, would this be easier in BW2
Strictly, it's that it skips your turn if you have no other active Pokémon. I imagine the same thing would happen if you re-produced this in the Battle Tree, or really any battle for that matter.

This doesn't work with Rocky Helmet because Rocky Helmet does damage on the 2nd turn of Sky Drop, not the first; instead, there's a different glitch associated with Sky Drop and the Rocky Helmet.
Pages: 1 ... 8 9 [10]