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Author Topic: TMs and HMs?  (Read 13324 times)

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Hydrall

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Re: TMs and HMs?
« Reply #15 on: February 26, 2008, 12:58:37 pm »
Name: Capture
Type: Steel
Animation: An edited version of the Pokeball animation. The enemy is caught in it. When the enemy takes damage from trying to escape, an edited version "wiggling Pokeball" animation is done twice, sped up. If the enemy does escape, it is an edited version of the "Pokeball escape" animation
Effect: The enemy pokemon is trapped and takes damage each time they try to escape. They cannot attack until they do escape - though they take the damage from trying to escape before they manage to, and as soon as they escape, they attack with the move they chose. When used on wild Pokemon, the catch rate might slightly increase, maybe.
Description: The user traps the opponent in a fake Pokeball, hurting them and preventing them from attacking.
NOTE: I have an idea for a special trade. If you have a Voltorb that knows Capture, a certain trainer might want to trade for it or give you an item for showing it to him. "Hahahaha! A fake Pokeball that creates pokeballs! That's funny!" Or maybe you get it from him if you have a Voltorb. Just an idea, though not a good one....

Like Bind or Wrap, but better... Yes, I see...
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zyborg

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Re: TMs and HMs?
« Reply #16 on: February 26, 2008, 04:38:28 pm »
I can't tell whether you like or hate that idea...
Anyways, here is one that I have no idea how it will work.

Name: Repeat
Type: Normal
Effect: Uses the last move that you used

Thus, if your Poliwhirl uses a powerful Fighting attack which knocks out the enemy, and you switch it for a Hitmonchan against a pokemon that is weak against Fighting, you could use Repeat to use that Fighting attack plus the STAB bonus from a Fighting pokemon, against a pokemon that is weak against it.

Or, if you use an attack, and run out of PP, you could use Repeat to use that attack some more.

Or, if you Metronome up a good attack...

Hydrall

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Re: TMs and HMs?
« Reply #17 on: February 26, 2008, 04:43:21 pm »
I can't tell whether you like or hate that idea...
Anyways, here is one that I have no idea how it will work.

Name: Repeat
Type: Normal
Effect: Uses the last move that you used

Thus, if your Poliwhirl uses a powerful Fighting attack which knocks out the enemy, and you switch it for a Hitmonchan against a pokemon that is weak against Fighting, you could use Repeat to use that Fighting attack plus the STAB bonus from a Fighting pokemon, against a pokemon that is weak against it.

Or, if you use an attack, and run out of PP, you could use Repeat to use that attack some more.

Or, if you Metronome up a good attack...

Nice.
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Re: TMs and HMs?
« Reply #18 on: February 27, 2008, 10:42:46 am »
I have one!

TMLM
Name: Glitch Bite
Type: Dark/Glitch
Effect: A glitched bite attack. More powerful than a regular bite or crunch.
Animation: A somewhat glitched bite attack. All that's needed is recoloring.


Only LM4 can learn this move. 20 PP.
3DS FC: 3652-0544-4440

EPIC. Sprites by Mutou Yami, PT
http://imageshack.us/photo/my-images/442/sigshortened.png/

Hydrall

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Re: TMs and HMs?
« Reply #19 on: February 27, 2008, 01:48:03 pm »
Good- Glitch specific ones. We need to get down a list of Superglitch style moves, but no 'random effects' unless its status effect or random damage (With a possibility of healing them)
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Fivex

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Re: TMs and HMs?
« Reply #20 on: February 27, 2008, 03:22:03 pm »
I thought of one:

Name: Earth tremor.
Type:Ground (Effective against Pokemon that are flying type or with the ability levitate)
Effect:A super powerful earthquake-like move. Hurts user. Takes three turns(First turn: Jumps up into the air like bounce. Second turn:Attack. Third turn:recharge). Can hit flying types.
PP:5
Accuracy:Always hits.
Animation: First turn:The same as bounces first turn. Second turn:The Pokemon lands and then the earth quake animation.
Notes:Very few Pokemon can learn this by TM. Only very few glitch pokemon learn this by level up(No regular Pokemon can).

Sorreah

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Re: TMs and HMs?
« Reply #21 on: February 27, 2008, 09:26:05 pm »
Zap Strike -electric version of Quick Attack
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Hydrall

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Re: TMs and HMs?
« Reply #22 on: February 28, 2008, 02:18:10 pm »
Earth Tremor's good.
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King Homer

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Re: TMs and HMs?
« Reply #23 on: February 28, 2008, 03:25:31 pm »
Can there be a parasite attack?
"Mr. Weed? I can't come to work today. I was in a terrible plane crash. My entire family was killed and I am a vegetable. I'll see you tomorrow!"

"Mr. Toad, how many licks of you does it take to get to the center of a Rhode Island state prison?"
(BAM!)
"JUST ONE."

No, No! Beer bring pain!

I think, therefore I am. I think.

The mayfly lives only one day. AND SOMETIMES, IT RAINS.

"My, my, hey, hey, Rock and roll is here to stay. It's better to burn out, than to fade away, My, my, hey, hey."-Neil Young

"I'm sitting on the corner feeling glad.
Got no money coming in but I can't be sad.
That was the best cup of coffee I ever had.
And I won't worry about a thing because we've got it made,
Here on the inside, outside so far away."
-"Inside", by Jethro Tull

Hydrall

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Re: TMs and HMs?
« Reply #24 on: February 29, 2008, 02:10:48 pm »
Notice the change to the first post, use that format and explain what 'parasite attack' means.
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King Homer

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Re: TMs and HMs?
« Reply #25 on: February 29, 2008, 02:21:12 pm »
TM55: Parasites
Type: Poison/Dark
Animation: Like one of the spore attacks.
PP: 30
Accuracy: 95%
Effect: Similar to Leech Seed. The target Pokemon has a large chunk of health sapped out and given back to the attacking Pokemon.
Description: The Pokemon launches what appears to be spores at the opponent. They are actually parasites (either fleas, ticks, tapeworms, or hookworms-it will say which one it is, like the Magnitude attack says what magnitude earthquake it will be). They infect the target and suck a large portion of health out each turn, giving half the HP sucked out to the Pokemon who cast the attack. Can be learned by most Bug and Poison Pokemon, some Grass Pokemon, and a few others as well. A Pokemon who in real life would naturally have such parasites would be able to learn this.
"Mr. Weed? I can't come to work today. I was in a terrible plane crash. My entire family was killed and I am a vegetable. I'll see you tomorrow!"

"Mr. Toad, how many licks of you does it take to get to the center of a Rhode Island state prison?"
(BAM!)
"JUST ONE."

No, No! Beer bring pain!

I think, therefore I am. I think.

The mayfly lives only one day. AND SOMETIMES, IT RAINS.

"My, my, hey, hey, Rock and roll is here to stay. It's better to burn out, than to fade away, My, my, hey, hey."-Neil Young

"I'm sitting on the corner feeling glad.
Got no money coming in but I can't be sad.
That was the best cup of coffee I ever had.
And I won't worry about a thing because we've got it made,
Here on the inside, outside so far away."
-"Inside", by Jethro Tull

Hydrall

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Re: TMs and HMs?
« Reply #26 on: March 01, 2008, 09:18:12 am »
Good, good..

In effects, for future reference, also put the damage(s) inside.
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RPBnimrod

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Re: TMs and HMs?
« Reply #27 on: March 01, 2008, 01:43:05 pm »
I have a good idea:

TM45: Crash Freeze:

type: Ice/glitch blocks or glitch text

animation: snow and glitch blocks are blown towrds your opponent

effect: freezes your opponent on contact. It also turns your opponent into a crashed game screen (this: ) until the trainer gives it some type of healing item.

PP: 11

accuracy: 48

Other notes: only .4 can learn this move







« Last Edit: March 01, 2008, 03:14:08 pm by RPBnimrod »


HAIL THE ULTIMATE UNOWN!!! :O

Hydrall

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Re: TMs and HMs?
« Reply #28 on: March 01, 2008, 02:29:43 pm »
Again, use the format in Zyborg's post on the first page, it's there for a reason.

(I put it there. Being a mod rocks.)
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zyborg

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Re: TMs and HMs?
« Reply #29 on: March 02, 2008, 03:15:51 pm »
I'm so glad that my thread is so helpful. Anyway, here is another attack.

TM2C: Restart./Rztr/xyzzy/TM44

Type: Rest (glitch)

PP: 1-3

Accuracy: N/A

Animation: it looks like the game restarts.

Effect: resets the battle/resets the battle to the point when the last pokemon was sent out. However, you will still lose 1PP of the ability.