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Author Topic: TMs and HMs?  (Read 12472 times)

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RPBnimrod

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Re: TMs and HMs?
« Reply #30 on: March 02, 2008, 05:49:31 pm »
I like it, good creativety!


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Hydrall

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Re: TMs and HMs?
« Reply #31 on: March 02, 2008, 06:29:25 pm »
Yes... I think you mean 'Reset', though.
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Re: TMs and HMs?
« Reply #32 on: March 03, 2008, 11:52:11 pm »
TMFB:BBIBBIBB
Type:(female symbol)(glitch block)
Effect:Swaps you current damage and max HP with your opponents. Also swaps your palette with your opponent's for the rest of the battle.
Animation:Everything turns monochrome, then everything turns back to normal color(except for you and your opponent's palette).
PP:5
Accuracy:45

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Re: TMs and HMs?
« Reply #33 on: March 04, 2008, 10:08:45 am »
Good idea.

Wheres BBIBBIBB come from, though?
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Re: TMs and HMs?
« Reply #34 on: March 04, 2008, 02:42:31 pm »
Can you make a list of accepted TMs/HMs?
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Re: TMs and HMs?
« Reply #35 on: March 04, 2008, 04:50:58 pm »
A list of accepted Tm/HMs would be a good idea. I'm sorry to interrupt your question to a mod with a post of my own, but I had another idea.

Name: Aura drain
TM/HM:TM104
Type: Ghost
PP: 25
Accuracy: 90
Animation: A glow around the enemy pokemon. The glow is then "Leech lifed"/"Mege Drained", causing it to shrink and causing a glow around the user.
Effect: Lowers opponent's Sp.Attack, and raises user's Sp.Attack. Not sure about if it should do damage.
Description: Sap the spirit energy of the enemy, lowering their Sp.Attack and raising the user's.

Name: Twitch Punch
TM/HM: None
Type: Normal
PP: 20
Accuracy: 83
Animation: The user's sprite shakes a little, then the "hit" animation(pound, flail, etc.) on the enemy.
Effect:An attack-first move, that has a high chance of causing the enemy to flinch. Power= (Bite+Quick attack)/3.
Description: a sudden, reflexive strike that may catch the opponent off-guard.
Note: A good attack for Tyrogue, IMO.

Photon-Phoenix

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Re: TMs and HMs?
« Reply #36 on: March 04, 2008, 07:21:00 pm »
TM: 999:
Name: 999:
Type: CPG (Glitch)
Sound: A cell phone from G/S/C ringing while fading into static. (999: is a glitch caller)
Animation: Random color change.
Effect: May leave opponent confused.
Power: 80
Accuracy: ---
Defect: Can be blocked by Sound Barrier or whatever Voltorb's special effect is.
PP: 20 starting to 32 with max PP ups.

Sorreah

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Re: TMs and HMs?
« Reply #37 on: March 04, 2008, 07:39:56 pm »
Name: vn8w39tuiodghaw n 9
Type: nm8947nm8vn ( aka glitch)
Animation: Screen goes black with a loud beep sound, then returns to normal. The user, however, appears to no longer be on the screen, but the status bar is still there. There may be random glitch blocks on the screen.
Effect: User evasion doubles
Power: ---
Accuracy: 95
Description: The user allows itself to be partially absorbed into the glitch realm, making it harder to attack.
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Re: TMs and HMs?
« Reply #38 on: March 05, 2008, 01:56:30 pm »
Guys- I'm thinking that 'Glitch' should be a type, despite the screwy letters. However, weaknesses/strengths need to be determined.

I think

WEAK TO: Psychic, steel, Electric

RESISTANT TO: Dark, Glitch, water, grass

SUPEREFFECTIVE AGAINST: Dark, normal

Although... I didn't think too much on it. Ideas?
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Re: TMs and HMs?
« Reply #39 on: March 05, 2008, 04:59:31 pm »
Glitch types have no normal coded type weaknesses usually.

They would probably have a weakness to another glitch type if any type at all.

That's just my assumtion knowing pokemon glitches, but I don't know much on glitch types, haven't studied them much since it would take too much time to find out weaknesses and resistances in the First Gen alone since I'd have to do around 65435 or something tests to find resistances and weaknesses.

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Re: TMs and HMs?
« Reply #40 on: March 05, 2008, 05:09:21 pm »
Glitch types have no normal coded type weaknesses usually.

They would probably have a weakness to another glitch type if any type at all.

That's just my assumtion knowing pokemon glitches, but I don't know much on glitch types, haven't studied them much since it would take too much time to find out weaknesses and resistances in the First Gen alone since I'd have to do around 65435 or something tests to find resistances and weaknesses.

I understand that. However, having a type with no weaknesses (Or strengths, for that matter) is not a good idea. Glitches are not uber-beasts. We have to make them slightly balanced or scripted. My list are things that would be (slightly) logical. Psychic could tear apart their data-ish bodies, and steel could, too. Electricity could also cause more damage.
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Re: TMs and HMs?
« Reply #41 on: March 05, 2008, 08:34:32 pm »
Glitch types have no normal coded type weaknesses usually.

They would probably have a weakness to another glitch type if any type at all.

That's just my assumtion knowing pokemon glitches, but I don't know much on glitch types, haven't studied them much since it would take too much time to find out weaknesses and resistances in the First Gen alone since I'd have to do around 65435 or something tests to find resistances and weaknesses.

I understand that. However, having a type with no weaknesses (Or strengths, for that matter) is not a good idea.
Bird type has neither.
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Hydrall

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Re: TMs and HMs?
« Reply #42 on: March 06, 2008, 02:13:42 pm »
Glitch types have no normal coded type weaknesses usually.

They would probably have a weakness to another glitch type if any type at all.

That's just my assumtion knowing pokemon glitches, but I don't know much on glitch types, haven't studied them much since it would take too much time to find out weaknesses and resistances in the First Gen alone since I'd have to do around 65435 or something tests to find resistances and weaknesses.

I understand that. However, having a type with no weaknesses (Or strengths, for that matter) is not a good idea.
Bird type has neither.

That, I think we might just need to give the same thing as Flying. But, I think (Correct me if I'm wrong) we might be trying to get this to people other then GCLers. It might help with popularity. In that case, they would care if the game was balanced.
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Re: TMs and HMs?
« Reply #43 on: March 10, 2008, 09:49:20 pm »
I would say make the glitch-types weak to other glitch types or their own glitch types, kinda like how the Dragon Type is handled. No resistances to any type, but no advantage over any type (except perhaps Normal, which only has one weakness anyway)
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RPBnimrod

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Re: TMs and HMs?
« Reply #44 on: March 10, 2008, 10:17:09 pm »
What about glitch type having resistance to normal type? I mean, glitches are anything but normal.


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