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Author Topic: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion  (Read 73665 times)

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Nostalgia

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Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
« Reply #420 on: February 21, 2017, 06:29:26 am »
https://www.youtube.com/watch?v=jR5rov2e6PU&t=402s

So this is a very helpful video I've used many times to get Max stat Pokemon on Yellow with Ws M. But I wondered is there anyway to change the attack and defense DV to 13, but keep 15 in the other stats still? A 13 attack and defense DV give a max power Hidden Power Bug in the generation II games so I was just wondering if it's possible to manipulate this to get a specific Hidden Power.
« Last Edit: February 21, 2017, 06:30:20 am by Nostalgia »

jaybug_jimmies

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Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
« Reply #421 on: April 16, 2017, 12:16:58 am »
Hi folks
I have always been curious what this site http://hakuda2.web.fc2.com/wario/poke3/f3.html
actually said. All I knew is that it was pointing out the locations of some 0x50 map tiles. A really nice friend offered to translate it. However, they don't know anything about pokemon glitching, so they lack some context. I've been trying to answer their questions, but honestly I'm confused by some things.

Here is a photo of their current attempts at translation:

http://imgur.com/a/8R0JK

The reference to a "summoning call" is mysterious to me. What glitch exploit involving 0x50 map tiles would involve using a "summoning call"? Doesn't sound like traditional Cooltrainer exploit, sounds like something that forces a pokemon encounter? Wait . . . is it LOL glitch maybe? I am not very familiar with that one.

My friend was also confuzzled about something that translated to 'map chips.' and 'mass.' I thought chips was referring to map tiles but it may not be, looking at how the word is being used in the paragraph. I dunno.

Any ideas or insights would be awesome!

EDIT: Aahaaaa Ok I found the section in this site on LOLglitch. This is definitely referring to that glitch. So that particular piece is cleared up at least.
« Last Edit: April 16, 2017, 12:27:31 am by jaybug_jimmies »

Torchickens

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Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
« Reply #422 on: April 16, 2017, 04:48:10 am »
Thanks for sharing this translation jaybug_jimmies!

Yeah, 'map chip' is probably referring to a sub-tile.

In the Japanese versions, there is a simpler glitch than LOL glitch where 0x50 sub-tiles are relevant which allows you to summon a Pokémon battle without having to partially escape from battle.

In the English versions the glitch isn't that useful because the tile controlling D059 in the English versions is a menu tile; which would always result in a battle with Metapod.
« Last Edit: April 16, 2017, 04:48:46 am by Torchickens »
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jaybug_jimmies

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Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
« Reply #423 on: April 18, 2017, 10:34:58 pm »
Thank you Torchickens for pointing me to the right glitch! This helps enormously. Things make so much more sense now, and my friend is having a much easier time translating. I'll share the results when complete. :)

pikachubros2012

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Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
« Reply #424 on: Today at 12:11:02 pm »
In blue, I tried doing the 'M glitch, I eventually got it, but I got some weird encounters before actually getting Missingno.
Like a level 160 Rattatta
PROFESSOR OAK(!)
And Mewtwo.
By the way.
'M sounds like Zapdos on crack.
 :P

What was your Trainer name?
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