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Author Topic: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion  (Read 78373 times)

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Nostalgia

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Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
« Reply #420 on: February 21, 2017, 06:29:26 am »
https://www.youtube.com/watch?v=jR5rov2e6PU&t=402s

So this is a very helpful video I've used many times to get Max stat Pokemon on Yellow with Ws M. But I wondered is there anyway to change the attack and defense DV to 13, but keep 15 in the other stats still? A 13 attack and defense DV give a max power Hidden Power Bug in the generation II games so I was just wondering if it's possible to manipulate this to get a specific Hidden Power.
« Last Edit: February 21, 2017, 06:30:20 am by Nostalgia »

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Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
« Reply #421 on: April 16, 2017, 12:16:58 am »
Hi folks
I have always been curious what this site http://hakuda2.web.fc2.com/wario/poke3/f3.html
actually said. All I knew is that it was pointing out the locations of some 0x50 map tiles. A really nice friend offered to translate it. However, they don't know anything about pokemon glitching, so they lack some context. I've been trying to answer their questions, but honestly I'm confused by some things.

Here is a photo of their current attempts at translation:

http://imgur.com/a/8R0JK

The reference to a "summoning call" is mysterious to me. What glitch exploit involving 0x50 map tiles would involve using a "summoning call"? Doesn't sound like traditional Cooltrainer exploit, sounds like something that forces a pokemon encounter? Wait . . . is it LOL glitch maybe? I am not very familiar with that one.

My friend was also confuzzled about something that translated to 'map chips.' and 'mass.' I thought chips was referring to map tiles but it may not be, looking at how the word is being used in the paragraph. I dunno.

Any ideas or insights would be awesome!

EDIT: Aahaaaa Ok I found the section in this site on LOLglitch. This is definitely referring to that glitch. So that particular piece is cleared up at least.
« Last Edit: April 16, 2017, 12:27:31 am by jaybug_jimmies »

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Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
« Reply #422 on: April 16, 2017, 04:48:10 am »
Thanks for sharing this translation jaybug_jimmies!

Yeah, 'map chip' is probably referring to a sub-tile.

In the Japanese versions, there is a simpler glitch than LOL glitch where 0x50 sub-tiles are relevant which allows you to summon a Pokémon battle without having to partially escape from battle.

In the English versions the glitch isn't that useful because the tile controlling D059 in the English versions is a menu tile; which would always result in a battle with Metapod.
« Last Edit: April 16, 2017, 04:48:46 am by Torchickens »
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Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
« Reply #423 on: April 18, 2017, 10:34:58 pm »
Thank you Torchickens for pointing me to the right glitch! This helps enormously. Things make so much more sense now, and my friend is having a much easier time translating. I'll share the results when complete. :)

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Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
« Reply #424 on: April 24, 2017, 12:11:02 pm »
In blue, I tried doing the 'M glitch, I eventually got it, but I got some weird encounters before actually getting Missingno.
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Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
« Reply #425 on: April 25, 2017, 12:11:24 pm »
Thanks for sharing this translation jaybug_jimmies!

Yeah, 'map chip' is probably referring to a sub-tile.

In the Japanese versions, there is a simpler glitch than LOL glitch where 0x50 sub-tiles are relevant which allows you to summon a Pokémon battle without having to partially escape from battle.

In the English versions the glitch isn't that useful because the tile controlling D059 in the English versions is a menu tile; which would always result in a battle with Metapod.
...so that's why the Hooked Metapod battles are a thing? Huh. Neat.
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Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
« Reply #426 on: May 08, 2017, 06:19:54 am »
Yep, Yellow MissingNo. does exist. It usually freezes the game, though. The picture on GCL's "Under Construction" page is an example of this. Sometimes, however, the freezing doesn't occur and you can catch it, but I have yet to actually capture it because I used my Master Ball on Yellow before I found out about Yellow MissingNo., so I can't multiply my Master Ball... :(
Oh, here's the picture:
I remember a fair amount of time ago I was playing Pokemon red [VC] (Yes this still is a thing in the port) with a newly caught Missingno (Glitch missingno, not fossil or ghost) and I decided to battle an (old) friend of mine. He sends out a Dratini and I send out my Missingno., and when it appeared on the screen for him, it looked exactly like yellow missingno.. And of course, I crashed the s**t out of his game.

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Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
« Reply #427 on: May 08, 2017, 08:11:37 am »
Yep, Yellow MissingNo. does exist. It usually freezes the game, though. The picture on GCL's "Under Construction" page is an example of this. Sometimes, however, the freezing doesn't occur and you can catch it, but I have yet to actually capture it because I used my Master Ball on Yellow before I found out about Yellow MissingNo., so I can't multiply my Master Ball... :(
Oh, here's the picture:
I remember a fair amount of time ago I was playing Pokemon red [VC] (Yes this still is a thing in the port) with a newly caught Missingno (Glitch missingno, not fossil or ghost) and I decided to battle an (old) friend of mine. He sends out a Dratini and I send out my Missingno., and when it appeared on the screen for him, it looked exactly like yellow missingno.. And of course, I crashed the s**t out of his game.

good times.

When you battle with Red/Blue against Yellow, the glitch Pokémon that appear are the equivalent glitch Pokémon. All regular Red/Blue MissingNo. are regular Yellow MissingNo. in Yellow as both share the same IDs, so this is not surprising.

Interesting thing to do though now that you mention it, as Red/Blue MissingNo. is a lot easier to obtain than Yellow MissingNo. and if Yellow MissingNo. doesn't freeze (e.g. possibly if it's the first time Yellow has ever seen a glitch Pokémon and the data was erased with Up+Select+B) I wonder what could happen.

Edit: I tried it and unfortunately nothing too unusual happened other than a misaligned player sprite, which is an expected behaviour.
« Last Edit: May 08, 2017, 08:34:12 am by Torchickens »
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Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
« Reply #428 on: July 13, 2017, 03:46:49 pm »
Has anyone ever explained why battling 'M (and others) causes the infamous "battle graphics are cut into stripes and said stripes flipped and swapped"?

What about permanently making a route laggy/outright crashing if the Trainer-Fly glitch is performed, the game is saved (by changing boxes) and reloaded, then the 2nd trainer is picked from the same route?

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Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
« Reply #429 on: July 13, 2017, 04:58:56 pm »
Has anyone ever explained why battling 'M (and others) causes the infamous "battle graphics are cut into stripes and said stripes flipped and swapped"?

What about permanently making a route laggy/outright crashing if the Trainer-Fly glitch is performed, the game is saved (by changing boxes) and reloaded, then the 2nd trainer is picked from the same route?

1. I believe it's because its sprites are too large. Same reason why it corrupts the Hall of Fame.
2. The glitch occurs because the game advances the map script after the battle, causing it to read invalid flags. This causes it to try and start a battle EVERY. SINGLE. TIME you take a step.
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Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
« Reply #430 on: July 13, 2017, 05:25:35 pm »
Has anyone ever explained why battling 'M (and others) causes the infamous "battle graphics are cut into stripes and said stripes flipped and swapped"?

What about permanently making a route laggy/outright crashing if the Trainer-Fly glitch is performed, the game is saved (by changing boxes) and reloaded, then the 2nd trainer is picked from the same route?

1. I believe it's because its sprites are too large. Same reason why it corrupts the Hall of Fame.
2. The glitch occurs because the game advances the map script after the battle, causing it to read invalid flags. This causes it to try and start a battle EVERY. SINGLE. TIME you take a step.
I can't exactly remember why, but sprites large enough will corrupt a flag that's normally only set by the Pokédex. You see, when looking at an entry in the Pokédex, the sprite is facing the opposing direction as in battle. Thus, the game has to both write the tiles flipped, but also it has to flip the order in which tiles are displayed.
However, battle animations assume this flag is reset, and put the tiles back in the "normal" order - though tiles are still flipped, hence the broken graphics.

The game does try to start a battle on every frame (even worse than every step : try opening your START menu... lol), and this makes it try to display a text box (hence disappearing sprites and, I think, random sounds).
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