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Author Topic: Making "Super Glitch" moves useful (Red/Blue/Green)  (Read 13142 times)

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Charmy

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Re: Making "Super Glitch" moves useful (Red/Blue/Green)
« Reply #30 on: September 10, 2016, 01:54:21 pm »
Nope, still nothing.
Do all boxes matter or just the current one?
Also a little off-top. What do you think my avatar looks like?
EDIT:Another off-top, my first Pokémon in the HoF has a name of Q...BuN h# ;

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#- that JP thingy
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I didn't even have a Poké Ball in my inventory to begin with.
EDIT2:This is a very quality picture.
« Last Edit: September 10, 2016, 01:59:55 pm by Charmy »
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lukazoid

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Re: Making "Super Glitch" moves useful (Red/Blue/Green)
« Reply #31 on: February 07, 2017, 03:53:08 pm »
Hey i'm new here
I used superglitch in pokemon tower (on the purified protection zone floor) without a silph scope by opening and closing the fight menu and then running from battle. I used an escape rope to get to a pokemon centre and withdrew one pokemon from the pc i could then view my pokemon menu without a crash as i had 6 only to view. (photo attached no 1 ). i also used it in a different  location (cant remember where) and got an interesting restart to the game with messed up colours (went to title screen) 2nd photo . another interesting effect was talking to oak as he told me i had seen/caught  more pokemon than i actually had. hope this is posted in the correct place.

Yeniaul

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Re: Making "Super Glitch" moves useful (Red/Blue/Green)
« Reply #32 on: February 07, 2017, 05:26:31 pm »
The "withdraw Pokemon with PC" thing is known. The party is due to the corruption. The colors are due to how the Gameboy works internally. :P

lukazoid

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Re: Making "Super Glitch" moves useful (Red/Blue/Green)
« Reply #33 on: February 08, 2017, 03:30:41 am »
Thanks for the reply I got the idea that people are trying to document where different effects are found. my main info source is missingnoxperts videos which arent very in depth on superglitch. I also have a question are different effects due to where the move is learned or where it is used as i saw differences in effects from both of these conditions.

ISSOtm

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Re: Making "Super Glitch" moves useful (Red/Blue/Green)
« Reply #34 on: February 10, 2017, 07:14:17 am »
Some of the data copied around by Super Glitch names are taken from a screen buffer. So yes, effects depend on where you are... but actually, unless you have screen data that makes the copy end there, Super Glitch will also copy other data from RAM.
Essentially, the answer to your question is "Yes".
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lukazoid

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Re: Making "Super Glitch" moves useful (Red/Blue/Green)
« Reply #35 on: February 10, 2017, 03:32:24 pm »
yeah I have been trying all sorts of different areas for learning the move and using it( even glitch city which always crashes) just got excited i found a 3trainerpoke in my pc after doing superglitch