March 28, 2017, 02:14:37 am
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Function1383:: ; 1383 ld a, $e6 ld [hli], a call PrintLetterDelay jp NextChar; 138c
PlaceString:: ; 1078 push hlPlaceNextChar:: ; 1079 ld a, [de] cp "@" jr nz, CheckDict ld b, h ld c, l pop hl ret pop deNextChar:: ; 1083 inc de jp PlaceNextCharCheckDict:: ; 1087 cp $15 jp z, Function117b cp $4f jp z, Char4F cp $4e jp z, Function12a7 cp $16 jp z, Function12b9 and a jp z, Function1383 (...)
Functione2def: ; e2def (38:6def) ld a, [$cb2b] ld hl, $cb2a add [hl] ld e, a ld d, $0 ld hl, OverworldMap ; $c800 add hl, de add hl, de add hl, de ld a, [hl] ret
Yeah, that's exactly what I thought, but I just needed to be sure. It behaves exactly the same way than in Gen I, in which such behaviour is the basis for the Duplicate Items Trick
Still can't get why the corruption provoked by the Bad Clone's name would allow the withdrawing of FF/Cancel though. Is this just because the sprite buffer gets corrupted and by attributing a Kingdra sprite to the Cancel Button, you're forcing him to "be a withdrawable Pokémon"?
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