March 30, 2017, 08:42:58 am
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You can just start a new game naming yourself GF, expand your pack, make your item 30 quantity 89 and change item 31 to Burn Heal.
MewPidgey with 233 current HP (I recommend getting it at level 1 through TFly then leveling it up, and using as many HP Ups as needed)ParasectOnixTentacoolArbok (can be obtained via TFly even if not playing Red)
8FAny item x89Dire Hit x58Iron x37X Accuracy x119Water Stone x62Burn Heal x50Poké Ball x43Antidote x43Protein x62PP Up x60Ice Heal x50Lemonade x133Great Ball x50Fresh Water x34TM01 x[any qty]
ldd a, [hl] ; hl = $D321, 2nd item qtyldd a, [hl] ; a = $59dec hdec h ; hl = $D122ld l, $77 ; hl = $D177ldi [hl], a ; hl = $D178ld a, $0Cldd [hl], a ; hl = $D177inc b ; paddingdec hl ; hl = $D176dec bc ; paddingdec hl ; hl = $D175inc h ; hl = $D275ld a, $4Finc a ; a = $50, string terminatordec cldd [hl], ald a, 'F' ; $85inc bc ; paddingldd [hl], ainc aldi [hl], aret
Not sure if this belongs in the Gen 1 thread, but I can confirm that attempting to transfer 'M (hex: 00) through the Transporter will morph it into a Charizard 'M (hex: FF) on its return to the original file. Doing so also shuffled around some of the names of the Pokemon following its place in Box 1 - my Exeggutor came into Moon nicknamed 'EXEGGCUTE' and my Exeggcute nicknamed 'KRABBY'.I'll continue exploring this one for a while, see if anything else noteworthy comes up.EDIT #1: Glitch hybrids, sadly, don't seem to go through. I tried ゥL ||ゥM 4 (hex: C6) and ゥ$ 6ゥ (hex: FD), but no joy. Pure glitch Pokemon, unsurprisingly, don't register. Tried hiding them with Charizard 'M's cancel-exploit but that didn't achieve anything.
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