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Author Topic: Changing DV Pokemon Yellow (German Version) with ACE  (Read 1066 times)

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Grimclaw Draven

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Changing DV Pokemon Yellow (German Version) with ACE
« on: February 08, 2017, 09:19:18 am »
Hey guys.
Some YouTuber made a video about the DV, ID and OT manipulation with ACE in Pokemon B/R/Y.
But they sadly dont work for the German Yellow Version.
My goal is to change all DV to 10 so it will be shiny in Pokemon Sun/Moon and also to change my ID and OT to the Event Mews.
So does someone know how the ACE with WSM works in the German Version of Yellow, or can even create me one Code with WSM? Because iam actually new to glitching with Items (only done Mew, Missigno, Trainer Fly, Item duplication and Wallhack).
Would be nice to get some information ;)
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Re: Changing DV Pokemon Yellow (German Version) with ACE
« Reply #1 on: February 11, 2017, 05:16:35 am »
Are you talking about Crystal_'s video ? They mention it doesn't work on Yellow.

ws m is 100% documented on Yellow, and version differences are just annoying but no big deal, so as soon as you tell which video you're talking about we'll fix ya up :)
"THOU SHALL NOT PASS !!"  RIVAL's effect, Gandalf.

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Re: Changing DV Pokemon Yellow (German Version) with ACE
« Reply #2 on: February 12, 2017, 03:42:20 pm »
I don't want to open another thread, because it is somehow the same issue to solve.

I've tried this guide: https://www.reddit.com/r/pokemon/comments/5q8zlg/getting_gen_1_mew_in_yellow_guide_does_not_work/

WS M doesn't work for the german version with the setups in the guide.

I also tried the setup with 6x slowpoke, voltrob, growlithe, jolteon, 10x geodude and voltrob.

I can perform any other glitch the way as in other languages, just the WS M glitch doesn't seem to work the same.

I would like to use the glitches

change item quantity
change item
change OT
change TID
create any Pokemon in a Team/Box
change DVs so it will be shiny in NextGen

I am clueless about the usage, and I have no idea where to start with. I tried some guides and ended helpless.

I am very thankful for your help.

Grimclaw Draven

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Re: Changing DV Pokemon Yellow (German Version) with ACE
« Reply #3 on: February 12, 2017, 04:44:58 pm »
I were doing this: ( https://www.reddit.com/r/pokemon/comments/5r0zoe/getting_guaranteed_shiny_pokemon_from/?st=iz39c40n&sh=7fde76fc ) and this one ( https://www.youtube.com/watch?v=5uDQLUi0ZEo )
both dont work on the german version of vc yellow but they did on the english 1 so i need the code for the german version :(
Would be nice if u know the working code for the german version :D
(and iam not talking about Crystal_'s Video cause iam not using red/blue on vc jsut the classic gameboy.
« Last Edit: February 12, 2017, 04:50:14 pm by Grimclaw Draven »
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Re: Changing DV Pokemon Yellow (German Version) with ACE
« Reply #4 on: February 13, 2017, 04:21:33 am »
Nice finding!

Grimclaw Draven

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Re: Changing DV Pokemon Yellow (German Version) with ACE
« Reply #5 on: February 13, 2017, 07:46:34 am »
What do u mean with that?
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Re: Changing DV Pokemon Yellow (German Version) with ACE
« Reply #6 on: February 13, 2017, 03:25:58 pm »
I dunno, I think he's a bot. Random replies that could go nearly anywhere.
"THOU SHALL NOT PASS !!"  RIVAL's effect, Gandalf.

Proudly glitching Pokémon Red and Yellow on a Black & White GB, Pocket GB, GB Color, GBA SP and new 3DS.

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Here is an online tool to build 8F setups : GBz80 to Items !

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Re: Changing DV Pokemon Yellow (German Version) with ACE
« Reply #7 on: February 14, 2017, 07:12:09 am »
Maybe, but do u know anything interessting to get the DV change with wsm like in the video and reddit post seen for german version :D
╔╔╣™▄┌┘╔╣™▄┌┘█╔╣™▄┌┘╔╣™▄╔╣™▄╔╣™▄┌┘╔┌┘█╔╣™▄┌┘█▄¦┌┘█╔╔╣™▄┌┘╔╣™▄┌┘█╔╣™▄┌┘╔▄¦╔╣™▄┌┘█╔╣™▄┌┘█╔╣╔╣™▄╔╣™▄┌┘╔┌┘╔™▄╔╣™▄┌┘╔┌┘╔▄¦█╔╣™▄╔╣™▄┌┘╔┌┘█╔╣╔╣™▄┌┘╔╔╣™▄┌┘╔™▄┌╔╣™▄

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Re: Changing DV Pokemon Yellow (German Version) with ACE
« Reply #8 on: February 15, 2017, 09:34:45 am »
First, he is wrong on one point : you can have items where he mentions "Nothing beyond here!".

Then, the changes. The "item manipulation" setups still work due to the way they work, no problem.
The other setups :
Code: [Select]
any item/ws# #m#
any item/ws# #m# (one of these has to be ws# #m# obviously)
TM50 x 180
TM10 x 64
TM34 x 87
TM09 x 46
Carbos x 52
X Accuracy x 34
Full Heal x 201
becomes
Code: [Select]
any item/ws# #m#
any item/ws# #m# (one of these has to be ws# #m# obviously)
TM50 x185
TM10 x3 (works with 64, but 3 should too)
TM34 x92
TM09 x35
Poké Ball x52
X Accuracy x43
Great Ball x52
TM01 x[any qty]
and
Code: [Select]
any item/ws# #m#
any item/ws# #m#
Lemonade x (xx)
Repel x (yy)
Carbos x 211
X Accuracy x88
Water Stone x115
TM01 x(any)
becomes
Code: [Select]
any item/ws# #m#
any item/ws# #m#
Lemonade x (xx)
Repel x (yy)
Carbos x 211 (Should work even if you remove this item)
X Accuracy x93
Water Stone x115
TM01 x(any)
I didn't test this, but it should work on all EU versions.

For the record, the original disassembled codes were
Code: [Select]
ld a, ($D2B4)
ld b, b ; Other less costly paddings exist
ld ($D157), a
ld l, $26 ; hl = $D326
inc (hl)
ld l, $22 ; hl = $D322
inc (hl)
ret
and
Code: [Select]
ld a, $xx
ld e, $yy
ld h, $D3 ; Should be unnecessary !
ld l, $58 ; hl = $D358
ldi (hl), a
ld (hl), e
ret
, and the new codes are
Code: [Select]
ld a, ($D2B9)
inc bc
ld ($D15C), a
inc hl ; hl = $D327
inc b
inc (hl)
ld l, $2B ; hl = $D32B
inc bc
inc (hl)
ret
and
Code: [Select]
ld a, $xx
ld e, $yy
ld h, $D3
ld l, $5D
ld (hl), a
ld (hl), e
ret
(just to make future debugging efforts easier :P)
"THOU SHALL NOT PASS !!"  RIVAL's effect, Gandalf.

Proudly glitching Pokémon Red and Yellow on a Black & White GB, Pocket GB, GB Color, GBA SP and new 3DS.

My Twitter (beware, I'm French)
My YouTube (same warning)

Here is an online tool to build 8F setups : GBz80 to Items !

They see me layzin', they ha-tin'...
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Grimclaw Draven

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Re: Changing DV Pokemon Yellow (German Version) with ACE
« Reply #9 on: February 16, 2017, 09:53:19 am »
So these 4 Code's should work for the german version? and which code is doing what? because u didnt said what these 3 code's are doing. (Which changes all DV to 10, and the item quantity for that), (which changes the OT to GF, item quantity aswell needed :D), (and which code changes the ID to 227.. the event mew one, and quantity aswell pls :D)
And the meaning of any item / x any means it doesnt matter which item? or are there restrictions?
And the ammount xx and yy what is the result of changing them?
Sry for that question but i actually dont understand the codes what stuff is doing what cause iam not into programming would be nice if u could help me xD
« Last Edit: February 16, 2017, 10:07:26 am by Grimclaw Draven »
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ISSOtm

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Re: Changing DV Pokemon Yellow (German Version) with ACE
« Reply #10 on: February 16, 2017, 12:59:10 pm »
Read the reddit post again, and replace the first setup
First, he is wrong on one point : you can have items where he mentions "Nothing beyond here!".

Then, the changes. The "item manipulation" setups still work due to the way they work, no problem.
The other setups :
Code: [Select]
any item/ws# #m#
any item/ws# #m# (one of these has to be ws# #m# obviously)
TM50 x 180
TM10 x 64
TM34 x 87
TM09 x 46
Carbos x 52
X Accuracy x 34
Full Heal x 201
with this one
First, he is wrong on one point : you can have items where he mentions "Nothing beyond here!".

Then, the changes. The "item manipulation" setups still work due to the way they work, no problem.
The other setups :
Code: [Select]
any item/ws# #m#
any item/ws# #m# (one of these has to be ws# #m# obviously)
TM50 x 180
TM10 x 64
TM34 x 87
TM09 x 46
Carbos x 52
X Accuracy x 34
Full Heal x 201
becomes
Code: [Select]
any item/ws# #m#
any item/ws# #m# (one of these has to be ws# #m# obviously)
TM50 x185
TM10 x3 (works with 64, but 3 should too)
TM34 x92
TM09 x35
Poké Ball x52
X Accuracy x43
Great Ball x52
TM01 x[any qty]
Do the same with the other pair.

Ignore the last four blocks, they are just source material if the setups above don't work for you.
"THOU SHALL NOT PASS !!"  RIVAL's effect, Gandalf.

Proudly glitching Pokémon Red and Yellow on a Black & White GB, Pocket GB, GB Color, GBA SP and new 3DS.

My Twitter (beware, I'm French)
My YouTube (same warning)

Here is an online tool to build 8F setups : GBz80 to Items !

They see me layzin', they ha-tin'...
Heavy contributor of the global augmentation of entropy (my room's is too damn high !)

Grimclaw Draven

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Re: Changing DV Pokemon Yellow (German Version) with ACE
« Reply #11 on: February 16, 2017, 09:45:02 pm »
Well iam confused a bit xD
Can u write it like:  DV/shinify change: code
                              OT change: code
                              ID change: code
                              genning mew: code
would be a lot easier for me to understand that ^^
« Last Edit: February 16, 2017, 09:45:29 pm by Grimclaw Draven »
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Re: Changing DV Pokemon Yellow (German Version) with ACE
« Reply #12 on: February 17, 2017, 01:56:13 am »
Nice!

ISSOtm

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Re: Changing DV Pokemon Yellow (German Version) with ACE
« Reply #13 on: February 17, 2017, 08:24:30 am »
OT change :
Code: [Select]
any item/ws# #m#
any item/ws# #m# (one of these has to be ws# #m# obviously)
TM50 x185
TM10 x3 (works with 64, but 3 should too)
TM34 x92
TM09 x35
Poké Ball x52
X Accuracy x43
Great Ball x52
TM01 x[any qty]

TID change :
Code: [Select]
any item/ws# #m#
any item/ws# #m#
Lemonade x (xx)
Repel x (yy)
Carbos x 211 (Should work even if you remove this item)
X Accuracy x93
Water Stone x115
TM01 x(any)

I won't be doing "mass give" because I'm not willing to try to find the routine's address. There were no "shinify" code in his post, and I'm not going to try making one, got too much stuff going on, sorry.
"THOU SHALL NOT PASS !!"  RIVAL's effect, Gandalf.

Proudly glitching Pokémon Red and Yellow on a Black & White GB, Pocket GB, GB Color, GBA SP and new 3DS.

My Twitter (beware, I'm French)
My YouTube (same warning)

Here is an online tool to build 8F setups : GBz80 to Items !

They see me layzin', they ha-tin'...
Heavy contributor of the global augmentation of entropy (my room's is too damn high !)

Grimclaw Draven

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Re: Changing DV Pokemon Yellow (German Version) with ACE
« Reply #14 on: February 17, 2017, 10:24:10 am »
Actually there is one for shinyfie in the yt video it didnt worked sadly :/ it just Made all dv to max not 10.
But ty anyways iam going to try These 2 Codes to get my mew "legit"
« Last Edit: February 17, 2017, 10:25:56 am by Grimclaw Draven »
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