March 27, 2017, 12:44:10 am
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Lemonade x89 // ld a, 89TM34 x209.(player)₽ ぅ A Aぇ₽ // combined with line 2: ld D17B, aTM01 xany // ret
Code: [Select]ws# #m#Item you want to change x anyBurn heal x 43Ice heal x 43Revive x 201
ws# #m#Item you want to change x anyBurn heal x 43Ice heal x 43Revive x 201
And I know that ".(player)₽ ぅ A Aぇ₽" can't be bought in the market, but with this code:QuoteCode: [Select]ws# #m#Item you want to change x anyBurn heal x 43Ice heal x 43Revive x 201from this thread https://www.reddit.com/r/pokemon/comments/5q8zlg/getting_gen_1_mew_in_yellow_guide_does_not_work/we should be able to have a Max Elixer and keep increasing it's ID until it's ".(player)₽ ぅ A Aぇ₽".Also:I'm not sure, what the code exactly does:Burn heal x43Ice heal x43Revive x201should meaninc c 43dec c 43dec (hl) 201What is the purpose of the 43 and 201? And why is there no TM01 for return the sp?EDIT: The 201 (which is C9 in hex) is obviously the ret statement!Thank you,PanCave
(HL contains D321 in Yellow, D322 in Red/Blue)inc Cdec Ldec Cdec Linc (HL)ret
I think i missed something on my journey for writing arbitrary code... What is hl,c,l,...? Or are there references for these registers?
How would a simple write command look like in pokemon yellow german?Such that I could jump to any address (using items or quantities) and write a value (again via item or quantity) to that specific byte?
- Any Item xAny- ws m- lemonade x170 59 XX = value- X-Accuracy x139 7B YY = low-Byte of address- Carbos x209 D1 ZZ = high-Byte of address- Pokeball x119- Fresh Water x201
-ws m-item to decrease x1-burn heal x43-ice heal x53-revive x201
inc cdec hldec cdec (hl)dec (hl)ret
inc ainc hldec ainc hlinc cinc hldec cinc hldec (hl)dec (hl)ret
Fresh Water x35 (hex:23)Soda Pop x35 (hex:23)Burn Heal x35 (hex:23)Ice Heal x35 (hex:23)Revive x53 (hex:35)TM01 x[Any qty]
ws mRare Candy x1Burn Heal x43Revive x201
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