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Author Topic: Pokemon GCL Version.  (Read 9177 times)

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Newo

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Pokemon GCL Version.
« on: January 11, 2007, 01:00:28 pm »
    I had a brilliant Idea!
    We, that is the Glitch City community, could make our own Game.

    Many of us have wanted or have hacked a Pokemon game.
    We have many experts on many things.
    We could make our own Pokemon Game.

    We could have a GSC remake
    We could have a Game made up of glitchy Pokemon.

    We have the Power...The sky is the limit.



I think that we should:
  • Have at least 1 glitch that can be found
  • Make anyone allowed to edit it, but the best changes go towards the main version which is hacked by someone else, ect. (a chain hack sort of thing)
  • Map: New towns, Routes. ect
  • New Pokemon (we have some very good spriters here)
  • New storyline (if possible)
  • New trainers (We could even make ourselves trainers. Probably Rank order eg. Admins: Elite Four and other strong Players, 'M Rank: First town trainers.
  • New evil team That involves Crystal Mew ;)
  • GBA style. (Easy to Hack, good looking)
  • Easy to get resources, eg. Tools, ISP Patches, *ROM maybe* on site.

So what do you all think....
Is it a Pokemon GO GO, or a Pokemon No N....*shot*

Anywayz....Who is going to join?


Current people with jobs and stuffs
  • Me -General Produce
  • Hoggins - ???
  • Abwayax - Programming and Design
  • SCared Fir3 -Spriting
  • PichuUmbreon -Said something about helping out
  • ACE91 - Programmer and story designer
  • jacob and drew glitchmast -Sprite support
  • Wack0 -Beta testing
  • Syboxez - He's in
    Names in Red are comfirmed. Jobs in Blue are Confirmed.
« Last Edit: February 19, 2007, 04:55:56 pm by Newo »
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Hoggins

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Re: Pokemon GCL Version.
« Reply #1 on: January 11, 2007, 05:16:06 pm »
a GSC remake that has different towns, routes, evil team, trainers and storyline? I don't quite see how that works but I'm in!

Newo

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Re: Pokemon GCL Version.
« Reply #2 on: January 11, 2007, 05:54:53 pm »
Well a GSC would have different towns, routes, evil team, trainers and storyline compaired to Ruby or FireRed
R/S/Lg/Fr/E Extended Hacker 1.5 for Decamark research ~  New interface and features added!

Abwayax

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Re: Pokemon GCL Version.
« Reply #3 on: January 12, 2007, 12:04:01 am »
Personally I'd go for a G/S/C hack, but meh.

Hey... whatever happened to that hacking team I happened to be a part of? "Crash and Burn ROM Hacking" or something like that? Because this sounds like a team effort.
Adrian Malacoda, http://monarch-pass.net

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pokemon_yellow

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Re: Pokemon GCL Version.
« Reply #4 on: January 15, 2007, 09:42:23 am »
this seems fun!!
=] Im in! spriting is such fun work!

Newo

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Re: Pokemon GCL Version.
« Reply #5 on: January 15, 2007, 03:05:35 pm »
Thats good.
So we now have...3 members of the RGCLHSOJ (Random GCL Hacking Society of Jam)
R/S/Lg/Fr/E Extended Hacker 1.5 for Decamark research ~  New interface and features added!

Abwayax

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Re: Pokemon GCL Version.
« Reply #6 on: January 15, 2007, 04:49:27 pm »
I liked Crash and Burn better.

And no, we're not doing a G/S/C remake.
Adrian Malacoda, http://monarch-pass.net

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Newo

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Re: Pokemon GCL Version.
« Reply #7 on: January 15, 2007, 05:18:55 pm »
No we are not making one, it was a suggestion
And the name is unknown. I invented RGCLHSOJ on the spot.
R/S/Lg/Fr/E Extended Hacker 1.5 for Decamark research ~  New interface and features added!

Abwayax

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Re: Pokemon GCL Version.
« Reply #8 on: January 15, 2007, 06:55:27 pm »
Another suggestion

Would it be better to program it from the ground up instead of simply hacking?
Adrian Malacoda, http://monarch-pass.net

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ACE91

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Re: Pokemon GCL Version.
« Reply #9 on: January 16, 2007, 03:54:56 pm »
Well, if we make our own game from the ground up, my Battle Simulator can be used as the battle engine. It'll still need a map engine, though. I was planning to make one later, but you know how I am about projects...

Oh, and if we use Java and my Battle Simulator, we can make it an applet and make it playable on the site without needing people to download it. That would be a great way to attract people to the site.
« Last Edit: January 16, 2007, 03:56:50 pm by ACE91 »
First to discover and name the following glitches:
* Super Glitch
* ZZAZZ Glitch
* Q Glitch
* Level-100+ Glitch Evolutions and Moves

Abwayax

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Re: Pokemon GCL Version.
« Reply #10 on: January 16, 2007, 06:12:02 pm »
I'm working on a full-fledged Pokemon game engine in (what else?) Java.

I could also work on an applet version of GlitchBattle once there's a stable, reliable version out.
Adrian Malacoda, http://monarch-pass.net

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ACE91

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Re: Pokemon GCL Version.
« Reply #11 on: January 17, 2007, 12:03:07 pm »
A Pok?mon/Glitches RPG game would be an awesome thing to add to the site, and Abwayax and I could work together on it. It needs to be more than just a Pok?mon game with Glitch Pok?mon in it; it needs to have some sort of gimmick, like the ability to use well-known R/B/Y game glitches in it or something. And we need a good backstory for the glitches... here's what I'm thinking:

A team of researchers develops a device that can alter the fabric of space and time, but it is unstable, and it opens portals to another dimension from which strange Pok?mon appear. These Pok?mon are "Glitches", which look like normal creatures in their dimension but look like a scrambled mess in ours. The researchers realize that these creatures have powers beyond those of normal Pok?mon, and so they organize a team of elite Pok?mon trainers to capture the Glitches and keep them out of the hands of *insert evil team name here*. This team of elite trainers is known as the Super Glitch Alliance. (Yes, I was looking for an excuse to use my SGA logo again...) The trainers must use strange methods *coughdittotrickcough* to activate the portals and find Glitch Pok?mon before the evil team does.

We can work on the story some, but this is just my first attempt at one. I think this could finally bring some life back to GCL if we do it right. You can add me to the project staff list as a programmer and story designer.
First to discover and name the following glitches:
* Super Glitch
* ZZAZZ Glitch
* Q Glitch
* Level-100+ Glitch Evolutions and Moves

Abwayax

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Re: Pokemon GCL Version.
« Reply #12 on: January 17, 2007, 02:01:52 pm »
I had an entire backstory for glitches as part of the Glitch Wars fanfic series.

Edit: Concerning an RPG on the site: http://forums.glitchcity.info/index.php/topic,785.msg12325.html#new
« Last Edit: January 17, 2007, 02:04:04 pm by Abwayax »
Adrian Malacoda, http://monarch-pass.net

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Newo

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Re: Pokemon GCL Version.
« Reply #13 on: January 18, 2007, 12:35:32 pm »
Well, I love the idea. It may make it easier if we do just start from scratch

BUT...
Quote from: ACE91
Abwayax and I could work together on it.

Where does that leave us.... ???
« Last Edit: January 18, 2007, 01:25:02 pm by Newo »
R/S/Lg/Fr/E Extended Hacker 1.5 for Decamark research ~  New interface and features added!

Abwayax

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Re: Pokemon GCL Version.
« Reply #14 on: January 18, 2007, 01:57:53 pm »
Programmers aren't necessarily the only members of a development team. We'd find a use for you yet, Newo. :)
Adrian Malacoda, http://monarch-pass.net

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