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Topics - 0ErrorYT

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https://youtu.be/a59umBdBdnE shows the GS codes used and the glitch in action. Also, it appears to corrupt maps slightly even after a reset (Although it went away after viewing a slot machine) Why does this odd 7 symbol do this?
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As seen in my video
Pokemon Sun And Moon Glitch Pokemon 1006
I was able to send invalid Pokemon into battle as well as hatch a 1006 egg using Citra. It appears to be an emulation quirk but I found it interesting nonetheless
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The Dumpster Out Back / Re: Gen VII invalid Pokémon / etc research
« on: January 06, 2018, 07:40:49 pm »
Good news- my GPU came! I can now research glitch Pokemon! Im using Citra because i don't want my 2DS to get banned for CFW. Here is my first entry!
1006: Appears as shiny Bulbasaur. I try putting in daycare with a Ditto and get an egg! It immediately hatches into an Eevee with no name, which becomes a shiny Bulbasaur after hatching. Viewing it in the stats screen shows it with the name Eevee, and all blank stats. I hatched another and it appeared as a Beedrill in the stats screen, but it turned back into another shiny Bulbasaur. It actually worked in battle, but did nothing noteworthy.
Console verification needed.
I can get videos up in a few days
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The Dumpster Out Back / Re: Invalid pokemon "True stats"?
« on: December 27, 2017, 10:29:10 pm »
I messed up the link, sorry buT the title is USING GEN 6 MISSINGNO
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Generation VI Glitch Discussion / Invalid pokemon "True stats"?
« on: December 26, 2017, 01:14:36 pm »
So, i found this videocalled USING GEN 6 MISSINGNO (lol) It's kinda cringy but the odd stats/name on the invalid Pokemon make me wonder if invalid PKHeX is giving the Pokemon wrong stats. He also states that these Pokemon were obtained by forcing a bad EGG to hatch, which hints toward corruption of some sort. Does anyone have any insights about this? 
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The Dumpster Out Back / Re: Non-valid source glitch maps documentation
« on: December 13, 2017, 08:53:52 pm »
Map 00:00 is very interesting, restarts, but the whole screen is blue. The cool thing is, the game is playable in this state, but you can't see anything.
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CEE0 determines the cursor position in most menus. Changing it to values higher that the amount of options in the current menu allows you to select invalid options. Here is the effects I have found:
Access Pokemon beyond the sixth slot:
Using CEE0, you can access Pokemon beyond the sixth slot. You can switch them with real Pokemon (you will lose the Pokemon you switched). So far I have found a Raikou/crobat hybrid, a Rhydon with a very long name, and many ?????. If you choose a blank party space, it appears to be the last Pokemon deposited (?) however the species is changed to ????? (00)
Unlock Mystery gift: Using CEE0 in the start menu doesn't cause many noteworthy effects, except option 00, which is Mystery gift. After opening Mystery gift, the option will be there after you reset.
Glitch names and Sprite glitches when selecting 10+ characters names
Using CEE0 in the introduction when selecting your name allows you to select 10+ character names or blank names. (Example: DriMOMREDGREENMOM) If you select a 10+ character name, sprites will glitch up depending on the amount of characters.
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I'm far from having the tools to research these, but I just am wondering about USUM glitchmons. I don't think anyone has researched these yet, but it would be cool to see.
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