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Messages - ISSOtm

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Just use the "Gameshark code" with arbitrary values. Fuzz with them a bit !
Quite interesting indeed. I'll take a look at the disassembly for any difference.

Also, if this could be moved to Gen I Glitch Discussion, please.
It's not duplicated from the "real Q", it's the game interpreting unrelated data as a Pokémon.
In which slot was the Q prior to swapping ?

Anyways, independently of the answer to the above question (which is still important), what happened is that you corrupted the tile block pointer, and probably your coordinates also. As for the four-step corruption, I don't know.
It would make sense for all Celebis to be blocked, since you could have leveled up your Celebi and taught it new moves.
Epsilon just checked, and there has been a Celebi distribution in Europe, with OT "FRANCO". OT ID may not matter.
Wiki Discussion / Re: Death
« on: November 16, 2017, 09:49:21 am »
Abwayax investigated, and apparently you were banned from the server previously. Try again.
You can set b and d by using pushing and popping cleverly. I agree it doesn't add much, but it still has potential if a large script is ever needed, such as a GUI memory editor (offgao's being the reference for this in Gen I)
Actually, the 6-Pokémon bootstrap (using Arbok instead of Kangaskhan) lets you have any Pokémon in slot 1, so your previous setup was perfectly fine.

By the way, always use the 6-Pokémon bootstrap. Nothing's more frustrating than your 233 HP Pidgey taking damage.
Try checking a bit before. Maybe some memory before DF00 is also unused.
If your editor's size is less than 256 bytes, that's better ('cause it could be copied using a 1-byte length loop, which is slightly easier to program)
For the large space, you should check, but IIRC the space at DF00-DF80 is left unused. 128 bytes is still a neat quantity, isn't it ?
Multimedia Discussion / Re: What song are you listening to right now?
« on: November 13, 2017, 12:05:06 am »
I have made this playlist of VGM music. And I'm listening all of it, non-stop.
Lucky channel slightly more than the rest :p
The mail might be stored in SRAM, but can't you make a setup that copies mail data into WRAM and executes it ?
For extra easiness, copy backwards.
Code: [Select]
ld de, MailDataEnd
ld hl, TempStorage
ld c, length
ld a, [de]
dec de
ld [hld], a
dec c
jr nz, .loop
inc hl
jp [hl]
No, it's actually very often that Europe releases have a slightly different memory layout than US releases. This is the case for all Pokémon games (at least until Gen IV), as well as other GB titles, which I'm not going to list because :p
The memory is shifted in UE releases. Not sure how exactly, though, but it's definitely shifted.
Emulation & ROM Hacking / Re: GBZ80 - Teleportation
« on: November 09, 2017, 06:14:07 pm »
You mean, that warps you to a given map once you use the item (but after closing the menu), right ?
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