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Messages - Torchickens

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1
Debate Wars / Re: Religion
« on: July 22, 2017, 01:16:28 pm »
I believe we cant know if we are in a "base reality", in other words, a non simulation world, or if there is a world outside this one. I cant go outside this existence by my own will, therefore it doesnt matter if I believe in it or not as it has no implications.

I agree with this, and I think God (if God exists) will always love us unconditionally.

therefore I believe we are in a base reality, that gods are fake and made-up by mortal minds as it is the simplest explanation to what we see and feel. someone who devotes his life to a religion is just wasting his time... but I dont hate ones who do. unless they make some stupid ass s**t decisions that can affect me and others who arent in that religion in a negative way... in such case I wont shut up. but that's how I react with other groups, not only religious ones

I relate with this too. I find dogma is fine as long as you don't try to force your view on others and remember to treat people with love and respect. I really dislike that and also religious extremism. In my view you risk not living in God at all and also risk falling to narrow-minded thinking or segregating those who don't believe in your views.

I relate to Christianity though in various ways. My favourite parable is that a good shepherd opens the door by the gate, if you go in by the fence you could scare the sheep and doing that in general is disrepectful (the quote goes on to say that those who go in by the fence are by figures of speech a "burglar"). Therefore we treat others with respect, also be humble and also if you ever meet with someone with ideals that you don't believe in, you go in their shoes, acknowledge their ideals and treat them with fairly.

I also relate to Jesus' saying that he is there so "the blind will see" and "those who see will become blind". This could be interpreted to mean that at times we are caught in an issue such as low mood and 'don't see the light', but God/Jesus will make us understand the issue with greater insight and forgive ourselves and/or others.

Those who see will become blind at a first glance sounds bad, but it means that sometimes in life we have received our comfort but will eventually lose it. It is believed this is needed in Christianity because in God's view those who become proud risk developing qualities such as arrogance, selfishness, being judgemental, discriminating or segregative, condescending.
This is also links into a saying that God chose wisdom in the world to fool the wise, like how in science we have many times changed our paradigms to better fit new discoveries. It also humbles the spirit for things to be this way and strengthens our unconditional love.

Though this is not in Christianity, I feel this also similar to the spiritual law of balance and polarity. If you feel an extreme emotion (such as a keen enthusiasm in something or depression) or are even in an extreme situation (like being a slave), you must at some point have experienced the opposite situation (even if you were a slave but became a dictator in another life) to complete our understanding of the experience.

I'm going to be assertive though in saying I disagree however with some parts of the Bible, in particular the views the homosexuality is immoral (the Bible says they will not "inherit the kingdom of God"), as well as (actual quote) "A woman must not wear men's clothing, nor a man wear women's clothing, for the LORD your God detests anyone who does this." and this one is obscure but there is also a verse along the lines that women should be submissive as Eve ate the fruit! In my view that is just sexism disguised as an archetype. Sadly I can no longer find the last one.

This is personally why I stopped believing in fundamental Christianity and became agnostic. But I wish people of all religions could transcend to a place in which their ideals are met without hurting other people.

I personally believe the meaning of life is simply to strengthen love through hardship (in fact we could have eternal love but if you had something to compare it with like yin/yang the feeling would become stronger), but I still assert that I know nothing about God.
2
Emulation & ROM Hacking / Re: Emulating the Mobile Adapter GB
« on: July 20, 2017, 10:28:38 am »

[youtube]https://youtu.be/0ZerrH7rYZU[/youtube]
Pretty sure that needs to be
Code: [Select]
[MEDIA=youtube]4Uh4sgtmDMQ[/MEDIA]But anyways, this is a really good concept. We really need it emulated.

I think relatively recently we had working [youtube] tags that would embed YouTube videos, but for whatever reason they sadly no longer work.
3
If you search around Naver (the Korean Google basically) with the Korean names (포켓몬스터 금 & 은) you might be able to find something.

Thanks. I had a look and couldn't find anything though, sadly.

Korean Gold and Silver were just announced for 3DS Virtual Console in Korean, so now you have that as an option too.

Ah thanks SnorlaxMonster! I may consider buying a Korean 3DS then if I have no luck.
4
using yellow though and it does not have 9f

I see. If you use -g m (hex:6A) on Yellow many times instead of 9F you can corrupt box nicknames in the same way.
5
its a pain to get a bad clone and I want to do ace on crystal but  I don't think there's a way to link a gbc game up to emulated Pokemon stadium 2

What is your goal exactly? If you want to perform ACE but can't use a Bad Clone, you can still perform the other ACE methods. Since you seem to have a Gen I game, why don't you use TM Code Execution as Torchickens suggested?

Yeah, you don't need a bad clone for glitch TM ACE and you can also use the arguably easier unterminated name glitch Pokémon ACE. If you have 9F on Generation I the unterminated name glitch Pokémon method doesn't require resetting for a pseudo-bad clone (which is a corrupted Pokémon similar to a bad clone that doesn't become ????? after putting it into the Day Care and out). These two methods require accessing the Time Capsule and don't require Stadium 2; which only helps for obtaining a bad clone.
6
Sadly there may not be a way to do this in Generation I linked with Generation II, except possibly with remote arbitrary code execution or OAM DMA hijacking, which I'm unsure how you'd go about doing with these games.

However, by linking a Japanese Gold/Silver with six Pokémon with an English Gold with one Pokémon that only just got access to the Trade Center you can by trading Pokémon 1 (EN version) with Pokémon 6 (JP version) (https://www.youtube.com/watch?v=-fvurV8KPEo).

A bad clone is normally a hybrid between a Pokémon and the hex:00 glitch Pokémon (such as a Sneasel bad clone), which allows for party overloading; the basis for bad clone glitch. Hybrid glitch Pokémon can't be traded to Generation II due to the abnormal Pokémon trap.

Furthermore although altering a Generation I glitch Pokémon's stored types to match the equivalent Generation II glitch Pokémon will allow it to be traded into Generation II  (e.g. a Water/Psychic-type 'M 00 can be traded as Slowpoke to Generation II as a Slowpoke because the types match), there are no glitch Pokémon that are interpreted as hex:00 or hex:FF in Generation II with a Generation I game (one of the two index numbers where party overloading is possible).

If you're looking for a bad clone to get Celebi though you may be able to use arbitrary code execution instead. In EN Gold/Silver (only the English version sadly) you can use the Coin Case glitch to get a Celebi or an FF bad clone. (https://www.youtube.com/watch?v=SpfgOVfGVTo https://www.youtube.com/watch?v=DJ3nK2iQo8c).

For Crystal I recommend arbitrary code execution with "pseudo-bad clones" (here, with code in the description to get Celebi https://www.youtube.com/watch?v=VtRFxxKW7mY), which is arguably the most reliable method so far. Pseudo bad clones if I remember rightly don't become ????? when put into the Day Care and out, but they do have an unterminated name. Using 8F/ws m in Red/Blue (8F) or Yellow (ws m), or the 9F glitch item (Red/Blue) we can get an unterminated name Pokémon, such as a Lapras with Perish Song, Bide and Safeguard which redirects the code to box names.

For this I recommend using a box with the Lapras with 9F, as 9F doesn't execute arbitrary code but has a constant effect; which is corrupting the stack and Pokémon nicknames if used too much. After the nickname is corrupted you can save and reset the game to fix the stack but keep the corrupted nickname.

You can also use TM33 arbitrary code execution for Crystal, which is harder but definitely also a way. https://www.youtube.com/watch?v=BgCJxChdonc

Hope this helps!
7
I find this funny since when I was 5 or 6 I still had Pokemon Red, a Gameshark and my GBC, and I found these while cheating my young ass off. These are what got me into corruptions.

God, the nostalgia...

I relate to this too, I used to love playing around with my Xploder (which works just like a GameShark).

Good times can't beat them. :)

By the way, we now have yet another arbitrary code method:
https://www.youtube.com/watch?v=mGbeJnwR32Y

Possibly what we can do next is manipulate an arbitrary Trainer victory script.
8
I want to change a Pokemon's exp on my Yellow VC so it gets a certain nature when bringing it to PKMN Bank. The problem is, that it would be a little annoying to calculate a "legit" exp value for each Pokemon for different levels. So my question is: What happens when I set a Level 50 Pokemon's exp to lets say 2500 and then gain a level? Would it just take a s**t ton of exp to do? And could I transfer this Pokemon to Bank? Or would it detect the changed exp value?  :o

Thanks for you help in advance ;D

I'm afraid I'm not sure what you mean here, but if you reduce the experience to that of below the Pokémon's level the Pokémon will drop levels after gaining experience or being deposited and withdrawn from the box.

That said I'm unsure how Pokémon Bank handles the experience thing and there's a chance the level for the Pokémon's new experience that you manipulated would not be calculated, meaning you could possibly get a nature for the same experience value regardless of level (but that's speculation and I don't know the answer for sure, it's possible Poké Transporter could recalculate the level like if you withdrew the Pokémon from a box).
9
Project "Gotta Document 'Em All" / Used glitch types
« on: July 06, 2017, 10:12:21 am »
I would like to make a TypeDex, so I decided to make a dump of all the types that are "used" on glitch Pokémon and glitch moves. It is very messy but hopefully the information should be available within a neater TypeDex listing soon.

"\" indicates that the glitch move has a real, non-glitch type.


Yellow blank (0x50)-type glitch Pokémon
Yellow blank (0x73)-type glitch Pokémon
Yellow blank (0x7D)-type glitch Pokémon
Yellow glitch (0x24)-type glitch Pokémon
Yellow glitch (0x25)-type glitch Pokémon
Yellow glitch (0x39)-type glitch Pokémon
Yellow glitch (0xA5)-type glitch Pokémon
Yellow glitch (0xCF)-type glitch Pokémon
Yellow ₽9? ゥ (0x59)-type glitch Pokémon



Red/Blue Poké BB (0xA9)-type glitch Pokémon
Red/Blue PokéManiac (0x61)-type glitch Pokémon
Red/Blue blank (0x50)-type glitch Pokémon
Red/Blue blank (0xE8)-type glitch Pokémon
Red/Blue blank 0x70-type glitch Pokémon
Red/Blue blank 0x7B-type glitch Pokémon
Red/Blue glitch (0x1C)-type glitch Pokémon
Red/Blue glitch (0x21)-type glitch Pokémon
Red/Blue glitch (0x27)-type glitch Pokémon
Red/Blue glitch (0x2B)-type glitch Pokémon
Red/Blue glitch (0x37)-type glitch Pokémon
Red/Blue glitch (0x3B)-type glitch Pokémon
Red/Blue glitch (0x9D)-type glitch Pokémon
Red/Blue glitch (0xA5)-type glitch Pokémon
Red/Blue glitch (0xC8)-type glitch Pokémon



Bird (0x06)-type glitch Pokémon
Flying (0x82)-type glitch Pokémon
Ghost (0x88)-type glitch Pokémon
Ground (0x84)-type glitch Pokémon
Normal (0x0B)-type glitch Pokémon
Normal (0x0E)-type glitch Pokémon
Normal (0x11)-type glitch Pokémon
Normal (0x12)-type glitch Pokémon
Normal (0x13)-type glitch Pokémon
Normal (0x80)-type glitch Pokémon
Normal (0x8D)-type glitch Pokémon
Normal (0x8E)-type glitch Pokémon
Normal (0x91)-type glitch Pokémon
Normal (0x92)-type glitch Pokémon
Normal (0x93)-type glitch Pokémon



On Moves Red/Blue (track CFD5):


00: 0x7A (CoolTrainerF)
A6: 0x31 (random)
A7: 0x40 (random)
A8: 0x21 (random)
\A9: 0x03 (Poison)
\AA: 0x00 (Normal)
AB: 0x50 (blank)
AC: 0x2B (random)
AD: 0x49 (random)
AE: 0xC0 (random)
AF: 0x50 (blank)
\B0: 0x03 (Poison)
B1: 0x97 (Electric-fake)
\B2: 0x03 (Poison)
\B3: 0x08 (Ghost)
B4: 0x2B (random)
B5: 0x41 (random)
B6: 0x0A (Normal-fake)
\B7: 0x03 (Poison)
B8: 0x00 (Normal)
B9: 0x41 (random)
BA: 0x0C (Normal-fake)
BB: 0x34 (random)
BC: 0xC8 (random)
BD: 0x4E (h RED)
\BE: 0x02 (Flying)
BF: 0x95 (Water-fake)
\C0: 0x03 (Poison)
\C1: 0x08 (Ghost)
C2: 0x41 (random)
C3: 0x42 (RED? POKé BB PIDGEY dé)
C4: 0x21 (random)
C5: 0x3F (random)
\C6: 0x00 (Normal)
C7: 0x41 (random)
C8: 0xB1 (random)
C9: 0x91 (Normal-fake)
CA: 0xC8 (random)
CB: 0x4F (blank)
\CC: 0x15 (Water)
CD: 0x51 (,KPkMnRED)
\CE: 0x03 (Poison)
\CF: 0x08 (Ghost)
D0: 0x23 (random)
D1: 0x35 (random)
D2: 0x21 (random)
\D3: 0x00 (Normal)
\D4: 0x00 (Normal)
\D5: 0x19 (Ice)
D6: 0x3A (Qi JT RED? POKé BBPIDGEY dé)
\D7: 0x00 (Normal)
\D8: 0x00 (Normal)
D9: 0x3C (i JT RED? POKé BBPIDGEY dé)
\DA: 0x02 (Flying)
DB: 0x0E (Normal-fake)
\DC: 0x00 (Normal)
DD: 0x28 (random)
DE: 0x1E (random)
DF: 0x34 (random)
E0: 0x28 (random)
\E1: 0x00 (Normal)
\E2: 0x00 (Normal)
E3: 0x19 (Ice)
E4: 0x77 (blank)
\E5: 0x00 (Normal)
\E6: 0x00 (Normal)
E7: 0x41 (random)
E8: 0x03 (Poison)
E9: 0x80 (Normal-fake)
\EA: 0x00 (Normal)
\EB: 0x08 (Ghost)
EC: 0x28 (random)
ED: 0x37 (random)
EE: 0x10 (Normal-fake)
\EF: 0x03 (Poison)
\F0: 0x00 Normal
F1: 0x32 (random)
F2: 0x0A (Normal-fake)
\F3: 0x00 (Normal-fake)
F4: 0xC0 (random)
F5: 0x53 (8 8 9)
\F6: 0x02 (Flying)
F7: 0x79 (CoolTrainerM)
\F8: 0x03 (Poison)
F9: 0x0C (Normal-fake)
FA: 0x23 (random)
FB: 0x39 (random)
FC: 0x21 (random)
FD: 0x2F (random)
\FE: 0x00 (Normal)
FF: 0x32 (random)

On Moves Yellow (track CFD4):

00: 0x31 (random)
A6: 0x31 (random)
A7: 0x40 (random)
A8: 0x21 (random)
\A9: 0x03 (Poison)
\AA: 0x00 (Normal)
AB: 0x50 (blank)
AC: 0xE9 (Swimmer)
AD: 0x49 (random)
AE: 0xC0 (random)
AF: 0x50 (blank)
\B0: 0x03 (Poison)
B1: 0x81 (Fighting-fake)
\B2: 0x03 (Poison)
\B3: 0x08 (Ghost)
B4: 0x2B (random)
B5: 0x41 (random)
B6: 0x0A (Normal-fake)
\B7: 0x03 (Poison)
\B8: 0x00 (Normal)
B9: 0x41 (random)
BA: 0xC8 (random)
BB: 0x34 (random)
BC: 0xC8 (random)
BD: 0x4E (3lゥ)
\BE: 0x02 (Flying)
\BF: 0x00 (Normal)
\C0: 0x03 (Poison)
\C1: 0x08 (Ghost)
C2: 0x41 (random)
C3: 0x42 (B)
C4: 0x21 (random)
C5: 0x3F (random)
\C6: 0x00 (Normal)
C7: 0x41 (random)
C8: 0x8E (Normal-fake)
C9: 0x91 (Normal-fake)
CA: 0xC8 (random)
CB: 0x4F (blank)
\CC: 0x15 (Water)
CD: 0x0B (Normal-fake)
\CE: 0x03 (Poison)
\CF: 0x08 (Ghost)
D0: 0x23 (random)
D1: 0x35 (random)
D2: 0x21 (random)
\D3: 0x00 (Normal)
\D4: 0x00 (Normal)
\D5: 0x19 (Ice)
D6: 0x41 (random)
\D7: 0x00 (Normal)
\D8: 0x00 (Normal)
D9: 0x3C (.s.a)
\DA: 0x02 (Flying)
DB: 0x34 (random)
\DC: 0x00 (Normal)
DD: 0x28 (random)
DE: 0x1E (random)
DF: 0x34 (random)
E0: 0x28 (random)
\E1: 0x00 (Normal)
\E2: 0x00 (Normal)
\E3: 0x19 (Ice)
\E4: 0x07 (Bug)
\E5: 0x00 (Normal)
\E6: 0x00 (Normal)
E7: 0x41 (random)
\E8: 0x03 (Poison)
E9: 0x2A (random)
\EA: 0x00 (Normal)
\EB: 0x08 (Ghost)
EC: 0x28 (random)
ED: 0x37 (random)
EE: 0x10 (Normal-fake)
\EF: 0x03 (Poison)
\F0: 0x00 (Normal)
F1: 0x32 (random)
F2: 0xC6 (random)
\F3: 0x00 (Normal)
F4: 0xC0 (random)
F5: 0x53 (V)
\F6: 0x02 (Flying)
F7: 0xD1 (TM)
\F8: 0x03 (Poison)
F9: 0x0C (Normal-fake)
FA: 0x23 (random)
FB: 0x39 (random)
FC: 0x21 (random)
FD: 0x2F (random)
\FE: 0x00 (Normal)
FF: 0x32 (random)

Edit: So as it turns out, there are arbitrary type names :). I have a list of type pointers here and uploaded a video:

https://pastebin.com/dYE9ZFNX
https://www.youtube.com/watch?v=6V6F-mtkFTc
10
you can only get one earthquake tm in the  game is there a way to get any item with coin case ace

Probably not, but you really should of cloned any important TM's seeing as it's so easy to do in Generation II games. Changing the ID is definitely possible, Crystal_ showed me how to do it when I was playing through Crystal. I doubt a Celebi event will happen, but it's easy enough to get a Celebi through the coin case glitch, then if it's discovered a certain one will get through with the right trainer ID and player name, simply change it to that with ACE.

Yeah, sometimes the item requirements are an issue. Theoretically you could use a different code but it depends on whether you can create it without those one-off items. One solution to get TM26 Earthquake without clearing your game's save file if you're able to use 8F or ws m is to modify the held item address of a Pokémon to be transferred over to Generation II (DA9D for stored Pokémon 1 in Red/Blue or D171 for PC box Pokémon 1 in Yellow) to D9, which is the ID of TM26 (Earthquake).

Red/Blue stored Pokémon 1 method:

Item 3: Lemonade x 217
Item 4: Carbos x 218
Item 5: X Accuracy x 157
Item 6: Water Stone x 201

Yellow stored Pokémon 1 method:


Item 3: Lemonade x 217
Item 4: Carbos x 209
Item 5: X Accuracy x 113
Item 6: Water Stone x 201

Hope that helps.
11
Want to change my name and trainer id with coin case ace, however, I don't know assembly so could someone figure out how I could do that? I'm asking this in case a Celebi event happens in the VC versions that come out later this year so we can transfer glitch Celebi just like Mew.

Fortunately Crystal_ created the Coin Case memory editor code that allows you to modify many addresses in memory, all we have to do is add specific user friendly nicknames for box 9.

https://www.youtube.com/watch?v=ffZjCabeNr4

[two characters: address upper byte] [two characters: address lower byte] [two characters: value]

The memory addresses we're dealing with can be found here:
http://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Gold_and_Silver:RAM_map#Game_Settings

Which characters correspond to which bytes can be found here:
https://pastebin.com/4ZDpQXGe

For changing the player name and Trainer ID you'd need to change both $D1AC-D1AC (player name) and D1A1-D1A2 (player ID).

For the player name you'd need to look up the name IDs then write those IDs to D1AC-D1AC http://glitchcity.info/wiki/The_Big_HEX_List So for the name "AB" (80 81 in the Big Hex List) this would be D1A1: 80, D1A2: 81 which using the Pastebin is for the "A" box 9 name: "'m99k?(" and for the "B" box 9 name: "'m99k?)" and so on.

For the player ID type the value you want in Windows Calculator on programmer mode on 'dec' in scientific mode and click hex to convert it to hexadecimal. The left-most byte will be your value for D1A1 (two digits) and the right-most byte will be your value for D1A2 (also two digits).

So if we wanted 12345, this converted into hexadecimal becomes 3039. This means D1A1 must be 30 and D1A2 must be 39. Using the Pastebin we would get 'm9cXZ and 'm9daZ for the box 9 names.
12
Generation I Glitch Discussion / Re: Is 94 worth getting in Red/Blue?
« on: June 30, 2017, 05:30:18 am »
Yeah that should potentially work. :)

The only thing I'm unsure of is if the trade between Red/Blue and Yellow would work as there was one occasion I remember where the game locked up before a trade involving a glitch Pokémon completed, but it's possible that the problem could have been something else such as the glitch Pokémon belonging to a bad experience group. I think it's likely that the trades will work though. Note you don't have to obtain the "a" at level 1-6 as the evolution occurs at level 6 and up, not just those levels, so you can leave the Attack modifier at 7 to obtain a level 7 "a".

If the Ivysaur has exactly 13 Special DVs and gains around 10+ Special stat experience (which is extremely small, you can get this by swapping out the Level 1 Ivysaur into a Pokémon on Route 1 to finish the battle) then it should have exactly 192 Special at Level 100. Otherwise you'll have to be lucky to get the Ivysaur with less than 13 Special DVs and train/give Ivysaur Calcium if necessary, and there is also the factor that feeding it a Calcium could make it gain too much of a boost in Special, as at Level 100 the boosts will be a lot more than +1 or +2. The Pokémon you obtain from the Trainer-Fly glitch have random DVs.

I think you will have to give Poliwag a few HP Ups/train it and perform the box trick for it to gain 241 HP or more and fortunately we can have a maximum HP that is more than 241.

Provided the Ivysaur, Poliwag and 'M (FF) are prepared correctly this should work.

Sweet, thanks for the confirmation and all the advice. Just one more question: is there a way to lower a Pokemon's level that does not interfere with what stats it should have at said level? Say if I had a level 53 Abra, could I use it to somehow obtain a Level 25 Abra that has the exact stats my Level 53 Abra would have if it was at level 25? I can't seem to find anything that would suggest this is possible, but there might be something I haven't seen or overlooked. Sorry for all these questions, by the way.

Also I just beat Misty so I'm one step closer to getting a Ditto. Yaaaaay.

Anytime. :) I think you may be able to do that with Glitch City RAM manipulation by using Cut on a specific tile block in the Glitch City.

According to the wiki article:

Value...   11   50   51   52   53   96
will become...   10   109   108   111   76   110

So you may be able to change a level 11 Pokémon to a level 10 one, but for the other possible blocks the only thing you can do is increase the level.

The old values compared with the new values don't seem to be useful for this purpose either.

The only other way I know of for that to be possible is to use arbitrary code execution (and there's a chance it may be possible with a 6+ Pokémon glitch but you'd risk corrupting unrelated data and would have to fix your name) to modify address D18C (Pokémon 1's level) or similar, but it would not be needed as you could just use arbitrary code execution to give yourself a 94. You can't use a glitch to change the box level as withdrawing a Pokémon from the box will revert it back to the level that it's meant to be.

Sorry for all these questions, by the way.

That's OK.
13
Generation I Glitch Discussion / Re: Is 94 worth getting in Red/Blue?
« on: June 30, 2017, 12:50:25 am »
Just in case the double distort CoolTrainer♀ corruption doesn't work, would this be a functioning way to get 94 on Red:
1. Use the mew glitch to get a Level 100 Ivysaur with 192 Special
2. Use the mew glitch to get a Level 100 Poliwag with at least 241 HP
3. Use the mew glitch with the Ivysaur and a wild Ditto to get a Level 1-6 "a"
4. Trade that "a" to Yellow, level it up until Level 7 so it evolves, and trade back
5. Use the remaining HP glitch with the Poliwag and 'M to turn Poliwag into 94
I already got a Level 100 Ivysaur with 192 Special thanks to dumb luck on my Red game, so that's why I need to trade it to Yellow and back. My only problem with this way is that 94 is stuck at Level 100. Any efficient ways to somehow lower its Level?

I'll most likely be using the double distort CoolTrainer♀ corruption, but I'm curious to see if my plan would have worked.

Yeah that should potentially work. :)

The only thing I'm unsure of is if the trade between Red/Blue and Yellow would work as there was one occasion I remember where the game locked up before a trade involving a glitch Pokémon completed, but it's possible that the problem could have been something else such as the glitch Pokémon belonging to a bad experience group. I think it's likely that the trades will work though. Note you don't have to obtain the "a" at level 1-6 as the evolution occurs at level 6 and up, not just those levels, so you can leave the Attack modifier at 7 to obtain a level 7 "a".

If the Ivysaur has exactly 13 Special DVs and gains around 10+ Special stat experience (which is extremely small, you can get this by swapping out the Level 1 Ivysaur into a Pokémon on Route 1 to finish the battle) then it should have exactly 192 Special at Level 100. Otherwise you'll have to be lucky to get the Ivysaur with less than 13 Special DVs and train/give Ivysaur Calcium if necessary, and there is also the factor that feeding it a Calcium could make it gain too much of a boost in Special, as at Level 100 the boosts will be a lot more than +1 or +2. The Pokémon you obtain from the Trainer-Fly glitch have random DVs.

I think you will have to give Poliwag a few HP Ups/train it and perform the box trick for it to gain 241 HP or more and fortunately we can have a maximum HP that is more than 241.

Provided the Ivysaur, Poliwag and 'M (FF) are prepared correctly this should work.
14
More ACE? Goddamn, this is getting out-of-hand. How many, total, have been found across the series?

I haven't kept track since that post ISSOtm made, but for Gold/Silver/Crystal there is:

1) Coin Case glitch (EN Gold/Silver only)
2) Move 0x00's type ACE (EN Gold/Silver)
3) Unterminated name Pokémon ACE (Crystal only)
4) Wrong pocket TM/HM ACE (Gold/Silver/Crystal)
5) Glitch Pokédex mode ACE (Gold/Silver(?), Crystal)
6) OAM DMA hijacking (requires another form of arbitrary code execution)

Theoretically as well you can execute arbitrary code with other glitch moves. I noticed opening the Fight menu with move 0xFD as the only move in Japanese Crystal after using an X Accuracy could execute code from WRAM but only to run into a rst 38 (FF byte).

Surprisingly quite a lot for Generation II!

As for Generation III there seem to be only two documented so far:

1) Glitch Pokémon summary ACE
2) Glitch move animation ACE
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Generation I Glitch Discussion / Re: Is 94 worth getting in Red/Blue?
« on: June 29, 2017, 11:40:03 pm »
Definitely if you like powerful glitch Pokémon. 94's front sprite and back sprite is stable and its base stats are amazing. The 205 family in Red/Blue (including ゥ [C1], PokéWTrainer, ♀pゥ ゥゥT, PC4SH, ゥ ' [D2], Pゥ ゥ ゥ, PkMnaPkMnゥ ♂ fPkMnk, Glitch Pokémon [0xDB]) are arguably stronger however their front sprites are known to freeze the game and their backsprites are from 0xBA8A in SRAM leaving a chance that their backsprites may freeze in certain circumstances as well.

If your save file is capable of double distort CoolTrainer you can get it with the multiplication sign in a Pokémon's nickname and that's a little easier in my opinion.
Good to know, thanks. I haven't yet played to the point where I can get a Ditto, but I'll try out your suggested method when I do. From the looks of it, it looks way easier than what I was going to do.

You're welcome. Good luck and have fun!
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