October 19, 2017, 10:06:03 am

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You're in the wrong topic for this, the Coin Case glitch doesn't work in European localizations of Gold/Silver. There are other methods to obtain ACE, but they are more complicated.(I will continue replying in the "G/S/C glitch discussion")(Also the post you quoted has no relation whatsoever to what you asked. Quoting a post should be done when you refer to it, please.)

has any one tried coin case ace on the gold sliver vc injects because i've heard coincase ace does not work on vba or the gb tower because of inaccurate emulation this may cause it not to work on gold sliver vc

Quote from: camper on July 11, 2013, 10:48:40 amItem cloning is possible with Pokemon cloning. Now we need to find a way to do item mutation.I've been playing around with this glitch for a while now and recently found a way to produce any item. The process is almost the same as what TheZZAZZGlitch laid out in his video where he explained how to get Celebi. https://www.youtube.com/watch?v=SpfgOVfGVToBasically, you place 43 Fresh Water in your PC instead of 42, and you'll jump to the item of the first Pokemon in your party instead of the ID number. Given the normal set up that would yield HM09 I think which can be sold for about 19000 Pokebucks...This happens because the stack of 4 Great balls increases the index number of the item where TheZZAZZGlitch placed HM07 in the video, so you don't just get back the same item that you put in the PC. Also, using only 2 Great Balls increases the index number by 1 and using multiple stacks of Great Balls will increase the index number in the same manner.This can be helpful for getting stray items by finding base items that have an index number before theirs as you can swap out HM07 with other base items to mutate. This way you don't even lose the item you were initially working with.I don't know much assembly, but I know enough to understand the concepts behind how the glitch works. Given that 42 Fresh Water correspond to changing the ID number of the first Pokemon in your party, subsequently adding Fresh Water with move you one byte further into the Pokemon's data allowing you to overwrite things like moves by having 44 to 47 Fresh Waters or EXP by having 50 to 52. There's a simple list of the data structure here:http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_structure_in_Generation_IIAn interesting way to use this is getting a level 100 by changing the EXP of a Pokemon and simply knocking out one wild Pokemon. I'm pretty sure this takes 50 Fresh Water.So there's a rudimentary form of item mutation and also access to all the Pokemon's stats and their Attacks, EXP, Friendship etc.Oh, and a nice list of Pokemon, Moves, and Items by index number courtesy of TheZZAZZGlitch's video:http://pastebin.com/raw/arPmsvYu

Item cloning is possible with Pokemon cloning. Now we need to find a way to do item mutation.

You're dealing with Coin Case ACE here. You either did something wrong... or you need to switch to BGB.

Is there any method to make a pokemon learn a specific move with the coin case? Mainly so that I could get Aeroblast on Lugia in Gold Version since that isn't possible otherwise. Using the method where you only use Box Names if possible similar to this video by Torchikens https://youtu.be/NeC36_MhSBA

[REQUIRED] One-off code so all future codes don't need the 'return to game' code:Box 1 : Ap0w'vA55 (XOR A; OR b6; SUB 0x80)Box 2 : é'm2p'v7'v'd (LD [d2f8], A; XOR A; SUB fd; SUB d0)Box 3 : éA355555 (LD [80f9], A)Box 4+: 55555555 (Safe filler code)Box 13: 5555péD9 (XOR A; LD [83ff], A)Box 14: 'l'lA'lx'd55 (POP DE; POP DE; INC SP; POP DE; OR A; RET NC)Pokemon 5, Move 4 Modifier (Aeroblast) - Box 1, change r to whatever and replace 5555 with 'v(Letter)55 or 'v(Letter)'v(Letter) when needed:Box 1: Ap0r5555 (XOR A; OR b1)Box 2: é♂455555 (LD [efda], A)Box 3+: 55555555Box 13 and 14: Should never be modified after using the required code.

255x Ball 1, Master Ball:Box 1: Ap09é8't5 (XOR A; OR ff; LD [fed5], A)Box 2: p0B'vAé7't (XOR A; OR 0x81; SUB 0x80; LD[fdd5], A)Player Sprite Modifier - Permanent (Old Man; Change 's and A to different values for different results, can replace the 55 for Box 1 with 'v(Another Letter) too, if desired value is unobtainable):Box 1: Ap0's'vA55 (XOR A; OR d4; SUB 0x80)Box 2: é9'l55555 (LD [ffd1], A)Tons of Money:Box 1: Ap0/'vA55 (XOR A; OR f3; SUB 0x80)Box 2: é'm2p0955 (LD [d2f8], A; XOR A; OR ff)Box 3: éA't55555 (LD [80d5], A)Tons of Coins:Box 1: Ap04'vA55 (XOR A; OR fa; SUB 0x80)Box 2: é'm2p0955 (LD [d2f8], A; XOR A; OR ff)Box 3: éA't55555 (LD [80d5], A)Kudos to Torchickens for the following, just stripped off the RTG code.Turn Pokémon 1 Shiny:Box 1: Ap0'd'vR55 (XOR A; OR d0; SUB 0x91)Box 2: é'm2pp045 (LD [d2f8], A; XOR A; XOR A; OR fa)Box 3: éA4p0'd'vQ (LD [80fa], A; XOR A; OR d0; SUB 0x90)Box 4: é?2p0k55 (LD [e6f8], A; XOR A; OR aa)Box 5: 55éA4555 (LD [80fa], A)Change Pokemon 1 (Celebi) - Box 2, change the first 5 to whatever and the last two 55's to 'v(Letter) when needed:Box 1: Ap0k'vA55 (XOR A; OR aa; SUB 80)Box 2: é'm2p0555 (LD [d2f8], A; XOR A; OR fb)Box 3: éA455555 (LD [80fa], A)

Quote from: Flandre Scarlet on September 23, 2017, 07:18:18 amIs there any method to make a pokemon learn a specific move with the coin case? Mainly so that I could get Aeroblast on Lugia in Gold Version since that isn't possible otherwise. Using the method where you only use Box Names if possible similar to this video by Torchikens https://youtu.be/NeC36_MhSBAIt's most certainly possible -- and actually extremely simple for Aeroblast in particular, though to use any of my Coin Case ACEs you need to do the following first:Code: [Select][REQUIRED] One-off code so all future codes don't need the 'return to game' code:Box 1 : Ap0w'vA55 (XOR A; OR b6; SUB 0x80)Box 2 : é'm2p'v7'v'd (LD [d2f8], A; XOR A; SUB fd; SUB d0)Box 3 : éA355555 (LD [80f9], A)Box 4+: 55555555 (Safe filler code)Box 13: 5555péD9 (XOR A; LD [83ff], A)Box 14: 'l'lA'lx'd55 (POP DE; POP DE; INC SP; POP DE; OR A; RET NC)Pokemon 5, Move 4 Modifier (Aeroblast) - Box 1, change r to whatever and replace 5555 with 'v(Letter)55 or 'v(Letter)'v(Letter) when needed:Box 1: Ap0r5555 (XOR A; OR b1)Box 2: é♂455555 (LD [efda], A)Box 3+: 55555555Box 13 and 14: Should never be modified after using the required code.Other simple, randomish codes, for any interested (All boxes not used for code should all be 5's, except 13 and 14):Code: [Select]255x Ball 1, Master Ball:Box 1: Ap09é8't5 (XOR A; OR ff; LD [fed5], A)Box 2: p0B'vAé7't (XOR A; OR 0x81; SUB 0x80; LD[fdd5], A)Player Sprite Modifier - Permanent (Old Man; Change 's and A to different values for different results, can replace the 55 for Box 1 with 'v(Another Letter) too, if desired value is unobtainable):Box 1: Ap0's'vA55 (XOR A; OR d4; SUB 0x80)Box 2: é9'l55555 (LD [ffd1], A)Tons of Money:Box 1: Ap0/'vA55 (XOR A; OR f3; SUB 0x80)Box 2: é'm2p0955 (LD [d2f8], A; XOR A; OR ff)Box 3: éA't55555 (LD [80d5], A)Tons of Coins:Box 1: Ap04'vA55 (XOR A; OR fa; SUB 0x80)Box 2: é'm2p0955 (LD [d2f8], A; XOR A; OR ff)Box 3: éA't55555 (LD [80d5], A)Kudos to Torchickens for the following, just stripped off the RTG code.Turn Pokémon 1 Shiny:Box 1: Ap0'd'vR55 (XOR A; OR d0; SUB 0x91)Box 2: é'm2pp045 (LD [d2f8], A; XOR A; XOR A; OR fa)Box 3: éA4p0'd'vQ (LD [80fa], A; XOR A; OR d0; SUB 0x90)Box 4: é?2p0k55 (LD [e6f8], A; XOR A; OR aa)Box 5: 55éA4555 (LD [80fa], A)Change Pokemon 1 (Celebi) - Box 2, change the first 5 to whatever and the last two 55's to 'v(Letter) when needed:Box 1: Ap0k'vA55 (XOR A; OR aa; SUB 80)Box 2: é'm2p0555 (LD [d2f8], A; XOR A; OR fb)Box 3: éA455555 (LD [80fa], A)

No matter what I try, I keep getting a glitch dimension instead of box name code. My slide pokemon is the hatched togepi and I'm using a wooper holding sweet scent. It's a bit of a pain, but I can get headbutt, but I tried that once already.