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Author Topic: Hints in Gen III Trade Cloning  (Read 273 times)

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Krys3000

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Hints in Gen III Trade Cloning
« on: May 29, 2017, 04:13:17 pm »
Hello everyone,

As you know, cloning by shutting down the console during a trade, which can be done in games from Generation I, II, IV, V and VI (still to be confirmed in VII, as far as I know) is largely considered to be not functional in Gen III, because of two reasons:
- GBA link cable can send and receive simultanously
- Data from unfinished trades are deleted

However, someone named Gary6318 now claims on PRAMA having successfully cloned by trade cloning under these conditions:
- Ruby and Firered
- Using the Game Boy Player (the GameCube thing)
- He didn't actually shut the game but the FR game froze for unknown reason right after the trade started, when you see the GBA on screen.

He has no video/picture proof as of now. Assuming he's not lying, could there be a frame where the trade is actually possible? Could this be related to the use of the Player, or the fact that it froze?

What do you think?

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Re: Hints in Gen III Trade Cloning
« Reply #1 on: May 29, 2017, 05:24:38 pm »
There SHOULD be no difference between freezing and turning off, as far as the game is concerned...

Then again, we don't know what caused the freeze.
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Re: Hints in Gen III Trade Cloning
« Reply #2 on: May 30, 2017, 05:06:40 pm »
It could either have been caused by a chance vibration, movement, etc. cart tilting one, causing it to crash exactly when it needed to, or data was executed that cemented the trade before the game completely died. Save routine, perhaps?
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Re: Hints in Gen III Trade Cloning
« Reply #3 on: May 31, 2017, 10:16:43 am »
The guy now says he clones everytime, even by shutting down the game manually.

It may be related only to the GB Player. Someone has a way to test it ?

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Re: Hints in Gen III Trade Cloning
« Reply #4 on: May 31, 2017, 12:52:18 pm »
Torchickens has a GB Player, so maybe she can ?
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