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Author Topic: Shinys in RB  (Read 107 times)

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Codabra

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Shinys in RB
« on: June 29, 2017, 06:00:33 pm »
I was wondering what the simplest way to manipulate the game to get pokemon that when transferred through pokebank are shiny?
I can't do any programming it's just computer mush to me. However I'll force you to teach me with my codabra powers.

Parzival

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Re: Shinys in RB
« Reply #1 on: June 29, 2017, 06:12:19 pm »
Try Ditto DV manipulation, as it seems to be the most likely to work.
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Codabra

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Re: Shinys in RB
« Reply #2 on: June 29, 2017, 07:30:54 pm »
That's only for getting shiny ditto
I can't do any programming it's just computer mush to me. However I'll force you to teach me with my codabra powers.

Parzival

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Re: Shinys in RB
« Reply #3 on: June 29, 2017, 09:26:00 pm »
One word: MODIFY. Try odd uses, trading in odd patterns (G2>G1>G1>G2>G2 instead of G2>G1>G2, etc.), maybe glitch Transform onto another 'mon...
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Torchickens

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Re: Shinys in RB
« Reply #4 on: June 29, 2017, 11:08:57 pm »
Try Ditto DV manipulation, as it seems to be the most likely to work.

Sadly whenever a Pokémon uses Transform in Generations I and II it is interpreted by the game as Ditto no matter what, so that can't be used to obtain Pokémon other than Shiny Ditto, like Codabra said.

There are multiple ways to get Shiny Pokémon however.

One method for Pokémon that can evolve is via the Pokémon merge glitch, which requires Q or 'M (FF) (see the linked wiki articles for methods of obtaining those glitch Pokémon).

Pokémon merge glitch method:

From an empty box deposit any Pokémon followed by Q/'M (FF) followed by the Pokémon you want Shiny followed by the Red Gyarados from Generation II.

Withdraw the first Pokémon and the Red Gyarados (the last Pokémon) in the box should hybridize with the Pokémon you want Shiny. It won't be stable when interpreted by the Generation II game unless you evolve it.

Another method is with arbitrary code execution. As Shininess in Generations I and II is based on DVs, the following codes for 8F or ws m from wherever your bootstrap code goes to (such as item 3 for the recommended ones) will set a Pokémon's DV bytes to FA (Attack DV of 15, Defense DV of 10) and AA (Speed and Special DVs of 10), hence making it Shiny when transferred to Generation II (and with the maximum possible DVs).

8F code, modifying box Pokémon 1's DVs:

Carbos x218
X Accuracy x177
Lemonade x250
Poké Ball x34
Lemonade x170
Water Stone x201


ld h,DA
ld l,B1
ld a,FA
inc b
ld (hli),a
ld a,AA
ld (hli),a
ret


ws m code, modifying party Pokémon 1's DVs:

Carbos x209
X Accuracy x133
Lemonade x250
Poké Ball x34
Lemonade x170
Water Stone x201


ld h,D1
ld l,85
ld a,FA
inc b
ld (hli),a
ld a,AA
ld (hli),a
ret


Hope that helps! :)
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