Glitch City Laboratories Forums

Lab β: Glitch City Labs Projects => Project "Gotta Document 'Em All" => Topic started by: Torchickens on November 16, 2016, 08:48:43 am

Title: Project "Gotta Document 'Em All!"
Post by: Torchickens on November 16, 2016, 08:48:43 am
This is a project dedicated to updating the wiki to include the newest glitches, many of which for the first three generations are on the ChickasaurusGL (https://www.youtube.com/user/chickasaurusgl), CrystaL12RG (https://www.youtube.com/user/CrystaL12RG), Metarkrai M (https://www.youtube.com/user/zreety) and TheZZAZZGlitch (https://www.youtube.com/user/TheZZAZZGlitch) Youtube channels.

This task usually requires much time and research or lots of paraphrasing but to make it much easier, I give you all permission to copy my Youtube video descriptions for ChickasaurusGL (https://www.youtube.com/user/chickasaurusgl) word for word on to their own articles (which we can modify to remove things like "in this video"), as long as you add an afttribution notice in <!-- --> tags but only for use Glitch City Wiki articles.

Note: We are not allowed to copy from Bulbapedia as these articles are from multiple authors and we do not have their permission. Even though Bulbapedia:Copyrights (http://bulbapedia.bulbagarden.net/wiki/Bulbapedia:Copyrights) doesn't specifically say you can't if you 'attribute it to them', it's not nice and they might be following the CC BY-NC-SA 2.5 (https://creativecommons.org/licenses/by-nc-sa/2.5/) license.

Lists of all glitches:

One task for Project Gotta Document 'Em All is to create 'master lists' for all glitches in a generation. Bulbapedia have already done this to a good degree, and I remember that one of the users of this forum was looking for one.

When creating lists of glitches, it's important to know which glitches are 'stand-alone' (natural glitches (http://glitchcity.info/wiki/Natural_glitch)) and which glitches require another glitch to work.

For this reason, I suggest we create two sets of glitch lists; for every generation a list of natural glitches by generation (x) and a list of glitch derivatives by generation (x). Thanks to Crystal_ we have a thread for natural glitches in Generation I (http://forums.glitchcity.info/index.php?topic=7682.0) and I have already listed many of these natural glitches in its own article (http://glitchcity.info/wiki/List_of_natural_glitches_in_Generation_I).

In the past the glitches which require another glitch to work were referred to as "tricks", so depending on Abwayax's decision it may be a good idea to call the glitch derivatives like "old man trick", "Celebi trick" tricks. Regardless, many people call glitch derivatives/tricks "glitches", and two of Bulbapedia's articles for glitch derivatives are "old man glitch" (derivative of the left-facing shore tile glitch) and "Celebi Egg glitch" (derivative of the bad clone glitch).

Conventions:
Previously templates were used for major, miscellaneous glitches, and minor glitches, but echinodermata pointed out that what distinguishes miscellaneous and minor glitches is rather subjective. I think for this reason it may be a good idea to eventually create templates for natural glitches per generation and separate templates for derivatives of a certain glitch.

I suggest natural glitches should have two categories; [[Category:Natural glitches]] and [[Category:Generation (x) natural glitches]] where (x) is the roman numeral generation number (I-VII) and other glitches should have at least one (e.g. [[Category:Generation (x) glitches]]).

Side-note:

Sometimes when creating articles about glitches such as lists, it's nice to use a table. Fortunately there is an online tool that will convert Excel spreadsheets into wiki format, making this normally time-consuming task much easier.

http://tools.wmflabs.org/excel2wiki/
Title: Re: Project "Gotta Document 'Em All!"
Post by: Papa Doc on November 16, 2016, 06:23:57 pm
I'm definitely in to help out, most of my time will be restricted to either
Monday's or Tuesday's so that's just a heads up. I sent you a message on
Skype Torchickens so if I need some guidance expect me to be coming your
way (really  ;))
Title: Re: Project "Gotta Document 'Em All!"
Post by: camper on November 16, 2016, 08:57:52 pm
"Left-facing shore tile glitch" shares the same cause as "Viridian Forest no-encounter grass tiles" glitch. Should we group them together and give them a new name?
Title: Re: Project "Gotta Document 'Em All!"
Post by: Charmy on November 17, 2016, 02:34:34 am
I will help, when I have time, as Sun and Moon comes out tomorrow, I will have less time. But I'm ready to help.
Currently, I edited the ACE page and added some information on the new way in Crystal.
Title: Re: Project "Gotta Document 'Em All!"
Post by: Torchickens on November 17, 2016, 07:14:28 am
"Left-facing shore tile glitch" shares the same cause as "Viridian Forest no-encounter grass tiles" glitch. Should we group them together and give them a new name?

Good question. I will group them as "2x2 block encounter glitches".
Title: Re: Project "Gotta Document 'Em All!"
Post by: ISSOtm on November 18, 2016, 06:34:30 pm
I'm for reserving "trick" to glitches needing specific actions from the player.

Old man trick fits, Mew glitch fits, but not ZZAZZ trick, for example.
Title: Re: Project "Gotta Document 'Em All!"
Post by: Yeniaul on January 10, 2017, 10:31:09 am
I can help, but only from 6:00 to 7:00 AM and 4:00 to 6:00 PM, not that anyone cares... Anyway, I propose we reserve "tricks" for things that are easy to pull off and cannot break things to an extent that the game cannot be restarted if saved, can wipe a save, or cannot be easily fixed (which would entail no 8F or equivalent) because most newer members start with the "tricks" when diving into replicating glitches.
Title: Re: Project "Gotta Document 'Em All!"
Post by: Yeniaul on January 10, 2017, 04:10:03 pm
(I am bumping AND adding info; please excuse the double-posting.)
I'm currently working on making the Select Glitch page a sort of disambiguation AND article, you can find the rough-draft at /wiki/Select_glitch_unfinished_conversion
Title: Re: Project "Gotta Document 'Em All!"
Post by: Torchickens on January 10, 2017, 05:23:40 pm
I can help, but only from 6:00 to 7:00 AM and 4:00 to 6:00 PM, not that anyone cares... Anyway, I propose we reserve "tricks" for things that are easy to pull off and cannot break things to an extent that the game cannot be restarted if saved, can wipe a save, or cannot be easily fixed (which would entail no 8F or equivalent) because most newer members start with the "tricks" when diving into replicating glitches.

(I am bumping AND adding info; please excuse the double-posting.)
I'm currently working on making the Select Glitch page a sort of disambiguation AND article, you can find the rough-draft at /wiki/Select_glitch_unfinished_conversion

Thanks for this! I've made a few edits and moved the new page over already.
Title: Re: Project "Gotta Document 'Em All!"
Post by: Yeniaul on January 10, 2017, 05:29:01 pm
Hmmm... what to work on next... I'll give one of the Dexes a whirl.
EDIT: WOW. You guys are on the ball. Every time I think of a page, it's already been fixed.
Title: Re: Project "Gotta Document 'Em All!"
Post by: ISSOtm on January 14, 2017, 08:35:40 am
I confirm the "top 3 pixel rows animated" glitch on a DMG running Yellow. We still need a screenshot.

[EDIT] Could this also work with Screech ?
Title: Re: Project "Gotta Document 'Em All!"
Post by: VaeporSage on January 14, 2017, 08:32:47 pm
I never really got around to documenting my old Pomeg stuff properly on the Wiki. It'd be nice for the GCL Wiki to become the #1 go-to resource for glitching info over Bulbapedia (even if my stuff is by and large a footnote at this point). I'll chip in at some stage lol
Title: Re: Project "Gotta Document 'Em All!"
Post by: Yeniaul on January 21, 2017, 05:34:53 pm
So... this is why we need better page checking.
http://glitchcity.info/wiki/ItemDex/RB:095
It almost seems like it was written by an 8-yr old, but that might just be me. Gonna rewrite...
EDIT: Rewrote, but the page layout is now COMPLETELY screwed... whoops.
Title: Re: Project "Gotta Document 'Em All!"
Post by: Torchickens on January 22, 2017, 11:23:46 am
So... this is why we need better page checking.
http://glitchcity.info/wiki/ItemDex/RB:095
It almost seems like it was written by an 8-yr old, but that might just be me. Gonna rewrite...
EDIT: Rewrote, but the page layout is now COMPLETELY screwed... whoops.

I think I may have fixed it somehow by making an edit without changing the summary. Perhaps unapproved edits may show up wrong.
Title: Re: Project "Gotta Document 'Em All!"
Post by: Charmy on January 22, 2017, 03:29:11 pm
So... this is why we need better page checking.
http://glitchcity.info/wiki/ItemDex/RB:095
It almost seems like it was written by an 8-yr old, but that might just be me. Gonna rewrite...
EDIT: Rewrote, but the page layout is now COMPLETELY screwed... whoops.
This is why we have a "Undo revision" function on our wiki.
Title: Re: Project "Gotta Document 'Em All!"
Post by: Raven Freak on January 29, 2017, 09:18:57 pm
I've went ahead and updated Charizard 'M's page a bit, added another method of obtaining it which was documented in the Pokémon Bank topic by no other than Torchickens herself. :P I've created a new page for the Nickname Shifting glitch discovered in Sun and Moon as well. The page itself could probably be improved. xD http://glitchcity.info/wiki/Nickname_Shifting_glitch
Title: Re: Project "Gotta Document 'Em All!"
Post by: Charmy on January 30, 2017, 12:10:50 pm
I guess you were writing this quite fast Raven Freak... I even found a double space in there.
Anyway, I fixed it, added more information (because someone might try this glitch without a active PokéBank subscription :) ) and made the page look more "Professional" overall.
Title: Re: Project "Gotta Document 'Em All!"
Post by: ISSOtm on January 30, 2017, 01:04:35 pm
Is it required for Pokémon to be in the first PC box ?
Title: Re: Project "Gotta Document 'Em All!"
Post by: Charmy on January 30, 2017, 03:10:26 pm
I don't think so.
Title: Re: Project "Gotta Document 'Em All!"
Post by: ISSOtm on January 30, 2017, 03:42:39 pm
I'll edit and approve the article then.
Title: Re: Project "Gotta Document 'Em All!"
Post by: Yeniaul on February 01, 2017, 10:40:38 am
The ItemDex needs more research on several items, "emulator crashed" isn't really descriptive enough and some of these items may only work on system, but I don't have a GB/GBC so I cannot do it, but (thread topic tie-in!) I'll rewrite the articles in question when more information is available. Also, is Project Palette Town going to be incorporated into this?
Title: Re: Project "Gotta Document 'Em All!"
Post by: Torchickens on April 13, 2017, 12:58:45 pm
The GlitchDex now has all TM/HM and Time Capsule exploit data! :)

(but work still needs to be done on the G/S/C glitch Pokémon)

Work on categorizing may start tomorrow, then it's on to ItemDex.
Title: Re: Project "Gotta Document 'Em All!"
Post by: Torchickens on April 22, 2017, 03:04:54 pm
I am going to invest some more time into the GlitchDex to add Pokédex entries, experience groups and catch rates in addition to the remaining "move" categories.

Does anybody know if there is a way to view GlitchDex/Y:208's Pokédex entry? Whenever I try it via capture at the beginning of the game or the code 01D01DD1 the screen turns white and the music fades out.

However, apparently rsrdaman was able to get the Pokédex data.

(http://cdn.bulbagarden.net/upload/f/f0/YGlitchDexD0.png)

http://bulbapedia.bulbagarden.net/wiki/File:YGlitchDexD0.png

I won't be adding this one though unless there is a way to get it to work and the screen happens to be the same. I have noticed some entries differ to the ones on Bulbapedia likely due to there being data from writable memory.
Title: Re: Project "Gotta Document 'Em All!"
Post by: Caveat on April 22, 2017, 06:09:03 pm
I am going to invest some more time into the GlitchDex to add Pokédex entries, experience groups and catch rates in addition to the remaining "move" categories.

Does anybody know if there is a way to view GlitchDex/Y:208's Pokédex entry? Whenever I try it via capture at the beginning of the game or the code 01D01DD1 the screen turns white and the music fades out.

However, apparently rsrdaman was able to get the Pokédex data.

(http://cdn.bulbagarden.net/upload/f/f0/YGlitchDexD0.png)

http://bulbapedia.bulbagarden.net/wiki/File:YGlitchDexD0.png

I won't be adding this one though unless there is a way to get it to work and the screen happens to be the same. I have noticed some entries differ to the ones on Bulbapedia likely due to there being data from writable memory.

Next time I get on the computer, I'll see if I can get it to work in Debug Yellow, or try wrestling with normal Yellow if that doesn't count.
By the way, the list of TMs the Pokemon can learn is VERY hard to read without line breaks. If that's not on your list of improvements, I'd appreciate if it was. :)
Title: Re: Project "Gotta Document 'Em All!"
Post by: Torchickens on April 23, 2017, 02:15:12 pm
I am going to invest some more time into the GlitchDex to add Pokédex entries, experience groups and catch rates in addition to the remaining "move" categories.

Does anybody know if there is a way to view GlitchDex/Y:208's Pokédex entry? Whenever I try it via capture at the beginning of the game or the code 01D01DD1 the screen turns white and the music fades out.

However, apparently rsrdaman was able to get the Pokédex data.

(http://cdn.bulbagarden.net/upload/f/f0/YGlitchDexD0.png)

http://bulbapedia.bulbagarden.net/wiki/File:YGlitchDexD0.png

I won't be adding this one though unless there is a way to get it to work and the screen happens to be the same. I have noticed some entries differ to the ones on Bulbapedia likely due to there being data from writable memory.

Next time I get on the computer, I'll see if I can get it to work in Debug Yellow, or try wrestling with normal Yellow if that doesn't count.
By the way, the list of TMs the Pokemon can learn is VERY hard to read without line breaks. If that's not on your list of improvements, I'd appreciate if it was. :)

Thanks! I think (but may be wrong) that line breaks should be there but the custom formatting apparently ignores it. This could possibly be worked around by using bullet points, so will add that to the list of tasks to do.