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Messages - Caveat

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1
Nice research Caveat !

You mention it learns Super Glitch (four times, at levels 3, 5, 195 and 212), but could you indicate which IDs of Super Glitch are learned ? Thanks !

Keep going, this is some good work :)
I don't know how to use BGB's debugger to get the ID of the moves...

Thanks, anyway  :D
2
Welp, Evie, thanks for posting, because now I have an excuse to post this!

Here is my first Pokemon... I wanted to do HEX:FD due to that fact it has the Ghost sprite, but trying to fight it gives you a trainer battle, so I will obtain it some other way.


Name: ヅ (Zu)
Version: Green
Hex ID: BF
Types: Normal/ボーイ (Boy type...? Maybe Youngster?)
Growth Rate/Lv. 100 EXP: 2068037
Evolutions: N/A
Cry: Similar to Nidoran F. Possibly lower pitch? Video clip is here! (recorded by a friend!)
Pokedex Entry:

LEVEL 100 STATS
HP: 520
Attack: 91
Defense: 79
Speed: 359
Special: 431

LEVELUP MOVES
1 - TM34
1 - Screech
1 - Pay Day
1 - Cut
1 - TM05
3 - Super Glitch
5 - Super Glitch
6 - Wing Attack
7 - Aurora Beam
8 - Double Kick
9 - Aurora Beam
14 - Aurora Beam
15 - TM50
22 - TM03
24 - Wrap
25 - Aurora Beam
27 - TM29
28 - Horn Attack
29 - TM50
30 - Tackle
31 - TM54
32 - Fire Spin
33 - Horn Drill
35 - TM25
37 - Supersonic
39 - TM50
40 - Thunder Punch
41 - TM18
44 - Tackle
53 - Horn Drill
54 - TM08
55 - Super Glitch
62 - Comet Punch
67 - Horn Drill
71 - TM50
75 - TM04
81 - TM50
86 - TM25
87 - TM50
98 - TM50
111 - Poison Sting
119 - Horn Drill
132 - Horn Drill
153 - TM14
154 - Horn Drill
157 - Aurora Beam
167 - Super Glitch
168 - TM12
169 - TM12
172 - TM07
175 - TM34
180 - TM03
181 - TM14
183 - Horn Drill
193 - Aurora Beam
195 - Super Glitch
202 - Sand Attack
203 - TM54
204 - Tackle
205 - Agility
207 - Double Kick
209 - Tackle
210 - TM34
212 - Super Glitch
214 - TM03
218 - Stun Spore
221 - TM10
230 - TM10
234 - Absorb
245 - TM50
250 - TM21
254 - Mega Drain
255 - TM34

TM MOVES
TM02 - Razor Wind
TM03 - Swords Dance
TM05 - Mega Kick
TM06 - Toxic
TM09 - Take Down
TM13 - Ice Beam
TM15 - Hyper Beam
TM16 - Pay Day
TM17 - Submission
TM23 - Dragon Rage
TM24 - Thunderbolt
TM25 - Thunder
TM30 - Teleport
TM31 - Mimic
TM32 - Double Team
TM34 - Bide
TM36 - Selfdestruct
TM37 - Egg Bomb
TM38 - Fire Blast
TM39 - Swift
TM40 - Skull Bash
TM41 - Softboiled
TM42 - Dream Eater
TM46 - Psywave
TM47 - Explosion
TM48 - Rock Slide
HM03 - Surf
HM05 - Flash

Notes: TM05, when I used it, had Scratch's animation and actually restored my health like Recover!
This Pokemon's front sprite also corrupts the soundbanks with varying effects, from doing nothing to slightly corrupting the music (and causing NPCs to walk down the screen) to causing the game to crash.
3
I know there are glitch Pokemon with movesets and evolutions read from writable memory, but what do all the other ones do?

Is there a Pokemon that takes its stats or TM moves from writable memory? That could be fun to tinker with...
4
Generation I Glitch Discussion / R/G Glitch Pokemon Cries
« on: Yesterday at 09:53:43 am »
This is related to my Japanese Glitchdex project, but I have put it in its own thread since it's only somewhat related...

My good friend recorded every single glitch cry in Red and Green and uploaded it on YouTube!

While this will be a nice help for my research, I will post it here in case anybody else wants to hear them.

All Glitch Pokemon Cries in Red and Green

(if this is too similar to my research thread, feel free to merge them)

Edit: Edited post for clarification... My apologies!
5
I am going to invest some more time into the GlitchDex to add Pokédex entries, experience groups and catch rates in addition to the remaining "move" categories.

Does anybody know if there is a way to view GlitchDex/Y:208's Pokédex entry? Whenever I try it via capture at the beginning of the game or the code 01D01DD1 the screen turns white and the music fades out.

However, apparently rsrdaman was able to get the Pokédex data.



http://bulbapedia.bulbagarden.net/wiki/File:YGlitchDexD0.png

I won't be adding this one though unless there is a way to get it to work and the screen happens to be the same. I have noticed some entries differ to the ones on Bulbapedia likely due to there being data from writable memory.

Next time I get on the computer, I'll see if I can get it to work in Debug Yellow, or try wrestling with normal Yellow if that doesn't count.
By the way, the list of TMs the Pokemon can learn is VERY hard to read without line breaks. If that's not on your list of improvements, I'd appreciate if it was. :)
6
Based on my (admittedly low) knowledge of Game Boy programming, I don't think that there is a limit. The remnants from past save files would not "stack" until there is no more space for writing saves, they would just be replaced. In addition, said remnants would be eventually overwritten as you progressed with that save file.

If you were doing it on console, there MAY be a possibility that you exhaust the save battery, but I know diddly-squat about Game Boy hardware, so don't quote me on that.
7
Generation I Glitch Discussion / Japanese Glitch Pokemon Research
« on: April 20, 2017, 04:19:04 pm »
NOTE: I know that there is a sticky about Gen 1 glitch Pokemon in various languages, but it has not been updated in a few years and is very incomplete. I aim for a more comprehensive version of all the glitch Pokemon in only the Japanese versions of the games.

A few days ago, I realized that there is very little information on glitch Pokemon im the Japanese versions of the games. Naturally, there was almost nothing I could find that was written in English, but even Japanese websites dedicated towards Pokemon glitch research provided little information, usually just recording the base stats and MAYBE levelup moves of the Pokemon.

Thusly, I have set out to create a comprehensive guide (field notes, if you will) to glitch Pokemon available in the Japanese versions of Red/Green, Blue, and Yellow.

Assistance in my research is most welcome. Here is a form that lists all the various traits of a Pokemon:
Code: [Select]
SPRITES GO HERE (front, back, menu)
[b]Name:[/b] NAME GOES HERE (TRANSLATION)
[b]Version:[/b]
[b]Hex ID:[/b]
[b]Types:[/b]
[b]Growth Rate/Lv. 100 EXP:[/b] (if the Pokemon has a valid experience group, write it there. Otherwise, just put max EXP)
[b]Evolutions:[/b] (only levelup evolutions, unless you really want to record others)
[b]Cry:[/b] (provide description of it, or record it if you can!)
[b]Pokedex Entry:[/b] (provide image)]

[b][u]BASE STATS[/u][/b]
[b]HP:[/b] (if the Pokemon is a hybrid, put the stats of the real Pokemon here. Otherwise, put the stats of the one you have at level 100)
[b]Attack:[/b]
[b]Defense:[/b]
[b]Speed:[/b]
[b]Special:[/b]

[b][u]LEVELUP MOVES[\u][/b]
0 - MOVE GOES HERE (figure these out however you can! Preferrably, go up to lv. 255)

[b][u]TM MOVES[/u][/b]
TM00 - MOVE GOES HERE

[b]Notes:[/b]

It would help if there was a way to calculate base stats for non-hybrids. A list of glitched EXP groups in the Japanese games would also be welcome. If you have resources on these topics, or just anything that would be useful in my quest, post it here.
8
Introductions / Re: Hello
« on: April 19, 2017, 05:16:02 pm »
Welcome to you too, I guess!

I've been stalking this place for a few weeks, although I've always had a bizarre fascination with Pokemon glitches and I've always checked on it sporadically...

Six years is a lot of time to spend lurking... Glad to have more friends, though! :D
9
Introductions / welcome to the jungle, we have fun and games
« on: April 19, 2017, 04:37:14 pm »
This was a long time coming, to be honest...

If you watch Evie or ZZAZZ's videos on YouTube, you've probably seen a guy named "tate the great" or "LOST FOSSIL" hanging around... yeah, that's mwah.

Speaking of Evie, I also drew her icon, so that's cool I guess.

ANYWAY, my name is Simon, I'm autistic, I make a lot of typos, and I'm currently planning for a project about documenting Japanese glitch Pokemon, so get ready for that?
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