Main Menu
Main Page
Forums
Recent changes
Random page
Help

Databases
GlitchDex
AttackDex
ItemDex

Major Glitches
Trainer escape glitch
Old man trick
Celebi trick
Select glitches (Japan)
SRAM glitch
CoolTrainer♀ corruption
LOL glitch
Rival LOL glitch
Super Glitch
ZZAZZ glitch
Pomeg corruption glitch (Glitzer Popping)
Tweaking
Elite Four door glitch (Japan)
Pokémon merge glitch
Pokémon cloning
Time Capsule exploit
Arbitrary code execution
Coin Case glitch
More

Other Glitch Categories
Glitches by generation
Glitches between two generations
Japan-only/language specific glitches
Music glitches
Natural glitches
Non-core series glitches
Non-Pokémon glitches
Officially acknowledged glitches
Recurring glitches
Dead glitches

References
Pokémon GameShark codes
The Big HEX List
GB programming
Curiosities
Debugging features
Easter eggs
Error traps
Glitch areas
Glitch myths
Non-glitch exploits
Placeholder texts
Pokémon glitch terminology
Unused content and prerelease information

Useful Tools
8F Helper
GBz80 to Items
Old man trick name generator
PATH (Prama's Advanced Tweaking Heaven)
Save file editors
Special stat/Pokémon converter
Trainer escape Trainer Pokémon finder

Affiliates
Legendary Star Blob 2 (Hakuda)
Pokémon Speedruns wiki
PRAMA Initiative
Become an affiliate!

Search Wiki

 

Search Forums

 

Recent Posts

Pages: 1 2 [3] 4 5 ... 10
21
Project "Gotta Document 'Em All" / Re: Project "Gotta Document 'Em All!"
« Last post by Caveat on April 22, 2017, 06:09:03 pm »
I am going to invest some more time into the GlitchDex to add Pokédex entries, experience groups and catch rates in addition to the remaining "move" categories.

Does anybody know if there is a way to view GlitchDex/Y:208's Pokédex entry? Whenever I try it via capture at the beginning of the game or the code 01D01DD1 the screen turns white and the music fades out.

However, apparently rsrdaman was able to get the Pokédex data.



http://bulbapedia.bulbagarden.net/wiki/File:YGlitchDexD0.png

I won't be adding this one though unless there is a way to get it to work and the screen happens to be the same. I have noticed some entries differ to the ones on Bulbapedia likely due to there being data from writable memory.

Next time I get on the computer, I'll see if I can get it to work in Debug Yellow, or try wrestling with normal Yellow if that doesn't count.
By the way, the list of TMs the Pokemon can learn is VERY hard to read without line breaks. If that's not on your list of improvements, I'd appreciate if it was. :)
22
Project "Gotta Document 'Em All" / Re: Project "Gotta Document 'Em All!"
« Last post by Torchickens on April 22, 2017, 03:04:54 pm »
I am going to invest some more time into the GlitchDex to add Pokédex entries, experience groups and catch rates in addition to the remaining "move" categories.

Does anybody know if there is a way to view GlitchDex/Y:208's Pokédex entry? Whenever I try it via capture at the beginning of the game or the code 01D01DD1 the screen turns white and the music fades out.

However, apparently rsrdaman was able to get the Pokédex data.



http://bulbapedia.bulbagarden.net/wiki/File:YGlitchDexD0.png

I won't be adding this one though unless there is a way to get it to work and the screen happens to be the same. I have noticed some entries differ to the ones on Bulbapedia likely due to there being data from writable memory.
23
In yellow, morph second item gives adds 1 to the quantity of item 2. If you have 255 and you use it, you get 0. Is there a way to convert that from ws[glitch]m to 8F?

Yes. The following code which is a modified version of TheZZAZZGlitch's change second item code (see this thread's first post) should work for changing the item quantity. It should on both Yellow (when using ws m redirected to item 3) and Red/Blue (when using 8F redirected to item 3) because no absolute memory addresses are specified.

* 8F
* Item with quantity you want to morph
Burn Heal            x43
Full Heal            x201

ASM:
Code: [Select]
WRA1:D322 0C               inc  c
WRA1:D323 2B               dec  hl
WRA1:D32A 34               inc  (hl)
WRA1:D32B C9               ret
24
In yellow, morph second item gives adds 1 to the quantity of item 2. If you have 255 and you use it, you get 0. Is there a way to convert that from ws[glitch]m to 8F?
25
SRAM chips tend to wear out over time, which IIRC can be influenced by how much data is read/written, just like HDDs.
26
Based on my (admittedly low) knowledge of Game Boy programming, I don't think that there is a limit. The remnants from past save files would not "stack" until there is no more space for writing saves, they would just be replaced. In addition, said remnants would be eventually overwritten as you progressed with that save file.

If you were doing it on console, there MAY be a possibility that you exhaust the save battery, but I know diddly-squat about Game Boy hardware, so don't quote me on that.
27
Going to preface this by saying that although I've been interested in Pokemon glitches for several years now, I've never really done much of it myself. So I know a fair amount but​I don't have a lot of first hand experience.

There are some glitches that recall information from previous deleted saves. With this is mind, is there a limit to how many save files can ever be created on a game cart? If so, what is that limit?
28
Forum Announcements / Re: Name Changes
« Last post by Elf Monster on April 21, 2017, 09:15:15 am »
Old name: zeifyl
New name: Elf Monster
29
Generation I Glitch Discussion / Japanese Glitch Pokemon Research
« Last post by Caveat on April 20, 2017, 04:19:04 pm »
NOTE: I know that there is a sticky about Gen 1 glitch Pokemon in various languages, but it has not been updated in a few years and is very incomplete. I aim for a more comprehensive version of all the glitch Pokemon in only the Japanese versions of the games.

A few days ago, I realized that there is very little information on glitch Pokemon im the Japanese versions of the games. Naturally, there was almost nothing I could find that was written in English, but even Japanese websites dedicated towards Pokemon glitch research provided little information, usually just recording the base stats and MAYBE levelup moves of the Pokemon.

Thusly, I have set out to create a comprehensive guide (field notes, if you will) to glitch Pokemon available in the Japanese versions of Red/Green, Blue, and Yellow.

Assistance in my research is most welcome. Here is a form that lists all the various traits of a Pokemon:
Code: [Select]
SPRITES GO HERE (front, back, menu)
[b]Name:[/b] NAME GOES HERE (TRANSLATION)
[b]Version:[/b]
[b]Hex ID:[/b]
[b]Types:[/b]
[b]Growth Rate/Lv. 100 EXP:[/b] (if the Pokemon has a valid experience group, write it there. Otherwise, just put max EXP)
[b]Evolutions:[/b] (only levelup evolutions, unless you really want to record others)
[b]Cry:[/b] (provide description of it, or record it if you can!)
[b]Pokedex Entry:[/b] (provide image)]

[b][u]BASE STATS[/u][/b]
[b]HP:[/b] (if the Pokemon is a hybrid, put the stats of the real Pokemon here. Otherwise, put the stats of the one you have at level 100)
[b]Attack:[/b]
[b]Defense:[/b]
[b]Speed:[/b]
[b]Special:[/b]

[b][u]LEVELUP MOVES[\u][/b]
0 - MOVE GOES HERE (figure these out however you can! Preferrably, go up to lv. 255)

[b][u]TM MOVES[/u][/b]
TM00 - MOVE GOES HERE

[b]Notes:[/b]

It would help if there was a way to calculate base stats for non-hybrids. A list of glitched EXP groups in the Japanese games would also be welcome. If you have resources on these topics, or just anything that would be useful in my quest, post it here.
30
General Discussion / Re: Yeniaul's Discord Server (and rules)
« Last post by ISSOtm on April 20, 2017, 01:53:04 pm »
And I confirm it works :)
Pages: 1 2 [3] 4 5 ... 10