Main Menu
Main Page
Forums
Recent changes
Random page
Help

Databases
GlitchDex
AttackDex
ItemDex

Major Glitches
Trainer escape glitch
Old man trick
Celebi trick
Select glitches (Japan)
SRAM glitch
CoolTrainer♀ corruption
LOL glitch
Rival LOL glitch
Super Glitch
ZZAZZ glitch
Pomeg corruption glitch (Glitzer Popping)
Tweaking
Elite Four door glitch (Japan)
Pokémon merge glitch
Pokémon cloning
Time Capsule exploit
Arbitrary code execution
Coin Case glitch
More

Other Glitch Categories
Glitches by generation
Glitches between two generations
Japan-only/language specific glitches
Music glitches
Natural glitches
Non-core series glitches
Non-Pokémon glitches
Officially acknowledged glitches
Recurring glitches
Dead glitches

References
Pokémon GameShark codes
The Big HEX List
GB programming
Curiosities
Debugging features
Easter eggs
Error traps
Glitch areas
Glitch myths
Non-glitch exploits
Placeholder texts
Pokémon glitch terminology
Unused content and prerelease information

Useful Tools
8F Helper
GBz80 to Items
Old man trick name generator
PATH (Prama's Advanced Tweaking Heaven)
Save file editors
Special stat/Pokémon converter
Trainer escape Trainer Pokémon finder

Affiliates
Legendary Star Blob 2 (Hakuda)
Pokémon Speedruns wiki
PRAMA Initiative
Become an affiliate!

Search Wiki

 

Search Forums

 

Author Topic: Technical Planning  (Read 13216 times)

0 Members and 1 Guest are viewing this topic.

agusganog

  • Currently memory hacking R/B/G/S/C
  • Member+
  • *
  • Offline Offline
  • Gender: Male
    • View Profile
Re: Technical Planning
« Reply #75 on: January 25, 2009, 04:25:32 pm »
This is basically going to be a normal pokemon game.

Just, you know, with breaking the 4th wall and Glitches. :D

The 4th wall was built to be broken.

Hydrall

  • Former Spriter of GCL Version
  • Member+
  • *
  • Offline Offline
  • Gender: Male
  • Hail to the lost, mighty that they be...
    • View Profile
Re: Technical Planning
« Reply #76 on: January 25, 2009, 07:31:48 pm »
Who built it in the first place? They should die.

Back on topic... What was the topic again?
GONE.

∀xaj

  • is dead
  • Member+
  • *
  • Offline Offline
  • Gender: Male
    • View Profile
    • reply me please
Re: Technical Planning
« Reply #77 on: March 14, 2009, 08:38:03 pm »
I know this isn't going to be an MMORPG, but what sort of online is there going to be?



extreme forkton supreme

  • Uncle DynaShock
  • Oldbie
  • *
  • Offline Offline
  • Gender: Male
  • Look how cool I am. I can make my own avatar.
    • View Profile
Re: Technical Planning
« Reply #78 on: March 14, 2009, 08:48:17 pm »
Trading, possibly?

Abwayax

  • Founder/Technical Support
  • Head Administrator
  • *****
  • Offline Offline
  • Gender: Male
    • View Profile
Re: Technical Planning
« Reply #79 on: March 14, 2009, 09:19:15 pm »
Probably battling and trading.

What I'd really like to do is build in a small IRC client and lay the battle/trade protocol on top of IRC privmsgs or CTCPs.
« Last Edit: March 14, 2009, 09:19:24 pm by Abwayax »
Adrian Malacoda, http://monarch-pass.net

Free Software Foundation member #8136
Electronic Frontier Foundation member
American Civil Liberties Union member

Hydrall

  • Former Spriter of GCL Version
  • Member+
  • *
  • Offline Offline
  • Gender: Male
  • Hail to the lost, mighty that they be...
    • View Profile
Re: Technical Planning
« Reply #80 on: March 16, 2009, 01:14:29 pm »
Hmm... We've had a bad history with IRC...
GONE.

Photon-Phoenix

  • Gotta pop dem windows.
  • Administrator
  • *****
  • Offline Offline
  • Gender: Male
    • View Profile
Re: Technical Planning
« Reply #81 on: March 16, 2009, 06:49:10 pm »
Probably battling and trading.

What I'd really like to do is build in a small IRC client and lay the battle/trade protocol on top of IRC privmsgs or CTCPs.

Make rooms based on a X*X sized area.  That way you can talk to the people around you normally and PM the other people you want to talk to instead of this big clusterfuck chatroom.
(Like RuneScape's system but less fail.)

helpiamglitched

  • Creator of all
  • Banned
  • Offline Offline
  • The admins are banned! All hail Jacred!
    • View Profile
Re: Technical Planning
« Reply #82 on: May 24, 2010, 08:18:34 pm »
That's cool. How about the over world map...
I've noticed that early in the game ledges forced you into the grass as you go away from your hometown.
Oh! how about embody the networking in a GTS!

SCf3

  • Member+
  • *
  • Offline Offline
  • Gender: Female
  • I like shorts! They're comfy and easy to wear.
    • View Profile
Re: Technical Planning
« Reply #83 on: May 25, 2010, 01:38:10 pm »
Probably battling and trading.

What I'd really like to do is build in a small IRC client and lay the battle/trade protocol on top of IRC privmsgs or CTCPs.

Make rooms based on a X*X sized area.  That way you can talk to the people around you normally and PM the other people you want to talk to instead of this big clusterfuck chatroom.
(Like RuneScape's system but less fail.)
I'm glad you used the term  huge clusterfuck chatroom XD
Anyway,
Quote
The expected deadline for a playable beta will simply be given as "winter 2008". Yes, this will be a big project.
What happened?
Posts:  1,023 (1.746 per day) Date Registered:  May 08, 2006, 02:54:50 am


Hydrall

  • Former Spriter of GCL Version
  • Member+
  • *
  • Offline Offline
  • Gender: Male
  • Hail to the lost, mighty that they be...
    • View Profile
Re: Technical Planning
« Reply #84 on: August 25, 2010, 10:19:21 am »
We stopped.

Although I've come back, if only for the nostalgia. God I was a hyper little idiot back then.
GONE.

Abwayax

  • Founder/Technical Support
  • Head Administrator
  • *****
  • Offline Offline
  • Gender: Male
    • View Profile
Re: Technical Planning
« Reply #85 on: August 31, 2010, 08:10:47 pm »
No, you stopped. There's still some interest in the project, although what with school and work and other projects I haven't been able to devote much time to it.

But there is still interest for a fangame, although we'll probably have to scrap the Heiko storyline
Adrian Malacoda, http://monarch-pass.net

Free Software Foundation member #8136
Electronic Frontier Foundation member
American Civil Liberties Union member

∀xaj

  • is dead
  • Member+
  • *
  • Offline Offline
  • Gender: Male
    • View Profile
    • reply me please
Re: Technical Planning
« Reply #86 on: September 06, 2010, 12:17:17 pm »
No, you stopped. There's still some interest in the project, although what with school and work and other projects I haven't been able to devote much time to it.

But there is still interest for a fangame, although we'll probably have to scrap the Heiko storyline

I'd like to see glitchbattle revived (or recreated from scratch) rather than this, but that may be just me.