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Author Topic: "AreaDex" (Yellow) 100% complete - Beta maps and Glitch maps found.  (Read 8357 times)

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Torchickens

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I thought it would be a good idea to start one, below are a list of areas by identifier in Pokémon Yellow found by using the code 01XX5DD3. A few of these are glitch maps (as indicated in bold) and can be accessed when activating the code as soon as you enter through a door. Other maps are either legitimate or will crash the game. The details of the maps which crash the game can be seen by activating the code when using the Town Map however. I haven't had a chance to fully research Pokémon Red and Blue but I've found that the glitch maps accessible in Pokémon Yellow including and in between hexadecimal identifiers ED to F4 simply crash the game in Red/Blue.

00 (0): Pallet Town
01 (1): Viridian City
02 (2): Pewter City
03 (3): Cerulean City
04 (4): Lavender Town
05 (5): Vermillion City
06 (6): Celadon City
07 (7): Fuchsia City
08 (8): Cinnibar Island
09 (9): Indigo Plateau
0A (10): Saffron City

1) 0B (11):

When entered through an entrance/exit: Game crashes with a white screen.
Name: PALLET TOWN.
Town Map location: North of Indigo Plateau.
Default Music: Unknown (Static overwrites previous music).
Notes: This map is between identifiers 00 (Pallet Town) and 0C (Route 1), interestingly identifiers 00-0A are all towns and Saffron City is listed last in this range, even after Indigo Plateau. This might suggest that Saffron City was the last main location to be made. By being right before Route 1 this makes me think that perhaps this was once planned as a 10th town, not including the Pokémon League.

0C-1D (12-29): Normal routes in order of route number.
1E-20 (30-32): Normal Sea Routes in order of relevant route number.
21-22 (33-34): Routes leading to the Pokémon League in order of relevant route number.
23-24 (35-36): Routes leading to Sea Cottage in order of relevant route number.
25 (37): Player's house (floor 1)
26 (38):Player's house  (floor 2)
27 (39): Rival's house
28 (40): Professor Oak's Lab
29 (41):Pokémon Center (Viridian City)
2A (42):PokéMart (Viridian City)
2B (43):School i.e. with blackboard describing status ailments (Viridian City)
2C (44):House 1 i.e. with 'SPEARY' the nicknamed SPEAROW. (Viridian City)
2D (45):Viridian Gym (Viridian City)
2E (46):Digglet's Cave (Route 2 entrance)
2F (47):House seperating Viridian City with Pewter City (Route 2)
30 (48):House, with one of Oak's Aide and an NPC who wants to trade his Mr Mime. (Route 2)
31 (49):House seperating one section of Route 2 and the next (i.e. the eastern area which requires cut or access to Digglet's Cave from Vermillion City (Route 2)
32 (50):House seperating Route 2 and Viridian Forest (Route 2)
33 (51):Viridian Forest
34 (52):Pewter Museum (1st floor) (Pewter City)
35 (53):Pewter Museum (2nd floor) (Pewter City)
36 (54):Pewter Gym (Pewter City)
37 (55):House with a family and a disobedient Nidoran (Pewter City)
38 (56):PokéMart (Pewter City)
39 (57):House with two trainers, younger says that Pokémon are easier to catch if hurt or asleep older says Pokémon learn techniques as they grow. (Pewter City)
3A (58):Pokémon Center (Pewter City)
3B (59):Mt. Moon entrance (Mt Moon, Route 3)
3C (60):Mt. Moon passageway (Mt Moon)
3D (61):Mt. Moon 'mountain' with rockets (Mt Moon)
3E (62):Damaged house invaded by rockets (Cerulean City)
3F (63):(Yellow only): House with adoptable Bulbasaur (Cerulean City)
40 (64):Pokémon Center (Cerulean City)
41 (65):Pokémon Gym (Cerulean City)
42 (66):Bicycle Shop (Cerulean City)
43 (67):PokéMart (Cerulean City)
44 (68):Pokémon Center (Route 4)

2) 45 (69):

When entered through an entrance/exit:See 3E
Name: Cerulean City
Town Map Location: CERULEAN CITY
Default Music:Mt Moon/Team Rocket theme.
Notes:Beta map? Usually the Cerulean City plays here, not the Mt Moon theme even when house has just been invaded. Has normal links to map 03 (Cerulean City)

46 (70): Saffron Gate (Route 5)
47 (71): Entrance to underground path (Route 5)
48 (72): Gen I Daycare center (Route 5)
49 (73): Saffron Gate (Route 6)
4A (74): Entrance to underground path (Route 6)

3) 4B (75):

When entered through an exit/entrance: See [4A]
Name: Route 6
Town Map Location: ROUTE 6
Default Music: Vermillion City
Notes: Possible beta map; Route 6 entrance to underground path usually plays Pewter City music.

4C (76): Saffron Gate (Route 7)
4D (77): Underground Path entrance (Route 7)
4E (78): Underground Path (enter down leftwards stairs)
4F (79): Saffron Gate (Route 8)
50 (80): Underground Path entrance (Route 8)
51 (81): Underground Path (enter down rightwards stairs)
52 (82): Rock Tunnel (unknown floor)
53 (83): Power Plant
54 (84): House (floor one) (on Route 11, leading to Route 12)
55 (85): Diglett's Cave (Vermillion City entrance)
56 (86): House (floor two) (on Route 11, leading to Route 12)
57 (87): House (on Route 12, leading to Route 13 or Lavender Town.)
58 (88): Sea Cottage/Bill's house
59 (89): Pokémon Center (Vermillion City)
5A (90): Pokémon Fan Club (Vermillion CitY)
5B (91): PokéMart (Vermillion City)
5C (92): Vermillion Gym (Vermillion City)
5D (93): House with man with Pidgey sending a letter to Saffron (Vermillion City)
5E (94): Bridge seperating S.S. Anne and S.S. Anne port. (Vermillion City)
5F (95): S.S. Anne (Entrance)
60 (96): S.S. Anne (Second floor - with doors to passenger rooms)
61 (97): S.S. Anne (Third floor - with doors to passenger rooms)
62 (98): S.S. Anne (B1F - with doors to passenger rooms)
63 (99): S.S. Anne (Third floor - Deck)
64 (100): S.S. Anne (Kitchen)
65 (101): S.S. Anne (Captain's Room)
66 (102): S.S. Anne (Gentleman's Room - 1st floor, rightmost room)
67 (103): S.S. Anne (Gentleman's Room - 1st leftmost room 2nd floor)
68 (104): S.S. Anne (House with Sailor and Fisherman - 1st leftmost room B1F)

4) 69 (105):

When entered through an entrance/exit: Game crashes with a white screen.
Name: VICTORY ROAD.
Town Map location: South of Pokémon League.
Default Music: Viridian Forest. (Found by activating code at the moment the player moves outside of a particular area and on to another route)
Notes: Start of a collection of unused maps?

5) 6A (106):

When entered through an entrance/exit: Game crashes with a white screen.
Name: VICTORY ROAD.
Town Map location: South of Pokémon League.
Default Music: Viridian Forest. (Found by activating code at the moment the player moves outside of a particular area and on to another route)
Notes: None.

6) 6B (107):

When entered through an entrance/exit: Game crashes with a white screen.
Name: VICTORY ROAD.
Town Map location: South of Pokémon League.
Default Music: Viridian Forest. (Found by activating code at the moment the player moves outside of a particular area and on to another route)
Notes: None.

6C (108): Victory Road (entrance)

7) 6D (109)::

When entered through an entrance/exit: Game crashes with a white screen.
Name: POKéMON LEAGUE.
Town Map location: Pokémon League.
Music: Pokémon Tower. (Found by activating code at the moment the player moves outside of a particular area and on to another route)
Notes: None.

8) 6E (110):

When entered through an entrance/exit: Game crashes with a white screen.
Name: POKéMON LEAGUE.
Town Map location: Pokémon League.
Music: Power Plant. (Found by activating code at the moment the player moves outside of a particular area and on to another route)
Notes: None.

9) 6F (111):

When entered through an entrance/exit: Game crashes with a white screen.
Name: POKéMON LEAGUE.
Town Map location: Pokémon League.
Music: Silph Co. (Found by activating code at the moment the player moves outside of a particular area and on to another route)
Notes: None.

10) 70 (112):

When entered through an entrance/exit: Game crashes with a white screen.
Name: POKéMON LEAGUE.
Town Map location: Pokémon League.
Music: Silph Co. (Found by activating code at the moment the player moves outside of a particular area and on to another route)
Notes: None.

71 (113): Pokémon League (Lance's Room)

11) 72 (114):

When entered through an entrance/exit: Game crashes with a white screen.
Name: POKéMON LEAGUE.
Town Map location: Pokémon League.
Music: S.S. Anne (Found by activating code at the moment the player moves outside of a particular area and on to another route)
Notes: None.

12) 73 (115):

When entered through an entrance/exit: Game crashes with a white screen.
Name: POKéMON LEAGUE.
Town Map location: Pokémon League.
Music: S.S. Anne (Found by activating code at the moment the player moves outside of a particular area and on to another route)
Notes: None.

13) 74 (116):

When entered through an entrance/exit: Game crashes with a white screen.
Name: POKéMON LEAGUE.
Town Map location: Pokémon League.
Music: S.S. Anne (Found by activating code at the moment the player moves outside of a particular area and on to another route)
Notes: None.

14) 75 (117):

When entered through an entrance/exit: Game crashes with a white screen.
Name: POKéMON LEAGUE.
Town Map location: Pokémon League.
Music: S.S. Anne (Found by activating code at the moment the player moves outside of a particular area and on to another route)
Notes: Music does not stop when entered like most freezing glitch maps, instead musical note lingers.

76 (118): Pokémon League (Hall of Fame room)
77 (119): Underground Path (Route 5 stairs entrance)
78 (120): Pokémon League (Rival's Room)
79 (121): Underground Path (Route 7 stairs entrance)
7A (122): Celadon Department Store (First floor)
7B (123): Celadon Department Store (Second floor)
7C (124): Celadon Department Store (Third floor)
7D (125): Celadon Department Store (Fourth floor)
7E (126): Celadon Department Store (Sixth floor - Roof)
7F (127): Celadon Department Store (Elevator)
80 (128): Celadon Mansion (First floor)
81 (129): Celadon Mansion (Second floor)
82 (130): Celadon Mansion (Third floor)
83 (131): Celadon Mansion (Fourth floor)
84 (132): Celadon Mansion (Room containing an Eevee - Fourth floor)
85 (133): Pokémon Center (Celadon City)
86 (134): Celadon Gym (Celadon City)
87 (135): Game Corner (Celadon City)
88 (136): Celadon Department Store (Fifth floor)
89 (137): Game Corner Prize House (Celadon City)
8A (138): Restuarant - with person who gives a Coin Case (Celadon City)
8B (139): House with Team Rocket members (Celadon City)
8C (140): Celadon Hotel
8D (141): Pokémon Center (Lavender Town)
8E (142): Pokémon Tower  (First floor - Lavender Town)
8F (143): Pokémon Tower (Second floor - Lavender Town)
90 (144): Pokémon Tower (Third floor - Lavender Town)
91 (145): Pokémon Tower (Fourth floor - Lavender Town)
92 (146): Pokémon Tower (Fifth floor - Lavender Town)
93 (147): Pokémon Tower (Sixth floor - Lavender Town)

15) 94 (148):

When entered through an entrance/exit: Game crashes with a white screen.
Name: POKéMON TOWER.
Town Map location: Pokémon Tower.
Music: Unknown
Notes: Seems to be an scrapped/undesigned Pokémon Tower room.

95 (149): Mr Fuji's House (Lavender Town)
96 (150): PokéMart (Lavender Town)
97 (151): House with Lady complaining about Team Rocket for killing Cubone's Mother (Lavender Town)
98 (152): PokéMart (Fuschia City)
99 (153): House with two NPCs talking about Bill, and one talking about the Safari Zone Warden (Fuschia City)
9A (154): Pokémon Center (Fuschia City)
9B (155) :Warden's house (Fuschia City)
9C (156): Safari Zone gate (Fuschia City)
9D (157): Fuschia Gym (Fuschia City)
9E (158): House with friends of warden (Fuschia City)
9F (159): Seafoam Islands (entrance 2)
A0 (160): Seafoam Islands (Floor 2)
A1 (161): Seafoam Islands (Floor 3)
A2 (162): Seafoam Islands (B1F with Articuno)
A3 (163): Fishing Guru's house (Vermillion City)
A4 (164): Fishing Guru's older brother's house (Fuschia City)
A5 (165): Pokémon Mansion - Floor 1 (Cinnibar Island)
A6 (166): Cinnibar Gym (Cinnibar Island)
A7 (167): Cinnibar Lab (Cinnibar Island)
A8 (168): Cinnibar Lab - room with a man who wants to trade a Rhydon for Golduck. (Cinnibar Island)
A9 (169): Cinnibar Lab - room with scientists (Cinnibar Island)
AA (170): Cinnibar Fossil Resurrection Lab (Cinnibar Island)
AB (171): Pokémon Center (Cinnibar Island)
AC (172): PokéMart (Cinnibar Island)

16) AD (173):

When entered through an entrance/exit: See AC (163)
Name: CINNIBAR ISLAND
Town Map location: Cinnibar Island
Music: Cinnibar Island
Notes: PokéMarts usually play the Pokémon Center music, this one plays the ordinary Cinnibar music, beta?

AE (174): Pokémon Center (Indigo Plateau)
AF (175): Copy-cat's house floor 1 (Saffron City)
B0 (176): Copy-cat's house floor 2 (Saffron City)
B1 (177): Fighting Dojo (Saffron City)
B2 (178): Saffron Gym (Saffron City)
B3 (179): House with a girl about to send a letter (Saffron City)
B4 (180): PokéMart (Saffron City)
B5 (181): Silph Co. floor 1 (Saffron City)
B6 (182): Pokémon Center (Saffron City)
B7 (183): Mr Psychic's House (Saffron City)
B8 (184): Gate seperating Fuschia City and Route 15 (Route 15)
B9 (185): Gate (Fuschia City/Route 15) floor two - with telescope (Route 15)
BA (186): Gate (Cycling Road) (Route 16)
BB (187): Gate floor 2 - with two telescopes (Cycling Road) (Route 16)
BC (188): Secret house (with girl who gives fly) (Route 16)
BD (189): Fishing Guru's brother's house (Route 12)
BE (190): Gate (Route 18/Fuschia City) - Note, that the guard acts like the same one in Cycling Road, blocking the player if he or she has no bicycle.
BF (191): Gate (Route 18/Fuschia City) floor 2 (with two telescopes)
C0 (192): Seafoam Islands (entrance 1)
C1 (193): House to entrance route to Victory Road (Route 22)
C2 (194): Victory Road (floor 1?)
C3 (195): Gate - floor 2 (Route 12/Lavender Town)
C4 (196): House with man warning player about trying to delete HM moves (Vermillion City)
C5 (197): Diglett's Cave
C6 (198): Victory Road (floor 2?)
C7 (199): Victory Road (floor 3?)
C8 (200): Rocket HQ  (B2F)
C9 (201): Rocket HQ (B3F)
CA (202): Rocket HQ (B4F)
CB (203): Rocket HQ (Lift)

17) CC (204):
When entered: Game crashes with a white screen.
Name: Rocket HQ
Town Map Location: ROCKET HQ (Celadon City)
Music: Unknown (Static overwrites previous music)
Note: Possible unused Rocket HQ room, note that Rival's sprite is used here.

18) CD (205):
When entered: Game crashes with a white screen.
Name: Rocket HQ
Town Map Location: ROCKET HQ (Celadon City)
Music: Unknown (Static overwrites previous music)
Note: See CC.

19) CE (206):
When entered: Game crashes with a white screen.
Name: Rocket HQ
Town Map Location: ROCKET HQ (Celadon City)
Music: Unknown (Static overwrites previous music)
Note: See CC.

CF (207): Silph Co. (Floor 2)
D0 (208): Silph Co. (Floor 3)
D1 (209): Silph Co. (Floor 4)
D2 (210): Silph Co. (Floor 5)
D3 (211): Silph Co. (Floor 6)
D4 (212): Silph Co. (Floor 7)
D5 (213): Silph Co. (Floor 8)
D6 (214): PKMN Mansion (Floor 2)
D7 (215): PKMN Mansion (Floor 3)
D8 (216): PKMN Mansion (Floor 4)
D9 (217): Safari Zone - Area 1 (Fuschia City)
DA (218): Safari Zone - Area 2 (Fuschia City)
DB (219): Safari Zone - Area 3 (Fuschia City)
DC (220): Safari Zone - Entrance area (Fuschia City)
DD (221): Safari Zone - Rest house with Scientist and female trainer 'Sara' (Fuschia City)
DE (222): Safari Zone - Prize house for HM03 - Surf (Fuschia City)
DF (223): Safari Zone - Rest house with two scientists and a lady. (Fuschia City)
E0 (224): Safari Zone - Rest house with a scientist and two NPCs next to each other. (Fuschia City)
E1 (225): Safari Zone - Rest house with a scientist and two NPCs apart from each other (Fuschia City)
E2 (226): Cerulean Cave/Unknown Dungeon (2F) - Cerulean City
E3 (227): Cerulean Cave/Unknown Dungeon (B1F) - Cerulean City
E4 (228): Cerulean Cave/Unknown Dungeon (1F) - Cerulean City
E5 (229): Name Rater's House - Lavender Town
E6 (230): House with man explaining about badges - Cerulean City

20) E7 (231):
When entered: Game crashes with a white screen.
Name: Rock Tunnel
Town Map Location: ROCK TUNNEL
Music: Unknown (Static overwrites previous music)
Note: May have been a scrapped Rock Tunnel room.

E8 (232): Rock Tunnel (exit room to Lavender Town?)
E9 (233): Silph Co. (9th floor)
EA (234): Silph Co. (10th floor)
EB (235): Silph Co. - manager's room (11th floor)
EC (236): Silph Co. (lift)

21) ED (237):
When entered: i) Trainer's sprite is replaced to a female trainer (may vary based on RAM).
ii) The player is forced into riding the Bicycle, hence Cycling theme music plays.
iii) Player is made to spin in the direction he/she came.
iv) Soon, the player will move out of the map area and the game will crash.
Name: 'Cycling based glitch maps'
Town Map Location: POKéMON LEAGUE
Music: Silph Co.
Note: i) First of 'cycling based glitch maps'.
ii) These seem to be the result of extra data from Pokémon Yellow being interpreted as map data.
iii) Crashes the game on Red/Blue.

22) EE (238):
When entered: i) Trainer's sprite is replaced to a monochrome version of the player (may vary based on RAM).
ii) The player is forced into riding the Bicycle, hence Cycling theme music plays.
iii) Player is made to spin in the direction he/she came.
iv) Soon, the player will move out of the map area and the game will crash.
Name: 'Cycling based glitch maps'
Town Map Location: POKéMON LEAGUE
Music: Silph Co.
Note: i) Second of 'cycling based glitch maps'.
ii) These seem to be the result of extra data from Pokémon Yellow being interpreted as map data.
iii) Crashes the game on Red/Blue.

23) EF (239):
When entered: i) Appears as a unique indoor 'Glitch city'.
ii) Player can navigate with walk through walls to find a player who gives the words "!"
Name: POKéMON LEAGUE
Music: Celadon City
Note: i) May infact be Trade Center; as talking with the other player will give "!"
ii) In theory, this room data (if it is the trade center) should be loaded normally (by another byte) for when the player connects and passes through the doors in a Pokémon Center.
iii) Items would normally be unavailable and Save would usually be replaced with RESET.

24)F0 (240):
When entered: i) Appears as a unique indoor 'Glitch city' different to EF.
ii) Player can navigate with walk through walls to find a player who gives the words "!"
Name: POKéMON LEAGUE
Music: Celadon City
Note: i) May infact be the Colosseum; as talking with the other player will give "!"
ii) In theory, this room data (if it is the colosseum) should be loaded normally (by another byte) for when the player connects and passes through the doors in a Pokémon Center.
iii) Items would normally be unavailable and Save would usually be replaced with RESET.
iv) Diagonal lines, unique to the Colosseum and Trade Center can be seen.


25) F1 (241):
When entered: i) Trainer's sprite is replaced to a monochrome version of the player (may vary based on RAM).
ii) The player is forced into riding the Bicycle, hence Cycling theme music plays.
iii) Player is made to spin in the direction he/she came.
iv) Soon, the player will move out of the map area and the game will crash.
Name: 'Cycling based glitch maps'
Town Map Location: POKéMON LEAGUE
Music: Silph Co.
Note: i) Third of 'cycling based glitch maps'.
ii) These seem to be the result of extra data from Pokémon Yellow being interpreted as map data.
iii) Crashes the game on Red/Blue.

26) F2 (242):
When entered: i) Trainer's sprite is replaced to a monochrome version of the player (may vary based on RAM).
ii) The player is forced into riding the Bicycle, hence Cycling theme music plays.
iii) Player is made to spin in the direction he/she came.
iv) Soon, the player will move out of the map area and the game will crash.
Name: 'Cycling based glitch maps'
Town Map Location: POKéMON LEAGUE
Music: Silph Co.
Note: i) Fourth of 'cycling based glitch maps'.
ii) These seem to be the result of extra data from Pokémon Yellow being interpreted as map data.
iii) Crashes the game on Red/Blue.

27) F3 (243):
When entered: i) Trainer's sprite is replaced to a monochrome version of the player (may vary based on RAM).
ii) The player is forced into riding the Bicycle, hence Cycling theme music plays.
iii) Player is made to spin in the direction he/she came.
iv) Soon, the player will move out of the map area and the game will crash.
Name: 'Cycling based glitch maps'
Town Map Location: POKéMON LEAGUE
Music: Silph Co.
Note: i) Fifth of 'cycling based glitch maps'.
ii) These seem to be the result of extra data from Pokémon Yellow being interpreted as map data.
iii) Crashes the game on Red/Blue.

28) F4 (244):
When entered: i) Trainer's sprite is replaced to a monochrome version of the player (may vary based on RAM).
ii) The player is forced into riding the Bicycle, hence Cycling theme music plays.
iii) Player is made to spin in the direction he/she came.
iv) Soon, the player will move out of the map area and the game will crash.
Name: 'Cycling based glitch maps'
Town Map Location: POKéMON LEAGUE
Music: Silph Co.
Note: i) Sixth of 'cycling based glitch maps'.
ii) These seem to be the result of extra data from Pokémon Yellow being interpreted as map data.
iii) Crashes the game on Red/Blue.

F5 (245): Lorelie's Room (Pokémon League)
F6 (246): Bruno's Room (Pokémon League)
F7 (247): Agatha's Room (Pokémom League)
F8 (248): Surfing Guy's House (Sea Route 19) - Yellow only

29) F9 (249):
When entered: Game crashes with a black screen, game eventually restarts in a Glitch Dimension
Name: 9999MaMaMaMaMaMa9999(Japanese symbol)
Town Map Location: East of Route 12 (in the sea)
Music: Unknown (crash)
Note: i) If code is left on, the screen will flicker between a black and white screen.

30) FA (250):

When entered: Game crashes with a black screen, game eventually restarts in a Glitch Dimension
Name: 9999MaMaMaMaMaMa9999(Japanese symbol)
Town Map Location: East of Route 12 (in the sea)
Music: Unknown (crash)
Note: None

31) FB (251):

When entered: Game crashes with a black screen, and then restarts in a Glitch Dimension
Name: 9Q
Town Map Location: Nowhere
Music: Unknown (crash)
Note: None

32) FC (252):

When entered: Game crashes with a black screen, game eventually restarts in a Glitch Dimension
Name: 9999MaMaMaMaMaMa9999(Japanese symbol)
Town Map Location: East of Route 12 (in the sea)
Music: Unknown (crash)
Note: i) If code is left on, the screen will flicker between a black and white screen.

33) FD (253):

When entered: Game crashes with a black screen, game eventually restarts in a Glitch Dimension
Name: 9Q
Town Map Location: East of Route 12 (in the sea)
Music: Unknown (crash)
Note: i) If code is left on, the screen will flicker between a black and white screen.

34) FE (254):

When entered: Initially appears as a unique Glitch City, however; the game instantly crashes straight afterwards.
Name: 99
Town Map Location: East of Route 12 (in the sea)
Music: Unknown (crash)
Note: i) May also appear own the Town Map as '9Q'
   ii) The player is instantly forced to ride the Bicycle (although his or her sprite won't change, hence Cycling music will play until the game crashes.)

35) FF (255):

When entered: Game crashes with a white screen
Name: (nowhere)
Town Map Location: '  '
Music: Unknown (crash)
Note: This map (presumably) is normally never used, although it may be a placeholder for 'no location'. It is notable however, that the Title Screen uses map 00 (Pallet Town) as the default area.
« Last Edit: April 19, 2010, 09:57:50 am by Torchickens »
Hello. I actually identify as gender questioning, but nowadays feel more firmly that I identify as female. My sex is male but I like to express myself as female.  She/her pronouns, please.


Thank you Myri for my avatar! Thank you Aeriixion for the cute sprite above! :) Roelof also made different variations of the sprite (which I animated).

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Beyond all philosophies are the things that go best for you; what makes you feel content. It's important to always follow your heart, so unless you feel perfectly happy about it don't just follow something because it is popular, fits a style or is conventional. Sometimes you may reach a point you're not sure who you are, but as things settle I'm convinced things do work out in time.