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Author Topic: Foreign language R/B glitches (project)  (Read 19269 times)

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MissingNoGuy55

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Foreign language R/B glitches (project)
« on: April 08, 2010, 08:50:16 pm »
LIST UPDATED FEBRUARY 23TH, 2014

GREEN VERSION

NOTE: Green's glitches have a rather odd problem where if they're caught in the wild they transform into a Rhydon and has its moveset, but the name stays. The way to circumvent this is to catch it once and then recapture it so it doesn't register PokéDex data (thanks for the info Torchickens!)




BF





Species number: 250


Moves at Level 1


Screech
Pay Day
Cut
TM05


Moves at Level 50


SAME AS LEVEL 1


Moves at Level 100


SAME AS LEVEL 1


Stats at Level 1


HP: 15
ATTACK: 5
DEFENSE: 5
SPEED: 8
SPECIAL: 9


Stats at Level 50


HP: 261
ATTACK: 46
DEFENSE: 31
SPEED: 180
SPECIAL: 216


Stats at Level 100


HP: 514
ATTACK: 83
DEFENSE: 85
SPEED: 365
SPECIAL: 413


Additional notes:


* Its cry is a sped-up Male Nidoran's.
* Front sprite locks the game unless you view its summary.
* If battle does happen, channel locks to a one-channel tone which can hurt the ears unless moderated.


C0





Species number: 061


Moves at Level 1


Bubble
Hypnosis
Water Gun


Moves at Level 50


Bubble
Hypnosis
Water Gun
TM05


Moves at Level 100


Hypnosis
Water Gun
TM05
Sky Attack


Stats at Level 1


HP: 12
ATTACK: 6
DEFENSE: 6
SPEED: 6
SPECIAL: 6


Stats at Level 50


HP: 134
ATTACK: 73
DEFENSE: 82
SPEED: 107
SPECIAL: 58


Stats at Level 100


HP: 262
ATTACK: 157
DEFENSE: 159
SPEED: 199
SPECIAL: 107


Additional notes:


* Its cry is that of a Sandslash.
* It is a Poliwhirl hybrid.


C1





Species number: 205


Moves at Level 1


???
???
???
???


Moves at Level 50


SAME AS LEVEL 1


Moves at Level 100


SAME AS LEVEL 1


Stats at Level 1


HP: ?
ATTACK: ?
DEFENSE: ?
SPEED: ?
SPECIAL: ?


Stats at Level 50


HP: ?
ATTACK: ?
DEFENSE: ?
SPEED: ?
SPECIAL: ?


Stats at Level 100


HP: ?
ATTACK: ?
DEFENSE: ?
SPEED: ?
SPECIAL: ?


Additional notes:


* Its cry is glitched.
* Catching it seems to lock up the game regardless of whether a caught flag is set or not.


C2





Species number: 205


Moves at Level 1


???
???
???
???


Moves at Level 50


SAME AS LEVEL 1


Moves at Level 100


SAME AS LEVEL 1


Stats at Level 1


HP: ?
ATTACK: ?
DEFENSE: ?
SPEED: ?
SPECIAL: ?


Stats at Level 50


HP: ?
ATTACK: ?
DEFENSE: ?
SPEED: ?
SPECIAL: ?


Stats at Level 100


HP: ?
ATTACK: ?
DEFENSE: ?
SPEED: ?
SPECIAL: ?


Additional notes:


* Its cry is once again a Sandslash's.
* Catching it seems to lock up the game regardless of whether a caught flag is set or not.


C3





Moves at Level 1


Pound
Disable
Poison Gas
-


Moves at Level 50


SAME AS LEVEL 1


Moves at Level 100


SAME AS LEVEL 1


Stats at Level 1


Inherits everything from Muk


Stats at Level 50


Inherits everything from Muk


Stats at Level 100


Inherits everything from Muk


Additional notes:


* Its cry is a sped-up Muk's.


C4





Species number: 205


Moves at Level 1


???
???
???
???


Moves at Level 50


SAME AS LEVEL 1


Moves at Level 100


SAME AS LEVEL 1


Stats at Level 1


HP: ?
ATTACK: ?
DEFENSE: ?
SPEED: ?
SPECIAL: ?


Stats at Level 50


HP: ?
ATTACK: ?
DEFENSE: ?
SPEED: ?
SPECIAL: ?


Stats at Level 100


HP: ?
ATTACK: ?
DEFENSE: ?
SPEED: ?
SPECIAL: ?


Additional notes:


* Its cry is glitched.
* Catching it seems to lock up the game regardless of whether a caught flag is set or not.


C5





Species number: 250


Moves at Level 1


Screech
Pay Day
Cut
TM05


Moves at Level 50


SAME AS LEVEL 1


Moves at Level 100


SAME AS LEVEL 1


Stats at Level 1


HP: 15
ATTACK: 5
DEFENSE: 5
SPEED: 8
SPECIAL: 9


Stats at Level 50


HP: 261
ATTACK: 46
DEFENSE: 31
SPEED: 180
SPECIAL: 216


Stats at Level 100


HP: 514
ATTACK: 83
DEFENSE: 85
SPEED: 365
SPECIAL: 413


Additional notes:


* Its cry is a sped-up Rhyhorn's.
* Front sprite locks the game unless you view its summary.
* If battle does happen, channel locks to a one-channel tone which can hurt the ears unless moderated.


FD





Species number: 135


Moves at Level 1


Tackle
Sand-Attack
Quick Attack
Thundershock


Moves at Level 50


SAME AS LEVEL 1


Moves at Level 100


SAME AS LEVEL 1


Stats at Level 1


HP: 12
ATTACK: 6
DEFENSE: 6
SPEED: 7
SPECIAL: 7


Stats at Level 50


HP: 136
ATTACK: 75
DEFENSE: 65
SPEED: 148
SPECIAL: 120


Stats at Level 100


HP: 240
ATTACK: 143
DEFENSE: 125
SPEED: 289
SPECIAL: 249


Additional notes:


* Its cry consists of harsh garble.
* Front sprite is actually the Ghost of Marowak.
* Despite its unique qualities, it is actually a hybrid of Jolteon.

ITALIAN R/B

Post 1
Post 2
Post 3

JAPANESE R/B

Post

GERMAN R/B

Post
« Last Edit: February 23, 2014, 12:34:30 pm by MissingNoGuy55 »

Wack0

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Re: Green Version glitches (project)
« Reply #1 on: April 14, 2010, 02:31:36 pm »
Can we expand this for other language R/B/Y/whatever ?
I mean, the only languages that have been researched so far are English, Japanese, and Spanish and the French 'A'. I have Gen I and Gen II ROMs in French, German and Italian, if anyone wants them I can upload them somewhere.
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Bassmasta

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Re: Green Version glitches (project)
« Reply #2 on: April 14, 2010, 04:43:49 pm »
I suggest compiling all known glitches for these languages? I have games in English, Japanese, German, French, Italian, and Spanish for Green, Red, Blue, Yellow, Gold, Silver, Crystal, and TCG if anyone's interested in this and interested in helping.

MissingNoGuy55

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Re: Green Version glitches (project)
« Reply #3 on: April 14, 2010, 06:37:19 pm »
Can we expand this for other language R/B/Y/whatever ?
I mean, the only languages that have been researched so far are English, Japanese, and Spanish and the French 'A'. I have Gen I and Gen II ROMs in French, German and Italian, if anyone wants them I can upload them somewhere.
Please do, I'm interested in glitches from other foreign games as well. Make sure you scan them for viruses - I'm paranoid about that after my hard drive was killed once.
« Last Edit: April 14, 2010, 06:39:05 pm by MissingNoguy55 »

Wack0

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Re: Green Version glitches (project)
« Reply #4 on: April 15, 2010, 02:25:07 am »
uhm, roms don't have viruses. I've had them for years, anywho. I posted a link somewhere, let me find it..

edit: I can't find it, I'll just upload it again.
I'm uploading my "Pokemon RBYGSC all roms.zip" file which contains all Gen I and Gen II main games in English, Japanese, German, Spanish, French, Italian and it includes a bunch of rom hacks and translations.

It's just zipped 7zs, the 7zs inside have file modified dates of 13 June 2006.

edit: It's finished uploading, http://www.sendspace.com/file/bet96b
also, to translate moves you can also look at Bulbapedia.

edit 3rd time lucky: BTW, can you get screenshots from the emulator of those glitches, aswell as descriptions ?
« Last Edit: April 15, 2010, 02:42:58 am by Wack0 »
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MissingNoGuy55

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Re: Green Version glitches (project)
« Reply #5 on: April 15, 2010, 05:17:20 pm »
uhm, roms don't have viruses. I've had them for years, anywho. I posted a link somewhere, let me find it..

edit: I can't find it, I'll just upload it again.
I'm uploading my "Pokemon RBYGSC all roms.zip" file which contains all Gen I and Gen II main games in English, Japanese, German, Spanish, French, Italian and it includes a bunch of rom hacks and translations.

It's just zipped 7zs, the 7zs inside have file modified dates of 13 June 2006.

edit: It's finished uploading, http://www.sendspace.com/file/bet96b
also, to translate moves you can also look at Bulbapedia.

edit 3rd time lucky: BTW, can you get screenshots from the emulator of those glitches, aswell as descriptions ?

Thanks.

I'm doing the Italian version now, so I can probably get screenshots, but the wild encounter codes are different in this language.

BF



This glitch has a PokéFlute cry and has a red box with black lines as a sprite.

C0



This is basically "a" with a different name. Surprisingly, it still has the name glitch as it did in the English Blue version.

C1



This is a glitch that has Charmander's palette, and has an exaggerated Psyduck cry.

I'll give more info if someone can find me a wild encounter code, please.

Also, if it will help, here's the party WRAM offsets:

D168: Amount of Pokémon
D169: First Pokémon
D16A: Second Pokémon
D16B: Third Pokémon
D16C: Fourth Pokémon
D16D: Fifth Pokémon
D16E: Sixth Pokémon
D16F: End of list marker (normally FF)
D171-D172: Current HP
D178-D17B: Moves 1-4
D17E-D180: Total Exp.
D18D-D190: Moves 1-4 PP
D191: Level
D192-D193: Max HP
D194-D195: Attack
D196-D197: Defense
D198-D199: Speed
D19A-D19B: Special
D322: Amount of items
D323: Item
D324: Item quantity
« Last Edit: April 15, 2010, 05:55:25 pm by MissingNoguy55 »

Wack0

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Re: Green Version glitches (project)
« Reply #6 on: April 16, 2010, 11:12:58 am »
Encounter code for Italian R/B: 01xx1ED1
Encounter code for Italian Yellow: can't find one yet.
The Old Man Trick works on Italian R/B.
To get proper sprites you have to use the Old Man Trick or the MewDitto Trick.
« Last Edit: April 18, 2010, 12:35:04 pm by Wack0 »
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Princess Torchic ❤

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Re: Green Version glitches (project)
« Reply #7 on: April 16, 2010, 02:24:53 pm »
Encounter code for Italian R/B: 01xx1ED1
Encounter code for Italian Yellow: can't find one yet.
The Old Man Trick works on Italian R/B.
To get proper sprites you have to use the Old Man Trick or the Mew Trick.

Unless I am mistaken, for all languages you can just lower the sixth digit in the code by 1 to get the equivalent Pokémon Yellow code, i.e. the Pokémon Yellow code would be 01xx1DD1.
Hi! I identify as female.  She/her pronouns, please.

Online I most often use the username Torchickens or Chickasaurus.

Ah.. koucha ga oishii ♪





Thank you Aeriixion for the cute sprite above! :) Roelof also made different variations of the sprite (which I animated).

Contact:
If you like, please contact me by private message here on the forums as I no longer check other places very often.

YouTube: http://www.youtube.com/user/ChickasaurusGL

I like to collect interesting video games. ^_^
https://www.vgcollect.com/Torchickens

Give love, receive love, repeat. But in order to love others you must first love yourself unconditionally, even if it means abandoning pressure from projects or taking time off work and empathise with the self as you are your own best friend. The key often is simply to follow your heart, your urges and have faith they are valid; use them to do what you want to do as long as it doesn't harm anyone, and/or sympathise and respect it as we all have bad days (even the prettiest rose has thorns but is still beautiful).

MissingNoGuy55

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Re: Green Version glitches (project)
« Reply #8 on: April 16, 2010, 04:58:07 pm »
Um, Wack0, that code doesn't work.

Encounter code for Italian R/B: 01xx1ED1
Encounter code for Italian Yellow: can't find one yet.
The Old Man Trick works on Italian R/B.
To get proper sprites you have to use the Old Man Trick or the Mew Trick.

Unless I am mistaken, for all languages you can just lower the sixth digit in the code by 1 to get the equivalent Pokémon Yellow code, i.e. the Pokémon Yellow code would be 01xx1DD1.
That only works when going across R/B and Yellow. For example, the encounter code for Green is 01xxBFCF, and the WRAM data is shifted a few bytes from what I can remember.
« Last Edit: April 16, 2010, 05:11:06 pm by MissingNoguy55 »

Wack0

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Re: Green Version glitches (project)
« Reply #9 on: April 18, 2010, 10:48:06 am »
*cough* Japanese Blue anyone ? *cough*
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Re: Green Version glitches (project)
« Reply #10 on: April 18, 2010, 11:25:27 am »
*cough* Japanese Blue anyone ? *cough*

We could try that. As I said in that last post, that encounter code you gave me for the Italian R/B doesn't work.

Wack0

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Re: Green Version glitches (project)
« Reply #11 on: April 18, 2010, 12:32:17 pm »
Well, only thing I can think of now is for someone to find one. Or just use the Ditto Trick.

BTW, French Yellow encounter code is 01xxDCCF.
French R/B encounter code is 01xxDDCF.
German R/B encounter code is 01xxDDCF, coincidentally the same as the French encounter code.
so you'd think that the German Yellow encounter code is the same as the French, 01xxDCCF.
Spanish R/B encounter code is also 01xxDDCF, so Y would be 01xxDCCF.
So I think the Italian R/B encounter code is 01xxDDCF aswell, and for Y 01xxDCCF.

But for the correct sprites, use the Ditto Trick.
« Last Edit: April 18, 2010, 12:46:07 pm by Wack0 »
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Re: Green Version glitches (project)
« Reply #12 on: April 18, 2010, 02:31:43 pm »
I've been meaning to get confirmation on several "glitches" rumored to be in Green version that may have inspired some PokeGod codes, and with you all apparently researching it, would anyone mind taking some glitches into mind to look into?

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Re: Green Version glitches (project)
« Reply #13 on: April 18, 2010, 02:37:46 pm »
*cough* Japanese Blue anyone ? *cough*
If anyone knows the encounter code for Japanese Blue I'll gladly do that one.

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Re: Green Version glitches (project)
« Reply #14 on: April 18, 2010, 02:47:45 pm »
Um, Wack0, that code doesn't work.

Encounter code for Italian R/B: 01xx1ED1
Encounter code for Italian Yellow: can't find one yet.
The Old Man Trick works on Italian R/B.
To get proper sprites you have to use the Old Man Trick or the Mew Trick.

Unless I am mistaken, for all languages you can just lower the sixth digit in the code by 1 to get the equivalent Pokémon Yellow code, i.e. the Pokémon Yellow code would be 01xx1DD1.
That only works when going across R/B and Yellow. For example, the encounter code for Green is 01xxBFCF, and the WRAM data is shifted a few bytes from what I can remember.

I would like to suggest that if you are using an emulator, VBA has its own search option. You can check our Big HEX List to look up the hexadecimal identifiers of certain Pokémon you may encounter, e.g. Nidoran(male) has a hexadecimal identifier 03.

When you encounter a Pokémon you can use this tool to search for the relevant identifier in standard decimal (normal base 10 digits 0 to 9) and then search for the relevant identifier again to narrow down the results when you encounter another Pokémon. This way you will likely find the code after about two or three searches.
« Last Edit: April 18, 2010, 02:50:49 pm by Torchickens »
Hi! I identify as female.  She/her pronouns, please.

Online I most often use the username Torchickens or Chickasaurus.

Ah.. koucha ga oishii ♪





Thank you Aeriixion for the cute sprite above! :) Roelof also made different variations of the sprite (which I animated).

Contact:
If you like, please contact me by private message here on the forums as I no longer check other places very often.

YouTube: http://www.youtube.com/user/ChickasaurusGL

I like to collect interesting video games. ^_^
https://www.vgcollect.com/Torchickens

Give love, receive love, repeat. But in order to love others you must first love yourself unconditionally, even if it means abandoning pressure from projects or taking time off work and empathise with the self as you are your own best friend. The key often is simply to follow your heart, your urges and have faith they are valid; use them to do what you want to do as long as it doesn't harm anyone, and/or sympathise and respect it as we all have bad days (even the prettiest rose has thorns but is still beautiful).