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Author Topic: Foreign language R/B glitches (project)  (Read 19267 times)

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Raven Freak

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Re: Foreign language R/B glitches (project)
« Reply #90 on: March 17, 2016, 03:38:57 pm »
I've recently started work on the Itemdex for German Blue version. I have previously worked on Spanish Yellow, but never completed my research. However I'm wanting to focus on one game at a time, and I've decided to go with German Blue for this project. Bellow is itemdex research for items $00, $54-$5D, and $84-$87. I will continue to document other items. I've spent about two hours on this small list so far, so I'm taking a break for now and will be returning to it later on tonight. Let me know if the image links ever become broken, I'm using Postimage for my image host since imgur doesn't allow hotlinking on forums anymore from what I've heard and Imageshack costs money now. :\ Also let me know if I misspelled anything. English is literally the only language I know. :P

Hex $00 Name SCHAUFLER (DIG in English)
Effect in Overworld: Crashes Game
Effect in Battle: Crashes Game
Effect in Building: Crashes Game
Effect in Cave: Crashes Game
Costs: $849150
Sells for: $424575

Hex $54 Name UG2 (Fun fact, this glitch item causes the Elevator in the Rocket Hideout to display the wrong floor number. See image.)
Also I had no other codes on at the time, and it was the first item in my bag. None of the other floor items caused this glitch. I named it oversight,
since I thought it was a oversight in the German version but it just turned out to be a glitch from this item. xD

Effect in Overworld: Same as bellow.
Effect in Battle: Plays healing sound effect, game hangs but sound driver continues to work.
Effect in Building: Plays healing sound effect, game hangs but sound driver continues to work.
Effect in Cave: Same as above.
Costs: $0
Sells for: $0

Hex $55 Name UG1
Effect in Overworld: Game crashes.
Effect in Battle: Game crashes.
Effect in Building: Game crashes.
Effect in Cave: Does nothing.
Costs:$0
Sells for: $0

Hex $56 Name EG
Effect in Overworld: Does nothing.
Effect in Battle: Wastes a turn and does absolutely nothing.
Effect in Building: Does nothing.
Effect in Cave: Does nothing.
Costs: $0
Sells for: $0

Hex $57 Name S1
Effect in Overworld: Does nothing.
Effect in Battle: Wastes a turn and does nothing.
Effect in Building: Does nothing.
Effect in Cave: Does nothing.
Costs: $0
Sells for: $0

Hex $58 Name S2
Effect in Overworld: crashes game
Effect in Battle: crashes game
Effect in Building: game freezes
Effect in Cave: crashes game
Costs: $0
Sells for: $0

Hex $59 Name S3
Effect in Overworld: crashes game
Effect in Battle: crashes game
Effect in Building: crashes game
Effect in Cave: crashes game
Costs: $0
Sells for: Can't sell it, acts as a key item.

Hex $5A Name S4
Effect in Overworld: Crashes game, deletes your save.
Effect in Battle: Does nothing, skips your turn.
Effect in Building: freezes game
Effect in Cave: Crashes game, deletes your save.
Costs: $0
Sells for: $0

Hex $5B Name S5
Effect in Overworld: does nothing
Effect in Battle: Does nothing, skips your turn.
Effect in Building: does nothing
Effect in Cave: Does nothing.
Costs: $0
Sells for: $0

Hex $5C Name S6
Effect in Overworld: game crashes.
Effect in Battle: game crashes.
Effect in Building: Game crashes.
Effect in Cave: game crashes.
Costs: $0
Sells for: $0

Hex $5D Name S7 (Can be used for bootstrapping code since it's English equivalent is 8F.)
Effect in Overworld: crashes game.
Effect in Battle: crashes game.
Effect in Building: crashes game.
Effect in Cave: crashes game
Costs: $0
Sells for: Can't sell it.

Hex $84 Name (Name varies by the map you're currently in since it takes random tiles from VRAM.)





Effect in Overworld: Crashes Game
Effect in Battle: Causes TM Trainer Effect
Effect in Building: Oak tells you that you can't use it at this time.
Effect in Cave: Game freezes.
Costs: $948491
Sells for: $474245 (Causes some glitchy effects if you attempt to sell it. The music will hang and some graphical glitches occur. Video will be made later.)

Hex $85 Name
Effect in Overworld: Game crashes and IT WILL DELETE YOUR SAVE!!! DO NOT USE THIS ITEM IN THE OVERWORLD!
Effect in Battle: Causes TM Trainer Effect
Effect in Building: Game hangs but the sound driver continues to run.
Effect in Cave: Game hangs.
Costs: $878488
Sells for: $439244 (Causes some glitch effects like $84 if you attempt to sell it.)

Hex $86 Name H RED POKE RED (Name varies by map you're currently in. See bellow.)



Effect in Overworld: Game crashes
Effect in Battle: Causes TM Trainer Effect
Effect in Building: Game crashes and THIS WILL DELETE YOUR SAVE!
Effect in Cave: Game hangs.
Costs: $8 8491 (the name overwrites the second number in the price...)
Sells for: Unknown (game hangs if you try to sell it)

Hex $87 Name TAUSCH VOLLZOGEN! (Trade Completed!)
Effect in Overworld: Tells you that you cannot surf on trade completed! here. This is basically identical to ?????, which acts like a surfboard.
Effect in Battle: Same as overworld.
Effect in Building: Tells you that you cannot surf on trade completed! here, though of course in German. :P
Effect in Cave: Same as above.
Costs: $508488
Sells for: $254244
« Last Edit: March 21, 2016, 05:48:18 pm by Raven Freak »

MissingNoGuy55

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Re: Foreign language R/B glitches (project)
« Reply #91 on: July 25, 2017, 04:15:00 pm »
Thought I would update this thread with some info on Italian MissingNo.

Torchickens has already researched it slightly, but for those who don't know, Italian MissingNo simply freezes the game when attempting to view its sprite due to the sound bank being changed. Getting a clear cut of its sprite even when fixing the sound bank is hard because so much garble gets in the way due to a buffer overflow. I had an idea with Photon-Phoenix last night which involved altering the Pewter Museum fossils to show MissingNo instead.

It worked, and there was a clear image, but everything was garbled around MissingNo. The music also became a cacophony of decibels.

I got a video of it (TURN DOWN YOUR VOLUME)

Here's the sprite cut out of the display box:



More interestingly, MissingNo appears different in Italian Blue than Red, the difference being subtle but enough:



You can do this yourself using Torchicken's sound bank fix, codes 0102EFC0 & 0102F0C0. The Fossil modifier for the display case is 01xx96CF.
« Last Edit: July 25, 2017, 06:33:01 pm by MissingNoGuy55 »

danny

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Re: Foreign language R/B glitches (project)
« Reply #92 on: December 15, 2017, 02:53:49 pm »
I am getting Japanese Blue for christmas and decided to investigate this glitch:

Japanese Blue item $00 sure is wacky. It's the only version of $00 (or really, any item at all) that I've seen that has a completely dynamic name, kind of like super glitch. Its name is usually エ゙ (E), エ゙エ゙メ (Eeme), イ゙ (I), {Blank}, and sometimes it is just a bunch of voice marks followed by the screen data. Clicking on it usually crashes the game, like so:

Although the crash is always different.

Whether it crashes seems to, unfortunately, be time-dependent, and happens because of the item name buffer like most glitches.

However, sometimes it can have other effects. Once I got it to go to the use/toss menu, but it also made the music cut out and the old man/oak battle behaviour to come on. Is there any practical use for this item?
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Princess Torchic ❤

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Re: Foreign language R/B glitches (project)
« Reply #93 on: Yesterday at 03:04:52 pm »
Have fun with Japanese Blue! I think it's nice to try out the different languages. :)

Japanese Blue's item 0x00 is indeed random to an unknown degree. You can track where its getting its name from by setting a breakpoint to 0:3822 and opening the menu with it in the menu as the first item.

The name is sometimes in RAM or WRAM, hence you have a chance of getting it to be what you want. And if we're really lucky, maybe we can use a special item name in combination with a screen data saving glitch item for a specific instant encounter/out of battle capture like Rival LOL glitch.

I think Red/Green have a weird item 0x00 too, but I haven't checked if it's random.
« Last Edit: Yesterday at 03:07:40 pm by Princess Torchic ❤ »
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Thank you Aeriixion for the cute sprite above! :) Roelof also made different variations of the sprite (which I animated).

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