April 23, 2017, 05:33:21 pm
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Quote from: Torchickens on November 24, 2014, 10:05:11 amInteresting. Is that Berry data in the final game too?No. It doesn’t even exist coherently in the debug ROM—it’s pieced together at runtime from the actual Cheri Berry data and a few scattered strings—but those strings aren’t in the final Japanese ROM.
Interesting. Is that Berry data in the final game too?
$45E606: In-game clock adjustment?The type $0E chunk has zero bytes of data, and results in the message „Das spielinterne Zeiteingabe-System ist jetzt verfügbar.“ (The in-game clock adjustment system is now useable.)Does anyone know what the in-game clock adjustment system is? It didn’t enable me to change the time on the clock in my bedroom.The “clock” function sends this. I’m not convinced of TCRF’s claim that this is related to the berry glitch.
Does any of this apply to Japanese Emerald, considering that it has both Mystery Events from Ruby/Sapphire and Mystery Gift from FireRed/LeafGreen (video)?
Was Mystery Events used for anything at all in that game?
My guess would be that the data structures are the same as for Ruby/Sapphire, and some version number needs to be changed in the headers to make a Mystery Events card be recognized as Emerald-compatible.
Ah, that'd explain it, that was going to be my next theory, however, I don't have a Card-e+ so I couldn't test that without having region issues. I was given a large set of unnamed e-Cards and if memory serves, there's some of the cards that, presumably, these applications can use. I'll have to dig them out, but did you want a peek at those? You may be able to add them to your disassembly that you have going and it'd probably complete the set a bit more.
I'll probably look at the FireRed-based cards for now then, I've been working for the past few hours to re-activate the e-Reader functionality in an English copy of FireRed to a varying degree of success.
Quote from: Team Fail on June 07, 2015, 06:21:09 pmI'll probably look at the FireRed-based cards for now then, I've been working for the past few hours to re-activate the e-Reader functionality in an English copy of FireRed to a varying degree of success.The localizations of FireRed and LeafGreen still have the e-Reader code from the Japanese versions, right? What about Mystery Events? I tried replicating this in the Japanese versions and it didn't work but they likely left it in completely unused, unlike in Japanese Emerald.
They do have the e-Reader code, it's just skipped out on. Normally, if a Wireless Adapter is not detected, it will default to e-Reader mode in the Japanese versions (Otherwise go to Mystery Gift if it is attached), but this check simply errors out on you and tells you it's not attached (Or if attached, it does go to Mystery Gift), so it never does jump to the code responsible for e-Reader usage in the international releases. However, by editing the Main Menu option to allow the original Japanese behaviour, you can connect to an e-Reader, all the code is still there and completely functional:(Note that the text is not actually in the ROM, so I had it ripped from the Japanese games and translated. This is how it looks without the text.)
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