May 27, 2017, 03:46:54 am

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any item/ws# #m#any item/ws# #m# (one of these has to be ws# #m# obviously)TM50 x 180TM10 x 64TM34 x 87TM09 x 46Carbos x 52X Accuracy x 34Full Heal x 201

any item/ws# #m#any item/ws# #m# (one of these has to be ws# #m# obviously)TM50 x185TM10 x3 (works with 64, but 3 should too)TM34 x92TM09 x35Poké Ball x52X Accuracy x43Great Ball x52TM01 x[any qty]

any item/ws# #m#any item/ws# #m#Lemonade x (xx)Repel x (yy)Carbos x 211X Accuracy x88Water Stone x115TM01 x(any)

any item/ws# #m#any item/ws# #m#Lemonade x (xx)Repel x (yy)Carbos x 211 (Should work even if you remove this item)X Accuracy x93Water Stone x115TM01 x(any)

ld a, ($D2B4)ld b, b ; Other less costly paddings existld ($D157), ald l, $26 ; hl = $D326inc (hl)ld l, $22 ; hl = $D322inc (hl)ret

ld a, $xxld e, $yyld h, $D3 ; Should be unnecessary !ld l, $58 ; hl = $D358ldi (hl), ald (hl), eret

ld a, ($D2B9)inc bcld ($D15C), ainc hl ; hl = $D327inc binc (hl)ld l, $2B ; hl = $D32Binc bcinc (hl)ret

ld a, $xxld e, $yyld h, $D3ld l, $5Dld (hl), ald (hl), eret

First, he is wrong on one point : you can have items where he mentions "Nothing beyond here!".Then, the changes. The "item manipulation" setups still work due to the way they work, no problem.The other setups :Code: [Select]any item/ws# #m#any item/ws# #m# (one of these has to be ws# #m# obviously)TM50 x 180TM10 x 64TM34 x 87TM09 x 46Carbos x 52X Accuracy x 34Full Heal x 201

First, he is wrong on one point : you can have items where he mentions "Nothing beyond here!".Then, the changes. The "item manipulation" setups still work due to the way they work, no problem.The other setups :Code: [Select]any item/ws# #m#any item/ws# #m# (one of these has to be ws# #m# obviously)TM50 x 180TM10 x 64TM34 x 87TM09 x 46Carbos x 52X Accuracy x 34Full Heal x 201becomesCode: [Select]any item/ws# #m#any item/ws# #m# (one of these has to be ws# #m# obviously)TM50 x185TM10 x3 (works with 64, but 3 should too)TM34 x92TM09 x35Poké Ball x52X Accuracy x43Great Ball x52TM01 x[any qty]