April 28, 2017, 03:51:21 pm
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SPRITES GO HERE (front, back, menu)[b]Name:[/b] NAME GOES HERE (TRANSLATION)[b]Version:[/b][b]Hex ID:[/b][b]Types:[/b][b]Growth Rate/Lv. 100 EXP:[/b] (if the Pokemon has a valid experience group, write it there. Otherwise, just put max EXP)[b]Catch Rate:[/b] (use the document provided later in this thread!)[b]EXP Yield:[/b][b]Evolutions:[/b] (only levelup evolutions, unless you really want to record others)[b]Cry:[/b] (provide description of it, or record it if you can!)[b]Pokedex Entry:[/b] (provide image)][b][u]BASE STATS[/u][/b][b]HP:[/b] (there is a list of glitch Pokemon stats in this thread, use it)[b]Attack:[/b][b]Defense:[/b][b]Speed:[/b][b]Special:[/b][b][u]LEVELUP MOVES[\u][/b]0 - MOVE GOES HERE (figure these out however you can! Preferrably, go up to lv. 255)[b][u]TM MOVES[/u][/b]TM00 - MOVE GOES HERE[b]Notes:[/b]
Nice research Caveat !You mention it learns Super Glitch (four times, at levels 3, 5, 195 and 212), but could you indicate which IDs of Super Glitch are learned ? Thanks !Keep going, this is some good work
What on Earth are those "Base Stats"? Are they what the stats were at level 100 because otherwise I have no idea what the heck those numbers could be. A base stat can only be up to 255 because the data is interpreted in that way and without ROM hacking you cannot have a base stat above 255.
I've managed to extract the base stat data of every glitch Pokémon in RGBY and put it on a spreadsheet. It's still a work in progress, but I've gotten the base stats, catch rate, and EXP yield down. A disclaimer: due to the general weirdness of glitches, some of this data might not be reflected in actual gameplay.In particular, ヅ's base stats are:HP: 200Attack: 35Defense: 26Speed: 167Special: 200
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