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Author Topic: Data remanence: How many possible timea can you start a new save file in R/B/Y?  (Read 208 times)

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ctfmon

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Going to preface this by saying that although I've been interested in Pokemon glitches for several years now, I've never really done much of it myself. So I know a fair amount but​I don't have a lot of first hand experience.

There are some glitches that recall information from previous deleted saves. With this is mind, is there a limit to how many save files can ever be created on a game cart? If so, what is that limit?

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Based on my (admittedly low) knowledge of Game Boy programming, I don't think that there is a limit. The remnants from past save files would not "stack" until there is no more space for writing saves, they would just be replaced. In addition, said remnants would be eventually overwritten as you progressed with that save file.

If you were doing it on console, there MAY be a possibility that you exhaust the save battery, but I know diddly-squat about Game Boy hardware, so don't quote me on that.
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Parzival

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SRAM chips tend to wear out over time, which IIRC can be influenced by how much data is read/written, just like HDDs.
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ctfmon

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SRAM chips tend to wear out over time, which IIRC can be influenced by how much data is read/written, just like HDDs.

Are there any interesting glitches that could arise from a worn down SRAM chip? Or would it simply result in save corruption/deletion?

Parzival

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With save checksumming, you'd have to be lucky to be able to load a save. Then again, I've saved and successfully reloaded a game while under Super Glitch effects multiple times on hardware, so who knows?
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