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Messages - Princess Torchic ❤

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Seems a lot less intrusive to use up your day-care slot than to carry a 5-mon party around. Sure, you'd have to use 8F to set up the 4F bootstrap, but it's only 4 bytes long and you pretty much never have to worry about accidentally destroying your bootstrap. Is there some other thing I don't know about that requires day-care data?

Good idea! :) You need to use the Day Care to stabilize a hybrid, but yeah I don't think anything else requires Day Care.

It's interesting that 4F (hex:59) executes the same address in both Red/Blue and Yellow (FA65 (equivalent to DA65)), so in Yellow it could be used as an alternative to ws m (hex:63) as well.
Hi. :)

I'm unsure how to modify it as the parts that modify the other addresses seem to take up a significant portion of the code.

I have this though for the Sleep Talk as move 1 Quagsire holding a Protein:

X Accuracy x73
TM27 x1
Great Ball x62
Wht Apricorn x1
Leaf Stone x1
Great Ball x38
TM22 x1
Great Ball x46
Lovely Mail x1
Poké Ball x5
Poké Ball x62
X Accuracy x5
Super Rod x1
Poké Ball x9
Poké Ball x46
HM03 x1
X Speed x1
Full Heal x18
Flower Mail x51
TM06 x1
TM41 x1

This code will set your first Pokémon's level to 97 and replace item 1 with Rare Candies, and do nothing else.

Raw bytes in case anybody wants them:

21 49 DA 01 01 01 04 3E 61 01 01 01 22 01 01 01 04 26 D5 01 01 01 04 2E B8 01 01 01 05 05 05 3E 21 05 3D 01 01 01 05 77 05 2E F5 01 34 01 26 12 9E 33 C5 01 01 01 E9

Hope this helps!
This is a way to get any wrong pocket TM/HM in non-English Gold/Silver, modified from a Pastebin. It assumes you have no key items before doing the glitch and is for early game use (just after you get to Goldenrod City).

I decided to give this its own thread because the method got hidden in another thread.

I feel it may be a little easier than the stack corruption method.

1. Get your bad clone. If you have access to an emulator, you can try a breakpoint method for BGB described in this article (note you must use box 4 and five Pokémon in the box for this). Testing on French, the breakpoint for de seems to be the same as the English version for French, German, Spanish, Italian versions, but I don't know for sure re: other non-French versions, and Japanese/Korean are likely to be different.

If you don't want to obtain a bad clone, then theoretically you can use the Hall of Fame SRAM glitch to get a bad clone (but both Sally and I didn't confirm it outside of English Gold). This is a tricky glitch as you must go through the entire game without saving. I don't know if obtaining any key items would mess things up too, but worst case scenario you can possibly trade a ????? from this glitch on to another game or try an international trade. Trading a ????? obtained from the English version's Coin Case glitch might be an option as well.

2. Put a Machop with Seismic Toss as move 1 in the party (learned at Level 19). I chose this over the Bellsprout method. Not sure if it's that harder though.
3. Stabilize your bad clone to get a ?????. Put this at the top of the party and the Machop after it.
4. Move a Pokémon above ????? to get 7 Pokémon.
5. Take the second Pokémon (a ????? that changed from 00 to FF I think) into the Day Care.
6. Deposit the first Pokémon. Machop should now be in the first slot after depositing it.
7. Deposit the second Pokémon. Machop should now be holding a Mystery Egg.
8. Keep depositing the first Pokémon and fix the party. Don't take Machop's item yet.
9. Clone Machop to obtain another Machop holding a Mystery Egg.
10. Take both Mystery Eggs. The key items should now just contain two Mystery Egg stacks.
11. Don't swap them yet, and have in the Balls pocket exactly: Great Ball x1, Poké Ball x2.
12. Swap the two Mystery Eggs. You should now have Master Ball x5 and Ultra Ball x255.
13. Toss from the Ultra Ball stack to equal the TM/HM (which will be forced in the Balls pocket) ID you desire. For example, tossing 47 to get 208 will give TM17, an arbitrary code execution item.
14. Swap the Master Ball x5 with the Ultra Ball x(amount)
15. Deposit a Mystery Egg you should have, and then withdraw it again.

This will result in you have the item you desire in slot 1. It doesn't just work with TMs/HMs, for example you can obtain a wrong pocket Rare Candy (quantity of 32) that likely has infinite use instead. However it's a good idea to get arbitrary code execution set up first, and then you can use box names to obtain other wrong pocket items like HM01.

Let me know if you have any questions. :)
Generation I Glitch Discussion / Re: Pokemon Yellow "Save Abuse" Glitch
« on: December 11, 2017, 04:28:20 pm »
In theory you can change it if you deposit a Pokémon in the box, followed by Q, followed by the Pokémon you want, followed by the Pokémon with the colour you want, then withdraw the first Pokémon to apply the effects on Pokémon 3.

What slot was that Dragonite in? If you know the exact slot I can look into what controls its colour for you. Its possible there's something about that Dragonite's species byte 2 being easy to change. A lot of data beyond slot 6 actually isn't Pokémon data at all, hence why it could change so easily.
Multimedia Discussion / Re: What song are you listening to right now?
« on: December 10, 2017, 09:06:29 am »
A neat medley based on Super Mario Bros. 3. :)
In Pokémon Red (and Blue, confirmed this to be extra sure both it is unterminated and has the effect in the next paragraph), when glitch item hex:77 is used in battle it will usually result in the TMTRAINER effect. This is expected because the glitch item has an unterminated name.

However, if a 0x50 sub-tile is present in the battle screen data earlier than usual (possible with GameShark code 0150A0C3, OAM DMA hijacking might work though) then you can get a luck dependent corruption effect that goes E4 35 00 35 in the SRAM (unbanked/SRAM bank 0 after further analysis) and repeats. For some reason as well, there will be a black bar 'r corruption pattern on the screen and freeze.

Want to have a go at analyzing this TheZZAZZGlitch please?

Writing / Re: Meganium Man!
« on: December 08, 2017, 09:46:20 am »
This is really late, but I really like the idea of a Meganium Superhero.

Great work!
Multimedia Discussion / Re: What song are you listening to right now?
« on: December 08, 2017, 09:41:40 am »
Generally, i've been listening to SAINT PEPSI - MAC TONIGHT and SAINT PEPSI - ENJOY YOURSELF back and forth.

I've been forcing Parzibot and Zeta to play these repeatedly.

Nice :)
Video Games/Glitches Discussion / Favourite Super Smash Bros. game?
« on: December 08, 2017, 05:07:07 am »
What are our favourite Super Smash Bros. games and how would we rank them best to worse?

Mine go like this:

1. Super Smash Bros. Melee
2. Super Smash Bros. for Nintendo 3DS
3. Super Smash Bros. for Wii U (I know there's a lot of things to do but have got the most pleasure out of the smaller 3DS version)
4. Super Smash Bros. (Nintendo 64)
5. Super Smash Bros. Brawl

Although my favourite game in terms of how it feels is Melee, I really love how Smash 4 has so many characters, music, stages, Assist Trophies, items and so on.
Multimedia Discussion / Re: What song are you listening to right now?
« on: December 08, 2017, 05:03:18 am »
I have made this playlist of VGM music. And I'm listening all of it, non-stop.
Lucky channel slightly more than the rest :p

Nice! ^_^

Listening to Jubilife City right now.
Wow! ^^ Sounds definitely worth getting from what you said. Thanks ISSOtm. :)

I love games that are full of content but also what Nintendo have called 'fun to pick up and play'. From what I gather these are the sort of games that don't require too much thinking or attention (mainly the action is what makes them fun) and don't feel heavy, and maybe the type of games where you don't have to remember what you did to progress in the story. Super Mario Odyssey sounds like it may be such a title.

I loved Pokémon Black 2 because it was a very big game (in particular the Black Tower/White Treehollow extended the lifespan) but felt fun to pick up and play.
Project "Gotta Document 'Em All" / StatDex?
« on: December 08, 2017, 04:25:22 am »
Using a Game Genie code (which acts as essentially a temporary ROM patch), could we investigate the names and relevant addresses related to glitch stats? (Invalid stats other than Attack, Defense, Speed, Special)

Not too long ago TheZZAZZGlitch did research on one of the glitch stats. He found that in Yellow, the hex:4E glitch stat can be lowered by using glitch move TM47, and that this affects address 0xCD7C.

I'll look into this if I find the time after ItemDex and AttackDex are done, but a little help is certainly welcome and is much appreciated. :)
Forum Announcements / Re: Name Changes
« on: December 08, 2017, 04:13:56 am »
Have changed my display name again. Sorry it's been still rather recent since I changed it last time.
Generation I Glitch Discussion / Re: Pokemon Yellow "Save Abuse" Glitch
« on: December 08, 2017, 04:06:19 am »
I see. Lovely. Thanks for the input! :)
General Discussion / Re: Net Neutrality
« on: December 08, 2017, 03:24:21 am »
I support this.

I feel what goes on in the Internet and Web should not be controlled by the state.
Accepting net neutrality regulations is literally ceding control of the internet to the state.

I see. Thanks.

Not sure if I understood this correctly but my intentions were that I support Epsilon's reasoning. Do you mean the state will not be in control if net neutrality continues, or is it different to that?

(Sorry, my original wording was unclear. I didn't mean that I accept net neutrality being repealed. Contrarily, from what I gather I believe net neutrality should stay, though I don't understand the subject much)
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