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Messages - Torchickens

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General Discussion / Re: The dream thread
« on: Yesterday at 11:37:18 am »
I had the weirdest dream there was a chicken singing あくらればそう (akurarebasou) in Japanese. I don't even know what that means lol.
Generation II Glitch Discussion / Re: G/S/C glitch discussion
« on: Yesterday at 10:15:15 am »
Hm, but the lookup will fail for Pokémon not in the table, no ?

Pokémon not in the table when traded from Generation I to Generation II convert according to values extrapolated beyond the table. According to Hacky for Pokémon not in the table traded from Generation II to Generation I the game searches until it finds the relevant Generation II value beyond the table (so for Celebi it would be FB, for Egg it would be FD and for the ????? 00, FC, FE and FF I think).

The offset will then determine the Generation I Pokémon. For Celebi and Egg in English Gold/Silver, the game searches beyond the end of the ROM bank and into RAM, which is why the predictions are hard to predict (apparently much like CoolTrainer's success rate).

Lugia is defined in the table so that MissingNo. (Ghost-form) converts into Lugia and Lugia converts back into MissingNo. (Ghost), and since MissingNo. (Ghost) can copy the stored types of a Pokémon in the party after catching it if there was an (internally stored) Psychic/Flying Pokémon you could use that to trade MissingNo. (Ghost) on to Generation II (another method  is by using arbitrary code execution to change the internal types).

I believe the abnormal Pokémon trap doesn't apply to Generation II to Generation I trades, so the game won't mind in that case that Lugia is Psychic/Flying and MissingNo. Ghost can be a different type. Therefore in theory, as DoubleNegative says you should be able to get two Lugia by trading one (via Time Capsule exploit) to Generation I and catching MissingNo. (Ghost).
Good point, but actually I think it's possible to do swaps after expanding the items pack that ensure you have 0-1 Pokémon owned, as somebody from PRAMA did that before. I'm not sure of the details anymore though I'm afraid.

You can also change the exit quantity to 02 (Pewter City) so the old man doesn't block you. Also if you set up dry underflow in the PC you can change the quantity of item 91 to 19 (13 to D5EF). This makes Professor Oak give you the Pokédex even if you don't have only one Pokémon or Oak's Parcel. The only side effect might be a lingering music glitch.
I haven't tried it yet, but according to theSlayer, you can't soft reset using the button combination while the game is saving.

That's interesting. I've just confirmed it on the VC version as well, but after further testing on my English Gold cartridge on a Game Boy Advance SP it seems you can't use the button combination to reset the game either.

The same also applies to Red/Blue (both VC and cartridge) with the buttons disabled until the first character of your name in "(PLAYER) saved the game!" is printed. As for Yellow something similar applies for VC and cartridge; you may just have to wait until the "S" in "Saving..." is printed before you can reset during the saving session but (at least) most of the actual saving is done before that.
Does time capsule trading work?

I haven't tried it myself but I'm 99.9% sure it does, and it's officially advertised as so.

Quote from: Nintendo UK
In addition, these titles are compatible with the Time Capsule function, allowing players to Link Trade Pokémon between the Virtual Console versions of Pokémon Gold Version or Pokémon Silver Version and the Virtual Console versions of Pokémon Red Version, Pokémon Blue Version, or Pokémon Yellow Version: Special Pikachu Edition in Pokémon Centres within the games.
yes it does i tested it coincase and cloning do work. when you press print or try to print your pokemon team with that guy in that house it doesn't let you use yes. mystery gift also does work to.

Awesome. Thanks for testing it on VC! Did you test just the Glitch Dimension? Hopefully arbitrary code execution works as well.
ace,Glitch Dimension and *which move?PP of all work have not tried out the other ones yet. not surprising because they did not fix any of the glitches in rby vc.

Yay! Thanks. I know what I'll be doing tomorrow (in the UK) morning then. :)

Edit: Now it's past midnight the games are out here. As expected ACE worked perfectly without a problem.

Do note if you want to import your save files with JK's save manager then depending on your emulator you exported the save from you'll have to either delete bytes to fix the file size and fix the checksums (see or if the save file is exactly $8000 bytes, append the following data to make it end at $800F in a hex editor: 05 01 00 00 00 00 00 00 7B 72 6B 86 1F 00 00 00
Right. OK, thanks.
Quote from: DMGAAUP0.J56
;-----111111111111111144444444444444----0xc902 no ..............Mem Write: pc32 = 0xcc46a addr = 0xc902 value = 0xd                             
;PC:51-4461=FA 000CC461  LY:006 AF:0080 BC:E401 DE:0001 HL:C900 SP:DFAB                                                                         
;PC:51-4464=FE 000CC464  LY:006 AF:0080 BC:E401 DE:0001 HL:C900 SP:DFAB                                                                         
;PC:51-4466=D0 000CC466  LY:006 AF:0070 BC:E401 DE:0001 HL:C900 SP:DFAB                                                                         
;PC:51-4467=CD 000CC467  LY:006 AF:0070 BC:E401 DE:0001 HL:C900 SP:DFAB -----  happend only once while the explosive animation begin.           
;000cc471h: FA 19 CA FE                                   
 ; ******0xcccccccccffffffff8***********---------------   Mem Write: pc32 = 0x3180 addr = 0xcf7e value = 0x8f
 ; ******0xcccccccccffffffff8***********---------------   Mem Write: pc32 = 0x3180 addr = 0xcf7f value = 0x91
 ; ******0xcccccccccffffffff8***********---------------   Mem Write: pc32 = 0x3180 addr = 0xcf80 value = 0x84
 ; ******0xcccccccccffffffff8***********---------------   Mem Write: pc32 = 0x3180 addr = 0xcf81 value = 0x92
 ; ******0xcccccccccffffffff8***********---------------   Mem Write: pc32 = 0x3180 addr = 0xcf82 value = 0x84
 ; ******0xcccccccccffffffff8***********---------------   Mem Write: pc32 = 0x3180 addr = 0xcf83 value = 0x8d
 ; ******0xcccccccccffffffff8***********---------------   Mem Write: pc32 = 0x3180 addr = 0xcf84 value = 0x93
 ; ******0xcccccccccffffffff8***********---------------   Mem Write: pc32 = 0x3180 addr = 0xcf85 value = 0x50

DMGAAUP0 seems to be one of the English Golds. Interestingly CF7E-CF85 is a string buffer and this appears to be to do with the string "PRESENT" (8F 91 84 92 84 8D 93 50).

The only Present oddities I know are the Present damage glitch and this little text glitch:

Edit: But also, it seems you can use Present when the foe is at full HP and not get the above overlapping message (this happens during the explosive animation as well).
SatoMew, would you mind releasing a mirror of the patches on a website like Mega please, as I can't access Wack0's link for some reason. Thanks!

I'll also mirror the patch notes here:

The string "MURIYARI" also appears as a comment immediately before some link-related modifications. I initially thought it was a staff member's name (full list) but the word 「無理やり」refers to doing something against someone's will so I wonder what exactly is the meaning here.

Perhaps it's related to link code where the VC forces something to happen. According to the JWPce dictionary this also means "forcibly".
yes it does i tested it coincase and cloning do work. when you press print or try to print your pokemon team with that guy in that house it doesn't let you use yes. mystery gift also does work to.

Awesome. Thanks for testing it on VC! Did you test just the Glitch Dimension? Hopefully arbitrary code execution works as well.
Pokémon Gold and Silver come out for 3DS Virtual Console on September 22, and as of now in Japan, Australia and New Zealand are already available to download.

Discuss glitches here.

Does the Coin Case glitch work? I'm waiting until the game comes out in Europe and will try it if the answer hasn't been found before.

What is the first glitch Pokemon that can be encountered in the first gen games, Other than level 100 nidoking?

If you use the save corruption glitch you get access to Q (FF)/'M (FF) and other glitch Pokémon from the expanded party. So possibly you might be able to deposit glitch Pokémon that appear there and do a glitchLocke with them.

Otherwise the first Pokémon you can encounter is possibly MissingNo., such as from Misty's Starmie or a trainer in Saffron City's Fighting Dojo (available early with Brock Through Walls) but be warned that in Yellow this MissingNo. (one of the regular MissingNo.) will freeze the game unless it's the first time you encountered a glitch Pokémon and you wiped your save file with Up+Select+B.

Other glitch Pokémon are possible with Special stats 191-199, and it's possible an underflowed Level 100 Pokémon could have the Special stat you need.

This image is also useful for showing the Pokémon you can obtain with trainers in Red/Blue:

Hope this helps. :)
Pokémon Glitch Discussion / Re: Seemingly unprovoked audio glitch
« on: September 20, 2017, 02:27:39 am »
I'm playing Pokemon Red at the moment, and for some reason when Gary sent out his Abra, Gastly's cry was played. This isn't the first time this has happened I just happened to have the page open. Why does this happen?

If this happened when your Pokémon was on low HP this is a known occurrence. Pokémon cries are stored in the format base, pitch, length, and out of the 151 Pokémon there are a limited number of base cries (only 38).

When the Pokémon is sent out when red bar sound is active it appears that the pitch is set to 0, hence some Pokémon can sound like other Pokémon when you're on low HP.

Exploiting 'redbar' is also a known technique in speedrunning.

I have more information about this here:

Hope this helps :)
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