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Recent Posts

Pages: [1] 2 3 ... 10
1
Generation I Glitch Discussion / Re: Save restoreation with 8F
« Last post by likebeingawesome on Today at 04:32:13 pm »
Misty can also be used to get Missingno. Second Poké, so you can win instead of losing the second encounter.
The reason why you need to lose to the second one is because you need to encounter missingno twice for item under flow as for the warping I figured it out as well as getting the fly badge. You will need to go to bill though for the s.s. Ticket which you need for the badges. You are correct about misty though but in my testing I made the mistake of thinking she was not possible to battle with trainer fly thanks to needing to talk to her but all you need to do is battle the trainer that you need to battle before here lose to Misstys second Pokémon go see missingno toss 2 items in slot 6, trainer fly and use the swimmer in here gym.
2
Generation I Glitch Discussion / Re: Save restoreation with 8F
« Last post by likebeingawesome on Today at 04:25:50 pm »
Wait so what's the one for red and blue
3
yes it does i tested it coincase and cloning do work. when you press print or try to print your pokemon team with that guy in that house it doesn't let you use yes. mystery gift also does work to.

Awesome. Thanks for testing it on VC! Did you test just the Glitch Dimension? Hopefully arbitrary code execution works as well.
ace,Glitch Dimension and *which move?PP of all work have not tried out the other ones yet. not surprising because they did not fix any of the glitches in rby vc.

Yay! Thanks. I know what I'll be doing tomorrow (in the UK) morning then. :)
4
yes it does i tested it coincase and cloning do work. when you press print or try to print your pokemon team with that guy in that house it doesn't let you use yes. mystery gift also does work to.

Awesome. Thanks for testing it on VC! Did you test just the Glitch Dimension? Hopefully arbitrary code execution works as well.
ace,Glitch Dimension and *which move?PP of all work have not tried out the other ones yet. not surprising because they did not fix any of the glitches in rby vc.
5
Putting a 0xF (15) is the ID of Nidoran female. He means 0x15 (21) which is Mew's ID.
6
Generation II Glitch Discussion / Re: G/S/C glitch discussion
« Last post by DoubleNegative on Today at 02:22:41 pm »
Thanks, I was wondering if I could get 2 lugias by trading one to blue and having a wild ghost missingno copy its type.
7
Japanese Crystal only iirc, will test this later! :)

I still get a delay but something did change in the tutorial: you now manually close it instead of waiting for the game to do it (input from the A button is ignored), which fixes the delay, but the initial part remains intact so it still has the issue. I assume they did the same thing for Gold and Silver.
8
Right. OK, thanks.
9
Quote from: DMGAAUP0.J56
;-----111111111111111144444444444444----0xc902 no ..............Mem Write: pc32 = 0xcc46a addr = 0xc902 value = 0xd                             
;                                                                                                                                               
;PC:51-4461=FA 000CC461  LY:006 AF:0080 BC:E401 DE:0001 HL:C900 SP:DFAB                                                                         
;PC:51-4464=FE 000CC464  LY:006 AF:0080 BC:E401 DE:0001 HL:C900 SP:DFAB                                                                         
;PC:51-4466=D0 000CC466  LY:006 AF:0070 BC:E401 DE:0001 HL:C900 SP:DFAB                                                                         
;PC:51-4467=CD 000CC467  LY:006 AF:0070 BC:E401 DE:0001 HL:C900 SP:DFAB -----  happend only once while the explosive animation begin.           
;000cc471h: FA 19 CA FE                                   
 
 ; ******0xcccccccccffffffff8***********---------------   Mem Write: pc32 = 0x3180 addr = 0xcf7e value = 0x8f
 ; ******0xcccccccccffffffff8***********---------------   Mem Write: pc32 = 0x3180 addr = 0xcf7f value = 0x91
 ; ******0xcccccccccffffffff8***********---------------   Mem Write: pc32 = 0x3180 addr = 0xcf80 value = 0x84
 ; ******0xcccccccccffffffff8***********---------------   Mem Write: pc32 = 0x3180 addr = 0xcf81 value = 0x92
 ; ******0xcccccccccffffffff8***********---------------   Mem Write: pc32 = 0x3180 addr = 0xcf82 value = 0x84
 ; ******0xcccccccccffffffff8***********---------------   Mem Write: pc32 = 0x3180 addr = 0xcf83 value = 0x8d
 ; ******0xcccccccccffffffff8***********---------------   Mem Write: pc32 = 0x3180 addr = 0xcf84 value = 0x93
 ; ******0xcccccccccffffffff8***********---------------   Mem Write: pc32 = 0x3180 addr = 0xcf85 value = 0x50

DMGAAUP0 seems to be one of the English Golds. Interestingly CF7E-CF85 is a string buffer and this appears to be to do with the string "PRESENT" (8F 91 84 92 84 8D 93 50).

The only Present oddities I know are the Present damage glitch and this little text glitch:


That’s for blurring/dimming the move animation, which includes rapid flashing. I don’t see any indication of either glitch being fixed.
10
Quote from: DMGAAUP0.J56
;-----111111111111111144444444444444----0xc902 no ..............Mem Write: pc32 = 0xcc46a addr = 0xc902 value = 0xd                             
;                                                                                                                                               
;PC:51-4461=FA 000CC461  LY:006 AF:0080 BC:E401 DE:0001 HL:C900 SP:DFAB                                                                         
;PC:51-4464=FE 000CC464  LY:006 AF:0080 BC:E401 DE:0001 HL:C900 SP:DFAB                                                                         
;PC:51-4466=D0 000CC466  LY:006 AF:0070 BC:E401 DE:0001 HL:C900 SP:DFAB                                                                         
;PC:51-4467=CD 000CC467  LY:006 AF:0070 BC:E401 DE:0001 HL:C900 SP:DFAB -----  happend only once while the explosive animation begin.           
;000cc471h: FA 19 CA FE                                   
 
 ; ******0xcccccccccffffffff8***********---------------   Mem Write: pc32 = 0x3180 addr = 0xcf7e value = 0x8f
 ; ******0xcccccccccffffffff8***********---------------   Mem Write: pc32 = 0x3180 addr = 0xcf7f value = 0x91
 ; ******0xcccccccccffffffff8***********---------------   Mem Write: pc32 = 0x3180 addr = 0xcf80 value = 0x84
 ; ******0xcccccccccffffffff8***********---------------   Mem Write: pc32 = 0x3180 addr = 0xcf81 value = 0x92
 ; ******0xcccccccccffffffff8***********---------------   Mem Write: pc32 = 0x3180 addr = 0xcf82 value = 0x84
 ; ******0xcccccccccffffffff8***********---------------   Mem Write: pc32 = 0x3180 addr = 0xcf83 value = 0x8d
 ; ******0xcccccccccffffffff8***********---------------   Mem Write: pc32 = 0x3180 addr = 0xcf84 value = 0x93
 ; ******0xcccccccccffffffff8***********---------------   Mem Write: pc32 = 0x3180 addr = 0xcf85 value = 0x50

DMGAAUP0 seems to be one of the English Golds. Interestingly CF7E-CF85 is a string buffer and this appears to be to do with the string "PRESENT" (8F 91 84 92 84 8D 93 50).

The only Present oddities I know are the Present damage glitch and this little text glitch:



Edit: But also, it seems you can use Present when the foe is at full HP and not get the above overlapping message (this happens during the explosive animation as well).
Pages: [1] 2 3 ... 10