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11
Generation I Glitch Discussion / Re: ‘Ditto can’t use Struggle’ glitch
« Last post by commy2 on Yesterday at 04:07:30 am »
Hello :~)

Full disclaimer: I have no idea either, but these are my observations.

A hidden PP stat for Struggle seems unlikely as the move is selected automatically if the PP for all four moves are zero. There is no additional PP check to anyone's knowledge and surely the Youtuber would've run into it long before unless the maximum of that hidden PP is somehow way larger than 63 or 255.

Maybe the PP of move 2 - 4 got increased by some PP underflow glitch? Then the game would detect some PP being left in those slots when opening the movelist menu, but the player would be unable to select those moves.
The PokéCenter may only reset the PP up to encountering the first - (unoccupied) move. Maybe other healing methods (Mom/Silph CO. Bed/Lavender White Magic) could solve this?

The Youtuber would probably have remembered if he used select to switch the move order while transformed (which can glitch out the moveset of the Ditto or Mew by permanently moving glitch moves to the first position).

It's strange that this happened twice in the same area, so maybe it has to do with some Trainer's Pokémon moveset?
Ditto could use Struggle at Lv 53, but no longer at Lv  54/55, so maybe it learns a glitch move?

Random thoughts: those Jugglers are the first time the player encounters trainers that switch out their Pokémon. There're also Mirror Move Spearow and Fearow in the wild where he grinded EXP.


Disable softlocking the game is also interesting, but that might happen regardless if the PP for all moves are zero.
12
General Discussion / Re: The Glitchy Thread of Topiclessness (#3)
« Last post by Parzival on February 17, 2018, 10:44:26 pm »
...You're SERIOUSLY using a flip-phone for GB emulation? You got a... TI-8x calculator over there? A Raspberry Pi? A washing machine microcontroller, even? I'm... gonna go sit down.
13
General Discussion / Re: The Glitchy Thread of Topiclessness (#3)
« Last post by Mefista on February 17, 2018, 08:58:02 pm »
And that's why I am stuck with Meboy and Meboy-F here)
14
General Discussion / Re: The Glitchy Thread of Topiclessness (#3)
« Last post by Parzival on February 17, 2018, 07:09:25 pm »
Uhm... none. xD
15
Serious Discussions / Re: Girl help needed!
« Last post by Princess Torchic ❤ on February 17, 2018, 05:36:59 pm »
I agree with Sasara.

Be warm, show your face.

Also always be yourself, and be self-confident. :)

Tell her you like Pokémon too, that you like her and ask if you could be friends.

I think maybe not say too much or a lot of things all at once just yet (if you say you have a crush on her it might be too sudden and heavy/and it can be a lot to consider if you've only just met) but just build a friendship for now little by little, chat casually (little things like "so I heard you're interested in Pokémon, I'm a big fan", "what games do you like?", wait for her input) and get to know each other.

I think you should also be prepared she might not be interested in anything more than a friendship, so take things casually and consider what both of you want.
16
Video Games / Re: Pokemon: Yitria Resurrection
« Last post by Princess Torchic ❤ on February 17, 2018, 05:14:16 pm »
It looks amazing! I like how MissingNo. is one of the Pokémon and has its own ability, battle.

Welcome back.  :)
17
General Discussion / Re: The Glitchy Thread of Topiclessness (#3)
« Last post by Mefista on February 17, 2018, 04:20:16 pm »
Parzival, my rom is randomised, I guess there's something in it that throws the emulator off the mark - the question is, why did it only start happening after I added Meboy-F into the mix, and why does it affect EVERY DWM2 rom now? Also, how many gameboy emulators there are that would work on a Sony Ericsson z710i?
18
Video Games / Pokemon: Yitria Resurrection
« Last post by Derxwna on February 17, 2018, 04:02:24 pm »
You would think I would learn my lesson. You would think that with my track record, anything I interact with is destined to die. But if there's one word that's been used to describe me in the past, it's this: stubborn. Foolish, but mostly stubborn. That being said, let's get back down to business.

Introduction
Pokemon: Yitria Resurrection is the ultimate, definitive version of the idea that I've been building up for roughly 13 years now. Forget everything you ever knew about Yitria Redux, about Yitria, about MissingNo Black. This is the final evolution of the idea, unless I somehow break into the game development industry and convince Game Freak to make this game an actual reality. It takes all my knowledge of the game development process, all the experience I've gathered on how to make a game, and what makes a good game, and utilizes it to create the game I've envisioned ever since I was a child. Practically everything I want to do in this game, save for sprites and some scant few bits of RGSS, I can pull off to make a complete game. However, the code I need is sparce, and the sprites are something I can resolve either by requesting or commissioning them, probably the latter.

Story
Yitria Resurrection puts you in the shoes of one of two twins, Maru and Mara Grace, the younger sibling of the former Yitria Region Champion-Elect Dist Grace, who vanished without a trace. Years pass, and once you finally turn 17 years old, you feel it's time to head out into the world and go beyond what your brother set out to do; beat the champion of the Yitria League, sure. But your ultimate goal is to gain permission to go to Izuyomi Island and challenge the Grand League, and become the next potential Grand Master for the Yitria Region. The journey to the top is far from easy, especially when the anomalous Enigma Brigade, a group dedicated to unraveling the mysteries of the world, starts making their presence known throughout the region.  Though not part of your original plans, are you capable of being the one to put the Enigma Brigade in their place, and eventually climb your way to the top of the ladder to become the Yitria Region's next Grand Master?

The story sounds fairly similar to the plotline for Yitria Redux, I do acknowledge that. However, the difference between then and now is:


These didn't exist back then. In the eight years since Yitria Redux's "announcment" and now, I have plotted and drafted out everything (important) to do with the game. Some things have to be finalized, such as the Pokemon for each Gym Leader, but I know everything about how the game will progress and move from segment to segment. It's just a matter of throttling the accelerator and putting everything into a game.

Features
  • The Yitria Region, finally brought to life after who knows how many years!
  • Two new Pokemon: MissingNo, the "box legendary", and its evolved form, Hibáktól
  • Regional Variants (a concept I had planned long, long before Sun and Moon were even a glimmer in Game Freak's eyes)
  • That's it. No new types, no Shadow Pokemon. This is me coming back down to earth.
  • Other "features" may get added here as I discover what else is unique enough to be listed, but...

As everyone already knows, Yitria was mostly just my playground to give MissingNo the recognition it deserved. As such, its existence in the game isn't a spoiler in any regard. So with that out of the way, have some small things previewing the game. I do mean small, and probably subject to future change.
Media Showcase
https://www.youtube.com/watch?v=YMxxIlGF9Tw - A video showcasing a fight against MissingNo. Definitely going to change. MissingNo has the unique ability called "Haywire", which will raise a random stat by +6, and lower a random stat by -6. Only MissingNo gets this. Its evolved from, Hibáktól, does not.
https://www.youtube.com/watch?v=pPk-Bp-8guY - A small part of the start of the game, this doesn't reflect changes that happened since then (the scene with AI Oak has been heavily revamped, etc). Mostly shoes off the Journal system.
https://www.youtube.com/watch?v=ijbxbGJ-I-M - The introduction segment to Yitria Resurrection. Might get some changes going onward.
http://derxwnakapsyla.tumblr.com/search/Yitria+Resurrection - You can see some of the map designs for Yitria Resurrection here, as well as a few other things. This also showcases the original maps from Yitria Redux, so you can see how far I've progressed in terms of level design.


So... Why am I posting this here? Now of all times? I... I don't know, really. I just kind of felt like showing it off again. It's not moved a whole lot since the last time, but it's evolved so much more. Maybe people will be interested, maybe not. Yitria is like a precious child to me, and I want to show it off to the world like a proud parent. Perhaps one day it'll be finished; I hope so! Until then, though...
19
Pokémon Glitch Discussion / Re: The inconsistencies in Pokemon.
« Last post by ElectricPotato on February 17, 2018, 02:52:36 pm »
You might be right. I also recall hearing that the age was something else. I can't put my finger on what game... but it might've been in Gen 3.
20
Serious Discussions / Re: Girl help needed!
« Last post by Sasara on February 17, 2018, 12:31:11 pm »
Be warm and show your face.
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