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Recent Posts

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Then it's either one of these 3 things:

1) Not following the exact movement steps and pattern

2) Having a slide Pokemon that doesn't work

3) A small error in the box code names, even the tiniest error like writing d instead of 'd matters and it helps to check the box names multiple times.

Those are the only things that would get a black screen and most of the time it's number 3. I've obtained 29 Pokemon with this glitch so it definitely works, you just need to double check everything.

I'm making a small ACE game for Pokemon Red. I want a block to be placed at a random x and y value, and due to screen limitations, the x value must be between $00 and $13 (inclusive) and the y value must be between $00 and $11 (also inclusive)

My question is this: Is there any way to make an RNG that is between two different values?
i tried that box name code but the "game's power just went out" aka black screen...
Generation III Glitch Discussion / Re: Hints in Gen III Trade Cloning
« Last post by Krys3000 on Yesterday at 04:13:32 am »
There's a new report on this, this time with a video proof.

It's not using the GB Player, but two GBA SP, and it's been done between an english game and a french game.

However the internal battery was not working anymore in one game, which also was the case of the first person claming to success this trick. Apparently when he tried to clone the other way, it didn't work.
Togepi code would be:

Box 2: é'm2pp0p5

All the Pokemon codes are similar, just only the Box 2 code is different. So Togepi would use the same box formula as Celebi's in the OP, just with a different Box 2 name.

That's from DragonArbock's guide, so it might not be right, there are a few errors in his guide.
Generation II Glitch Discussion / Re: Mystery Gift changing with Coin Case Glitch
« Last post by ISSOtm on October 15, 2017, 11:20:33 am »

Apparently modifying 0:ABE2 is enough to make the mystery gift guy appear.
I don't think the address is checksummed.

(There's also the flag EVENT_RECIEVED_BALLS_FROM_KURT that's involved, so... maybe it won't always suffice ?)
Generation II Glitch Discussion / Re: Pokemon Force-Encounter address for G/S?
« Last post by ISSOtm on October 15, 2017, 11:03:30 am »
I checked a bit, and there doesn't seem to be a memory address that does what D059 does.
Wild battles are handled by map script, Trainer & scripted battles by directly calling StartBattle.

Maybe there's an entry point, but I doubt it.
actually i need a code for a togepi because i mindlessly used my togepi egg for celebi... and i can't seem to find a code for it
Generation II Glitch Discussion / Re: Mystery Gift changing with Coin Case Glitch
« Last post by SatoMew on October 15, 2017, 09:04:01 am »
I don't know enough to help with ACE but the folks at Project Pokémon have been researching where at least certain pieces of save data are stored, including that of Mystery Gift.
Generation II Glitch Discussion / Re: Pokemon Force-Encounter address for G/S?
« Last post by SatoMew on October 15, 2017, 07:07:01 am »
Address 0xD059 in English Red and Blue corresponds to the wCurOpponent function on the disassembly. A quick search for that name doesn't return an equivalent in the English Crystal disassembly. This doesn't necessarily mean that it's not possible, though.
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