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Pages: 1 ... 8 9 [10]
91
I haven't seen this documented elsewhere, so I'm just gonna leave this here...

Button Values:
Code: [Select]
Buttons:
a == $01
b == $02
up == $40
left == $20
Right == $10
down == $80
SELECT == $04
START == $08

The joypad subroutine is at $3FFA. Call it to add joypad functionality to your code.
92


Let's think to the most famous glitch: Missingno. Before encountering him, you have to reach Cinnabar Island. That place is actually really close to end-game.

You can encounter Missingno much earlier then Cinnabar. Also reaching Cinnabar is not ''really close to end-game'', all you need to get to Cinnabar is Surf. So you can either speedrun through the game until you get to Fuchsia city and get surf from the Safari Zone and beat Koga, or you can do the brock through walls glitch and get to the Safari Zone straight away and beat Koga and Surf to Cinnabar.

Missingno was more an example. The point is being able to access to most of the game's pokemons & maps in a short amount of time. I was wondering if it's even possible.

Also, while the Brock Through Walls is a reasonable way to get to Cinnabar Island quickly, beating 4 gym trainers and getting to Koga just for surf is not. Wasn't there a glitch item that acted like a surf-board? Wouldn't it be better to get that one?
93


Let's think to the most famous glitch: Missingno. Before encountering him, you have to reach Cinnabar Island. That place is actually really close to end-game.

You can encounter Missingno much earlier then Cinnabar. Also reaching Cinnabar is not ''really close to end-game'', all you need to get to Cinnabar is Surf. So you can either speedrun through the game until you get to Fuchsia city and get surf from the Safari Zone and beat Koga, or you can do the brock through walls glitch and get to the Safari Zone straight away and beat Koga and Surf to Cinnabar.
94
For Pokemon Red and Blue (US Version)

Hi!
Pokemon Glitches are wonderful, and it's really interesting to see them.
However, there is a major problem, or at least i have one: A lot of the glitches require you to actually play the game, or at least beat the majority of it.
Now, I know this sounds foregone, but this is actually a big deal for whoever starts a new game from scratch, and doesn't want to waste time with a game he has already beaten thousands of times.

Let's think to the most famous glitch: Missingno. Before encountering him, you have to reach Cinnabar Island. That place is actually really close to end-game.

Now I know that today's emulators can import savegames, and you can witness a lot of the glitches pretty quickly, and that's what i've done in the past. But I was wondering... Considering the stunning amount of glitches and ACE exploits this game has, isn't there a way to glitch your way throught it, and get access to most of the content without actually playing it?

We witnessed people reaching the Hall of Fame just right from the start of the game,. That's impressive, but this doesn't give you a proper Pokemon party, doesn't unlock all cities and ends with an overflowed item inventory, so really the whole thing is just for looking at the credits, but it's far from being in a playable state.

So, here there are my questions:
Starting from a brand-new savefile, what are the quickest ways to:

1) The first and most important: Get a Pokemon with Fly (or an item that allows you to do that) and get access to all cities on the fly board (without visiting them first)
Is that even possible? Basically, what i'm asking is the quickest way to unlock the whole map and being able to free-roam it.

2) Getting an item or any other glitch that allows one to skip trainer battles.
We're in a brand new savefile, that means, the map is crowded with people that wants to fight you. That's a huge problem, and you're likely to be interrupted pretty often because of long-rage trainers.
Brock Through Walls sounds nice but can't be carried forever, or inside places like gyms for example.

3) Getting 8F and the required party for bootstrap code
8F can really come in handy as cheating tool to do... well... pretty much everything. It gives you access to all of the items and you can get all the Pokemons in short time.

With these 3 steps satisfied, I think that most of the game's content can be accessed.

Do you think is it possible to do all that in a short amount of time?

Save corruption glitches are allowed, but after abusing them, there has to be a way to revert the side-effects of the corruption (like the massive pokemon party) otherwise the game will be unplayable.
95
Generation II Glitch Discussion / ACE g/s virtual console command help
« Last post by TheNuclearGamerr on October 05, 2017, 07:45:04 pm »
Ok first off let me say I ❤️ this site. Such a vast depository of helpful info. Now my question as stated has to do with ACE command examination. More specifically I have been able to use pc items and a quagsire with protein and return as his first move to make a memory editor. A common thing I think among ACE users. Now I know changing box 9's name to !/ points to the first pokemon in my party. I would like to know is there any way to alter its moves to make them something else. For example chancey is my lead pokemon, and I'd like to change its 1st move to present. Is there a way to do this using the setup I have? 

TL;DR what's the box 9 name code to alter the first move slot of the first pokemon in my party.
96
Many thanks Torchickens it worked. :) Now any Pokemon I catch has that ID. I'll be keeping that slide Pokemon to use for future Coin Case glitches. It took over 10 attempts to get a working slide Pokemon, every other time it failed and I got sent in the glitch dimension lol.

You're very welcome! :) Glad it worked.

Make sure not to walk around with the slide Pokémon too much and store it in the PC when you're not using it because if it gains a bad happiness value (in addition to stat experience from training it) it can cause the glitch to no longer work. It's also safe to give it the nickname "SLIDE" so you don't forgot what it is.
97
Many thanks Torchickens it worked. :) Now any Pokemon I catch has that ID. I'll be keeping that slide Pokemon to use for future Coin Case glitches. It took over 10 attempts to get a working slide Pokemon, every other time it failed and I got sent in the glitch dimension lol.
98
So I did both steps (took awhile to get a working slide Pokemon) and it changed the ID of the first Pokemon in my party to 56665, but the rest of the Pokemon still have the old ID and the trainer ID did not update.

I'm guessing because the code is the same as the one in your Mew video to change the one Mew to get the 22796 trainer ID, but I'm looking to permantely change the ID of the player character.

Edit: swapping any Pokemon to the first Pokemon in the party and using the coin case changes that Pokemon's ID to 56665, but the player's trainer ID remains unchanged meaning the Pokemon won't obey.

I see. That's right, that code was a modified version of the GF Mew Trainer ID code.

These codes will change your Trainer ID (modification of addresses d1a1, d1a2) to 56665. To confirm this you can check the Trainer card.

Box 1: Ap0bé's25
Box 2: 'v9é(multiplication x)2p0'v
Box 3: 'v3éA(multiplication x)p0?
Box 4: 'vN555555
Box 5: 55555555
Box 6: 5555éA(multiplication x)5
Box 7+:55555555
Box 13: Unchanged from before after using one-off code
Box 14: Unchanged from before after using one-off code

Please note this will not change the ID of existing Pokémon. For that you'll have to use the other code that changes the ID of Pokémon 1.

Sorry about that, I thought you meant the ID of just Pokémon.

Hope this helps. :)
99
Generation II Glitch Discussion / Re: Friend Ball glitch
« Last post by SatoMew on October 05, 2017, 07:35:05 am »
Thanks SatoMew! Do you have any idea why do japanese can store 10 more Pokémon per box?

I don't know why it was changed but, in Generations I and II:
  • Japanese versions have 30 slots per Box (8 Boxes in RGBY, 9 in GSC)
  • Western versions have 20 slots per Box (12 Boxes in RBY, 14 in GSC)
  • the Pokémon Storage System in both Japanese and Western Generation I can store up to 240 Pokémon
  • the Western Generation II system is able to store 10 more Pokémon than the Japanese system (280 vs. 270)
  • Korean Gold and Silver are forks of the English versions and did not change the amount of Boxes and distribution of slots per Box
Generation III was the first to not have these differences between regional releases.
100
So this is just if someone wish to perform TM-based ACE in G/S without requiring another game to link with.

In G/S, we use TM25 instead of TM33. It has the advantage to execute code from YOUR party and not the enemy's party (which made mandatory to have another game). We already knew that Machine Part and SecretPotions that were mandatory for the expanded balls pocket could be obtained through the Bad Clone Glitch, but because you would need a Pokémon with exactly 195 (modulo 256) Def EV and 6102 Speed EV, most people continued using a 1G game in order to use 8F/4F/wslm to modify a Pokémon this way and send it to 2G.

Someone had to make the calculations, so here it is. Pick an untrained Pokémon and make it win against 16 Raticate, 60 Tentacool, 1 Nidorina, 2 Rattata and 2 Smeargle. Theoretically you would now have the correct EVs and thus, you wouldn't require any trade with a 1G game.
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