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Recent Posts

Pages: 1 ... 8 9 [10]
91
Pokémon Discussion / Re: Pokémon Moon and Sun Discussion
« Last post by Charmy on August 07, 2017, 02:13:34 pm »
Sadly, it's impossible to pass down a non-normal ball if the Pokemon is obtained via gift, as that's always the ball it comes in, and litten isn't available in the wild.
92
General Discussion / Re: The Member's Guide to Topiclessness
« Last post by Charmy on August 07, 2017, 01:59:04 pm »
are you RNG manipulating without even trying?
93
Emulation & ROM Hacking / Re: Pokemon Crystal version korean translation
« Last post by ISSOtm on August 07, 2017, 07:57:28 am »
There is http://github.com/pret/pokecrystal if you already used pokeyellow.
94
Thank you so much for your thorough explanation, that's really helpful!

Playing around with ACE is so exciting, but trying to understand what I was actually doing got confusing real quick. I feel like you just opened up a whole new layer of possibilities. Thank you again for taking the time to explain it all in such detail. You're amazing!

Aww thanks. You're very welcome! :)

Yeah the first time I learned about arbitrary code execution (which was only for Japanese versions then) it seemed alien to me as well. I feel once you think it's like a database with the bytes themselves (from items in this case) representing the code it becomes more familiar. This page is also useful for learning how to program in Game Boy ASM when used in combination with this.
95
Thank you so much for your thorough explanation, that's really helpful!

Playing around with ACE is so exciting, but trying to understand what I was actually doing got confusing real quick. I feel like you just opened up a whole new layer of possibilities. Thank you again for taking the time to explain it all in such detail. You're amazing!
96
Emulation & ROM Hacking / Re: Pokemon Crystal version korean translation
« Last post by Torchickens on August 07, 2017, 05:15:57 am »
That is awesome! Unfortunately I don't know how I can help :( but good luck with your project. I think I may have seen your Pokémon Yellow fan translation before in one of SM's videos.
97
I'm having some trouble trying to turn Pokémon shiny using ACE in the Virtual Console version of Yellow and would appreciate any help you can give.

Up until the point of trying to turn a Pokémon shiny I've been following this guide: https://www.reddit.com/r/pokemon/comments/5q8zlg/getting_gen_1_mew_in_yellow_guide_does_not_work/

It's been working well and I'm able to use the codes mentioned in that guide (which takes its information from this site), but I've hit a wall trying to turn my Mew shiny. I've tried several codes that are floating around and none of them worked.

Thankfully the codes didn't wipe my save but I've run out of things to try. I did try the search function to look through the forums but didn't find anything specifically about turning Pokémon shiny. I know the DV's need to be 10 for Attack, Special and Speed, as well as 2, 3, 6, 7, 10, 11, 14 or 15 for Defense for a Pokémon to be shiny after being transferred to Sun or Moon, I just have no idea how to accomplish that. Any help would be greatly appreciated.

I'm using the English version of Pokémon Yellow on Virtual Console.

I have the 'ws# #m#' item and the following 11 Pokémon set up in my box: 233 HP Seel ,Parasect, Growlithe, Magikarp, Psyduck, Flareon, Tentacool, Female Nidoran, and three other Pokémon.

Hi Lumi,

I think for editing I personally recommend setting up the reusable RAM writer (pseudo-GameShark). This way you can write any address to RAM, WRAM you want.

The reusable RAM writer is as such from item 3:

Lemonade x(xx)
Carbos x(yy)
X Accuracy x(zz)
Poké Ball x119
Carbos x211
Lemonade x0
X Accuracy x35 (x34 in Yellow)
Poké Ball x34
HP Up x34
HP Up x34
TM01 x0

The Lemonade (xx) represents the value. The Carbos (yy) is the first byte of the address, and the X Accuracy (zz) is the second byte of the address. Many addresses can be found here and here. When you use this code, the quantities of xx, yy and zz reset back to 0 (or 256), allowing you to make any edit you want again and again.

For making a Pokémon Shiny, as you said originally it was supposed to be 10 in Speed, Defense, Special and 2, 3, 6, 7, 10, 11, 14 or 15 in Attack. Pokémon Bank changed it for unknown reasons to be 10 in Speed, Attack, Special and 2, 3, 6, 7, 10, 11, 14 or 15 in Defense.

The addresses in question are two of the DV bytes. Attack/Defense IV and Speed/Special IV. For Pokémon 1 these are D186 and D187 respectively, which in Yellow are -1 of the original (as is the case with many memory addresses in Yellow), so are D185 and D186.

Now, the values we need are represented by one nybble (digit) of the byte; upper-most nybble first, and are AF (Attack=10 [A], Defense=15 [F]) and  AA (Speed=10 [A], Special=10 [A]).

This means the first edit we need to do is Lemonade x 175 [AF], Carbos x 209 [D1], X Accuracy x 133 [85], which will apply the Attack/Defense DVs to party Pokémon 1.

The second edit we need to do is Lemonade x 170 [AA], Carbos x 209 [D1], X Accuracy x 134 [86], which will apply the Speed/Special DVs the party Pokémon 1.

If you ever want to convert hexadecimal into decimal yourself, Windows Calculator on programmer mode is a great tool.

I don't know if Pokémon Bank 'fixed' the DV thing and Bulbapedia doesn't say it has, but in case it did the bytes would instead be FA and AA, which would be Lemonade x 250 [FA], Carbos x 209 [D1], X Accuracy x 133 [85] and Lemonade x 170 [AA], Carbos x 209 [D1], X Accuracy x 134 [86].

I hope this helps and good luck! :)
98
Emulation & ROM Hacking / Pokemon Crystal version korean translation
« Last post by wintiger0222 on August 06, 2017, 09:41:29 pm »
Hello, I want to translate pokemon crystal version into korean.
Because I am weak at english, so there can be many errors in my sentence.

I made pokemon yellow version korean fan translation before.
https://windowstiger.tistory.com/169

The pokemon yellow disassembly project was very helpful.

Now, I'm going to translate pokemon crystal version.

There are official korean version of Gold and Siver version.
So almost text can be reused at korean version.

But, it's hard to dumping text.
I have G2Map v0.2 but PKSV dose not support korean.
Also PKSV's dumped script is not good to contribute script asm files.

Is there no easy way?
99
General Discussion / Re: The Member's Guide to Topiclessness
« Last post by Parzival on August 06, 2017, 04:42:58 pm »
I'm playing Yellow legit now, and I managed to roll a Pikachu that has s**t Special and Defence, but crits 90% of the time. f**k.
100
I'm having some trouble trying to turn Pokémon shiny using ACE in the Virtual Console version of Yellow and would appreciate any help you can give.

Up until the point of trying to turn a Pokémon shiny I've been following this guide: https://www.reddit.com/r/pokemon/comments/5q8zlg/getting_gen_1_mew_in_yellow_guide_does_not_work/

It's been working well and I'm able to use the codes mentioned in that guide (which takes its information from this site), but I've hit a wall trying to turn my Mew shiny. I've tried several codes that are floating around and none of them worked.

Thankfully the codes didn't wipe my save but I've run out of things to try. I did try the search function to look through the forums but didn't find anything specifically about turning Pokémon shiny. I know the DV's need to be 10 for Attack, Special and Speed, as well as 2, 3, 6, 7, 10, 11, 14 or 15 for Defense for a Pokémon to be shiny after being transferred to Sun or Moon, I just have no idea how to accomplish that. Any help would be greatly appreciated.

I'm using the English version of Pokémon Yellow on Virtual Console.

I have the 'ws# #m#' item and the following 11 Pokémon set up in my box: 233 HP Seel ,Parasect, Growlithe, Magikarp, Psyduck, Flareon, Tentacool, Female Nidoran, and three other Pokémon.
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