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Author Topic: Numbers in a nickname  (Read 1152 times)

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MewFlare

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Re: Numbers in a nickname
« Reply #15 on: April 05, 2017, 11:34:05 am »
It was an Arbok. Level 23, I believe.
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Princess Torchic ❤

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Re: Numbers in a nickname
« Reply #16 on: April 05, 2017, 02:15:23 pm »
Ok everything went as planned, but something strange happened while I was doing the old man glitch to duplicate my items. I found a level 160 Aerodactyl fossil Missingno and sent my level 7 normal form Missingno against it. In the process of running away it used Leer on me 3 times. On the fourth attempt to run it used Poison Sting and the game softlocked! What the...?

That's odd. I wonder if Bird-type Pokémon can get poisoned and if the softlock may be related to that.

Your sixth Pokémon being Arbok makes sense as the opposing Fossil/Ghost MissingNo. would have base stats, moves based on the last Pokémon in the party.

Edit: I just got a normal MissingNo. poisoned with Poison Sting so they can get poisoned.
« Last Edit: April 05, 2017, 02:20:19 pm by Torchickens »
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MewFlare

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Re: Numbers in a nickname
« Reply #17 on: April 05, 2017, 02:45:17 pm »
Maybe my game was just sick and tired of all the abuse :P
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ISSOtm

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Re: Numbers in a nickname
« Reply #18 on: April 06, 2017, 07:39:58 am »
Possible reason : your Missingno's DEF stat was under 4 (excluding 4), and the opponent's ATK stat was too large. When that happens, the game divides stats by four to fit the calculations - usually leading to only a small imprecision.
But in this case the game divides by zero :D
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MewFlare

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Re: Numbers in a nickname
« Reply #19 on: April 06, 2017, 03:04:11 pm »
I'm sure the 3 Leers didn't help. But it does make sense.
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TheSixthItem

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Re: Numbers in a nickname
« Reply #20 on: June 21, 2017, 12:01:08 pm »
I softlocked my game MANY times when encountering level 30 missingnos and failing to flee. Your game can softlock when it attacks but not when it comes into battle
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ISSOtm

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Re: Numbers in a nickname
« Reply #21 on: June 21, 2017, 02:17:53 pm »
IIRC this comes from it's glitch attacks, which have a slight tendency to softlock the game
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