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Author Topic: [Utility] 8F Helper - gbz80aid  (Read 796 times)

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ISSOtm

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Re: [Utility] 8F Helper - gbz80aid
« Reply #15 on: December 22, 2016, 04:03:41 am »
Very cool! It's funny these are button combinations like classic game cheats. What would the Konami code or Up-Down-Left-Right-A+Start give, lol?
I know I'm kind of a cheat nazi, but here goes :
It's Up-Up-Down-Down-Left-Right-Left-Right-B-A-Start.

(And the answer is probably a crash :D)
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Here is a JavaScript Web "gbz80 to 8F items" compiler :
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Torchickens

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Re: [Utility] 8F Helper - gbz80aid
« Reply #16 on: December 22, 2016, 08:01:32 am »
Very cool! It's funny these are button combinations like classic game cheats. What would the Konami code or Up-Down-Left-Right-A+Start give, lol?
I know I'm kind of a cheat nazi, but here goes :
It's Up-Up-Down-Down-Left-Right-Left-Right-B-A-Start.

(And the answer is probably a crash :D)

Mm yes, the Konami code is that code. The Up-Down-Left-Right-A+Start is actually a Sonic the Hedgehog cheat (I think?), in case you thought I was writing the Konami code. On hindsight it's been a long time since I tried messing around with the Sonic games so I don't know if that's the code for sure.

Thanks. :)

Yeah. It would be fun if you didn't get a crash, then you could brag using 8F with a set up and entering the Konami code does something cool (or uncool). Perhaps not many people would have believed you if this was back in 2000 or so lol.
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ISSOtm

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Re: [Utility] 8F Helper - gbz80aid
« Reply #17 on: December 22, 2016, 08:28:21 am »
Imagine using 8F in 1996/7 :D
"THOU SHALL NOT PASS !!"  RIVAL's effect, Gandalf.

Proudly glitching Pokémon Red on a DMG, PGB, CGB, GBASP and new3DS.

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Here is a JavaScript Web "gbz80 to 8F items" compiler :
http://prama-initiative.com/8F !

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Re: [Utility] 8F Helper - gbz80aid
« Reply #18 on: December 22, 2016, 09:07:25 am »
Very cool! It's funny these are button combinations like classic game cheats. What would the Konami code or Up-Down-Left-Right-A+Start give, lol?

Hehe, definitely brings me back to being a kid in the 90's!

As far as the instructions go, Up-Down-Left-Right-A-Start would translate to the ld sp,hl instruction.

The Konami code would actually be 3 instructions: ld b,b; add a,b; and ld l,e.

And yeah, both would cause the game to NOP slide to its (probable) demise. :P

Imagine using 8F in 1996/7 :D

Oh man, it's crazy to think what people would have come up with back when the GameBoy was in its prime. With all the GB devs with gbz80 experience, it would've only been a matter of time before a few of 'em made some truly unique and crazy stuff with it. =')