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Author Topic: Coin cACE - Streamlining [UE Version]  (Read 833 times)

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FMK

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Re: Coin cACE - Streamlining [UE Version]
« Reply #15 on: October 02, 2017, 07:50:34 pm »
...

also why do you name box 2 Box 02: é'm2px'd55 in step one if your just going to name it something different in step two then use tm25

It's an artifact of figuring out the order of operations to my byte writer, I just forgot to remove it. Also, found one other mistake now that I got around to testing it.

Step 34 should be Box 02: é'm2p0'd'vJ : Use TM25 Once
(It was é'm2p0!'vA before, which is 0x20 off of the correct value.)

windylacine

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Re: Coin cACE - Streamlining [UE Version]
« Reply #16 on: October 02, 2017, 09:09:09 pm »
Hey, have you come up with a code for set third pokemon's level? I want to reset hatched pokemon's level to 0 just to gain their default moves.

For the EXP and Nature Modifier code, change the M for Box A to an A, and make the ? be A as well. That will set its experience to 0. After that, you just need to deposit it into the PC and withdraw it for it to update its level.

Alternatively:
Box A: 5pej4x'd

Sets their level to 0 but doesn't affect their EXP, so having them gain any EXP will cause them to level from 0 back to whatever level they were before.

Oddly, When I set the box names following your instructions, It bought its level down to 5, even with alternative way, it bought it down to 3 rather than resetting to 0 level.

I was trying to reset hatched Celebi's level for their default moves which were 1 level ups only. :S

EDIT: It worked!
« Last Edit: October 02, 2017, 09:22:27 pm by windylacine »

forsyz

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Re: Coin cACE - Streamlining [UE Version]
« Reply #17 on: October 02, 2017, 09:32:42 pm »
hex editor still doesn't work after following your steps there are still question marks in box 8 to box 10s name

FMK

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Re: Coin cACE - Streamlining [UE Version]
« Reply #18 on: October 02, 2017, 10:12:29 pm »
hex editor still doesn't work after following your steps there are still question marks in box 8 to box 10s name
Where does the first question mark in Box 8 appear at/What is Box 8's name?

forsyz

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Re: Coin cACE - Streamlining [UE Version]
« Reply #19 on: October 02, 2017, 10:18:55 pm »
hex editor still doesn't work after following your steps there are still question marks in box 8 to box 10s name
Where does the first question mark in Box 8 appear at/What is Box 8's name?
After AH

FMK

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Re: Coin cACE - Streamlining [UE Version]
« Reply #20 on: October 02, 2017, 10:37:10 pm »
hex editor still doesn't work after following your steps there are still question marks in box 8 to box 10s name
Where does the first question mark in Box 8 appear at/What is Box 8's name?
After AH
So Box 8's name is AH???F?p or..? Are any letters for Box 9 or Box 10 modified at all compared to Step 1? If not, seems like you messed up on Step 25.

forsyz

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Re: Coin cACE - Streamlining [UE Version]
« Reply #21 on: October 02, 2017, 11:10:30 pm »
hex editor still doesn't work after following your steps there are still question marks in box 8 to box 10s name
Where does the first question mark in Box 8 appear at/What is Box 8's name?
After AH
So Box 8's name is AH???F?p or..? Are any letters for Box 9 or Box 10 modified at all compared to Step 1? If not, seems like you messed up on Step 25.

yes none of the question marks from box 8 to 10 were changed

FMK

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Re: Coin cACE - Streamlining [UE Version]
« Reply #22 on: October 02, 2017, 11:41:44 pm »
hex editor still doesn't work after following your steps there are still question marks in box 8 to box 10s name
Where does the first question mark in Box 8 appear at/What is Box 8's name?
After AH
So Box 8's name is AH???F?p or..? Are any letters for Box 9 or Box 10 modified at all compared to Step 1? If not, seems like you messed up on Step 25.

yes none of the question marks from box 8 to 10 were changed

Then yeah, you didn't name Box 3 correctly for Step 25. That's all there is to it.

... Or your Box 1 name is wrong, that's also possible.
« Last Edit: October 02, 2017, 11:46:27 pm by FMK »

forsyz

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Re: Coin cACE - Streamlining [UE Version]
« Reply #23 on: October 04, 2017, 03:54:12 am »
Theres an easier box name hex editor here but it uses the french version would you be able to make an easier one for the english version of the game based on this https://forums.glitchcity.info/index.php?topic=8097.15

Skeef

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Re: Coin cACE - Streamlining [UE Version]
« Reply #24 on: October 22, 2017, 03:01:01 am »
Odd that having a TM in the ball pocket has such... usefull effects ;D But what happens if its in another pocket? Like items or key items?

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Re: Coin cACE - Streamlining [UE Version]
« Reply #25 on: October 22, 2017, 08:14:42 am »
Odd that having a TM in the ball pocket has such... usefull effects ;D But what happens if its in another pocket? Like items or key items?

I believe each wrong pocket TM/HMs in the items, key items and balls pocket has the same effect regardless of pocket, so a TM25 would execute FA6A regardless of its pocket as long as it's outside of the TM/HM pocket, and other wrong pocket TM/HMs will have the same (glitch) effect pointer regardless of which wrong pocket.
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forsyz

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Re: Coin cACE - Streamlining [UE Version]
« Reply #26 on: October 27, 2017, 11:48:29 pm »
How do you convert these codes into tm 17 ones

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Re: Coin cACE - Streamlining [UE Version]
« Reply #27 on: October 28, 2017, 06:42:20 am »
How do you convert these codes into tm 17 ones

Most of these codes were already made for wrong pocket TM execution.

Most of the time, just put p'd at the end of the main code.
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forsyz

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Re: Coin cACE - Streamlining [UE Version]
« Reply #28 on: October 28, 2017, 07:26:48 pm »
How do you convert these codes into tm 17 ones

Most of these codes were already made for wrong pocket TM execution.

Most of the time, just put p'd at the end of the main code.
Tired that but it doesn't work nothing happens

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Re: Coin cACE - Streamlining [UE Version]
« Reply #29 on: November 05, 2017, 11:05:32 am »
Prerequisites:
Coin Case (... Duh)
A low level slide Pokemon in slot 3 (Gift Pokemon Tyrogue, if you're far enough to get it, seems to reliably work too)
Quagsire in slot 4 Holding TM02, with Return (TM27) as Move 1
At least one Ball
Bellsprout registered in Pokedex
'Menu Account' set to Off in Options (Not required, but useful)

Step 1) Name Pokemon Storage Boxes the following
Code: (Ball Slot 1 is TM25) [Select]
Box 1:   A  p  0 'v 'v  8  5  5
Box 2:   é  7 't  p 'v  7 'v 'd
Box 3:   é  ?  2  p  é  D  9  5
Box 4:   5  5  5  5  5  5  5  5
Box 5:   5 'l 'l  A 'l  x 'd

Step 2) Enter Cherrygrove Mart
Step 3) Exit Cherrygrove Mart and take exactly four steps to the right (You should be lined up with the right-most tree between the Mart and Center)
Step 4) Listen to Bellsprouts cry
Step 5) Open inventory, swap to Key Items pocket (If already there, swap to Balls/TMs and then back to Key Items)
Step 6) Use Coin Case, confirm that Ball 1 is TM25
Step 7) Save and Reset
Step 8) Move your slide Pokemon to slot 2
Step 9) Move Quagsire to slot 3
Step 10) Congratulations, you never need to use the Coin Case ever again.

Shorter code which removes the menu lag:
Code: (Ball Slot 1 is TM25) [Select]
Box 1:   A  p  0 'v 'v  8  .  9
Box 2:   é  7 't  p  é  Z  (mult) 'l
Box 3: 'l 'l 'l  x 'd