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Lab γ: Video Games and Glitches Discussion => Pokémon Glitch Discussion => Generation I Glitch Discussion => Topic started by: MissingNoGuy55 on April 08, 2010, 08:50:16 pm

Title: Foreign language R/B glitches (project)
Post by: MissingNoGuy55 on April 08, 2010, 08:50:16 pm
LIST UPDATED FEBRUARY 23TH, 2014

GREEN VERSION

NOTE: Green's glitches have a rather odd problem where if they're caught in the wild they transform into a Rhydon and has its moveset, but the name stays. The way to circumvent this is to catch it once and then recapture it so it doesn't register PokéDex data (thanks for the info Torchickens!)




BF


(https://dl.dropboxusercontent.com/u/73775541/screens/Pokemon%20Green_10.png)


Species number: 250


Moves at Level 1


Screech
Pay Day
Cut
TM05


Moves at Level 50


SAME AS LEVEL 1


Moves at Level 100


SAME AS LEVEL 1


Stats at Level 1


HP: 15
ATTACK: 5
DEFENSE: 5
SPEED: 8
SPECIAL: 9


Stats at Level 50


HP: 261
ATTACK: 46
DEFENSE: 31
SPEED: 180
SPECIAL: 216


Stats at Level 100


HP: 514
ATTACK: 83
DEFENSE: 85
SPEED: 365
SPECIAL: 413


Additional notes:


* Its cry is a sped-up Male Nidoran's.
* Front sprite locks the game unless you view its summary.
* If battle does happen, channel locks to a one-channel tone which can hurt the ears unless moderated.


C0


(https://dl.dropboxusercontent.com/u/73775541/screens/Pokemon%20Green_06.png)


Species number: 061


Moves at Level 1


Bubble
Hypnosis
Water Gun


Moves at Level 50


Bubble
Hypnosis
Water Gun
TM05


Moves at Level 100


Hypnosis
Water Gun
TM05
Sky Attack


Stats at Level 1


HP: 12
ATTACK: 6
DEFENSE: 6
SPEED: 6
SPECIAL: 6


Stats at Level 50


HP: 134
ATTACK: 73
DEFENSE: 82
SPEED: 107
SPECIAL: 58


Stats at Level 100


HP: 262
ATTACK: 157
DEFENSE: 159
SPEED: 199
SPECIAL: 107


Additional notes:


* Its cry is that of a Sandslash.
* It is a Poliwhirl hybrid.


C1


(https://dl.dropboxusercontent.com/u/73775541/screens/Pokemon%20Green_03.png)


Species number: 205


Moves at Level 1


???
???
???
???


Moves at Level 50


SAME AS LEVEL 1


Moves at Level 100


SAME AS LEVEL 1


Stats at Level 1


HP: ?
ATTACK: ?
DEFENSE: ?
SPEED: ?
SPECIAL: ?


Stats at Level 50


HP: ?
ATTACK: ?
DEFENSE: ?
SPEED: ?
SPECIAL: ?


Stats at Level 100


HP: ?
ATTACK: ?
DEFENSE: ?
SPEED: ?
SPECIAL: ?


Additional notes:


* Its cry is glitched.
* Catching it seems to lock up the game regardless of whether a caught flag is set or not.


C2


(https://dl.dropboxusercontent.com/u/73775541/screens/Pokemon%20Green_15.png)


Species number: 205


Moves at Level 1


???
???
???
???


Moves at Level 50


SAME AS LEVEL 1


Moves at Level 100


SAME AS LEVEL 1


Stats at Level 1


HP: ?
ATTACK: ?
DEFENSE: ?
SPEED: ?
SPECIAL: ?


Stats at Level 50


HP: ?
ATTACK: ?
DEFENSE: ?
SPEED: ?
SPECIAL: ?


Stats at Level 100


HP: ?
ATTACK: ?
DEFENSE: ?
SPEED: ?
SPECIAL: ?


Additional notes:


* Its cry is once again a Sandslash's.
* Catching it seems to lock up the game regardless of whether a caught flag is set or not.


C3


(https://dl.dropboxusercontent.com/u/73775541/screens/Pokemon%20Green_04.png)


Moves at Level 1


Pound
Disable
Poison Gas
-


Moves at Level 50


SAME AS LEVEL 1


Moves at Level 100


SAME AS LEVEL 1


Stats at Level 1


Inherits everything from Muk


Stats at Level 50


Inherits everything from Muk


Stats at Level 100


Inherits everything from Muk


Additional notes:


* Its cry is a sped-up Muk's.


C4


(https://dl.dropboxusercontent.com/u/73775541/screens/Pokemon%20Green_03.png)


Species number: 205


Moves at Level 1


???
???
???
???


Moves at Level 50


SAME AS LEVEL 1


Moves at Level 100


SAME AS LEVEL 1


Stats at Level 1


HP: ?
ATTACK: ?
DEFENSE: ?
SPEED: ?
SPECIAL: ?


Stats at Level 50


HP: ?
ATTACK: ?
DEFENSE: ?
SPEED: ?
SPECIAL: ?


Stats at Level 100


HP: ?
ATTACK: ?
DEFENSE: ?
SPEED: ?
SPECIAL: ?


Additional notes:


* Its cry is glitched.
* Catching it seems to lock up the game regardless of whether a caught flag is set or not.


C5


(https://dl.dropboxusercontent.com/u/73775541/screens/Pokemon%20Green_01.png)


Species number: 250


Moves at Level 1


Screech
Pay Day
Cut
TM05


Moves at Level 50


SAME AS LEVEL 1


Moves at Level 100


SAME AS LEVEL 1


Stats at Level 1


HP: 15
ATTACK: 5
DEFENSE: 5
SPEED: 8
SPECIAL: 9


Stats at Level 50


HP: 261
ATTACK: 46
DEFENSE: 31
SPEED: 180
SPECIAL: 216


Stats at Level 100


HP: 514
ATTACK: 83
DEFENSE: 85
SPEED: 365
SPECIAL: 413


Additional notes:


* Its cry is a sped-up Rhyhorn's.
* Front sprite locks the game unless you view its summary.
* If battle does happen, channel locks to a one-channel tone which can hurt the ears unless moderated.


FD


(https://dl.dropboxusercontent.com/u/73775541/screens/Pokemon%20Green_11.png)


Species number: 135


Moves at Level 1


Tackle
Sand-Attack
Quick Attack
Thundershock


Moves at Level 50


SAME AS LEVEL 1


Moves at Level 100


SAME AS LEVEL 1


Stats at Level 1


HP: 12
ATTACK: 6
DEFENSE: 6
SPEED: 7
SPECIAL: 7


Stats at Level 50


HP: 136
ATTACK: 75
DEFENSE: 65
SPEED: 148
SPECIAL: 120


Stats at Level 100


HP: 240
ATTACK: 143
DEFENSE: 125
SPEED: 289
SPECIAL: 249


Additional notes:


* Its cry consists of harsh garble.
* Front sprite is actually the Ghost of Marowak.
* Despite its unique qualities, it is actually a hybrid of Jolteon.

ITALIAN R/B

Post 1 (http://forums.glitchcity.info/index.php/topic,5993.msg178806.html#msg178806)
Post 2 (http://forums.glitchcity.info/index.php/topic,5993.msg179074.html#msg179074)
Post 3 (http://forums.glitchcity.info/index.php?topic=5993.msg179169#msg179169)

JAPANESE R/B

Post (http://forums.glitchcity.info/index.php/topic,5993.msg179083.html#msg179083)

GERMAN R/B

Post (http://forums.glitchcity.info/index.php/topic,5993.msg179548.html#msg179548)
Title: Re: Green Version glitches (project)
Post by: Wack0 on April 14, 2010, 02:31:36 pm
Can we expand this for other language R/B/Y/whatever ?
I mean, the only languages that have been researched so far are English, Japanese, and Spanish and the French 'A'. I have Gen I and Gen II ROMs in French, German and Italian, if anyone wants them I can upload them somewhere.
Title: Re: Green Version glitches (project)
Post by: Bassmasta on April 14, 2010, 04:43:49 pm
I suggest compiling all known glitches for these languages? I have games in English, Japanese, German, French, Italian, and Spanish for Green, Red, Blue, Yellow, Gold, Silver, Crystal, and TCG if anyone's interested in this and interested in helping.
Title: Re: Green Version glitches (project)
Post by: MissingNoGuy55 on April 14, 2010, 06:37:19 pm
Can we expand this for other language R/B/Y/whatever ?
I mean, the only languages that have been researched so far are English, Japanese, and Spanish and the French 'A'. I have Gen I and Gen II ROMs in French, German and Italian, if anyone wants them I can upload them somewhere.
Please do, I'm interested in glitches from other foreign games as well. Make sure you scan them for viruses - I'm paranoid about that after my hard drive was killed once.
Title: Re: Green Version glitches (project)
Post by: Wack0 on April 15, 2010, 02:25:07 am
uhm, roms don't have viruses. I've had them for years, anywho. I posted a link somewhere, let me find it..

edit: I can't find it, I'll just upload it again.
I'm uploading my "Pokemon RBYGSC all roms.zip" file which contains all Gen I and Gen II main games in English, Japanese, German, Spanish, French, Italian and it includes a bunch of rom hacks and translations.

It's just zipped 7zs, the 7zs inside have file modified dates of 13 June 2006.

edit: It's finished uploading, http://www.sendspace.com/file/bet96b
also, to translate moves you can also look at Bulbapedia.

edit 3rd time lucky: BTW, can you get screenshots from the emulator of those glitches, aswell as descriptions ?
Title: Re: Green Version glitches (project)
Post by: MissingNoGuy55 on April 15, 2010, 05:17:20 pm
uhm, roms don't have viruses. I've had them for years, anywho. I posted a link somewhere, let me find it..

edit: I can't find it, I'll just upload it again.
I'm uploading my "Pokemon RBYGSC all roms.zip" file which contains all Gen I and Gen II main games in English, Japanese, German, Spanish, French, Italian and it includes a bunch of rom hacks and translations.

It's just zipped 7zs, the 7zs inside have file modified dates of 13 June 2006.

edit: It's finished uploading, http://www.sendspace.com/file/bet96b
also, to translate moves you can also look at Bulbapedia.

edit 3rd time lucky: BTW, can you get screenshots from the emulator of those glitches, aswell as descriptions ?

Thanks.

I'm doing the Italian version now, so I can probably get screenshots, but the wild encounter codes are different in this language.

BF

(http://i110.photobucket.com/albums/n113/Missingnoguy55/bf.png)

This glitch has a PokéFlute cry and has a red box with black lines as a sprite.

C0

(http://i110.photobucket.com/albums/n113/Missingnoguy55/c0.png)

This is basically "a" with a different name. Surprisingly, it still has the name glitch as it did in the English Blue version.

C1

(http://i110.photobucket.com/albums/n113/Missingnoguy55/c1.png)

This is a glitch that has Charmander's palette, and has an exaggerated Psyduck cry.

I'll give more info if someone can find me a wild encounter code, please.

Also, if it will help, here's the party WRAM offsets:

D168: Amount of Pokémon
D169: First Pokémon
D16A: Second Pokémon
D16B: Third Pokémon
D16C: Fourth Pokémon
D16D: Fifth Pokémon
D16E: Sixth Pokémon
D16F: End of list marker (normally FF)
D171-D172: Current HP
D178-D17B: Moves 1-4
D17E-D180: Total Exp.
D18D-D190: Moves 1-4 PP
D191: Level
D192-D193: Max HP
D194-D195: Attack
D196-D197: Defense
D198-D199: Speed
D19A-D19B: Special
D322: Amount of items
D323: Item
D324: Item quantity
Title: Re: Green Version glitches (project)
Post by: Wack0 on April 16, 2010, 11:12:58 am
Encounter code for Italian R/B: 01xx1ED1
Encounter code for Italian Yellow: can't find one yet.
The Old Man Trick works on Italian R/B.
To get proper sprites you have to use the Old Man Trick or the MewDitto Trick.
Title: Re: Green Version glitches (project)
Post by: Torchickens on April 16, 2010, 02:24:53 pm
Encounter code for Italian R/B: 01xx1ED1
Encounter code for Italian Yellow: can't find one yet.
The Old Man Trick works on Italian R/B.
To get proper sprites you have to use the Old Man Trick or the Mew Trick.

Unless I am mistaken, for all languages you can just lower the sixth digit in the code by 1 to get the equivalent Pokémon Yellow code, i.e. the Pokémon Yellow code would be 01xx1DD1.
Title: Re: Green Version glitches (project)
Post by: MissingNoGuy55 on April 16, 2010, 04:58:07 pm
Um, Wack0, that code doesn't work.

Encounter code for Italian R/B: 01xx1ED1
Encounter code for Italian Yellow: can't find one yet.
The Old Man Trick works on Italian R/B.
To get proper sprites you have to use the Old Man Trick or the Mew Trick.

Unless I am mistaken, for all languages you can just lower the sixth digit in the code by 1 to get the equivalent Pokémon Yellow code, i.e. the Pokémon Yellow code would be 01xx1DD1.
That only works when going across R/B and Yellow. For example, the encounter code for Green is 01xxBFCF, and the WRAM data is shifted a few bytes from what I can remember.
Title: Re: Green Version glitches (project)
Post by: Wack0 on April 18, 2010, 10:48:06 am
*cough* Japanese Blue anyone ? *cough*
Title: Re: Green Version glitches (project)
Post by: MissingNoGuy55 on April 18, 2010, 11:25:27 am
*cough* Japanese Blue anyone ? *cough*

We could try that. As I said in that last post, that encounter code you gave me for the Italian R/B doesn't work.
Title: Re: Green Version glitches (project)
Post by: Wack0 on April 18, 2010, 12:32:17 pm
Well, only thing I can think of now is for someone to find one. Or just use the Ditto Trick.

BTW, French Yellow encounter code is 01xxDCCF.
French R/B encounter code is 01xxDDCF.
German R/B encounter code is 01xxDDCF, coincidentally the same as the French encounter code.
so you'd think that the German Yellow encounter code is the same as the French, 01xxDCCF.
Spanish R/B encounter code is also 01xxDDCF, so Y would be 01xxDCCF.
So I think the Italian R/B encounter code is 01xxDDCF aswell, and for Y 01xxDCCF.

But for the correct sprites, use the Ditto Trick.
Title: Re: Green Version glitches (project)
Post by: Redstar on April 18, 2010, 02:31:43 pm
I've been meaning to get confirmation on several "glitches" rumored to be in Green version that may have inspired some PokeGod codes, and with you all apparently researching it, would anyone mind taking some glitches into mind to look into?
Title: Re: Green Version glitches (project)
Post by: Bassmasta on April 18, 2010, 02:37:46 pm
*cough* Japanese Blue anyone ? *cough*
If anyone knows the encounter code for Japanese Blue I'll gladly do that one.
Title: Re: Green Version glitches (project)
Post by: Torchickens on April 18, 2010, 02:47:45 pm
Um, Wack0, that code doesn't work.

Encounter code for Italian R/B: 01xx1ED1
Encounter code for Italian Yellow: can't find one yet.
The Old Man Trick works on Italian R/B.
To get proper sprites you have to use the Old Man Trick or the Mew Trick.

Unless I am mistaken, for all languages you can just lower the sixth digit in the code by 1 to get the equivalent Pokémon Yellow code, i.e. the Pokémon Yellow code would be 01xx1DD1.
That only works when going across R/B and Yellow. For example, the encounter code for Green is 01xxBFCF, and the WRAM data is shifted a few bytes from what I can remember.

I would like to suggest that if you are using an emulator, VBA has its own search option. You can check our Big HEX List to look up the hexadecimal identifiers of certain Pokémon you may encounter, e.g. Nidoran(male) has a hexadecimal identifier 03.

When you encounter a Pokémon you can use this tool to search for the relevant identifier in standard decimal (normal base 10 digits 0 to 9) and then search for the relevant identifier again to narrow down the results when you encounter another Pokémon. This way you will likely find the code after about two or three searches.
Title: Re: Green Version glitches (project)
Post by: MissingNoGuy55 on April 20, 2010, 08:10:01 pm
NEW GLITCHES + PICTURES & MOVESETS (IF AVAILABLE)

C2

(http://forums.glitchcity.info/profile_pictures/481_1271811726.PNG)

This glitch cannot be caught correctly as it transforms into a Rhydon when caught. Both its types are garbled. It also evolves into 'M and then C3 at the same time (see below.) Its stats at level 9 are: 18 Attack, 18 Defense, 25 Speed, and 30 Special. Its PokéDex number is 234.

C3

(http://forums.glitchcity.info/profile_pictures/481_1271815340.PNG)

This happens to be h Poké with a different cry, and a PokéDex screen that does not crash the game.

The moves it knows are basically the same as in the English R/B: Lick, Confuse Ray, and Night Shade. Stats at level 7 are: 15 Attack, 15 Defense, 21 Speed, and 24 Special. It's type is the same, too: Ghost and Poison.

C4

(http://forums.glitchcity.info/profile_pictures/481_1271816154.PNG)

This glitch is in the 205 family and has a garbled type. Its moves at level 7 are: Clamp, Spore, Hi Jump Kick, and Skull Bash. Its stats at level 7 are: 38 Attack, 25 Defense, 26 Speed, and 39 Special.

Judging by its palette, it's starting moveset, its hexadecimal value, and its family, this could be the Italian PokéWTrainer, but it doesn't crash the game and it has a real sprite.

Um, Wack0, that code doesn't work.

Encounter code for Italian R/B: 01xx1ED1
Encounter code for Italian Yellow: can't find one yet.
The Old Man Trick works on Italian R/B.
To get proper sprites you have to use the Old Man Trick or the Mew Trick.

Unless I am mistaken, for all languages you can just lower the sixth digit in the code by 1 to get the equivalent Pokémon Yellow code, i.e. the Pokémon Yellow code would be 01xx1DD1.
That only works when going across R/B and Yellow. For example, the encounter code for Green is 01xxBFCF, and the WRAM data is shifted a few bytes from what I can remember.

I would like to suggest that if you are using an emulator, VBA has its own search option. You can check our Big HEX List to look up the hexadecimal identifiers of certain Pokémon you may encounter, e.g. Nidoran(male) has a hexadecimal identifier 03.

When you encounter a Pokémon you can use this tool to search for the relevant identifier in standard decimal (normal base 10 digits 0 to 9) and then search for the relevant identifier again to narrow down the results when you encounter another Pokémon. This way you will likely find the code after about two or three searches.
I totally forgot about that function's usefulness. Thanks a bunch.
Title: Re: Green Version glitches (project)
Post by: Bassmasta on April 20, 2010, 09:13:41 pm
Well since everyone else has done something...
JAPANESE BLUE:

00: Equivalent of English 'M.
Notes: Has same cry as English 'M; Pokédex entry shows after capture, which transforms glitch into a Rhydon; stays in battle after capture, where it can be captured multiple times; takes more time to load stats screen than other Pokémon; takes longer time to get out of Poké Ball in the battle screen, and music glitches up.

Pic 1: Encountered in battle
Pic 2: Pokédex
Pic 3: Stat screen

Level 2 moveset:
Haze
TM08
TM14
TM01

1F: Equivalent of English MissingNo.
Notes: Nidoran (M) cry; no Pokédex viewing upon capture; need to press A multiple times to view stats; takes longer time to get out of Poké Ball in battle which glitches up the music.

Pic 4: Encountered in battle

Moveset at Level 2:
Same as 00.

B5: Same as 1F, with different cry.

B6: Equivalent of English Kabutops Fossil MissingNo.
Notes: Not always Kabutops Fossil sprite, sometimes has a unique sprite; same effect with moveset and typing as English counterpart; sometimes takes back sprite of enemy Pokémon.

Pic 5: Encountered in battle
Pic 6: Stat screen

B7: Equivalent of English Aerodactyl Fossil MissingNo.
Notes: Not always Aerodactyl Fossil sprite, sometimes has a unique sprite; same effect with moveset and typing as English counterpart; sometimes takes back sprite of enemy Pokémon.

Pic 7: Encountered in battle
Pic 8: Stealing enemy back sprite

As a side note, I discovered you can't walk into buildings normally. The game will freeze if you run into a wall or other immovable object.
Title: Re: Green Version glitches (project)
Post by: MissingNoGuy55 on April 21, 2010, 06:06:51 pm
Thanks, Bassmasta. That's a big help in this project.

I also totally forgot about the Italian MissingNo and 'M.

They have the same cries, but their sprite crashes the game. MissingNo and 'M's moveset in the Italian version is Water Gun, and Sky Attack, not Water Gun, Water Gun, and Sky Attack.

If you use a code to view MissingNo's PokéDex entry, it happens to glitch up the music and has a slight chance of setting the BGM to Vermilion's music (use 010923D3.)
Title: Re: Green Version glitches (project)
Post by: Wack0 on April 22, 2010, 10:03:14 am
Any chance of translations of the names of those Japanese glitches ?
Title: Re: Green Version glitches (project)
Post by: MissingNoGuy55 on April 22, 2010, 04:55:40 pm
Any chance of translations of the names of those Japanese glitches ?

00

The symbol at the beginning of the Japanese 'M seems to be a Katakana diacritic symbol that doesn't exist ("i" with the dakuten), but the other symbol happens to be "zo."

Bassmasta basically was just showing 'M and MissingNo in the Japanese Blue.

Pretty interesting, the Green version MissingNo and 'M crash the game while this one doesn't, and it knows Haze, TM08, TM14, and TM01 rather than Water Gun, Water Gun, and Sky Attack.

MORE ITALIAN BLUE GLITCHES

C5

This glitch's name is PKMNUBAa (some accented symbols), it's in the 250 family, and also has a garbled type. Its cry is an exaggerated, slowed-down Charmander cry. Its stats at level 2 are: 12 Attack, 12 Defense, 12 Speed, and 5 Special. It's moves at level 2 are: Spike Cannon, (and a glitch move that requires you to press A a lot to show it.)

It also crashes the game when appearing, so there's no image for it.

C6

(http://forums.glitchcity.info/profile_pictures/481_1271978701.PNG)

This could be the Italian LM4, but with a different name. It's PokéDex data is extremely garbled and takes a long time for it to finish. It's summary screen cry is the same as LM4's. Its moves at level 7 are: Hypnosis, Water Gun, Scratch, and Cut. Its stats at level 7 are: 18 Attack, 19 Defense, 16 Speed, and 15 Special.

C7

(http://forums.glitchcity.info/profile_pictures/481_1271979107.PNG)

The picture explains the name. Its stats at level 7 are: 39 Attack, 24 Defense, 26 Speed, and 37 Special. Its moves at level 7 are: Pound (or Clamp; they have the same name in-game), Fly, Thunderbolt, and Razor Leaf. It's also in the 205 family, and has a garbled type.

I will try to provide images for these Pokémon if the "trainers" do not crash the game.

C8

(http://forums.glitchcity.info/profile_pictures/481_1271979554.PNG)

This glitch is in the 234 family and has a weird Hypno cry, and its type is also garbled. Its stats at level 10 are: 14 Attack, 25 Defense, 14 Speed, and 24 Special. Its moves at level 10 are: Clamp, Psychic, Conversion, and Psychic.
Title: Re: Foreign language R/B glitches (project)
Post by: Wack0 on April 23, 2010, 08:56:30 am
Want to correct you on that first post: in Japan, Red/Green came first, then Blue, then Yellow.
Title: Re: Foreign language R/B glitches (project)
Post by: VaeporSage on April 23, 2010, 01:53:37 pm
I never would've thought that translating a game would create new pieces of data. (These Pokemon are "new," right?) Perhaps extra characters require data? I always assumed that they were EXACT copies, no extra Glitch Pokemon or anything. Guess I was wrong then.
Title: Re: Foreign language R/B glitches (project)
Post by: Torchickens on April 25, 2010, 02:51:01 am
I never would've thought that translating a game would create new pieces of data. (These Pokemon are "new," right?) Perhaps extra characters require data? I always assumed that they were EXACT copies, no extra Glitch Pokemon or anything. Guess I was wrong then.

Even if the game is changed a little bit, the values in the species byte for invalid pokémon will still draw out their data from the nearest valid byte (for information about moveset, sprite, cry etc). Such glitch pokémon would be changed quite a lot even after a 'few translations', because the data managing what each character says (letter by letter) can take up a very large spread of information. Considering Pokémon Red (English) and Pokémon Green (Japan) for example, that is a lot of translations.

Quote
Perhaps extra characters require data

Yes; Nintendo cannot just 'slip' those characters into the empty slots because as illustrated by 'glitchy blocks' those empty slots account for other data. Extra space on the ROM image would be needed to reduce the amount of bad side effects.
Title: Re: Foreign language R/B glitches (project)
Post by: Wack0 on April 25, 2010, 08:06:58 am
And of course, some glitch Pokémon in translated games are just the ones we know and love, with a name change. (for example, Italian LM4)
Title: Re: Foreign language R/B glitches (project)
Post by: Darkness_LordII on April 26, 2010, 02:07:04 pm
If I take for example LM4, it is the same pokemon  in each pokemon red known in existence. The main difference may be one or many of the following

Cry
Attack
Level
Name

He has the same sprite in all version as I KNOW but im not sure if it is really the case (I don't know about the italian and german release)


This is a very interesing research, I would go and check out for the French version , but I don't have alot of time.
Title: Foreign language R/B glitches (project)
Post by: MissingNoGuy55 on May 01, 2010, 09:57:32 am
Oh crud, I almost let this thread die!

Got off-hand with the glitch thing with ROM hacking. Sorry.

Apparently I've stopped the Italian Blue version for now, because I was going super-slow with that. Now I'm doing the German Blue glitches, but these don't have much differences, unfortunately:

BF

This glitch has a PokéFlute cry, but gives two "unknown opcode" errors when it is encountered with the code on. It's name is "( |", is in the 250 family, but unfortunately turns into a Rhydon when caught.

C0

(http://i110.photobucket.com/albums/n113/Missingnoguy55/c0german.png)

This glitch is just "a", basically.

C1

(http://i110.photobucket.com/albums/n113/Missingnoguy55/c1german.png)

This glitch is the JP symbol, but does not crash the game when appearing. It has an exaggerated Psyduck cry, is in the 205 family, but turns into a Rhydon when caught.

C2

This glitch crashes the game when appearing. It has a Fly screen selecting cry, and has a dark crimson & red palette. It's name is 4 (basically .4 without the period), and it's in the 234 family. It also turns into a Rhydon when caught, though. It's type is [blank]/Water, as well.

C3

(http://i110.photobucket.com/albums/n113/Missingnoguy55/c3german.png)

This is once again an unchanged h Poké with the same moveset and everything.

EDIT: I was apparently not using the Ditto Trick for these glitches, so I'll have to get new images later right now.

EDIT 2: I got the Ditto Trick images now.
Title: Re: Foreign language R/B glitches (project)
Post by: Wack0 on May 07, 2010, 11:18:15 am
Got these from another site..well..TRS.
It's ????? (252 ?) in japanese :)
(http://www.trsrockin.com/images/gs_mn_japan.gif)
Title: Re: Foreign language R/B glitches (project)
Post by: MissingNoGuy55 on May 07, 2010, 12:10:26 pm
Got these from another site..well..TRS.
It's ????? (252 ?) in japanese :)
(http://www.trsrockin.com/images/gs_mn_japan.gif)

I remember those from a looooooooong time ago, probably from 2006 when I was still in 6th grade or maybe even earlier.

I miss that year.

EDIT: Wow, this thread has been inactive for a while! I have a lot of testing this week, so can somebody do some research? I really want to not strain my brain while being anxious for this.
Title: Re: Foreign language R/B glitches (project)
Post by: Blaziken257 on August 04, 2010, 09:48:18 pm
I did a bit of research of the Spanish version of Red some time ago... and here are my findings. First, the Old Man Glitch seems to have been fixed in the Spanish versions of Red/Blue (if you try it, all you find is Tentacool), so the only way to find MissingNo. is through the Mew Glitch. So, I did that glitch with a Special of 32, and this is what I found:

(http://i38.tinypic.com/34rt76b.jpg)

Yep, it looks different. Thing is, every time I find MissingNo., it looks different every time for some reason, as opposed to that L-shaped thing that everybody's familiar with.

Not only that, but it knows Hi Jump Kick, Headbutt, and Pay Day. The second moveslot is blank, which has some weird side effects. A wild MissingNo. can use all three of its moves all it wants, but if you catch one, only Hi Jump Kick will be usable until it learns a second move (like by TM). IIRC, using Mimic or Transform will only copy the first move (Hi Jump Kick) as well. Interesting.

Its cry sounds the same as it does in English Red/Blue.

On a completely unrelated note, not only was the Old Man glitch fixed, but the Man on the Roof glitch was too. This is the one in Cinnabar Island where if you Surf and walk in front of the gym without the Secret Key, there is a man floating on the roof. This doesn't work in the Spanish version.
Title: Re: Foreign language R/B glitches (project)
Post by: MissingNoGuy55 on August 04, 2010, 09:50:36 pm
That's something interesting to note in the Spanish edition.

Nice find!
Title: Re: Foreign language R/B glitches (project)
Post by: Blaziken257 on August 04, 2010, 10:16:41 pm
Thanks! Even though Spanish is my second language, I like to play Spanish versions of Pokémon often. I'm weird, I know.

Anyway, here's something I forgot to mention earlier: Even though surfing on the Cinnabar coastline only yields Tentacool now, it's still possible to do the glitch if you do the Walk Through Walls GS code, and walk on the coastline instead. It's slightly different though: Sometimes I find glitch Pokémon due to the Old Man (or Anciano as he's called in Spanish), but other times I find Pokémon in whatever last place I visited right before I talk to the Old Man. But anyway, I found 'M with this glitch, and here's what he looked like...

(http://i35.tinypic.com/2zjl46u.jpg)

Like MissingNo., his sprite is seemingly random; each time I find 'M, he looks different. And the name is slightly different: the 'M and the glitch blocks are still present, but now there's a 0 at the beginning and some Ù characters (a character that doesn't exist in the character set of the English version, not to mention that's strange since Ù isn't even in the Spanish language, although Ú is) thrown in. Interesting. The name itself, while different from the English version, doesn't change, unlike the sprite.

EDIT: Since the Raichu evolving thing is listed as a glitch (http://glitchcity.info/wiki/index.php/Evolving_Raichu) on this site (although I personally view it as more of an oversight/translation error), I might as well mention this: the translation error even made it into the Spanish versions of Red/Blue as well. Kinda funny how Nintendo didn't even notice the error in English and carried it over to Spanish.

(http://i33.tinypic.com/55lao2.jpg)

He says pretty much the same thing, something along the lines of: "The Raichu that you traded to me evolved!"
Title: Re: Foreign language R/B glitches (project)
Post by: Torchickens on August 05, 2010, 05:58:24 am
EDIT: Since the Raichu evolving thing is listed as a glitch (http://glitchcity.info/wiki/index.php/Evolving_Raichu) on this site (although I personally view it as more of an oversight/translation error), I might as well mention this: the translation error even made it into the Spanish versions of Red/Blue as well. Kinda funny how Nintendo didn't even notice the error in English and carried it over to Spanish.

(http://i33.tinypic.com/55lao2.jpg)

He says pretty much the same thing, something along the lines of: "The Raichu that you traded to me evolved!"

I've seen your name somewhere before Blaziken257, welcome to Glitch City Laboratories  :).

We tend to generally use the socially constructed definition of a glitch as being a bug, or exploit within the normal bounds of game-play itself, "A problem affecting function; a bug; an imperfection; a quirk", rather than the original and later variations of a glitch being a "short or intermittent fault".

In this sense, we tend to take any localization problems as glitches because they affect how normal game-play is meant to function, for example in that dialog string, whilst a Kadabra was plotted to 'evolve' by the game developers, when the Pokémon was converted into a Raichu, the statement that a Raichu had evolved becomes unintended.

I recall that in the French version, when choosing to give the girl on the roof top of Celadon Department a drink and highlighting Limonade, the game will show the dialogue "TM49 TRIPLATTEQUE!" instead of using the acronym CT, as other parts of the game do. Does this problem happen in the Spanish version too?
Title: Re: Foreign language R/B glitches (project)
Post by: Blaziken257 on August 05, 2010, 08:07:03 am
I've seen your name somewhere before Blaziken257, welcome to Glitch City Laboratories  :).
Haha, I'm on the Internet a lot, so that doesn't surprise me much. I'm guessing you might have seen me on YouTube before... and I also contribute to Bulbapedia once in a while. And thanks!

We tend to generally use the socially constructed definition of a glitch as being a bug, or exploit within the normal bounds of game-play itself, "A problem affecting function; a bug; an imperfection; a quirk", rather than the original and later variations of a glitch being a "short or intermittent fault".

In this sense, we tend to take any localization problems as glitches because they affect how normal game-play is meant to function, for example in that dialog string, whilst a Kadabra was plotted to 'evolve' by the game developers, when the Pokémon was converted into a Raichu, the statement that a Raichu had evolved becomes unintended.
Oh, I see. Well, it was unintended, so it makes sense to me.

I recall that in the French version, when choosing to give the girl on the roof top of Celadon Department a drink and highlighting Limonade, the game will show the dialogue "TM49 TRIPLATTEQUE!" instead of using the acronym CT, as other parts of the game do. Does this problem happen in the Spanish version too?
Funny how that happens, I guess the French translators were careless there... That doesn't happen in the Spanish version, though; it's referred as MT (Máquina Técnica), as it's supposed to:

(http://i37.tinypic.com/k12a2t.jpg)

I know there are similar slip-ups like that in the Spanish version, though, but I can't think of any right now, other than some names of things not being translated at all in Spanish in R/B/Y. For example, Mt. Moon, Poké Balls (http://bulbapedia.bulbagarden.net/wiki/List_of_items_in_other_languages#Pok.C3.A9_Balls), Team Rocket, Pokémon Tower Ghosts, major characters like Gym Leaders, and of course, all 493 Pokémon names are the same as they are in English (I wonder how they can even pronounce some of them...). Yep.

If I find any others, I'll be sure to mention them.

EDIT: Here are some screenshots of the Ghost thing...

(http://i33.tinypic.com/9kxyqe.jpg) (http://i36.tinypic.com/2qjkkuu.jpg)

The proper word would have been Fantasma; although the type itself was translated properly. Anyway, they messed it up not once here, but twice. And it even remains in FR/LG, I'll post a screenshot for it shortly.

EDIT: Here's one for FR/LG:

(http://i34.tinypic.com/2a8mer7.jpg)
Title: Re: Foreign language R/B glitches (project)
Post by: VoiceOfAurora on November 15, 2011, 10:44:26 pm
Hey everyone! I'm completely new to this site, and I have a question that I was hoping could be answered in this discussion: how can I duplicate items in Japanese Red without having any Pokémon with a really high Special stat? (I'm trying to get a bunch of Rare Candies so I can make my Pokémon's Special stat increase in the first place, so I can't just use the non-game-freezing Missingno, but that's the only method I've found for duplicating items in the Japanese game so far.)
Title: Re: Foreign language R/B glitches (project)
Post by: Torchickens on November 17, 2011, 10:48:55 am
Hey everyone! I'm completely new to this site, and I have a question that I was hoping could be answered in this discussion: how can I duplicate items in Japanese Red without having any Pokémon with a really high Special stat? (I'm trying to get a bunch of Rare Candies so I can make my Pokémon's Special stat increase in the first place, so I can't just use the non-game-freezing Missingno, but that's the only method I've found for duplicating items in the Japanese game so far.)

Hi VoiceOfAurora, welcome to the forums! As you probably already know, the Old Man glitch doesn't work on Japanese Red/Green, even if you use the Safari Zone no clipping glitch to walk on the water (unlike Spanish version), however there are loads of select button glitches in this game. If you just wanted a high Special stat for obtaining a certain Japanese (glitch)/Pokémon, then you can try the fossil conversion select button glitch (select button glitches involve putting the select button on an item, then going to Pokémon in battle and swapping the item with the Pokémon), which requires five Pokémon and at least 32 items in the storage box. This glitch works by replacing the fossil Pokémon in Cinnibar Lab (after depositing one like Old Amber, etc. first) with another Pokémon. The Pokémon's index number depends on the total experience of the fifth Pokémon modulo 256.

Video of the fossil conversion glitch: http://www.youtube.com/watch?v=Oc9ry1fLQVY
 (http://www.youtube.com/watch?v=Oc9ry1fLQVY)




I know of a select button glitch which changes the second-fifth items in the item pack requiring at least 14 items. If you hit the select button on the 14th item, exit the menu (B, B), enter a battle, and then enter the PkMn menu and press A on the fifth Pokémon it replaces it with a glitch Pokémon but your items get changed based on the nickname of the Pokémon, and something else for the fourth and fifth item ids, but I don't know what it's based on.

Second item quantity = First character
Third item identifier = Second character
Third item quantity = Third character
Fourth item = ?
Fourth item quantity = ?
Fifth item identifier = ?

Note that END character 0x50 (Ether/80 items) also has to pop up somewhere.

Let's assume the nickname is "アィウ", the identifiers for the characters (IIMarckus has the standard ones (http://hax.iimarck.us/topic/274/)) are 0x80, 0x81, 0x82, respectively and the 0x50 END character. So when you swap the 14th item with the fifth Pokémon you get 0x80 (128) items in the second position, the third item gets replaced with a glitch item hex 81 quantity 0x82 (130), an unknown fourth item. The fifth item also gets replaced with Ether 0x50 (80) quantity 80.

Rare Candy is item identifier 0x28 (40), at a first glance it looks like you can't get it so I had to search for more characters not listed in IIMarckus' list. Luckily there is a legitimate Japanese character (http://www.iaza.com/work/111118C/iaza13740378654600.png) corresponding with identifier 0x28. You have to nickname your fifth Pokémon, go to the bottom of the screen and choose 'hiragana', choose the character that looks like this without the dakutan (sorry I don't know Japanese so I had to Google what the was), then choose the dakutan to add it to the letter. When I performed this glitch, I just placed three of these in the first-third characters (they have to end up like the image above though) and selected END on the nickname to get 0x28 (40) Rare Candies. We're in luck that Rare Candy is possible, because there are some Japanese characters you can't legitimately add the phonetic marks to. I do not know if 0x63 (99) is a legitimate character, however you can use something like ア 0x80 in the third character to get 128 Rare Candies. If you want loads, use something like ー 0xE4 (228).

The example (http://www.iaza.com/work/111118C/iaza13740378654600.png) (http://www.iaza.com/work/111118C/iaza13740378654600.png) (http://www.iaza.com/work/111118C/iaza13740378654600.png) as the nickname, after swapping the 14th item with the 5th Pokémon, gave me:

(First item)
Ultra Ball x40 (because I already had an Ultra Ball)
Rare Candy x40 (our target)
Ether x5 (don't know why)
Burn Heal x99 (don't know why)

So, just use something like (anything) (http://www.iaza.com/work/111118C/iaza13740378654600.png) (0x28),  ー (228 quantity).

This is in essence a really easy glitch, you can perform it as soon as you get 14 items. If you can read Japanese, there is more information here (http://pokemonbug.oh.land.to/rgb/itemzou.html) at pokemonbug.oh.land.to, I had difficulties reading it because excite.co.jp nor Google machine translation didn't make sense.

Also, you may be interested in this glitch (http://www.youtube.com/watch?v=35DBs_6LCOE) which lets you jump to level 100 without a level 1 Pokémon.

Sorry if this is sounds difficult to understand the first time. I'll soon upload a Youtube video of using this glitch to get infinite (as long as you have 1 Pokémon and 4 items to sacrifice) rare candies near the beginning of the game.
Title: Re: Foreign language R/B glitches (project)
Post by: JacobGRocks on November 21, 2011, 09:29:07 am
Pokemon RG 1.0 has a select glitch, where if you level up your starter 1 level after doing the select glitch, you will get a glitchy charizard:

http://www.youtube.com/watch?v=h_Fr2cE8SaA

It only wiped games in the Emu though, not my real cart.
Title: Re: Foreign language R/B glitches (project)
Post by: Torchickens on November 24, 2011, 11:22:00 am
Sorry if this is sounds difficult to understand the first time. I'll soon upload a Youtube video of using this glitch to get infinite (as long as you have 1 Pokémon and 4 items to sacrifice) rare candies near the beginning of the game.

OK here it is.
http://www.youtube.com/watch?v=L16bVsyZI10 (http://www.youtube.com/watch?v=L16bVsyZI10)

Sorry I had to edit the description slightly for having illegal characters in it.

Pokemon RG 1.0 has a select glitch, where if you level up your starter 1 level after doing the select glitch, you will get a glitchy charizard:

http://www.youtube.com/watch?v=h_Fr2cE8SaA

It only wiped games in the Emu though, not my real cart.


It's the Japanese equivalent of Charizard 'M (アネデパミ anedepami). You already get one after the select glitch, but trying to view the party without leveling it up first freezes the game (at least on an emulator).
Title: Re: Foreign language R/B glitches (project)
Post by: JacobGRocks on November 25, 2011, 11:36:21 am
It froze too on real hardware, I believe when I did it.
Title: Glitchdex research in Foreign versions of Pokemon Blue and Yellow
Post by: Raven Freak on December 19, 2012, 10:40:03 pm
I know there's two dead topics on here started by two different people attempting to research how different glitches are between each region games, but I can't bump two old topics. So i've decided to create this one documenting my research.
I've notice something odd about 'M's evolution process in a German Blue ROM. (Forgive me if this has been mentioned before, i've searched the two now dead topics about researching the glitches in foreign versions, but I didn't see anything about M's evolution pattern.) I've noticed that after leveling up instead of 'M trying to evolve into Kangaskhan, it tried to evolve into Clefairy! Which means that glitch pokemon probably have different evolution types in the foreign versions. Here's a new video showing 'M trying to evolve into Clefairy. It also learns Fissure at level 128 instead of evolving, a move it doesn't even learn in English versions! From what I've seen it doesn't evolve into Kangaskhan at all. Here's said video now though:
http://www.youtube.com/watch?v=ZIrxfZj5aPU&feature=youtu.be
Also feel free to merge this with one of the topics, if not perhaps could this be stickied just incase more research is done in foreign versions? Also 'M does the same thing in Pokemon Bleu version (the French version.)
Title: Re: Glitch research in foreign versions of Gen 1 Games
Post by: camper on December 20, 2012, 08:08:40 am
Clefairy is the $03 Pokemon, while Kangaskhan is $02. I wonder if another version of 'M tries to evolve into Rhydon.

Does it learn Pound at level 136?
Title: Re: Glitch research in foreign versions of Gen 1 Games
Post by: Raven Freak on December 20, 2012, 07:43:21 pm
Yep it's trying to learn Pound. Pretty interesting, though Nintendo attempted to patch over the glitch in foreign versions which is why each glitch are different in different regions. After all, just a slight bit of change in the code (or in this case probably tons of changes) effects M and Missingno. I'm going to continue my research, and document every new move set as well as evolution patterns. :) Edit: Here's my research on 'M, next i'll be researching A (so i'll be going in order according the Big List.)
Code: [Select]
Each glitch are slightly different in different foreign versions, so lets take a look! For now lets look at 'M to start. Also F= French, I=Italian, S=Spanish, G=German, E=English
#000:'M E=Evolves into Kangaskhan at any level, however evolves into Clefairy at level 128.
Can only learn Pound by leveling up. Also keep note of the move set bellow as all foreign versions (besides Japanese, didn't test it out) share a move set. ;)
S= Doesn't evolve at all!
Learns Tackle at level 14
Learns Super Glitch at level 17!
Learns Guillotine at level 19
Learns TM 07 at level 20
Learns Body Slam at level 26
Learns TM 48 at level 32
Learns Ember at level 35
Learns Thunder Punch at level 40
Learns Splash at level 42
Learns Double Kick at level 43
Learns TM 15 at level 53
Learns Mega Punch at level 56
Learns Super Glitch at level 58
Learns TM 34 at level 61
Learns TM 03 at level 64
Learns TM 05 at level 107
Learns TM 34 at level 121
Learns Horn Drill at level 127
Learns Fissure at level 128.
Learns Pound at level 136
Learns Disable at level 175
Learns tackle at level 193
Learns TM 40 at level 201
Learns HM 03 at level 203
Learns TM 34 at level 205
Learns TM 04 at level 211
Learns Super Glitch (!) at level 225
Learns Tackle (again) at level 229
Learns TM 55 at level 231
Learns Blizzard at level 234
Learns TM 25 at level 248
Learns TM 55 (again) at level 254
I= Evolves into Kangaskhan at any level before 55, then 8 (Onix Hybrid) at level 55! If it evolves into Onix's hybrid, it then evolves into Kangaskhan.
If it's allowed to evolve at level 175, the hybrid then learns TM 24. After learning TM 24 at level 175, it then evolves into Primeape.
However if 'M is allowed to evolve into the hybrid at level 102, it then evolves into Polliwrath. Very odd evolution pattern... Might be more though...
Also it should be noted that the hybrid will not evolve after trying to evolve into Primeape and Polliwrath.
Title: Re: Glitch research in foreign versions of Gen 1 Games
Post by: Darkness_LordII on December 21, 2012, 04:26:11 pm
This is interesing, foreign version change some of the game code itself, which in turn cause the glitches to be sightly different. I could try to go back in the pokemon glitch scene and check out the french version of pokemon blue/red and yellow (since I can speak french natively). I think the hardest part would be to convert the move name into english word (which is not as easy as it sounds)
Title: Re: Glitch research in foreign versions of Gen 1 Games
Post by: Raven Freak on December 21, 2012, 11:43:44 pm
Trust me I know that one. :P When I went to translate some moves in both Spanish and French versions, it didn't turn out so well. (I had to use Google Translate, which of course isn't accurate all the time.) If you do want to get back into the glitch scene you can work on the French versions, while I work on other languages if you'd like of course. :) I'm sure people on here could help me translate some moves.
Title: Re: Glitch research in foreign versions of Gen 1 Games
Post by: Darkness_LordII on December 22, 2012, 12:17:47 pm
I know that in the bulbapedia wiki, on each move page, they translate it to all known language of the game at the bottom of the page, but it would be neat to have each move in different langage side by side. I could try to do this at least for the French/English while you could do the same for the spanish/english or the german/english

I will try today to study the Slot 00 in pokémon version bleue on an emulator (Even thought im from Quebec, Canada, they only sell the english USA version there)

Ill give you a shot of what 'M in the french version looks like probaly tonight. (even thought you already did some research, ill just add some extra information like the what happen when you fight him and its starting move)

Right now, before posting that, I tried the Gameshark Code 0100DDFC (French version of the pokemon capture modifier) to attempt catching 'M, and the game freeze everytime.
I found a way to catch him, at least. I just enter a pokemon battle (with gameshark off) and before throwing a pokeball I turn the gameshark code on. Im pretty sure this will work for every glitch that crash the game on encounter. After catching it, the pokédex showed up and caused me a UpCode error from the emulator. (I tried again and this do not crash). Like in the english version, 'M turn into a rhydon, so you need to catch him again.

I usually take alot of pictures and notes when studying glitches.

'M Starting Move in French Blue
Caught at level 0
Ultimawashi (Mega Kick)
Pistolet a O (Water Gun)
Pique (Sky Attack)
Pistolet a O (Water Gun)


EDIT2: Just a funny note : Ive never seen that in the english games, but if you try to encounter Glitch (HEX D3) the game will never enter the battle screen despite the music playing and the game get stuck (but never freeze). I would need a pokemon in the first party slot modifier, but I can't find it for the french version

EDIT3: Ive noticed a pattern here, as soon as you attempt encountering a glitched trainer or any glitch over C8, this will cause the game to stuck. Ive attempted to fight some glitch Between C1 and C8 and most of them do not crash and can be fought like a normal wild battle
Title: Re: Glitch research in foreign versions of Gen 1 Games
Post by: Raven Freak on December 22, 2012, 11:02:36 pm
Oh yeah screenshots are great for research, i'm starting to take some now. :V I always take notes, but they're usually a mess. :P Anywho, on to the next Pokemon A! For now i'm only posting it's German counterpart, i'll post the other versions later. (It's late here, so i'll post them after work tomorrow.) Also now with a nice looking template! :V
Name:
(http://img22.imageshack.us/img22/6629/glitchagermanname.png)
Type: Normal, Normal
Move set changes:
Doesn't learn Razor Wind at level 19, learns nothing then
Doesn't learn Razor Wind at level 34 either
Doesn't learn anything at level 103
Doesn't learn bite at level 114 or 115
Doesn't learn TM 24 at level 125 or 126
Doesn't learn cut at level 126
Doesn't learn TM 08 at level 133
Learns TM 24 at level 185
Learns Metronome at level 205
Title: Re: Glitch research in foreign versions of Gen 1 Games
Post by: Photon-Phoenix on December 23, 2012, 12:36:45 am
Oh yeah screenshots are great for research, i'm starting to take some now. :V I always take notes, but they're usually a mess. :P Anywho, on to the next Pokemon A! For now i'm only posting it's German counterpart, i'll post the other versions later. (It's late here, so i'll post them after work tomorrow.) Also now with a nice looking template! :V
Name:
(http://img22.imageshack.us/img22/6629/glitchagermanname.png)
Type: Normal, Normal
Move set changes:
Doesn't learn Razor Wind at level 19, learns nothing then
Doesn't learn Razor Wind at level 34 either
Doesn't learn anything at level 103
Doesn't learn bite at level 114 or 115
Doesn't learn TM 24 at level 125 or 126
Doesn't learn cut at level 126
Doesn't learn TM 08 at level 133
Learns TM 24 at level 185
Learns Metronome at level 205

Nice, though something for help with research and the speed at which it can become useful:

It'd be nice to document the starting moves of each glitch pokemon (The ones the Pokemon knows if caught at level 0) as well as anything it might try to evolve into.

The way the glitchdex has those names and take pictures of them is by using UNFILTERED 2x rendering on the overworld (not in battle or in caves) and then crop with an image editor so the dimensions are a multiple of 8 in width and 16px in height (ex. 32x16 would mean a glitch with a 4 character long name).  Your picture is currently mis-scaled as you can tell by the weirdness/antialiasing effect on the C as well as the rightmost glitch character.  Make sure to also remove any traces of the pink color the game uses and replace it with solid white, this is done so it looks better on the glitchdex.

I don't see any reason why we shouldn't include foreign game glitch pokemon and projects to the site anymore since Gen I/II US versions have been almost completely documented and we're now a wiki.  There was a time where we discouraged such research until we had the English versions documented and now I can safely say we have them pretty much documented.
Title: Re: Glitch research in foreign versions of Gen 1 Games
Post by: Raven Freak on December 23, 2012, 09:03:24 pm
Thanks for the tip PP, I wasn't too sure about the images used on the Glitchdex so i'm glad you summed that up for me. :) I'll go make another screenshot of this glitch, also I'll take note of each glitches' starting moves. (Though the glitch I posted last night shares the same starting moves as it's English counterpart from what I can tell...)
Edit: Alright here's A's Spanish Counterpart along with a's German counterpart following. I'll re-upload the image of A's German name later today, and i'm skipping over Blu (Italian) as I can't find any gameshark codes. >.>
Spanish
Name: (http://img42.imageshack.us/img42/2364/aglitchpkmnspanish.png)
Type: glitch
Starting Moves: Same as English Counterpart
Move Set:
Learns Tackle at level 8
Learns Gust at level 14
TM 08 at lv 15
TM 50 at lv 16
RazorWind at lv 19
TM 16 at lv 20
Payday at lv 24
hydro pump at level 31
TM 17 at level 32
Peck at level 33
Razor Wind at level 34
Mega Punch at lv 35
Poison Sting at lv 40
Whirlwind at lv 42
Reflect at lv 44
Transform at lv 48
TM 24 at lv 60
TM 40 at lvl 103
Learns TM 40 at level 111
Learns Bite at level 114 and 115
Learns TM 24 at level 124
Learns TM 24 at level 125
Learns TM 08 at level 138
Learns Sword Dance at level 145
Learns HM 05 at level 167
Learns Tm 24 at level 175
Learns Bone Club at level 191
Learns Defense Curl at level 192
Learns Absorb at level 198
Learns Sludge at level 199
Learns Screech at level 200
Learns Absorb at level 203
Learns Sludge at level 204
Learns Screech at level 205
Learns Reflect at level 209
Learns TM 54 at level 216
Learns Super glitch at level 224
Learns Comet Punch at level 230
Learns TM04 at level 240
Learns Super Glitch at level 248
Learns TM 40 at level 249
Learns Slam at level 254
Evolves? y/n: n

German a:
Name:(http://img837.imageshack.us/img837/6243/aglitchpkmngerman.png)
Type: Water
Starting Move set:Bubble, Hypnosis, Water Gun
Move set:
Learns Horn Drill at level 2
Learns Selfdestruct at level 4
Learns Selfdestruct again at level 6
Learns TM 54 at level 14
Learns TM 54 at level 32
Learns Double Kick at level 88
Learns Double Kick at level 96
Learns TM 34 at level 184
Learns TM 24 at level 185
Learns Metronome at level 205
Evolves? y/n: n
Let me know if I need to change these images as well, it's late here and I'm tired. :P
Title: Re: Glitch research in foreign versions of Gen 1 Games
Post by: Raven Freak on December 24, 2012, 02:44:22 pm
Alright sorry for the double post but here's Spanish a counterpart. Sometime either later tonight or later tomorrow night i'll be adding the next glitch on the list as I still need to check a few things out before posting here.
Name:(http://img14.imageshack.us/img14/2364/aglitchpkmnspanish.png)
Type:Water
Moveset:
0 Bubble
0 Hypnosis
0 Water Gun
2 Horn Drill
4 Self Destruct
6 Self Destruct
14 TM 54
88 Double Kick
184 TM 34
185 TM 24
205 Metronome
Evolves?y/n: y, Missingno. lv. 224
Title: Re: Glitch research in foreign versions of Gen 1 Games
Post by: Darkness_LordII on December 24, 2012, 04:08:22 pm
Im going to do a complete research on a single HEX (HEX D2) in all version of pokémon red/blue and pokemon green, when it will be ready ill post it. The goal of the research is

1. To get info on the english version of HEX D2 (Thought research were already done)
2. Get info on the french version
3. Get info on the spanish/portugese version
4. Get info on the german version of HEX D2
5. Get info on the italian version (I could not verify if the glitches are exactly the same as the spanish/portugese counterpart)
6. Get info on the japanese blue version of HEX D2
7. Get info on the japanese green version of HEX D2

 The info ill add on each section will be as the follow
1.Basic Information
2.Pokédex screenshot/Summary Screenshot
3.Game Location
4. Base Stat on a average
5. Move
6. TM Move
7. Type Effectiveness
8. Evolution
9. Picture Gallery and/or video if there is special thing with the glitch
10. Notes and other informations

In the same manner , ill have to create a table of pokémon move for traduction purpose

NOTE: Ive choosen HEX D2 at random if semeone asked themselve why I choose that one specifically
Title: Re: Glitch research in foreign versions of Gen 1 Games
Post by: Raven Freak on December 25, 2012, 10:36:04 pm
Alright if anyone else would like to help us out with this research go on ahead! The Pokemon encounter code for both Spanish and German versions is this:
01xxDDCF
I don't know what the level mod is however you may use VBA's Memory Viewer to encounter Pokemon at level 0 if you haven't battle anyone else. Go to address D05E and set that value to 01 to trigger a wild Pokemon battle. (Don't touch the next hex digit as this byte determines the battle type.)
Anyway here's the next glitch on the list, that occupies Hex digit C1. Here's German's version, still need to document the Spanish equivalent as well as French and perhaps Japanese... :V
Name:(http://img198.imageshack.us/img198/2366/jglitchnamegerman.png)
Type: Poison, Ground
Move Set:
0 Super Glitch
0 Barrage
0 Clamp
0 Leech Life
Learns Commet Punch at level 8
Learns Mega Punch at level 9
Learns Pay Day at level 10
Learns Fire Punch at level 11
Learns Karate Chop at level 12
Learns Double Slap at level 13
Learns Pound at level 14
Learns TM 05 at level 15
Learns Nameless Glitch at level 33
Learns Mist at level 35
Learns TM 05 at level 38
Learns Bone Club at level 39
Learns Wrap at level 60
Learns Pound at level 62
Learns TM 01 at level 64
Learns Poison Sting at level 65
Learns TM 34 at level 124
Learns HM 04 at level 195
Learns Posion Sting at level 196
Learns TM 12 at level 205
TM 45 at level 208
Super glitch at level 234
TM 34 at level 241
Super glitch at level 250
Evolves?Y/N:Y, Spearow at level 9
Image(s):
(http://img841.imageshack.us/img841/2841/japanesesymbolglitchger.png)
(Encounter Sprite)
(http://img90.imageshack.us/img90/9334/japanesesymbolglitchalt.png)
(Alternate sprite after looking at Missingno.'s stats in battle.)
Title: Re: Glitch research in foreign versions of Gen 1 Games
Post by: camper on December 26, 2012, 11:00:27 am
Alright if anyone else would like to help us out with this research go on ahead! The Pokemon encounter code for both Spanish and German versions is this:
01xxDDCF
I don't know what the level mod is however you may use VBA's Memory Viewer to encounter Pokemon at level 0 if you haven't battle anyone else. Go to address D05E and set that value to 01 to trigger a wild Pokemon battle. (Don't touch the next hex digit as this byte determines the battle type.)
Anyway here's the next glitch on the list, that occupies Hex digit C1. Here's German's version, still need to document the Spanish equivalent as well as French and perhaps Japanese... :V
Name:(http://img198.imageshack.us/img198/2366/jglitchnamegerman.png)
Type: Poison, Ground
Move Set:
0 Super Glitch
0 Barrage
0 Clamp
0 Leech Life
Learns Commet Punch at level 8
Learns Mega Punch at level 9
Learns Pay Day at level 10
Learns Fire Punch at level 11
Learns Karate Chop at level 12
Learns Double Slap at level 13
Learns Pound at level 14
Learns TM 05 at level 15
Learns Nameless Glitch at level 33
Learns Mist at level 35
Learns TM 05 at level 38
Learns Bone Club at level 39
Learns Wrap at level 60
Learns Pound at level 62
Learns TM 01 at level 64
Learns Poison Sting at level 65
Learns TM 34 at level 124
Learns HM 04 at level 195
Learns Posion Sting at level 196
Learns TM 12 at level 205
TM 45 at level 208
Super glitch at level 234
TM 34 at level 241
Super glitch at level 250
Evolves?Y/N:Y, Spearow at level 9
Image(s):
(http://img841.imageshack.us/img841/2841/japanesesymbolglitchger.png)
(Encounter Sprite)
(http://img90.imageshack.us/img90/9334/japanesesymbolglitchalt.png)
(Alternate sprite after looking at Missingno.'s stats in battle.)
Wow this glitch actually has a valid sprite in foreign versions. It'll be very strong with its high stats (if it has the same base stats as the English version that is).
Title: Re: Glitch research in foreign versions of Gen 1 Games
Post by: Raven Freak on December 28, 2012, 03:37:29 pm
Alright i've started on Yellow now (i'll be switching off between Blue and Yellow from time to time) and I probably should have stated this before but i'm going in order of Hex values, not necessarily their Glitchdex order. :V Alright here's Hex BF's data from German Yellow as well as Spanish Yellow. Next i'll tackle French and Italian versions. (Also it seems all foreign versions except Japanese share Gameshark codes... :V) Also camper, it's around the same as it's English counterpart though a tad bit weaker. ;) Alright here's Gelbe version first, then Amarilla.
Name:(http://img854.imageshack.us/img854/8513/44namegerman.png)
Type: Normal, Psychic
Moveset:
0 Struggle
0 Smokescreen
0 Super Glitch
0 Whirlwind (cloaked by Super Glitch)
1 TM 40
3 Ice Beam
4 Double Kick
5 Tackle
6 Doubleslap
8 TM 05
14 Ice Beam
24 Mega Punch
30 TM 05
32 TM 05
33 TM 35
37 Pin Missle
38 TM 09
40 Doubleslap
42 TM 42
47 TM 50
48 Pound
52 Water Gun
58 TM 24
61 TM 24
64 Peck
69 Supersonic
71 Pin Missle
72 Pin Missle
73 TM 05
102 Supersonic
114 Aurora Beam
128 Transform
144 Defense Curl
150 Leech Seed
157 Petal Dance
167 Horn Drill
175 TM 24
193 TM 41
199 Tail Whip
201 Tackle
205 TM 50
208 TM 24
211 Absorb
213 Super Glitch
214 Super Glitch
224 Super Glitch (Crashes emulator)
225 TM 09
228 TM 28
230 TM 01
234 Super Glitch (crashes emulator)
237 Horn Attack
240 TM 14
241 Horn Attack
249 TM 28
250 TM 01
254 TM 48
255 TM 55
Evolves?y/n: Y, Missingno. at level 225
Image(s):
(http://img850.imageshack.us/img850/2082/44partyspriteandname.png)
(Name and sprite in party)
(http://img18.imageshack.us/img18/7070/44encounterspritepokemo.png)
(Encounter Sprite)
(http://img197.imageshack.us/img197/4264/44pokedexgermanyellow.png)
(Pokedex Entry)

Name:(http://img268.imageshack.us/img268/6972/44spanishname.png)
Type: Normal, Psychic
Moveset:
0 Struggle
0 SmokeScreen
0 Super Glitch
0 Whirlwind
1 TM 40
3 Ice Beam
4 Double Kick
5 Tackle
6 Doubleslap
8 TM 05
14 Ice Beam
24 Mega Punch
30 TM 05
32 TM 05
33 TM 29
37 Pin Missle
38 TM 09
40 Doubleslap
42 TM 24
47 TM 50
48 Pound
52 Water Gun
55 Mega Punch
58 TM 24
61 TM 24
62 Ice Punch
64 Poison Sting
69 SuperSonic
71 Pin Missle
72 Pin Missle
73 TM 05
102 Supersonic
114 Aurora Beam
128 Transform
144 Defense Curl
157 Petal Dance
167 Horn Drill
193 Tail Whip
201 Tackle
205 TM 44
211 Absorb
212 Leech Seed
213 Super Glitch
214 Super Glitch
217 Aurora Beam
224 Super Glitch (Crashes game)
228 TM 28
230 TM 01
231 Horn Attack
234 Super Glitch (freezes game)
235 Horn Attack
240 TM 14
249 TM 28
250 TM 01
254 TM 48
255 TM 55
Evolves?y/n:y, Missingno. level 225
Image(s):
Since it's basically shares the same sprites as it's German counterpart, I didn't save any. :V
Eventually their stats will be added. :V Also anyone else can help Darklord and I if they'd like too. :P The wild Pokemon modifier code in foreign yellow is 01xxDCCF and 01xxDDCF in R/B. (Note those codes probably won't work in a Japanese version...) Also the level modifier code is 01XXF8CF. (Note: If you would like to know any other gameshark codes for the foreign versions look up the english codes and add $500 bytes to the last four bytes of the code.)
Title: Re: Glitch research in foreign versions of Gen 1 Games
Post by: MrGlitch on December 28, 2012, 06:20:41 pm
Interesting. I thought it might be related to 4 4 Hy, but apparently it's completely different.
Title: Re: Glitch research in foreign versions of Gen 1 Games
Post by: Raven Freak on December 28, 2012, 07:11:46 pm
Interesting. I thought it might be related to 4 4 Hy, but apparently it's completely different.
44hy is actually the next glitch i'm going to document once 44 is finished. ;) 44 HY occupies hex slot C0, this glitch occupies BF. So 44 hy will be coming soon. :) It's very similar to it's English counterpart from what I see so far. I'm also making a Item Dex for the Spanish version of Yellow as we speak. I'm halfway done with that so far, though i'll make a separate topic for that. :D
Title: Re: Glitchdex research in Foreign versions of Pokemon Blue and Yellow
Post by: camper on December 29, 2012, 05:23:06 am
Does encountering 4 4 in foreign versions crash the game?
Title: Re: Glitchdex research in Foreign versions of Pokemon Blue and Yellow
Post by: Darkness_LordII on December 29, 2012, 05:33:25 pm
Change the level of the pokémon on the first slot of the party (All Foreign version of blue and red except japanese)
01XX91D1

Wild Modifier (All Foreign version of blue and red except japanese)
01XXDCCF

Infinite Money (All Foreign version of blue and red except japanese)
01994BD3
01994CD3
01994DD3

Buy Anything at first slot (All Foreign version of blue and red except japanese)
01XX23D3
Title: Re: Glitchdex research in Foreign versions of Pokemon Blue and Yellow
Post by: Raven Freak on December 29, 2012, 09:45:59 pm
Does encountering 4 4 in foreign versions crash the game?
Nope, doesn't crash the game in Spanish or German, still need to try Italian and French versions though. Also thanks for posting those cheats Darkness_LordII, that way people don't have to go back a page. ;) (I've posted the level modifier and wild pokemon codes, not the money or buy anything in the first slot codes so that's awesome. :D)
Title: Re: Glitchdex research in Foreign versions of Pokemon Blue and Yellow
Post by: Wack0 on January 15, 2013, 06:47:24 am
Well, if anyone wants to see my old topic on this from 2009, http://forums.glitchcity.info/index.php/topic,4878.msg123005.html#msg123005

I probably still have the images somewhere, I can reupload them if I do.
Title: Re: Foreign language R/B glitches (project)
Post by: MissingNoGuy55 on February 22, 2014, 05:02:40 pm
So I'm reviving this old topic because research on these were never completed and I'd like to continue this.


Unfortunately Green has the issue of turning captured glitches that aren't hybrids into Rhydon.


EDIT: It seems just obtaining it turns it into a Rhydon. Oh well, I'll post some screenies later.
Title: Re: Foreign language R/B glitches (project)
Post by: Torchickens on February 22, 2014, 05:47:25 pm
So I'm reviving this old topic because research on these were never completed and I'd like to continue this.


Unfortunately Green has the issue of turning captured glitches that aren't hybrids into Rhydon.


EDIT: It seems just having it in your party turns it into a Rhydon. Oh well, I'll post some screenies later.

I couldn't find it either. One of the offerings on Japanese Blue was Clefable (ピクシー), so I used cheat searcher to look for 8E, the value on the Big List, and got two results but none of them changed the Game Corner Pokémon. I also tried taking the English equivalent D13D and subtacting 7C but that wouldn't work, either.

I do know of the Japanese Red/Green/Blue/Yellow equivalent of the fossil modifier code, though. You can use 012AA2D2 to give you a Helix Fossil in the first position (or you could change it to Dome Fossil or Old Amber if you want), and 01xx8FD6 to change what Pokémon is stored. To warp to Cinnabar Island, activate 0108DDD2 when walking through a door then disable it.

Alternatively, you can avoid the Rhydon glitch by capturing the Pokémon again because by then you should already have activated its 'own' flag and it'll let you avoid viewing its Pokédex entry on capture.

Changing D124 and D12B will also modify the first Pokémon species directly, but that way you won't get to see its starting moves.

EDIT: It seems just obtaining it turns it into a Rhydon. Oh well, I'll post some screenies later.

Are you sure? Maybe it just had Rhydon's cry on the status screen. D124 and D12B were unchanged for me.
Title: Re: Foreign language R/B glitches (project)
Post by: MissingNoGuy55 on February 22, 2014, 06:47:37 pm
Ah yes, I never actually tried recapturing, I'll start doing that right now.


As for the codes, those will come in handy. Thank you!


EDIT: I'm noticing C3 which is a Kangaskhan hybrid forces an infinite Safari Zone end loop if it registers PokéDex data. Every step seems to play the ping sound and teleport me.


(https://dl.dropboxusercontent.com/u/73775541/screens/Pokemon%20Green_04.png)


(https://dl.dropboxusercontent.com/u/73775541/screens/Pokemon%20Green_05.png)

(https://dl.dropboxusercontent.com/u/73775541/screens/Pokemon%20Green_08.png)

(https://dl.dropboxusercontent.com/u/73775541/screens/Pokemon%20Green_09.png)
Title: Re: Foreign language R/B glitches (project)
Post by: Torchickens on February 23, 2014, 10:33:20 am
Interesting find! It turns out that C3 is available through the Ditto glitch too, with a Special of 195.

My only problem is that C3's dex entry is different for me, and the Safari Zone end loop doesn't work probably because my version of the dex entry doesn't have an excessive amount of 9s.

(http://i.minus.com/j0zDTBjyLgqpC.png)

Did you do something before capturing it? Saving and restarting, then immediately catching C3 with 01C336D0 or 01C3BFCF doesn't let the Safari Zone glitch work for me and gives me the Pokédex entry above.

Incidentally, should I sticky this thread? It seems useful enough to stay on page one.
Title: Re: Foreign language R/B glitches (project)
Post by: MissingNoGuy55 on February 23, 2014, 10:49:07 am
Interesting find! It turns out that C3 is available through the Ditto glitch too, with a Special of 195.

My only problem is that C3's dex entry is different for me, and the Safari Zone end loop doesn't work probably because my version of the dex entry doesn't have an excessive amount of 9s.

(http://i.minus.com/j0zDTBjyLgqpC.png)

Did you do something before capturing it? Saving and restarting, then immediately catching C3 with 01C336D0 or 01C3BFCF doesn't let the Safari Zone glitch work for me and gives me the Pokédex entry above.

Incidentally, should I sticky this thread? It seems useful enough to stay on page one.
Yes, please sticky this. It would help a ton.


Also I'm not sure about the dex differences. It could be that my ROM might differ from yours, but I have no idea. PM'ed you about that.
Title: Re: Foreign language R/B glitches (project)
Post by: Torchickens on February 23, 2014, 11:08:25 am
Now stickied.

There are two versions of Pocket Monsters Green; the 'v1.0' dump and the 'v1.1' (Rev A) dump.

Contrary to popular belief, the Lavender Town tune isn't different between the two nor is it different to Red/Blue version. Another misconception is that the dokokashira door glitch only work on 1.0, but in fact it works on both v1.0 and Rev A.

The dumps aren't exactly the same though. A small change in the bytes produces a large change in the MD5 hash. Rev A has an MD5 hash of 16DDD8897092936FBC0E286C6A6B23A2 and v1.0 has an MD5 hash of E30FFBAB1F239F09B226477D84DB1368.

Using no save file, I got your dex entry to work on both revisions, once with a different effect that corrupted the graphics, and the second time a Safari Zone warp loop even when I don't take a step. Interestingly, when I used a version of v1.0 with a save file I got the 'の' variant. The dex entry you get seems to be to do with your save data, but I don't know what change(s) in the save data caused the dex entry to change.
Title: Re: Foreign language R/B glitches (project)
Post by: MissingNoGuy55 on February 23, 2014, 11:14:59 am
Hmm, didn't know that. Thanks for the info, I always appreciate it.
Title: Re: Foreign language R/B glitches (project)
Post by: Torchickens on February 23, 2014, 11:31:12 am
So I deleted my old save file via Up+Select+B, (after saving a state before it was deleted to bring back the old file when I need to) and got a third dex entry. Weird.

(http://i.minus.com/j5YNzEQaqORrS.png)

This could be another example of data not getting deleted with the game's reset feature, but I won't make any assumptions as I don't know where the data is loaded from.

Something to consider: does it work on a real Game Boy using a fresh save?
Title: Re: Foreign language R/B glitches (project)
Post by: MissingNoGuy55 on February 23, 2014, 11:45:23 am
So I deleted my old save file via Up+Select+B, (after saving a state before it was deleted to bring back the old file when I need to) and got a third dex entry. Weird.

This could be another example of data not getting deleted with the game's reset feature, but I won't make any assumptions as I don't know where the data is loaded from.
That's even more interesting that it's picking up save data or the sort from somewhere.


Something to consider: does it work on a real Game Boy using a fresh save?

Unfortunately while I have a GBA SP lying around I don't actually have a physical cart to test that theory on. If I get my hands on one I'll probably test it, though.


EDIT: It seems anything in the 205 family locks up the game when exiting battle regardless of whether PokéDex data was registered or not.
Title: Re: Foreign language R/B glitches (project)
Post by: Torchickens on February 23, 2014, 01:44:37 pm
New find regarding C3 (アム゙) in Pocket Monsters Green.

After some trial and error, I found that its species name is derived from a part of the SRAM, beginning at B6DE.

So if this is easily writable, we can create a custom species name for it:

Like すごい, the 'awesome' Pokémon.

(http://i.minus.com/jOOs3Wl9vWHyH.png)

Apparently the game keeps writing data to the Pokédex entry until it finds a 00. For this reason, too many FF will apparently cause a buffer overflow for the screen data, causing the infinite Safari Zone loop.

When you erase your save file with Up+Select+B at the title screen, this data is set to 00 instead of FF, which is why you can't get this glitch to work by resetting the save data normally, but with VBA re-recording, it seems that the data is set to FF.

Is this emulation accurate to the game?

On BGB with no save file, C3's species name is completely different.

(http://i.minus.com/jFNXXFdwmiZPU.png)

I have a number of other questions as well.

1) What is this part of the SRAM normally for?
2) Is B6DE easily writable?
3) What addresses are responsible for the Pokédex screen data
:Where should it normally end?
4) What address in Red/Green makes the game think you're in a Safari game? If BF3B is not 00, the game will apparently write this value off the screen and it will correspond to that Safari Zone address.
Title: Re: Foreign language R/B glitches (project)
Post by: hpoké_coloradohugge on March 15, 2014, 05:29:23 pm
I encountered every Glitch pokemon from HEX BF-FF in PoketMonsters Green, and i made this picture of the japanese names how they would be read in ENG. ( I also threw in some Missingno.'s (ketsuban's) on this list.)
Title: Re: Foreign language R/B glitches (project)
Post by: MissingNoGuy55 on April 02, 2014, 07:06:59 pm
Thanks for that, now I can just populate this thread with stats and whatnot :P

Takes a lot of effort to make a listing like that, so again, thanks so much!
Title: Re: Foreign language R/B glitches (project)
Post by: hpoké_coloradohugge on June 08, 2014, 04:38:30 pm
So i just started doing research on all the glitchpokémon in the japanese version of yellow, and i found a pretty neat thing;

as you know; GlitchPokémon with the same decimal index behave, has different stats and look differently(both in color and in sprites) in Red/Blue & in Yellow,
 this is still the case with The Japanese versions of Red/Green and Yellow respectively.

But as you know...

Also the names change; for example: hex index C3 is called "hpoké" in Red/Blue, but is called "ゥ ( Z 4" Yellow.

THIS on the other hand is NOT the case with the Japanese version of Pokémon Yellow. No, in the Jp version of yellow ALL the glitch pokémon has the same name as their Red/Green counterpart.

So let's take the GlitchPokémon with the hex index of C3 once again as our example: In the japanese version (Red/Green), "hpoké" is called "アム''"[AMU] (which is already covered on this thread), but in the Japanese version of yellow unlike the english version it's still called "アム''" rather than in the English versions with "hpoké" ---> "ゥ ( Z 4".

And This is the case with EVERY GlitchPokémon in The Japanese Yellow EXEPT the Japanese version "MISSINGNO." which does not even have a name at all in Japanese Yellow...
Title: Re: Foreign language R/B glitches (project)
Post by: Torchickens on June 09, 2014, 04:14:47 am
And This is the case with EVERY GlitchPokémon in The Japanese Yellow EXEPT the Japanese version "MISSINGNO." which does not even have a name at all in Japanese Yellow...

Actually 1F, B6 and B7 are still called けつばん ('Ketsuban', meaning a 'missing number') in all versions of Pocket Monsters Pikachu (I haven't tested all variants, and 1F glitched up the game on the opponent's side, but I could see its name with 011F24D1, 011F2BD1).

What we know as ghost Missingno. (B8) is actually called 'ghost' (ゴースト) in all Japanese versions, and this is apparently unused as all Pokémon Tower ghosts are normally called ゆうれい (yuurei (http://en.wikipedia.org/wiki/Y%C5%ABrei)).
Title: Re: Foreign language R/B glitches (project)
Post by: hpoké_coloradohugge on June 09, 2014, 07:45:49 am
And This is the case with EVERY GlitchPokémon in The Japanese Yellow EXEPT the Japanese version "MISSINGNO." which does not even have a name at all in Japanese Yellow...

Actually 1F, B6 and B7 are still called けつばん ('Ketsuban', meaning a 'missing number') in all versions of Pocket Monsters Pikachu (I haven't tested all variants, and 1F glitched up the game on the opponent's side, but I could see its name with 011F24D1, 011F2BD1).


Yeah I Already know ALL this. ^^ But I thought it was obvious when i said: "EVERY GlitchPokémon in The Japanese Yellow EXEPT the Japanese version MISSINGNO.", since i didn't mean the "Special Missingno."'s Like B6-B7.

Also, I tried Missingno. with the hex B5 and it just displayed it as blank where the name is.

What we know as ghost Missingno. (B8) is actually called 'ghost' (ゴースト) in all Japanese versions, and this is apparently unused as all Pokémon Tower ghosts are normally called ゆうれい (yuurei (http://en.wikipedia.org/wiki/Y%C5%ABrei)).

And yes im aware of this aswell since i've already encountered all the Japanese Red/Green GlitchPokémon's (That i sent all the sprites of in this thread: http://forums.glitchcity.info/index.php/topic,6941.0.html)

 :)
Title: Re: Foreign language R/B glitches (project)
Post by: Torchickens on June 09, 2014, 10:16:42 am
For me B5 is still called 'けつばん'. Weird if it can be different.

(http://i.minus.com/jk20YFgTE5jMD.png)(http://i.minus.com/jeJ43p8eV4MYW.png)
Title: Re: Foreign language R/B glitches (project)
Post by: hpoké_coloradohugge on June 09, 2014, 03:50:54 pm
For me B5 is still called 'けつばん'. Weird if it can be different.

(http://i.minus.com/jk20YFgTE5jMD.png)(http://i.minus.com/jeJ43p8eV4MYW.png)

That is so very weird...
OK, here's a question...did you use the mew glitch like you normaly would or did you use the gameshark wild pokémon encounter code (01xxBFCF) when you did this. Cause I get a totally different looking Ketsuban, with no name and  a babyblue "Lshaped" block...

This is how B5 appeared on my screen:
Title: Re: Foreign language R/B glitches (project)
Post by: camper on June 09, 2014, 11:35:27 pm
For me B5 is still called 'けつばん'. Weird if it can be different.

(http://i.minus.com/jk20YFgTE5jMD.png)(http://i.minus.com/jeJ43p8eV4MYW.png)

That is so very weird...
OK, here's a question...did you use the mew glitch like you normaly would or did you use the gameshark wild pokémon encounter code (01xxBFCF) when you did this. Cause I get a totally different looking Ketsuban, with no name and  a babyblue "Lshaped" block...

This is how B5 appeared on my screen:
You seem to have no Pokemon when you encountered it. That means some memory was modified and the sprite (and the Pokemon) might not be the original one.
Title: Re: Foreign language R/B glitches (project)
Post by: hpoké_coloradohugge on June 10, 2014, 02:33:57 am
For me B5 is still called 'けつばん'. Weird if it can be different.

(http://i.minus.com/jk20YFgTE5jMD.png)(http://i.minus.com/jeJ43p8eV4MYW.png)

That is so very weird...
OK, here's a question...did you use the mew glitch like you normaly would or did you use the gameshark wild pokémon encounter code (01xxBFCF) when you did this. Cause I get a totally different looking Ketsuban, with no name and  a babyblue "Lshaped" block...

This is how B5 appeared on my screen:
You seem to have no Pokemon when you encountered it. That means some memory was modified and the sprite (and the Pokemon) might not be the original one.

Nope, that's not true. I have the starter Pikachu, so that is unfortunately not the case...

Here's how it looks when I do it: https://www.youtube.com/watch?v=mjqAEu85GrE&list=UUwPuY0YkbRWrTVZk78ZuapA
And I even show that i has a Pokémon before encounter Ketsuban(B5)
Title: Re: Foreign language R/B glitches (project)
Post by: camper on June 10, 2014, 04:07:41 am
That's what I meant. The encounter modified some memory to make you have no Pokemon and changed the enemy itself.
Title: Re: Foreign language R/B glitches (project)
Post by: Torchickens on June 10, 2014, 08:36:52 am
What you got was a trainer with no name (evident by it sending out Pokémon and the "が じょうぶを しかけてきた!" part), which is interesting because as you likely already know normally only dec:200+ encounters give you Trainers, however 4 4 (BF, 191) can.

If you look carefully on your video at 0:25 it says "は けつばんを くりだした!" which is the equivalent of our "sent out Missingno."
Title: Re: Foreign language R/B glitches (project)
Post by: hpoké_coloradohugge on June 10, 2014, 12:23:37 pm
as you likely already know normally only dec:200+ encounters give you Trainers, however 4 4 (BF, 191) can.
Yeah, im aware. But it's kind of weird that This Ketsuban would do the same thing

If you look carefully on your video at 0:25 it says "は けつばんを くりだした!" which is the equivalent of our "sent out Missingno."
Ah! I never noticed that when i played! Good eye! I didn't see that text cause it was only on the screen for like 2 frames. =)

That's what I meant. The encounter modified some memory to make you have no Pokemon and changed the enemy itself.

Ok, Sorry i did not know that. ^^
Title: Re: Foreign language R/B glitches (project)
Post by: Raven Freak on June 26, 2014, 07:38:35 pm
Since this is a sticky topic, do you think the information I have gathered a few years ago could be merged with this topic? Since most conversations are based around the Japanese versions, and there seems to be some talk about other languages I suppose it should be added here so that the forum doesn't have two random topics basically talking about the same thing. :P  Here's my old topic, still it's cool to see some more work on this. :P http://forums.glitchcity.info/index.php/topic,6570.15.html
Title: Re: Foreign language R/B glitches (project)
Post by: Torchickens on June 27, 2014, 04:36:45 am
Since this is a sticky topic, do you think the information I have gathered a few years ago could be merged with this topic? Since most conversations are based around the Japanese versions, and there seems to be some talk about other languages I suppose it should be added here so that the forum doesn't have two random topics basically talking about the same thing. :P  Here's my old topic, still it's cool to see some more work on this. :P http://forums.glitchcity.info/index.php/topic,6570.15.html

Done.
Title: Re: Foreign language R/B glitches (project)
Post by: Ryccardo on March 02, 2015, 02:13:11 pm
I guess the Nintendo localizers all missed this part!

Heh, I independently found it in the Italian version after hearing that even the gen 1 games had the 5 free balls...

This feature is probably THE least known gameplay element by average players, with Tyrogue and Ho-oh in Crystal being close third and second in my experience...
Wait, there's also "yellow hand mode" for the boxes of gen 3/4 :)
Title: Re: Foreign language R/B glitches (project)
Post by: MidnightNinetales on March 02, 2015, 10:55:34 pm
So I got a Green rom to mess around with the Select Glitch just for fun. I was hoping something interesting would happen, and it did, but not what I was expecting. My Pidgey ended up turning into what I'm pretty sure is Charizard 'M.

I had three different items, in this order:
Potion x 1
Town Map
Pokeball x 2

I don't remember which one I chose since I was just messing around. Anyway, I went into battle, sending out my Squirtle. I went into the Pokemon menu and selected the Pidgey, but the game wouldn't let me switch it with my Squirtle. The Pidgey's sprite in my party disappeared, but I didn't think much of it at the moment, I just assumed it didn't work, I guess. But from then on the game acted like the Pidgey was fainted. The sprite in the party stayed gone even after the battle. When I looked at its status screen, I saw this: (at bottom)

Edit: I figured out which item did it. It was the Pokeball. Apparently I can also change the Charizard 'M back into the Pokemon it previously was by repeating the process.


Title: Re: Foreign language R/B glitches (project)
Post by: Bug-Fisch on April 07, 2015, 06:25:07 am
Now I'm doing the German Blue glitches, but these don't have much differences, unfortunately:
Not all glitches are the same in German version. Though they look the same, some are completely different.
I once got a hex:D8 (PKMNaPKMNゥ ♂ fPKMNk) in german blue and wanted to train it up to lvl 86, because it should then learn TM23, the most overpowered attack of the game.
But it will never reach that level. Because it would need a huge amount of EXP and if you give it rare candies, it gets weird. If it recieves Exp after it leveled up, it will level down to lvl 0, even when it's at lvl 100. Also it has horrible stats, so there's absolutely no point in catching it in german blue (at least on the rom I used)
Title: Re: Foreign language R/B glitches (project)
Post by: Raven Freak on June 09, 2015, 06:41:01 pm
Oh hey I'm back. :V I've done some more research on some glitches in Gelbe Edition. I'm just going to focus on this one game until every glitch mon is documented. Still need to get the stats for these Glitches but here's some images, and movesets. Here's my list. :)
Pokemon Gelbe Edition (Pokemon German Yellow) Glitchmon Documentation
It's been about three years since I've worked on glitchmon documentation in foreign versions of the Pokemon games. I recently got
back into doing more research after watching various different videos from a few distinguished Members/staff here on GCL. (BTW I also
go by TheRavenfreak on Youtube haha. xD) Anyways here is a guide that documents the glitch Pokemon in the German Yellow version.
(I honestly can't recall what versions I've documented glitches in as it's been years since I've worked on this project and the other topic
is probably locked since it's been so long. Please bare with me if I have already documented some of this already. I'm pretty sure I didn't
even touch this version yet, as I do remember documenting glitches in the Spanish version...) I also apologize if the formatting is off.
(Which it probably will be since I'm typing this in Notepad instead of Notepad++... and usually while copy/pasting text on the forum, the
formatting is off anyways. :V) Enough stalling let's get to the good stuff!


$BF- Already Documented by myself earlier in the topic. :V However I was wrong, it doesn't know super glitch
at level 1 but instead the Cooltrainer move. It's base stats structure is located at offset $39F1A which of course
by "normal" standards is part of the in game Trainer Pokemon Data.

$C0- 44 HY (Slowbro Hybrid like in English Yellow)
Type 1/Water
Type 2/Psychic
Level 1 Moveset:
Confusion, Disable, Headbutt

By Leveling Up:
Lv. 2- TM 34
Lv. 3- Super Glitch
Lv. 4- TM 05
Lv. 8- TM 05
Lv. 15- Softboiled
Lv. 16- Payday
Lv. 21- Take Down
Lv. 22- Aurora Beam
Lv. 33- High Jump Kick
Lv. 36- Double Kick
Lv. 37- TM 34
Lv. 40- Double Slap
Lv. 60- TM 34
Lv. 62- TM 05
Lv. 68- Thrash
Lv. 71- TM 30
Lv. 79- Poison Sting
Lv. 107- Thrash
Lv. 135- Soft Boiled
Lv. 146- Tail Whip
Lv. 161- Swords Dance
Lv. 163- TM 05
Lv. 166- TM 08
Lv. 167- TM 08
Lv. 170- TM 08
Lv. 172- TM 08
Lv. 173- TM 08
Lv. 203- Water Gun
Lv. 205- Hyper Fang
Lv. 208- Super Glitch
Lv. 230- Cut
Lv. 234- Super Glitch
Lv. 235- Swords Dance
Lv. 250- Super Glitch

Evolutions?
Evolves Into Male Symbol At Level 201

$C1- Female Symbol
This glitch locks up the game unfortunately... Even trading over it's Blau equvalent it seems that doing anything with this
glitch locks the game up. Upon using VBA's disassembler in real time the game seems to be stuck in a loop and continues to write to various
different addresses such as FF96h, FF95h in RAM. However it's type is Ground/Rock like Rhydon but it's probably only because Rhydon is the first
Pokemon via index order rather than Pokedex order. It's Pokedex number is 205.

$C2- ppkmp''
Type 1/ Fighting
Type 2/ Water
PokeDex No. 230
Moveset Level 1:
Karate Chop, Double Team, Double Slap, Pound
Moveset By Leveling Up:
Lv. 3- TM 50
Lv. 6- Pay Day
Lv. 17- Rage
Lv. 21- TM07
Lv. 25- Pin Missle
Lv. 33- TM 34
Lv. 34- Mimic
Lv. 48- TM 25
Lv. 61- TM 41
Lv. 62- TM 50
Lv. 76- Night Shade
Lv. 88- TM 04
Lv. 95- Tackle
Lv. 100- Super Glitch
Lv. 102- Defense Curl
Lv. 133- Mimic
Lv. 137- Aurora Beam
Lv. 166- Poison Sting
Lv. 201- Sludge
Lv. 205- Spike Cannon
Lv. 215- TM 03
Lv. 217- Bone Club
Lv. 225- Supersonic
Lv. 234- Ember
Lv. 240- Super Glitch
Lv. 241- TM 29
Lv. 245- TM 50

$C3- c'c'ee4 Hybrid of Beedril (Same in English Yellow)
Type 1/Bug
Type 2/Poison
Moveset at Level 1:
Fury Attack
Moveset By Leveling Up:
Lv. 13- Horn Drill
Lv. 32- TM 43
Lv. 35- Nameless Glitch Move (Cooltrainer Move?)
Lv. 41- Super Glitch
Lv. 61- Body Slam
Lv. 62- Pound
Lv. 67- Water Gun
Lv. 105- Horn Attack
Lv. 128- Super Glitch
Lv. 175- Super Glitch
Lv. 182- Super Glitch
Lv. 201- TM 05
Lv. 208- TM 30
Lv. 224- Super Glitch
Lv. 225- TM01
Lv. 229- Tackle
Lv. 241- Super Glitch
Lv. 245- TM 05
Lv. 250- TM 01
Evolves At 104 into Rhydon

$C4- :
Type 1/ Flying
Type 2/ Bug
Level 0 Moveset:
Kinesis, Poison Gas, Clamp, Spore
Moveset by leveling up:
Lv. 1- Super Glitch
Lv. 11- Cooltrainer Move
Lv. 12- Double-Edge
Lv. 13- Tail Whip
Lv. 14- Disable
Lv. 40- Cooltrainer Move
Lv. 76- Mega Punch
Lv. 80- Cooltrainer Move
Lv. 191- Scratch
Lv. 255- Wrap

$C5- 4.e. (Hybrid of Golduck)
Type 1/ Water
Moveset at Level 0:
Scratch, Tail Whip, Disable
Moveset by leveling up:
It doesn't learn a single move. :V It's pretty much the same as it's english equilvalent minus the name.

$C6- 7G (Hybrid of Slowpoke)
Type 1/ Water
Type 2/ Psychic
Level 0 Moveset:
Confusion
Moveset by Leveling Up:
Lv. 25- TM 25
Lv. 32- TM 29
Lv. 107- Quick Attack
Lv. 205- Horn Attack
Lv. 241- TM 24
Here are the Pokedex Entries and Encounter Sprites images of each of these glitch mons.
$C0:
(http://imagizer.imageshack.us/v2/xq90/661/bBjNUR.png)

(http://imagizer.imageshack.us/v2/xq90/661/pykYr2.png)

$C1:
(http://imagizer.imageshack.us/v2/xq90/673/y1mmDi.png)

(http://imagizer.imageshack.us/v2/xq90/537/dTUn9L.png)

$C2:
(http://imagizer.imageshack.us/v2/xq90/633/Sjsoyu.png)

(http://imagizer.imageshack.us/v2/xq90/661/5YPcu8.png)

$C3:
(http://imagizer.imageshack.us/v2/xq90/540/10hFcP.png)

(http://imagizer.imageshack.us/v2/xq90/538/ZCp2Dp.png)

$C4:
(http://imagizer.imageshack.us/v2/xq90/673/KzgPfo.png)

(http://imagizer.imageshack.us/v2/xq90/540/gv40zS.png)

$C5:
(http://imagizer.imageshack.us/v2/xq90/537/O4kz1W.png)

(http://imagizer.imageshack.us/v2/xq90/661/HAsxGq.png)

$C6:
(http://imagizer.imageshack.us/v2/xq90/538/bNKdgz.png)

(http://imagizer.imageshack.us/v2/xq90/540/UJw8ZU.png)
Title: Re: Foreign language R/B glitches (project)
Post by: Torchickens on June 12, 2015, 07:51:52 am
Thank you Raven!
Title: Re: Foreign language R/B glitches (project)
Post by: Raven Freak on March 08, 2016, 04:04:58 pm
Well I'm back but not with glitch mon research! Instead I just noticed this slight oversight in French Blue version. It's very minor, but I suppose I'll go ahead and share it here since it is a foreign version. Whenever you or your opponent uses a move in battle, the exclamation point character doesn't load. I know some moves in French use up all the character slots so maybe that's why it fails to appear, but it seems strange as it appears after all other text, it just doesn't show up after you or your opponent uses a move. (http://i.imgur.com/kSbLAi0.png)
Title: Re: Foreign language R/B glitches (project)
Post by: Krys3000 on March 09, 2016, 01:40:34 am
Never noticed that in my game but now I will see it everytime  :P
Title: Re: Foreign language R/B glitches (project)
Post by: hpoké_coloradohugge on March 11, 2016, 03:36:27 pm
yeah, i should probably get back on getting all the front sprites of all glitch pokémon in every foreign version, i mean; i allready have jap, eng, ger & spa. so i only have the french and italian versions left to cover.
And it would be fun to get back and glitch some more since it's been a while for me, so maybe i'll get back soon on that. =)
Title: Re: Foreign language R/B glitches (project)
Post by: Raven Freak on March 17, 2016, 03:38:57 pm
I've recently started work on the Itemdex for German Blue version. I have previously worked on Spanish Yellow, but never completed my research. However I'm wanting to focus on one game at a time, and I've decided to go with German Blue for this project. Bellow is itemdex research for items $00, $54-$5D, and $84-$87. I will continue to document other items. I've spent about two hours on this small list so far, so I'm taking a break for now and will be returning to it later on tonight. Let me know if the image links ever become broken, I'm using Postimage for my image host since imgur doesn't allow hotlinking on forums anymore from what I've heard and Imageshack costs money now. :\ Also let me know if I misspelled anything. English is literally the only language I know. :P

Hex $00 Name SCHAUFLER (DIG in English)
Effect in Overworld: Crashes Game
Effect in Battle: Crashes Game
Effect in Building: Crashes Game
Effect in Cave: Crashes Game
Costs: $849150
Sells for: $424575

Hex $54 Name UG2 (Fun fact, this glitch item causes the Elevator in the Rocket Hideout to display the wrong floor number. See image.)
Also I had no other codes on at the time, and it was the first item in my bag. None of the other floor items caused this glitch. I named it oversight,
since I thought it was a oversight in the German version but it just turned out to be a glitch from this item. xD
(http://s19.postimg.org/43mbqmh7j/Bonus_oversight.png) (http://postimage.org/)
Effect in Overworld: Same as bellow.
Effect in Battle: Plays healing sound effect, game hangs but sound driver continues to work.
Effect in Building: Plays healing sound effect, game hangs but sound driver continues to work.
Effect in Cave: Same as above.
Costs: $0
Sells for: $0

Hex $55 Name UG1
Effect in Overworld: Game crashes.
Effect in Battle: Game crashes.
Effect in Building: Game crashes.
Effect in Cave: Does nothing.
Costs:$0
Sells for: $0

Hex $56 Name EG
Effect in Overworld: Does nothing.
Effect in Battle: Wastes a turn and does absolutely nothing.
Effect in Building: Does nothing.
Effect in Cave: Does nothing.
Costs: $0
Sells for: $0

Hex $57 Name S1
Effect in Overworld: Does nothing.
Effect in Battle: Wastes a turn and does nothing.
Effect in Building: Does nothing.
Effect in Cave: Does nothing.
Costs: $0
Sells for: $0

Hex $58 Name S2
Effect in Overworld: crashes game
Effect in Battle: crashes game
Effect in Building: game freezes
Effect in Cave: crashes game
Costs: $0
Sells for: $0

Hex $59 Name S3
Effect in Overworld: crashes game
Effect in Battle: crashes game
Effect in Building: crashes game
Effect in Cave: crashes game
Costs: $0
Sells for: Can't sell it, acts as a key item.

Hex $5A Name S4
Effect in Overworld: Crashes game, deletes your save.
Effect in Battle: Does nothing, skips your turn.
Effect in Building: freezes game
Effect in Cave: Crashes game, deletes your save.
Costs: $0
Sells for: $0

Hex $5B Name S5
Effect in Overworld: does nothing
Effect in Battle: Does nothing, skips your turn.
Effect in Building: does nothing
Effect in Cave: Does nothing.
Costs: $0
Sells for: $0

Hex $5C Name S6
Effect in Overworld: game crashes.
Effect in Battle: game crashes.
Effect in Building: Game crashes.
Effect in Cave: game crashes.
Costs: $0
Sells for: $0

Hex $5D Name S7 (Can be used for bootstrapping code since it's English equivalent is 8F.)
Effect in Overworld: crashes game.
Effect in Battle: crashes game.
Effect in Building: crashes game.
Effect in Cave: crashes game
Costs: $0
Sells for: Can't sell it.

Hex $84 Name (Name varies by the map you're currently in since it takes random tiles from VRAM.)
(http://s19.postimg.org/e27ad3qn3/Glitch_Item_84_not_surfing.png) (http://postimage.org/)

(http://s19.postimg.org/oqb1by0m7/glitch_item_84_in_mart.png) (http://postimage.org/)

(http://s19.postimg.org/kig936z6n/Glitch_Item_84_german_blue.png) (http://postimage.org/)
Effect in Overworld: Crashes Game
Effect in Battle: Causes TM Trainer Effect
Effect in Building: Oak tells you that you can't use it at this time.
Effect in Cave: Game freezes.
Costs: $948491
Sells for: $474245 (Causes some glitchy effects if you attempt to sell it. The music will hang and some graphical glitches occur. Video will be made later.)

Hex $85 Name (http://s19.postimg.org/6iisosmu7/glitch_item_85.png) (http://postimage.org/)
Effect in Overworld: Game crashes and IT WILL DELETE YOUR SAVE!!! DO NOT USE THIS ITEM IN THE OVERWORLD!
Effect in Battle: Causes TM Trainer Effect
Effect in Building: Game hangs but the sound driver continues to run.
Effect in Cave: Game hangs.
Costs: $878488
Sells for: $439244 (Causes some glitch effects like $84 if you attempt to sell it.)

Hex $86 Name H RED POKE RED (Name varies by map you're currently in. See bellow.)
(http://s19.postimg.org/emqwtj99b/glitch_item_86_inside_building.png) (http://postimage.org/)

(http://s19.postimg.org/hfk4dk9lr/glitch_item_86_overworld.png) (http://postimage.org/)
Effect in Overworld: Game crashes
Effect in Battle: Causes TM Trainer Effect
Effect in Building: Game crashes and THIS WILL DELETE YOUR SAVE!
Effect in Cave: Game hangs.
Costs: $8 8491 (the name overwrites the second number in the price...)
Sells for: Unknown (game hangs if you try to sell it)

Hex $87 Name TAUSCH VOLLZOGEN! (Trade Completed!)
Effect in Overworld: Tells you that you cannot surf on trade completed! here. This is basically identical to ?????, which acts like a surfboard.
Effect in Battle: Same as overworld.
Effect in Building: Tells you that you cannot surf on trade completed! here, though of course in German. :P
Effect in Cave: Same as above.
Costs: $508488
Sells for: $254244
Title: Re: Foreign language R/B glitches (project)
Post by: MissingNoGuy55 on July 25, 2017, 04:15:00 pm
Thought I would update this thread with some info on Italian MissingNo.

Torchickens has already researched it slightly, but for those who don't know, Italian MissingNo simply freezes the game when attempting to view its sprite due to the sound bank being changed. Getting a clear cut of its sprite even when fixing the sound bank is hard because so much garble gets in the way due to a buffer overflow. I had an idea with Photon-Phoenix last night which involved altering the Pewter Museum fossils to show MissingNo instead.

It worked, and there was a clear image, but everything was garbled around MissingNo. The music also became a cacophony of decibels.

I got a video of it (TURN DOWN YOUR VOLUME) (https://www.youtube.com/watch?v=42xKfhrZyDw)

Here's the sprite cut out of the display box:

(https://i.imgur.com/wng5XMr.png)

More interestingly, MissingNo appears different in Italian Blue than Red, the difference being subtle but enough:

(https://i.imgur.com/8XzOhVV.png)

You can do this yourself using Torchicken's sound bank fix, codes 0102EFC0 & 0102F0C0. The Fossil modifier for the display case is 01xx96CF.